// //Mission by Zilloy //Most of the ideas were suggested by Гарри Гудини // #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_zilloy.pop population { StartingCurrency 444 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 11 BonusRatioHalf 1.1 BonusRatioFull 1.11 NoThrillerTaunt 1 NoRomevisionCosmetics 1 TextPrintTime 0 SniperAllowHeadshots 1 BodyPartScaleSpeed 25 SendBotsToSpectatorImmediately 1 MaxSpeedLimit 3000 PrecacheSound mvm_forever/mvm_faza_nav_degenerate/Age_of_War_-_Main_theme2.mp3 PrecacheSound mvm_forever/mvm_faza_nav_degenerate/Bearded_Main_Theme2.mp3 PrecacheSound mvm_forever/mvm_faza_nav_degenerate/This_Is_Sparta2.mp3 PrecacheSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_standing.mp3 PrecacheSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 PrecacheSound mvm_forever/mvm_faza_nav_degenerate/cringe_w4a2.mp3 PrecacheModel models/aussiekatana/c_shogun_katana.mdl PrecacheModel models/aussieshotgun/c_shotgun.mdl PrecacheModel models/weapons/c_models/c_shotgun_bride/c_shotgun_bride.mdl ExtraSpawnPoint { Name spawnbot_depressed TeamNum 3 X "-4000" Y "0" Z "-32" } ExtraSpawnPoint { Name spawnbot_bearded TeamNum 3 X "1540" Y "0" Z "-64" } CustomWeapon { "Bonk Juice" { OriginalItemName "jarate" "special item description" "Why would you drink this radioactive liquid? Better to just throw that on robots" "custom item model" "models/weapons/c_models/c_energy_drink/c_energy_drink.mdl" "custom projectile model" "models/weapons/c_models/c_energy_drink/c_energy_drink.mdl" } "Crossbow" { OriginalItemName "the rescue ranger" "special item description" "Crossbows are clearly superior to regular bows" "override projectile type" 8 "arrow heals buildings" 0 "mark for death on building pickup" 0 "repair health to metal ratio DISPLAY ONLY" 0 "cannot be upgraded" 1 "clip size penalty" 1 "mod max primary clip override" 1 "fire rate penalty HIDDEN" 1.75 "damage bonus" 3 "custom item model" "models/weapons/c_models/c_shotgun_bride/c_shotgun_bride.mdl" "custom weapon fire sound" "Weapon_CrusadersCrossbow.Single" "custom kill icon" "huntsman" } "Artillery Cannon" { OriginalItemName "The Classic" "special item description" "No, thats not minigun, it's a pocket artillery cannon" "cannot be upgraded" 1 "damage bonus HIDDEN" 3 "hidden primary max ammo bonus" 1.2 "override projectile type" 2 "projectile gravity" 200 "crit mod disabled" 0 "Projectile speed increased" 1.25 "projectile no deflect" 1 "alt-fire disabled" 1 "penetrate teammates" 1 "blast dmg to self increased" 50 "sniper charge per sec" 1.5 "damage penalty on bodyshot" 1 "custom impact sound" "=94|weapons\explode2.wav" "explosion particle" "rd_robot_explosion" "custom item model" "models/workshop/weapons/c_models/c_tomislav/c_tomislav.mdl" "special item description" "Hold fire button to tripple the damage" } "Monkey" { OriginalItemName "The Second Banana" "special item description" "Reject humaniry, return to monke" "custom item model" "models/player/items/taunts/yeti/yeti.mdl" "lunchbox healing decreased" 0.05 "maxammo grenades1 increased" 30 } "Spy-Caber" { OriginalItemName "The Ullapool Caber" "special item description" "Spy is now creeper" "crit from behind" 1 "dmg penalty vs players" 10 "blast dmg to self increased" 10 "fire input on hit" "!activator^SetHealth^0" } "Pseudo Passer" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "custom item model" "models/weapons/c_models/c_gascan/c_gascan.mdl" "fire rate penalty" 1.2 "Set DamageType Ignite" 1 } tf_weapon_rocketlauncher_pyro { OriginalItemName "tf_weapon_rocketlauncher" "special item description" "Pyro has traded degreeser for rocket launcher" "custom item model" "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl" } "the pomson 5999" { OriginalItemName "the pomson 6000" "special item description" "Medic has traded overdose for the pomson 6000" "custom item model" "models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl" } "sniper ranger" { OriginalItemName "the rescue ranger" "special item description" "Sniper has traded huntsman for the rescue ranger" "custom item model" "models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun.mdl" } "Direct Nuke" { OriginalItemName "the direct hit" "special item description" "Big rocket with big boom" "custom item model" "models/weapons/c_models/c_directhit/c_directhit.mdl" "cannot be upgraded" 1 "damage bonus" 5.5 "maxammo primary reduced" 0.25 "clip size penalty HIDDEN" 0.25 "reload time increased hidden" 7 "Blast radius increased" 10 "explosion particle" "hightower_explosion" "mult projectile scale" 3 "blast dmg to self increased" 10 } "Serious Cannon" { OriginalItemName "the loose cannon" "special item description" "Let's do some bowling" "custom item model" "models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon.mdl" "grenade launcher mortar mode" 0 "mult projectile scale" 1.5 "custom projectile size" 5 "slow enemy on hit major" 3 "damage bonus" 8 "clip size penalty HIDDEN" 0.25 "reload time increased hidden" 1.65 "no self blast dmg" 1 "Blast radius decreased" 0 "self dmg push force decreased" 0 "blast dmg to self increased" 0 "hidden primary max ammo bonus" 0.75 } "The True Ambassador" { OriginalItemName "The Ambassador" "special item description" "The true ambassador" "custom item model" "models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl" "clip size penalty HIDDEN" 0.15 "damage penalty" 1 "damage bonus" 1.25 "crit_dmg_falloff" 0 } Cum { OriginalItemName "bonk! atomic punch" "custom item model" "models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl" "effect cond override" 4659227 "special item description" "Don't do this" } Axebat { OriginalItemName "three-rune blade" "special item description" "Scout has traded candy cane for the scotsman skullcutter" "custom item model" "models/workshop/weapons/c_models/c_battleaxe/c_battleaxe.mdl" "provide on active" 1 "is_a_sword" 1 "damage bonus HIDDEN" 1.85 "damage bonus" 1.2 "move speed penalty" 0.85 "fire rate penalty" 1.8 "hit self on miss" 0 "bleeding duration" 0 } Candyaxe { OriginalItemName "tf_weapon_bottle" "special item description" "Demoman has traded the scotsman skullcutter for the candy cane" "custom item model" "models/workshop/weapons/c_models/c_candy_cane/c_candy_cane.mdl" "drop health pack on kill" 1 "damage bonus HIDDEN" 0.5385 "fire rate penalty" 0.55 "dmg taken from blast increased" 1.25 "custom kill icon" candy_cane } } ItemReplacement { "Bonk Juice" { Name "crit-a-cola" Name "bonk! atomic punch" } "Crossbow" { Name "the fortified compound" } "sniper ranger" { Name "the huntsman" } "The Frontier Justice" { Name "tf_weapon_syringegun_medic" } "the pomson 5999" { Name "the overdose" } "Artillery Cannon" //disabled due to powerfull exploit { Name "tomislav" } Monkey { Name "The Second Banana" } "Spy-Caber" { Name "The Spy-cicle" } tf_weapon_syringegun_medic { Name "The Frontier Justice" } "Pseudo Passer" { Name "The Gas Passer" } tf_weapon_rocketlauncher_pyro { Name "The Degreaser" } tf_weapon_pipebomblauncher { Name "The Scorch Shot" } "Gloves of Running Urgently" { Name "The Lollichop" } "Direct Nuke" { Name "the direct hit" } "Serious Cannon" { Name "the loose cannon" } "The True Ambassador" { Name "The Ambassador" } cum { Name "mad milk" } // "the concheror" // { // Name "Pretty Boy's Pocket Pistol" // } Axebat { Name "The Candy Cane" } "the direct hit" { Name "the shortstop" } "the fan o'war" { Name "The equalizer" } Candyaxe { Name "the scotsman's skullcutter" } } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.5 "rocket jump damage reduction" 0.25 "self dmg push force decreased" -0.5 "special item description" "Tripple shot!" "special item description 2" "[INFO] Upgrades only affect central rocket" } ItemAttributes { ItemName "the machina" "special item description" "Anti-Tank-Hend-Held-Rifle" "damage bonus HIDDEN" 2 "sniper full charge damage bonus" 2.5 "sniper only fire zoomed" 0 "SRifle Charge rate decreased" 0.25 "maxammo primary reduced" 0.3 "explosive bullets" 90 "fire rate penalty" 5 "mult dmg vs tanks" 3 "explosion particle" "rd_robot_explosion_smoke_linger" } ItemAttributes { ItemName "the shahanshah" "special item description" "Berserker mode" "speed_boost_on_kill" 4 "mult crit when health is below percent" 0.5 } ItemAttributes { ItemName "the loch-n-load" "special item description" "2 barrels, 2 pipes" "clip size penalty" 0.5 "mult projectile count" 2 "projectile spread angle penalty" 2 "mod ammo per shot" 2 "sticky air burst mode" 0 "grenade explode on impact" 1 } ItemAttributes { ItemName "the iron bomber" "special item description" "That's a minigun!" "fire rate bonus HIDDEN" 0.2 "reload full clip at once" 1 "reload time increased hidden" 7.5 "damage penalty" 0.25 "projectile spread angle penalty" 2 "hidden primary max ammo bonus" 6.25 "clip size bonus" 12.5 "mult projectile scale" 0.75 "crit mod disabled" 0 "self dmg push force decreased" 0.1 "blast dmg to self increased" 0.1 "fuse bonus" 1.05 } ItemAttributes { ItemName "the scottish resistance" "special item description" "Felix's special" "max pipebombs increased" 192 } ItemAttributes { ItemName "stickybomb jumper" "special item description" "Crappy sticky launcher." "special item description 2" "...But perhabs?" "damage penalty" 0.1 "no self blast dmg" 0 "mult dmg vs tanks" 75 } ItemAttributes { ItemName "the tide turner" "special item description" "GAS GAS GAS" "charge time increased" 3 "dmg taken from fire increased" 1.5 } ItemAttributes { ItemName "the cleaner's carbine" "special item description" "Pocket anti-air machine gun" "mod mini-crit airborne" 1 "single wep deploy time decreased" 0.5 "mult dmg vs airborne" 3 "rocket jump damage reduction" 0.25 } ItemAttributes { ItemName "The Crusader's Crossbow" "sniper no headshots" 0 "can headshot" 1 "special item description" "Yes headshots" } ItemAttributes { ItemName "the amputator" "special item description" "We're mining diamonds" "custom item model" "models/weapons/c_models/c_pickaxe/c_pickaxe.mdl" } ItemAttributes { ItemName "The Solemn Vow" "damage penalty" 0.01 "special item description" "Do No Harm" "melee cleave attack" 1 "melee bounds multiplier" 10 "fire input on hit" "!activator^SetHealth^0" } ItemAttributes { ItemName "Gloves of Running Urgently" "special item description" "Become faster than super scouts because why the hell not" "provide on active" 1 "dmg taken increased" 10 "move speed bonus" 2.11 } ItemAttributes { ItemName "The Eviction Notice" "special item description" "Thats a reference to something. Don't know what to" "provide on active" 1 "mult smack time" 0 "fire rate bonus" 0.1 "damage penalty" 0.1 "gesture speed increase" 5 "crit mod disabled" 0 } ItemAttributes { ItemName "the huo long heatmaker" "special item description" "Homing fireballs, uses alot of ammo for shooting, wastes less ammo while spunup" "uses ammo while aiming" 2 "fire rate penalty" 1.5 "mod ammo per shot" 4 "damage bonus" 1.5 "projectile no deflect" 1 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 1 "override projectile type" 6 "mod projectile heat seek power" 5 "mod projectile heat no predict target speed" 1 "Set DamageType Ignite" 1 "projectile trail particle" spell_fireball_small_red "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "custom kill icon" "spellbook_fireball" "crit mod disabled" 0 } ItemAttributes { ItemName "The Buffalo Steak Sandvich" "special item description" "Do not eat meat raw" "provide on active" 1 "health drain" -2 "lunchbox adds minicrits" 1 "lunchbox healing decreased" -10 } ItemAttributes { ItemName "the rescue ranger" "special item description" "Thats wrong bolts" "override projectile type" 8 } ItemAttributes { ItemName "the pomson 6000" "special item description" "Pomson got anupgrade" "override projectile type extra" "mechanicalarmorb" "fire rate penalty" 4 } ItemAttributes { ItemName "the southern hospitality" "special item description" "ENGIKNIGHT TF2" "is_a_sword" 1 "maxammo primary reduced" 0.1 "maxammo secondary reduced" 0.05 "engy building health bonus" 0.25 "mvm sentry ammo" 0.05 "damage bonus" 1.25 "critboost on kill" 3 "max health additive bonus" 75 } ItemAttributes { ItemName "tf_weapon_syringegun_medic" "special item description" "Engineer traded frontier justice for syringe gun" } ItemAttributes { ItemName "The Frontier Justice" "special item description" "Medic traded syringe gun for the frontier justice" } ItemAttributes { ItemName "Sharpened Volcano Fragment" "special item description" "It's sharp, be carefull with it" "damage penalty" 1 "damage bonus" 1.2 "hit self on miss" 1 } ItemAttributes { ItemName "The Detonator" "special item description" "Firework show :D" "damage penalty" 0.2 "mult projectile count" 10 "projectile spread angle penalty" 10 "blast dmg to self increased" 0.1 "self dmg push force decreased" 0.1 } ItemAttributes { ItemName "The Gas Passer" "special item description" "It's a gas canister what did you expect?" "override projectile type" 4 "stickybomb no stick" 1 "custom projectile model" "models/weapons/c_models/c_gascan/c_gascan.mdl" } ItemAttributes { ItemName "The Manmelter" "special item description" "Bison? Bison" "override projectile type" 13 "energy weapon penetration" 1 } ItemAttributes { ItemName "The Backburner" "special item description" "Butt burner" "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 50 "flame_speed" -4900 "flame_spread_degree" 2.8 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 "flame_reflect_on_collision" 1000 } ItemAttributes { ItemName "The Phlogistinator" "special item description" "WM1 for the win" "firing forward pull" 2000 } ItemAttributes { ItemName "The Reserve Shooter" "special item description" "Rocket shotgun" "fire rate bonus" 0 "damage bonus" 6 "override projectile type" 2 "projectile spread angle penalty" 3 "Projectile speed increased" 1.33 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Postal Pummeler" "special item description" "There's some mail in there, wonder who's the reciever for this" "fire input on kill" "player^$displaytextchat^You've got mail" } ItemAttributes { ItemName "The Flying Guillotine" "special item description" "You can't just throw a tank at the robots." "special item description 2" "Watch me" "custom projectile model" "models/bots/boss_bot/boss_tank.mdl" "mult projectile scale" 0.25 "dmg penalty vs players" 5 } ItemAttributes { ItemName "Baby Face's Blaster" "special item description" "I am speed" "hype resets on jump" -10 "lose hype on take damage" 1 "move speed bonus" 2 } ItemAttributes { ItemName "the air strike" "special item description" "Shoots barrage of homing rockets" "damage penalty" 0.25 "reload full clip at once" 1 "mod projectile heat seek power" 25 "mod projectile heat no predict target speed" 1 "auto fires full clip" 1 "projectile spread angle penalty" 5 "fire rate bonus" 0 "reload time increased" 5 "maxammo primary increased" 5 "clip size bonus" 4 "projectile trail particle" "eyeboss_projectile" "crit mod disabled" 0 "Projectile speed increased" 2 "projectile acceleration" -1100 "projectile acceleration time" 1.3 "self dmg push force decreased" 0.1 "blast dmg to self increased" 0.1 } ItemAttributes { ClassName "tf_weapon_laser_pointer" "special item description" "Rapid fire sentry rockets" "provide on active" 1 "mult firerocket rate" 0.3 } ItemAttributes { ItemName "the gunslinger" "special item description" "Mini sentry, mini dispenser, mini teleporter" "building max level" 1 "building scale" 0.7 "build rate bonus" 0.4 "mod dispenser cost" -0.3 "mod teleporter cost" 0.7 } ItemAttributes { ItemName "Fists of Steel" "special item description" "Gain power of Steel gauntlet" "model scale" 1.5 "max health additive bonus" 600 "maxammo primary reduced" 0 "maxammo secondary reduced" 0 } ItemAttributes { ItemName "tf_weapon_revolver" "provide on active" 1 "hand scale" 5 "move speed penalty" 0.5 "damage bonus" 5 "fire rate penalty" 3 "reload time increased hidden" 4 "special item description" "Bigger gun" } ItemAttributes { ItemName "Upgradeable tf_weapon_revolver" "provide on active" 1 "hand scale" 5 "move speed penalty" 0.5 "damage bonus" 5 "fire rate penalty" 3 "reload time increased hidden" 4 "special item description" "Bigger gun" } ItemAttributes { ItemName "The Escape Plan" "taunt attack after end" 1 "special item description" "The inevitable escape plan" } ItemAttributes { ItemName "The Market Gardener" "special item description" "Just a spoonfull" "mult crit dmg" 3 "melee cleave attack" 1 "fire rate penalty" 2 "mult rocketjump deploy time" 0.4 } PlayerShootTemplate { Name Liberty_Tripple Offset "23.5 4 -3" Angles "0 8 0" OverrideShoot 0 Spread 0 ItemName "the liberty launcher" } PlayerShootTemplate { Name Liberty_Tripple Offset "23.5 -4 -3" Angles "0 -8 0" OverrideShoot 0 Spread 0 ItemName "the liberty launcher" } PointTemplates { Liberty_Tripple { OnSpawnOutput { Target "shoot" Action "$setowner" Param "!activator" Delay 0.01 } OnSpawnOutput { Target "shoot" Action "FireUser1" Delay 0.01 } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 0 0" "WeaponType" "0" "SplashRadius" "137" "speedmin" "1540" "speedmax" "1540" "Damage" "45" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,1" "OnUser1" "!self,FireUser1,,0,1" "OnUser1" "!self,kill,,5,1" } } ExtraAmmo { NoFixup 1 item_ammopack_full { "origin" "-2300 -56 8" } item_healthkit_full { "origin" "-2300 -104 8" } item_ammopack_medium { "origin" "-1450 -1618 52" } item_ammopack_small { "origin" "-330 400 -256" } item_ammopack_small { "origin" "-300 400 -256" } item_ammopack_small { "origin" "-270 400 -256" } item_ammopack_full { "origin" "-5555 286 -256" } item_ammopack_small { "origin" "-5712 -333 -129" } item_ammopack_small { "origin" "-5712 -381 -129" } item_ammopack_small { "origin" "-5712 -433 -129" } item_ammopack_small { "origin" "-5712 -481 -129" } item_ammopack_small { "origin" "-5712 -529 -129" } } Depression_Tank { logic_relay { "OnSpawn" "tankboss*,SetHealth,0,15.7,-1" "OnSpawn" "tankboss*,Ignite,,15.7,-1" } } Super_tank { logic_relay { "OnSpawn" "tankboss*,SetSpeed,5,30,-1" "OnSpawn" "tankboss*,SetSpeed,600,47.5,-1" "OnSpawn" "tankboss*,SetSpeed,750,99,-1" "OnSpawn" "tankboss*,SetSpeed,900,140,-1" "OnSpawn" "tankboss*,SetSpeed,999,170,-1" "OnSpawn" "tankboss*,SetHealth,0,225,-1" "OnSpawn" "tankboss*,Ignite,,225,-1" } } Dis_Crash_1 { NoFixup 1 env_fade { "targetname" "noscreanforu" "angles" "0 0 0" "duration" "0" "rendercolor" "0 0 0" "spawnflags" "8" } env_fade { "targetname" "screanisback" "angles" "0 0 0" "duration" "2" "rendercolor" "255 255 255" "spawnflags" "1" } logic_relay { "targetname" "hudbgone" "OnTrigger" "player*,SetHUDVisibility,0,0,-1" "OnTrigger" "noscreanforu,fade,0,0,-1" } logic_relay { "targetname" "hudcome" "OnTrigger" "player*,SetHUDVisibility,1,0,-1" "OnTrigger" "screanisback,fade,0,0,-1" } } Targetable_Bearded { NoFixup 1 OnSpawnOutput { Target "!activator" Action "AddOutput" Param "targetname bearded" Delay 0 } logic_relay { "targetname" "killbearded" "OnTrigger" "bearded,SetHealth,0,0,-1" } } Targetable_Robot { NoFixup 1 OnSpawnOutput { Target "!activator" Action "AddOutput" Param "targetname redrobot" Delay 0 } } Targetable_Robot_Kill { NoFixup 1 logic_relay { "targetname" "killredrobot" "OnTrigger" "redrobot,SetHealth,0,0,-1" } } APoseScout { NoFixup 1 prop_dynamic { "angles" "0 -135 0" "origin" "-3623 2316 586" "model" "models/player/scout.mdl" } } APoseHeavy { NoFixup 1 prop_dynamic { "angles" "0 90 0" "origin" "-4150 -1576 114" "model" "models/player/heavy.mdl" } } APoseSniper { NoFixup 1 prop_dynamic { "angles" "0 0 0" "origin" "-6179 -800 554" "model" "models/player/sniper.mdl" } } APoseHeavy_Big { NoFixup 1 prop_dynamic { "angles" "-90 0 0" "origin" "-4300 949 -90" "modelscale" 3.7 "model" "models/player/heavy.mdl" } } APoseSoldier { NoFixup 1 prop_dynamic { "angles" "0 -45 0" "origin" "-1872 1043 1090" "model" "models/player/soldier.mdl" } } APoseSpy { NoFixup 1 prop_dynamic { "angles" "0 90 0" "origin" "-298 -431 72" "model" "models/player/spy.mdl" } } APoseMedic { NoFixup 1 prop_dynamic { "angles" "0 135 0" "origin" "-275 -2685 372" "model" "models/player/medic.mdl" } } APosePyro { NoFixup 1 prop_dynamic { "angles" "0 -80 0" "origin" "669 2236 -256" "model" "models/player/pyro.mdl" } } APoseEngineer { NoFixup 1 prop_dynamic { "angles" "0 0 0" "origin" "-2992 -995 395" "model" "models/player/engineer.mdl" } } APoseDemoman { NoFixup 1 prop_dynamic { "angles" "0 180 0" "origin" "-706 -1103 4" "model" "models/player/demo.mdl" } } AoW_upgrade_fade1 { NoFixup 1 env_fade { "targetname" "fade" "duration" "3" "rendercolor" "0 0 0" "spawnflags" "8" } } AoW_upgrade_fade2 { NoFixup 1 env_fade { "targetname" "fade2" "duration" "3" "rendercolor" "0 0 0" "spawnflags" "1" } } AoW_upgrade_text { NoFixup 1 game_text { "targetname" "evolution" "message" "Evolution!" "X" "0.465" "y" "0.5" "color" "255 142 13" "fadein" "0.25" "fadeout" "0.5" "holdtime" "2" "spawnflags" "1" "master" "evo_text" } } Spawnpoints_RedBots { NoFixup 1 info_player_teamspawn { "targetname" "spawnbot_red_1" "origin" "-4150 -1300 104" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_2" "origin" "-4400 950 2" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_3" "origin" "-3700 1300 0" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_4" "origin" "-5000 -800 -256" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_5" "origin" "-5600 1400 -256" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_6" "origin" "-1850 -600 -120" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_7" "origin" "-4600 300 0" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_chief_1" "origin" "-4600 300 0" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_chief_2" "origin" "-4400 950 2" "startdisabled" "1" "teamnum" "3" } info_player_teamspawn { "targetname" "spawnbot_red_chief_3" "origin" "-4600 -350 0" "startdisabled" "1" "teamnum" "3" } logic_relay { "targetname" "EnableRedSpawns" "OnTrigger" "spawnbot_red_1,Enable,,0,-1" "OnTrigger" "spawnbot_red_2,Enable,,0,-1" "OnTrigger" "spawnbot_red_3,Enable,,0,-1" "OnTrigger" "spawnbot_red_4,Enable,,0,-1" "OnTrigger" "spawnbot_red_5,Enable,,0,-1" "OnTrigger" "spawnbot_red_6,Enable,,0,-1" "OnTrigger" "spawnbot_red_7,Enable,,0,-1" "OnTrigger" "spawnbot_red_chief_1,Enable,,0,-1" "OnTrigger" "spawnbot_red_chief_2,Enable,,0,-1" "OnTrigger" "spawnbot_red_chief_3,Enable,,0,-1" } logic_relay { "targetname" "DisableRedSpawns" "OnTrigger" "spawnbot_red_1,Disable,,0,-1" "OnTrigger" "spawnbot_red_2,Disable,,0,-1" "OnTrigger" "spawnbot_red_3,Disable,,0,-1" "OnTrigger" "spawnbot_red_4,Disable,,0,-1" "OnTrigger" "spawnbot_red_5,Disable,,0,-1" "OnTrigger" "spawnbot_red_6,Disable,,0,-1" "OnTrigger" "spawnbot_red_7,Disable,,0,-1" "OnTrigger" "spawnbot_red_chief_1,Disable,,0,-1" "OnTrigger" "spawnbot_red_chief_2,Disable,,0,-1" "OnTrigger" "spawnbot_red_chief_3,Disable,,0,-1" } } Screen_Shake { NoFixup 1 env_shake { "amplitude" "255" "duration" "4.25" "frequency" "255" "radius" "50000" "spawnflags" "5" "targetname" "shakeit" } env_shake { "amplitude" "255" "duration" "5.5" "frequency" "255" "radius" "50000" "spawnflags" "5" "targetname" "shakeit2" } } Cinematic_Position { NoFixup 1 info_target { "targetname" "beard_get_over_here" "origin" "-3500.0 0.0 -32.0" } } Cinematic_Position_Go { OnSpawnOutput { Target "!activator" Action "$TeleportToEntity" Param "beard_get_over_here" Delay 0.05 } } AHorse { NoFixup 1 prop_dynamic { "model" "models/props_c17/statue_horse.mdl" "origin" "-64 8 -8" "angles" "-60 180 0" "modelscale" "0.65" } } Cinematic_Camera { NoFixup 1 point_viewcontrol { "acceleration" "0" "deceleration" "0" "interpolatepositiontoplayer" "0" "spawnflags" "140" "speed" "0" "targetname" "thecamera" "origin" "-3800.0 440.0 242.0" "angles" "21 -90 0" } } Cinematic_Fade { NoFixup 1 env_fade { "targetname" "myeeyes" "angles" "0 0 0" "duration" "5" "rendercolor" "255 255 255" "spawnflags" "8" } env_fade { "targetname" "hereitcomes" "angles" "0 0 0" "duration" "2" "rendercolor" "255 255 255" "spawnflags" "1" } } Cinematic_Action { NoFixup 1 logic_relay { "targetname" "cinematicaction" "OnTrigger" "shakeit2,startshake,,0,-1" "OnTrigger" "player*,SetHUDVisibility,0,0,-1" "OnTrigger" "myeeyes,fade,,0,-1" "OnTrigger" "player*,$TeleportToEntity,GoToSpawn,4.5,-1" "OnTrigger" "overlay,StartOverlays,,5,-1" "OnTrigger" "hereitcomes,fade,,5,-1" "OnTrigger" "thecamera,$EnableAll,,5,-1" } logic_relay { "targetname" "cinematicaction_stop" "OnTrigger" "thecamera,$DisableAll,,0,-1" "OnTrigger" "player*,SetHUDVisibility,1,0,-1" "OnTrigger" "overlay,StopOverlays,,0,-1" } } Cinematic_View { NoFixup 1 env_screenoverlay { "targetname" "overlay" "OverlayName1" "memes/bb.vmt" } } SitInSpawn { NoFixup 1 info_target { "targetname" "GoToSpawn" "origin" "-6500 290 -140" } } } SpawnTemplate ExtraAmmo SpawnTemplate Dis_Crash_1 SpawnTemplate APoseScout SpawnTemplate APoseHeavy SpawnTemplate APoseHeavy_Big SpawnTemplate APoseSoldier SpawnTemplate APoseSpy SpawnTemplate APoseMedic SpawnTemplate APosePyro SpawnTemplate APoseEngineer SpawnTemplate APoseDemoman SpawnTemplate APoseSniper SpawnTemplate AoW_upgrade_fade1 SpawnTemplate AoW_upgrade_fade2 SpawnTemplate AoW_upgrade_text SpawnTemplate Screen_Shake SpawnTemplate Targetable_Robot_Kill SpawnTemplate Cinematic_Position SpawnTemplate Spawnpoints_RedBots SpawnTemplate Cinematic_Camera SpawnTemplate Cinematic_Action SpawnTemplate Cinematic_Fade SpawnTemplate SitInSpawn SpawnTemplate Cinematic_View ExtraTankPath { Name "depressed_tank" Node "2500 0 -40" Node "-2500 0 -40" } ExtraTankPath { Name "dominant_tank" Node "-5150 -999 -256" Node "-5150 1400 -144" Node "-4100 1400 -32" Node "-4100 0 -32" Node "-3200 -140 -32" Node "-3200 -1900 -32" Node "-860 -1900 -32" Node "-860 0 -256" Node "1400 0 -256" } ExtraTankPath { Name "fast_tank" Node "1100 -1200 -40" Node "1100 644 -256" Node "-200 644 -256" Node "-552 300 -256" Node "960 0 -256" Node "1100 450 -256" Node "-200 644 -256" Node "-552 300 -256" Node "960 0 -256" Node "1100 450 -256" Node "-200 644 -256" Node "-552 300 -256" Node "960 0 -256" Node "1100 450 -256" Node "-200 644 -256" Node "-552 300 -256" Node "960 0 -256" Node "1100 450 -256" Node "-200 644 -256" Node "-552 300 -256" Node "960 0 -256" Node "1100 450 -256" Node "-200 644 -256" Node "-552 300 -256" Node "960 0 -256" Node "1100 450 -256" Node "-200 644 -256" Node "-552 300 -256" Node "-1100 0 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 480 -32" Node "-1500 450 -256" Node "-1100 -1000 -256" Node "-2280 -1250 -256" Node "-2500 0 -32" Node "-3900 0 -32" Node "-4100 -555 -32" Node "-4700 -825 -32" Node "-5855 290 -256" } ExtraTankPath { Name "flying_tank" Node "-1800 -3300 260" Node "-1150 -3300 260" Node "-1100 -3250 260" Node "-1100 610 -256" Node "-1150 660 -256" Node "-2500 660 -32" Node "-3000 0 -32" Node "-4050 0 -32" Node "-4100 50 -32" Node "-4100 1350 -32" Node "-4150 1400 -32" Node "-5000 1400 -32" Node "-5700 450 -256" } Templates { T_Bison_Buster { ClassIcon sentry_buster Name "Bison Buster" Health 2500 Class Demoman Skill Expert Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "no_duck" 1 } ItemAttributes { ItemName "The Ullapool Caber" "is_passive_weapon" 1 "fire rate bonus" 1000 } ItemAttributes { ItemName "the righteous bison" "projectile spread angle penalty" 360 "fire rate bonus" 2 "faster reload rate" -1 "mult projectile count" 30 } Item "The Ullapool Caber" Item "the righteous bison" } T_Buster_Fast { ClassIcon scout_GIANT_fast Name "Fast Buster" Health 2500 Class Demoman Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 1.5 } Item "The Ullapool Caber" } T_Buster_Fast_Super { ClassIcon scout_GIANT_fast Name "Super Fast Super Buster" Health 2500 Class Demoman Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 2 } Item "The Ullapool Caber" } } Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 47 DesiredCount 1 TFBot { Template T_Bison_Buster } } Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 94 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Crappy Buster" Health 500 Scale 1 } } Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 77 CooldownTime 94 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Crappy Buster" Health 4500 Scale 2.5 } } Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 47 DesiredCount 1 RandomChoice { TFBot { Template T_Buster_Fast } TFBot { Template T_Buster_Fast } TFBot { Template T_Buster_Fast } TFBot { Template T_Buster_Fast_Super } } } Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 47 DesiredCount 1 TFBot { Template T_Bison_Buster } } Mission { Objective Sniper Where spawnbot_a_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 120 DesiredCount 1 TFBot { ClassIcon sniper_eh_lite Name pablo.gonzales.2009 Health 125 Class Sniper Skill Hard AimAt Head FastUpdate 1 UseHumanModel 1 MaxVisionRange 5000 Item "the awper hand" Item "the razorback" Item "ghostly gibus" //Item "autogrant pyrovision goggles" Item "pyrovision goggles" ItemAttributes { ItemName tf_weapon_club "is_a_sword" 1 "melee range multiplier" 4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "kill forces attacker to laugh" 1 "critboost on kill" 2 "heal on kill" 50 "health regen" 4 } } } Wave { CustomWaveNumber 1 CustomMaxWaveNumber 6 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitBeforeStarting 3 FirstSpawnMessage "{blue}gaming?{reset} : What weapon in mvm is the most powerful in theory? There are no restrictions other than cheats." } WaveSpawn { WaitBeforeStarting 8 FirstSpawnMessage "{red}rpg-7{reset} : For me it will be two weapons, a beggars bazooka and a brass beast, a bazooka is a perfect spam, a monster with his infinite dps." } WaveSpawn { WaitBeforeStarting 10 FirstSpawnMessage "{red}rpg-7{reset} : Or a Bloody gas passer." } WaveSpawn { WaitBeforeStarting 13 FirstSpawnMessage "{blue}gaming?{reset} : We are talking about theory, not practice." } WaveSpawn { WaitBeforeStarting 17 FirstSpawnMessage "{blue}gaming?{reset} : I'll give you a hint: this weapon can have infinite potential." } WaveSpawn { WaitBeforeStarting 20 FirstSpawnMessage "{red}rpg-7{reset} : Are you giving me riddles? I'm playing with cubes around here." } WaveSpawn { WaitBeforeStarting 23 FirstSpawnMessage "{blue}gaming?{reset} : yes" } WaveSpawn { WaitBeforeStarting 27 FirstSpawnMessage "{blue}gaming?{reset} : i want you to think " } WaveSpawn { WaitBeforeStarting 30 FirstSpawnMessage "{blue}gaming?{reset} : and not just remember mvm meta." } WaveSpawn { Name w01a TotalCurrency 0 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Bazooka } } WaveSpawn { Name w01a TotalCurrency 0 TotalCount 12 MaxActive 5 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy_brass_nys Health 300 Name "Brass Beast Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the brass beast" Item "the gridiron guardian" } } WaveSpawn { WaitForAllDead w01a WaitBeforeStarting 3 FirstSpawnMessage "{blue}gaming?{reset} : and by powerful I mean damage that it can deal." } WaveSpawn { WaitForAllDead w01a WaitBeforeStarting 6 FirstSpawnMessage "{blue}gaming?{reset} : What can deal most dps in mvm?" } WaveSpawn { WaitForAllDead w01a WaitBeforeStarting 10 FirstSpawnMessage "{red}rpg-7{reset} : Fuck your riddles, Jacque Fresco." } WaveSpawn { WaitForAllDead w01a WaitBeforeStarting 14 FirstSpawnMessage "{red}rpg-7{reset} : Sticky spam. That's my final answer, and you can't do anything about it." } WaveSpawn { WaitForAllDead w01a WaitBeforeStarting 17 FirstSpawnMessage "{blue}gaming?{reset} : Do you want correct answer?" } WaveSpawn { WaitForAllDead w01a WaitBeforeStarting 19 FirstSpawnMessage "{red}rpg-7{reset} : no" } WaveSpawn { WaitForAllDead w01a WaitBeforeStarting 22 FirstSpawnMessage "{blue}gaming?{reset} : oh, ok" } WaveSpawn { WaitForAllDead w01a WaitBeforeStarting 26 FirstSpawnMessage "{blue}gaming?{reset} : write if you want to guess again." } WaveSpawn { Name w01b WaitForAllDead w01a TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 14 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon demo_sticky Health 175 Name "Stickybomb Demoman" Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_grenadelauncher "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 "max pipebombs decreased" -6 "faster reload rate" 0.5 "Projectile range decreased" 0.35 } Item "l4d hat" } } WaveSpawn { WaitForAllDead w01a TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 2 FirstSpawnMessage "{red}rpg-7{reset} : I'm not gonna to think about this question anymore." } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 6 FirstSpawnMessage "{red}rpg-7{reset} : I'll play with cubes and drink my bloody gasoline." } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 10 FirstSpawnMessage "{red}rpg-7{reset} : Wait, isn't the most powerful weapon with infinite potential is the trigger_hurt of a bomb explosion." } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 12 FirstSpawnMessage "{red}rpg-7{reset} : Or death pits with the same effect." } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 15 FirstSpawnMessage "{red}rpg-7{reset} : If your answer was different, then you are wrong." } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 19 FirstSpawnMessage "{blue}gaming?{reset} : I classify it as map objects, not as weapon." } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 22 FirstSpawnMessage "{red}rpg-7{reset} : More precisely - triggers." } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 26 FirstSpawnMessage "{blue}gaming?{reset} : The Answer is: BISON. That's all. Live with it." } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 29 FirstSpawnMessage "{red}rpg-7{reset} : You're wrong. Have a great day!" } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 32 FirstSpawnMessage "{blue}gaming?{reset} : justify your answer" } WaveSpawn { WaitForAllDead w01b WaitBeforeStarting 34 FirstSpawnMessage "{blue}gaming?{reset} : ok" } WaveSpawn { Name w01b_ison WaitForAllDead w01b TotalCurrency 0 TotalCount 13 MaxActive 13 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 0.2 Where spawnbot TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" } } WaveSpawn { WaitForAllDead w01b_ison WaitBeforeStarting 2 FirstSpawnMessage "{blue}gaming?{reset} : I was wrong, and death pits is the meta, as you know." } WaveSpawn { WaitForAllDead w01b_ison WaitBeforeStarting 5 FirstSpawnMessage "{red}rpg-7{reset} : The most powerful weapon can be any weapon that can push into the pit." } WaveSpawn { WaitForAllDead w01b_ison WaitBeforeStarting 8 FirstSpawnMessage "{red}rpg-7{reset} : There is no difference, flamethrower or loose cannon." } WaveSpawn { WaitForAllDead w01b_ison WaitBeforeStarting 10 FirstSpawnMessage "{blue}gaming?{reset} : yesyesyesyes" } WaveSpawn { WaitForAllDead w01b_ison WaitBeforeStarting 11.3 FirstSpawnMessage "{blue}gaming?{reset} : yeah." } WaveSpawn { Name w01c_annon WaitForAllDead w01b_ison TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { ClassIcon demo_loosecannon Health 175 Name "Loose Cannon Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 } Item "the loose cannon" } TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllDead w01c_annon WaitBeforeStarting 2 FirstSpawnMessage "{red}rpg-7{reset} : Wait, and in what theory of the origin of molecular particles, bison, maybe at least in the theory, is the most powerful weapon?" } WaveSpawn { WaitForAllDead w01c_annon WaitBeforeStarting 6 FirstSpawnMessage "{red}rpg-7{reset} : The only thing that bison can do is penetrate enemies" } WaveSpawn { WaitForAllDead w01c_annon WaitBeforeStarting 9 FirstSpawnMessage "{blue}gaming?{reset} : it can penetrate 1 target an infinite number of times." } WaveSpawn { WaitForAllDead w01c_annon WaitBeforeStarting 12 FirstSpawnMessage "{blue}gaming?{reset} : do I need to explain further?" } WaveSpawn { WaitForAllDead w01c_annon WaitBeforeStarting 16 FirstSpawnMessage "{red}rpg-7{reset} : Oh, yeah. And what does it change, theory is not practice, if we go out to an army of robots with a bison, we are fucked." } WaveSpawn { WaitForAllDead w01c_annon WaitBeforeStarting 18.5 FirstSpawnMessage "{red}rpg-7{reset} : This dialogue was meaningless." } WaveSpawn { Name w01c WaitForAllDead w01c_annon TotalCurrency 0 TotalCount 15 MaxActive 6 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 8 Where spawnbot TFBot { ClassIcon soldier_bison Health 125 Name "Bison Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" ItemAttributes { ItemName "tf_weapon_scattergun" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } } WaveSpawn { Name w01c WaitForAllDead w01c_annon TotalCurrency 0 TotalCount 9 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier_bison Health 300 Name "Bison Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "tf_weapon_grenadelauncher" ItemAttributes { ItemName "tf_weapon_grenadelauncher" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } } WaveSpawn { Name w01c WaitForAllDead w01c_annon TotalCurrency 0 TotalCount 14 MaxActive 8 SpawnCount 7 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier_bison Health 175 Name "Bison Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "tf_weapon_grenadelauncher" ItemAttributes { ItemName "tf_weapon_grenadelauncher" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } } WaveSpawn { WaitForAllDead w01c WaitBeforeStarting 2 FirstSpawnMessage "{blue}gaming?{reset} : On map-sized giants bison is really powerful." } WaveSpawn { WaitForAllDead w01c WaitBeforeStarting 6 FirstSpawnMessage "{red}rpg-7{reset} : ugh... in my meme mission, I'll add you with a bison, that's it, I'm tired of it!" } WaveSpawn { WaitForAllDead w01c WaitBeforeStarting 10 FirstSpawnMessage "{blue}gaming?{reset} : can you make me spam f4 when in chat?" } WaveSpawn { WaitForAllDead w01c WaitBeforeStarting 12 FirstSpawnMessage "{red}rpg-7{reset} : Sure." } WaveSpawn { WaitForAllDead w01c WaitBeforeStarting 14 FirstSpawnMessage "{blue}gaming?{reset} : k" } WaveSpawn { WaitForAllDead w01c WaitBeforeStarting 18 FirstSpawnMessage "{blue}gaming?{reset} : by the way, no one has guessed before that the answer was bison." } WaveSpawn { WaitForAllDead w01c WaitBeforeStarting 21 FirstSpawnMessage "{blue}gaming?{reset} : I have to explain all the time" } WaveSpawn { Name w01d WaitForAllDead w01c TotalCurrency 0 TotalCount 20 MaxActive 11 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" } } WaveSpawn { Name w01d WaitForAllDead w01c TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon soldier_bison Health 175 Name "Bison Demo" Class Demoman Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" ItemAttributes { ItemName "tf_weapon_grenadelauncher" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } } WaveSpawn { WaitForAllDead w01d FirstSpawnOutput { Target hudbgone Action Trigger } } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 3 FirstSpawnOutput { Target hudcome Action Trigger } } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 5 FirstSpawnMessage "{red}rpg-7{reset} : My discord almost crashed when I wrote in my status; ''Fuck your bison.''" } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 8 FirstSpawnMessage "{blue}gaming?{reset} : serves you right" } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 12 FirstSpawnMessage "{blue}gaming?{reset} : u need to respect him" } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 16 FirstSpawnMessage "{blue}gaming?{reset} : What would happen, if it's get a buff." } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 19 FirstSpawnMessage "{red}rpg-7{reset} : There are chances." } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 21 FirstSpawnMessage "{red}rpg-7{reset} : Only they are in a negative value." } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 25 FirstSpawnMessage "{blue}gaming?{reset} : I'll look at you when the heavy update comes out " } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 26.5 FirstSpawnMessage "{red}rpg-7{reset} : HA-HA-HA!" } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 29 FirstSpawnMessage "{blue}gaming?{reset} : And I'll have the last laugh" } WaveSpawn { WaitForAllDead w01d WaitBeforeStarting 33 FirstSpawnMessage "{red}rpg-7{reset} : Well, I'm going to buy a killstreak for bison." } WaveSpawn { WaitForAllDead w01d TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 33.5 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon Soldier_bison Health 7000 Name "gaming?" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar Message { Name "{blue}gaming?{reset} : f4 when" Delay 6 Cooldown 4 Repeats 0 } ItemAttributes { ItemName "the righteous bison" "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" } } } Wave { CustomWaveNumber 2 CustomMaxWaveNumber 6 Explanation { Line "do you remember me? has joined the game" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1554 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot_depressed Support Limited FirstSpawnMessage "do you remember me? was automatically assigned to team DEFENDERS" DoneMessage "do you remember me? left the game" TFBot { Name "do you remember me?" Health 99000 Class Demoman ClassIcon red2_lite Skill Expert Action Mobber UseHumanModel 1 CharacterAttributes { "collect currency on kill" 1 "health from healers reduced" 0 "not solid to players" 1 "cannot be teleported" 1 "crit mod disabled" 0 "penetrate teammates" 1 } AddCond { Name TF_COND_REPROGRAMMED } Item "autogrant pyrovision goggles" Item "ghostly gibus" Message { Name "{red}do you remember me?{reset} : What is this map?" Delay 3 Repeats 1 } Message { Name "{red}do you remember me?{reset} : This map is so shit" Delay 10 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Who made this?" Delay 12 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Robots on this wave just suck" Delay 20 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Collect the money, scout" Delay 28 Repeats 1 } Message { Name "{red}do you remember me?{reset} : SCOOUT, where are you" Delay 30 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Scout is so bad, what does he even do?" Delay 36 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Collect cash and run around?" Delay 38 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Spy is so much better and collecting money" Delay 45 Repeats 1 } Message { Name "{red}do you remember me?{reset} : And he can sap robots" Delay 49 Repeats 1 } Message { Name "{red}do you remember me?{reset} : We dont need a scout" Delay 56 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Actually, demoman has biggest dps" Delay 63 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Heavy does less damage than demo" Delay 71 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Demoman is so good" Delay 79 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Heavy is just so boring" Delay 87 Repeats 1 } Message { Name "{red}do you remember me?{reset} : What do you even do as a heavy?" Delay 93 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Just hold left click to shoot?" Delay 96 Repeats 1 } Message { Name "{red}do you remember me?{reset} : Now i am depressed" Delay 105 Repeats 1 } Message { Name "{red}do you remember me?{reset} : *cries*" Delay 115 Repeats 0 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_a_mission_sniper TFBot { Class Scout Skill Normal } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Sniper Skill Normal } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Medic Skill Normal Action FetchFlag Item "mvm gatebot light medic" } } WaveSpawn { Name GSoldiers TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 50 Where spawnbot TFBot { ClassIcon soldier Health 2000 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "rocket jumper" Item "mvm gatebot light soldier" } } WaveSpawn { WaitForAllDead GSoldiers TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot TFBot { ClassIcon soldier Health 2001 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "rocket jumper" Item "mvm gatebot light soldier" } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 70 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavy_champ Health 500 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes MiniBoss } } WaveSpawn { TotalCurrency 1 TotalCount 30 MaxActive 27 SpawnCount 3 WaitBeforeStarting 70 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavy_champ Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 140 Tank { Health 99999 Name tankboss_depressed Speed 75 StartingPathTrackNode depressed_tank_1 SpawnTemplate Depression_Tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { CustomWaveNumber 420 CustomMaxWaveNumber 6 Sound mvm_forever/mvm_faza_nav_degenerate/cringe_w4a2.mp3 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } PlayerAttributes { "major move speed bonus" 1.1 } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot TFBot { ClassIcon scout_giant_fast Health 420 Name "It's not overused joke, now die" Class Scout Skill Easy WeaponRestrictions MeleeOnly Action Mobber Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } UseHumanAnimations 1 Taunt { Name "Laugh Taunt" Delay 35 Repeats 1 } NoPushaway 1 ChangeAttributes { Delay 40 Cooldown 0 Repeats 1 Name "Attr1" } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 0.3 "no_jump" 1 "no_duck" 1 } Item "the holy mackerel" Item "bonk boy" InterruptAction { Target "1700 0 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 60 WaitUntilDone 1 } } Attr1 { CharacterAttributes { "move speed bonus" 1.3 "no_jump" 0 "no_duck" 0 } InterruptAction { Target "1700 0 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 0.1 StopCurrentInterruptAction 1 } } } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 Where spawnbot TFBot { ClassIcon scout_giant_fast Health 420 Name "It's not overused joke, now die" Class Scout Skill Easy WeaponRestrictions MeleeOnly Action Mobber Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } UseHumanAnimations 1 Taunt { Name "Laugh Taunt" Delay 31 Repeats 1 } NoPushaway 1 ChangeAttributes { Delay 36 Cooldown 0 Repeats 1 Name "Attr1" } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 0.3 "no_jump" 1 "no_duck" 1 } Item "the holy mackerel" Item "bonk boy" InterruptAction { Target "1700 200 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 60 WaitUntilDone 1 } } Attr1 { CharacterAttributes { "move speed bonus" 1.3 "no_jump" 0 "no_duck" 0 } InterruptAction { Target "1700 200 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 0.1 StopCurrentInterruptAction 1 } } } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 Where spawnbot TFBot { ClassIcon scout_giant_fast Health 420 Name "It's not overused joke, now die" Class Scout Skill Easy WeaponRestrictions MeleeOnly Action Mobber Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } UseHumanAnimations 1 Taunt { Name "Laugh Taunt" Delay 27 Repeats 1 } NoPushaway 1 ChangeAttributes { Delay 32 Cooldown 0 Repeats 1 Name "Attr1" } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 0.3 "no_jump" 1 "no_duck" 1 } Item "the holy mackerel" Item "bonk boy" InterruptAction { Target "1700 -200 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 60 WaitUntilDone 1 } } Attr1 { CharacterAttributes { "move speed bonus" 1.3 "no_jump" 0 "no_duck" 0 } InterruptAction { Target "1700 -200 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 0.1 StopCurrentInterruptAction 1 } } } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 Where spawnbot TFBot { ClassIcon scout_giant_fast Health 420 Name "It's not overused joke, now die" Class Scout Skill Easy WeaponRestrictions MeleeOnly Action Mobber Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } UseHumanAnimations 1 Taunt { Name "Laugh Taunt" Delay 23 Repeats 1 } NoPushaway 1 ChangeAttributes { Delay 28 Cooldown 0 Repeats 1 Name "Attr1" } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 0.3 "no_jump" 1 "no_duck" 1 } Item "the holy mackerel" Item "bonk boy" InterruptAction { Target "1700 400 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 60 WaitUntilDone 1 } } Attr1 { CharacterAttributes { "move speed bonus" 1.3 "no_jump" 0 "no_duck" 0 } InterruptAction { Target "1700 400 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 0.1 StopCurrentInterruptAction 1 } } } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 Where spawnbot TFBot { ClassIcon scout_giant_fast Health 420 Name "It's not overused joke, now die" Class Scout Skill Easy WeaponRestrictions MeleeOnly Action Mobber Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } UseHumanAnimations 1 Taunt { Name "Laugh Taunt" Delay 19 Repeats 1 } NoPushaway 1 ChangeAttributes { Delay 24 Cooldown 0 Repeats 1 Name "Attr1" } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 0.3 "no_jump" 1 "no_duck" 1 } Item "the holy mackerel" Item "bonk boy" InterruptAction { Target "1700 -400 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 60 WaitUntilDone 1 } } Attr1 { CharacterAttributes { "move speed bonus" 1.3 "no_jump" 0 "no_duck" 0 } InterruptAction { Target "1700 -400 -64" Delay 0.1 Repeats 1 Cooldown 0 Duration 0.1 StopCurrentInterruptAction 1 } } } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 Tank { Health 420420 Speed 75 Name tankboss_super StartingPathTrackNode fast_tank_1 SpawnTemplate Super_tank OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } DisableSmokestack 1 //Scale 0.75 DisableChildModels 1 DisableTracks 1 DisableBomb 1 MaxTurnRate 9999999 ClassIcon scout_giant_fasT Model models/props_movies/campervan/campervan.mdl Gravity 2000 } } WaveSpawn { TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 77.5 WaitBetweenSpawns 1.8 Where spawnbot TFBot { ClassIcon scout_giant_fast Name "GAS GAS GAS" Class Pyro Skill Easy WeaponRestrictions SecondaryOnly Action Mobber Attributes AlwaysFireWeapon FastUpdate 1 StripItemSlot 0 StripItemSlot 2 Item "the gas passer" Attributes DisableDodge NoBombUpgrades 1 ItemAttributes { ItemName "the gas passer" "mult_item_meter_charge_rate" 0.01 } CharacterAttributes { "move speed bonus" 1.3 "dmg taken increased" 1.5 } } } WaveSpawn { Name w03a TotalCount 20 MaxActive 18 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 1.9 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Name "Fast Heavy" ClassIcon scout_giant_fast Attributes DisableDodge NoBombUpgrades 1 CharacterAttributes { "move speed bonus" 1.3 "dmg taken increased" 1.3 } } } WaveSpawn { Name w03a TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 51 WaitBetweenSpawns 9 Where spawnbot TFBot { ClassIcon scout_giant_fast Name "Getting Fast Scout" Class Scout Skill Normal Attributes DisableDodge NoBombUpgrades 1 CharacterAttributes { "move speed bonus" 1.3 "dmg taken increased" 1.3 } Item "baby face's blaster" } } WaveSpawn { Name w03a TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 73 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon scout_giant_fast Name "Fastering Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes DisableDodge NoBombUpgrades 1 CharacterAttributes { "move speed bonus" 1.3 "dmg taken increased" 1.3 } Item "the escape plan" } } WaveSpawn { Name w03b WaitForAllSpawned w03a TotalCount 12 MaxActive 10 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 6 Where spawnbot TFBot { ClassIcon scout_giant_fast Name "Fast Spin Heavy" Class HeavyWeapons Skill Normal Attributes DisableDodge NoBombUpgrades 1 ItemAttributes { ItemName tomislav "fire rate bonus" 0.4 "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 1.9 "dmg taken increased" 1.6 } Item "tomislav" } } WaveSpawn { Name w03b WaitForAllSpawned w03a TotalCount 9 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon scout_giant_fast Name "Fast Runner Demo" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes DisableDodge NoBombUpgrades 1 CharacterAttributes { "move speed bonus" 1.6 "dmg taken increased" 1.6 } Item "ali baba's wee booties" Item "the tide turner" Item "the pain train" } } WaveSpawn { Name w03c WaitForAllSpawned w03b TotalCount 13 MaxActive 13 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_giant_fast Name "Pro Fast Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes SpawnWithFullCharge Action FetchFlag NoBombUpgrades 1 CharacterAttributes { "move speed bonus" 1.6 "dmg taken increased" 1.6 } Item "the overdose" } } WaveSpawn { Name w03d WaitForAllSpawned w03c TotalCount 22 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_giant_fast Name "Fast Fast Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes DisableDodge NoBombUpgrades 1 CharacterAttributes { "move speed bonus" 2 "dmg taken increased" 2 } Item "the powerjack" } } WaveSpawn { Name w03d WaitForAllSpawned w03c TotalCount 22 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_giant_fast Name "Fasterer Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes DisableDodge NoBombUpgrades 1 CharacterAttributes { "move speed bonus" 2 "dmg taken increased" 2 } Item "the freedom staff" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 Where spawnbot TFBot { ClassIcon scout_giant_FAsT Health 1200 Name "Faster Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.5 "dmg taken increased" 2 "cancel falling damage" 1 } Item "the holy mackerel" Item "bonk boy" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 Where spawnbot TFBot { ClassIcon scout_giant_FAsT Health 1200 Name "Even Faster Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.7 "dmg taken increased" 3 "cancel falling damage" 1 } Item "the holy mackerel" Item "bonk boy" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 Where spawnbot TFBot { ClassIcon scout_giant_FAsT Health 1200 Name "More Fast Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 2 "dmg taken increased" 4 "cancel falling damage" 1 } Item "the holy mackerel" Item "bonk boy" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 150 Where spawnbot TFBot { ClassIcon scout_giant_FAsT Health 1200 Name "Fastest" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 2.4 "dmg taken increased" 5 "cancel falling damage" 1 } Item "the holy mackerel" Item "bonk boy" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 180 Where spawnbot TFBot { ClassIcon scout_giant_FAsT Health 1200 Name "Fast" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 3 "dmg taken increased" 6 "cancel falling damage" 1 } Item "the holy mackerel" Item "bonk boy" } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 210 Where spawnbot TFBot { ClassIcon scout_giant_FAsT Health 1200 Name "Not Fast Enough" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 5 "dmg taken increased" 8 "cancel falling damage" 1 } Item "the holy mackerel" Item "bonk boy" } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 240 Where spawnbot TFBot { ClassIcon scout_giant_FAsT Health 1200 Name "You Blinked" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge FastUpdate 1 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 10 "dmg taken increased" 10 "cancel falling damage" 1 } Item "the holy mackerel" Item "bonk boy" } } } Wave { CustomWaveNumber 4 CustomMaxWaveNumber 6 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w04fix TotalCount 22 SpawnCount 1 Where spawnbot_right TFBot { Template T_TFBot_Soldier_Extended_Concheror StripItemSlot 0 StripItemSlot 2 CharacterAttributes { "dmg taken increased" 3 "cancel falling damage" 1 } } } WaveSpawn { Name w04a WaitForAllDead w04fix TotalCurrency 0 TotalCount 42 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Scout Skill Expert Name Dominance StripItemSlot 0 StripItemSlot 1 StripItemSlot 2 ExtAttr JumpStomp CharacterAttributes { "stomp player damage" 5 "stomp building damage" 5 "dmg pierces resists absorbs" 1 } } } WaveSpawn { WaitForAllDead w04fix TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon spy Class Scout Skill Easy Name "Astral Dominance" StripItemSlot 0 StripItemSlot 1 StripItemSlot 2 ExtAttr JumpStomp UseCustomModel "models/bots/spy/bot_spy.mdl" Item "the righteous bison" Item tf_weapon_revolver WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 8 "sniper fires tracer" 1 "add cond on hit" 77 "add cond on hit duration" 3 "voice pitch scale" 0 } } } WaveSpawn { Name w04a WaitForAllDead w04fix TotalCurrency 0 TotalCount 9 MaxActive 5 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon heavy_fists_nys Class HeavyWeapons Skill Expert Name "Total Dominance" StripItemSlot 0 StripItemSlot 1 Item "the righteous bison" WeaponRestrictions MeleeOnly Attributes SuppressFire ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } Taunt { Delay 0 Cooldown 8 Repeats 0 IfSeeTarget 1 } CharacterAttributes { "move speed bonus" 0.75 "gesture speed increase" 100 "taunt attack after end" 1 "dmg penalty vs players" 0.1 } } } WaveSpawn { Name w04b WaitForAllSpawned w04a TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Soldier Skill Easy Name "Gibus Giver" ItemAttributes { ItemName tf_weapon_rocketlauncher "custom projectile model" "models/player/items/all_class/ghostly_gibus_scout.mdl" "damage penalty" 0.75 } } } WaveSpawn { Name w04b WaitForAllSpawned w04a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 22222 Speed 75 Name "tankboss" StartingPathTrackNode "dominant_tank_1" RotatePitch 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } IsCrit 1 MaxTurnRate 9999999 } } WaveSpawn { Name w04b_oss WaitForAllDead w04b TotalCurrency 1 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/Bearded_Main_Theme2.mp3 Squad { TFBot { ClassIcon heavy_crit Class HeavyWeapons Health 9999 Skill Expert Name "King of Dominance" Item "the righteous bison" WeaponRestrictions PrimaryOnly UseHumanModel 1 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } Item "UPGRADEABLE TF_WEAPON_MINIGUN" ItemAttributes { ItemName "UPGRADEABLE TF_WEAPON_MINIGUN" "item style override" 1 } ItemAttributes { ItemName "heavy hair" "set item tint RGB" 1315860 } ItemAttributes { ItemName "el duderino" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0 } Item "heavy hair" Item "the heavy lifter" Item "el duderino" } TFBot { ClassIcon heavy_fists_nys Class HeavyWeapons Skill Hard Name "Minion of Overmind" Item "the righteous bison" WeaponRestrictions MeleeOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } TFBot { ClassIcon heavy_fists_nys Class HeavyWeapons Skill Hard Name "Minion of Overmind" Item "the righteous bison" WeaponRestrictions MeleeOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } TFBot { ClassIcon heavy_fists_nys Class HeavyWeapons Skill Hard Name "Minion of Overmind" Item "the righteous bison" WeaponRestrictions MeleeOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } TFBot { ClassIcon heavy_fists_nys Class HeavyWeapons Skill Hard Name "Minion of Overmind" Item "the righteous bison" WeaponRestrictions MeleeOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } TFBot { ClassIcon heavy_fists_nys Class HeavyWeapons Skill Hard Name "Minion of Overmind" Item "the righteous bison" WeaponRestrictions MeleeOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } TFBot { ClassIcon heavy_fists_nys Class HeavyWeapons Skill Hard Name "Minion of Overmind" Item "the righteous bison" WeaponRestrictions MeleeOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } TFBot { ClassIcon heavy_fists_nys Class HeavyWeapons Skill Hard Name "Minion of Overmind" Item "the righteous bison" WeaponRestrictions MeleeOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } } } WaveSpawn { Name w04c WaitForAllDead w04b_oss TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 13 Tank { Health 5000 Speed 75 Name tankboss_flying StartingPathTrackNode flying_tank_1 Model "models/player/heavy.mdl" Skin 1 DisableChildModels 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } DisableSmokestack 1 Scale 2 ClassIcon special_blimp OffsetZ 180 RotatePitch 0 } } WaveSpawn { Name w04c WaitForAllDead w04b_oss TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 7 Tank { Health 900 Speed 90 Name tankboss_tiny StartingPathTrackNode 01_tank_path OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } IsMiniBoss 0 DisableSmokestack 1 Scale 0.25 ClassIcon tANK } } WaveSpawn { Name w04c WaitForAllDead w04b_oss TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon tANk Health 3000 Name Tank Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar UseCustomModel "models/bots/boss_bot/boss_tank.mdl" WeaponResist { tf_weapon_minigun 0.25 } ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 5 "charge time increased" -0.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0 } Item "the splendid screen" Item "the crossing guard" } } WaveSpawn { Name w04sup01 WaitForAllDead w04b_oss MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot Support 1 TFBot { ClassIcon heavy_fists_nyS Class HeavyWeapons Skill Hard Name "Minion of Overmind" Item "the righteous bison" WeaponRestrictions MeleeOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } } } Wave { CustomWaveNumber 300 CustomMaxWaveNumber 0 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_depressed Support Limited Squad { NoWaitForFormation 1 NoFormation 1 TFBot { ClassIcon red2_lite Health 9900 Name "Lvl 4 Sentrygun" Class HeavyWeapons Skill Expert Action Mobber StripItemSlot 1 StripItemSlot 2 UseMeleeThreatPrioritization 1 AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the brass beast" "aiming movespeed decreased" 0.0001 "aiming knockback resistance" 0 "cancel falling damage" 1 "no_duck" 1 "no_jump" 1 } InterruptAction { Target "-5900 550 -256" Delay 0.1 Repeats 1 Cooldown 0 Duration 999 } NoPushaway 1 Item "the brass beast" } TFBot { ClassIcon red2_lite Health 9900 Name "Lvl 4 Sentrygun" Class HeavyWeapons Skill Expert Action Mobber StripItemSlot 1 StripItemSlot 2 UseMeleeThreatPrioritization 1 AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the brass beast" "aiming movespeed decreased" 0.0001 "aiming knockback resistance" 0 "cancel falling damage" 1 "no_duck" 1 "no_jump" 1 } InterruptAction { Target "-5900 50 -256" Delay 0.1 Repeats 1 Cooldown 0 Duration 999 } NoPushaway 1 Item "the brass beast" } } } WaveSpawn { Name w05a TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon Demoknight Health 8000 Name Leonid Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Scale 1.35 UseHumanModel 1 ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 } ItemColor { ItemName "the caped crusader" Red 255 Green 32 Blue 32 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "the tartan spartan" Item "the caped crusader" } } WaveSpawn { WaitForAllDead w05a FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/This_Is_Sparta2.mp3 FirstSpawnOutput { Target bomb_1 Action Enable } } // WaveSpawn // { // WaitForAllDead w05a // WaitBeforeStarting 132 // FirstSpawnWarningSound This_Is_Sparta.mp3 // Support 1 // } WaveSpawn { WaitForAllDead w05a FirstSpawnOutput { Target bomb_3 Action Enable } } WaveSpawn { WaitForAllDead w05a FirstSpawnOutput { Target bomb_4_90 Action Enable } } WaveSpawn { WaitForAllDead w05a FirstSpawnOutput { Target bomb_survival Action Enable } } WaveSpawn { Name w05b WaitForAllDead w05a TotalCurrency 0 TotalCount 36 MaxActive 7 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_a_mission_sniper Where spawnbot HideIcon 1 TFBot { Template T_TFBot_Demoman_Knight Name "Spartan Knight" Item "the tartan spartan" Item "the caped crusader" NoBombUpgrades 1 ItemColor { ItemName "the caped crusader" Red 255 Green 32 Blue 32 } } } WaveSpawn { Name w05b WaitForAllDead w05a TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_a_mission_sniper HideIcon 1 TFBot { ClassIcon demoknight Health 650 Name "Spartan Kicker" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "is invisible" 1 "damage bonus" 0.0025 "hit self on miss" 1 "apply look velocity on damage" 100 "melee range multiplier" 0.0025 "melee bounds multiplier" 0.0025 "remove damage type" 128 "special damage type" 1 "dmg taken mult from special damage type 1" 0.01 "mult smack time" 0 "melee attack rate bonus" 0.5 } CharacterAttributes { "stomp player damage" 50 "stomp building damage" 100 "stomp player force" 1300 "stomp player time" 0.25 "gesture speed increase" 1000 } Item "the splendid screen" Item "the eyelander" Item "the tartan spartan" Item "the caped crusader" NoBombUpgrades 1 ItemColor { ItemName "the caped crusader" Red 255 Green 32 Blue 32 } } } WaveSpawn { Name w05b WaitForAllDead w05a TotalCurrency 0 TotalCount 36 MaxActive 7 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Where spawnbot_a_mission_sniper HideIcon 1 TFBot { ClassIcon demoknight Health 150 Name "Spartan Spearman" Class Demoman Skill Hard ItemAttributes { ItemName tf_weapon_grenadelauncher "override projectile type" 8 "Projectile speed increased HIDDEN" 2 "mod max primary clip override" 1 "fire rate bonus" 0.1 "reload time increased hidden" 2 "auto fires full clip" 1 "auto fires when full" 1 "damage penalty" 0.5 "is invisible" 1 "mult projectile scale" 2 } ItemAttributes { ItemName "the eyelander" "is_passive_weapon" 1 "damage bonus" 0 "melee attack rate bonus" 1000 } Item "the splendid screen" Item "the eyelander" Item "the tartan spartan" Item "the caped crusader" NoBombUpgrades 1 ItemColor { ItemName "the caped crusader" Red 255 Green 32 Blue 32 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.1 Support 1 TFBot { ClassIcon demoknight Class Demoman Name "THIS IS SPARTA!" Health 1 Attributes IgnoreFlag StripItemSlot 0 StripItemSlot 1 StripItemSlot 2 CharacterAttributes { "move speed bonus" 0.001 "no_jump" 1 "no_duck" 1 } } } } Wave { CustomWaveNumber 6 CustomMaxWaveNumber 6 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SoundLoop { mvm_forever/mvm_faza_nav_degenerate/Age_of_War_-_Main_theme2.mp3 220 } WaveSpawn //^the shit still does not work { WaitBeforeStarting 220 Support Limited FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/Age_of_War_-_Main_theme2.mp3 } WaveSpawn { WaitBeforeStarting 440 Support Limited FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/Age_of_War_-_Main_theme2.mp3 } WaveSpawn { WaitBeforeStarting 660 Support Limited FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/Age_of_War_-_Main_theme2.mp3 } WaveSpawn { WaitBeforeStarting 880 Support Limited FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/Age_of_War_-_Main_theme2.mp3 } WaveSpawn { WaitBeforeStarting 1100 Support Limited FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/Age_of_War_-_Main_theme2.mp3 } WaveSpawn { WaitBeforeStarting 1320 Support Limited FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/Age_of_War_-_Main_theme2.mp3 } WaveSpawn { FirstSpawnOutput { Target bomb_1 Action Disable } } WaveSpawn { FirstSpawnOutput { Target bomb_3 Action Disable } } WaveSpawn { FirstSpawnOutput { Target bomb_4_90 Action Disable } } WaveSpawn { FirstSpawnOutput { Target bomb_survival Action Disable } } WaveSpawn { Name w06a TotalCurrency 0 TotalCount 25 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon random_lite Health 200 Name "Caveman" Class Soldier Skill Hard StripItemSlot 0 StripItemSlot 1 UseHumanModel 1 NoBombUpgrades 1 ItemAttributes { ItemName tf_weapon_shovel "custom item model" "models/weapons/c_models/c_wooden_bat/c_wooden_bat.mdl" } Item "Poopy Doe" } } WaveSpawn { Name w06a TotalCurrency 0 TotalCount 17 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon random_lite Health 200 Name "Caveman" Class Scout Skill Hard StripItemSlot 0 UseHumanModel 1 NoBombUpgrades 1 WeaponRestrictions MeleeOnly AimOffset "0 0 25" ItemAttributes { ItemName "the sandman" "is invisible" 1 "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName tf_weapon_pistol "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.45 } Item "the sandman" Item "Poopy Doe" } } WaveSpawn { Name w06a TotalCurrency 0 TotalCount 4 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 13 Where spawnbot TFBot { ClassIcon random_lite Health 900 Name "Dinosaur Rider" Scale 1.35 Class Sniper Skill Hard StripItemSlot 1 UseHumanModel 2 NoBombUpgrades 1 AimAt Body ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 } CharacterAttributes { "move speed penalty" 0.6 "cannot be backstabbed" 1 } Item "Poopy Doe" Item "the huntsman" Item "the skull island topper" Item "mr. mundee's wild ride" } } WaveSpawn { WaitForAllDead w06a WaitBeforeStarting 0.5 FirstSpawnOutput { Target fade Action fade } } WaveSpawn { WaitForAllDead w06a WaitBeforeStarting 4.5 FirstSpawnWarningSound mvm/mvm_bought_upgrade.wav FirstSpawnOutput { Target evolution Action Display } } WaveSpawn { WaitForAllDead w06a WaitBeforeStarting 6.5 FirstSpawnOutput { Target fade2 Action fade } } WaveSpawn { Name w06b WaitForAllDead w06a TotalCurrency 0 TotalCount 30 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon Random_lite Health 250 Name "Knight" Class Demoman Skill Hard StripItemSlot 0 StripItemSlot 1 UseHumanModel 1 NoBombUpgrades 1 Item "the eyelander" Item "the dark age defender" Item "the glasgow great helm" Item "the sole saviors" } } WaveSpawn { Name w06b WaitForAllDead w06a TotalCurrency 0 TotalCount 20 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon Random_lite Health 200 Name "Archer" Class Sniper Skill Hard StripItemSlot 1 StripItemSlot 2 UseHumanModel 1 NoBombUpgrades 1 ItemAttributes { ItemName "the rescue ranger" "override projectile type" 8 "clip size penalty" 1 "mod max primary clip override" 1 "fire rate penalty HIDDEN" 1.75 "custom item model" "models/weapons/c_models/c_shotgun_bride/c_shotgun_bride.mdl" "custom weapon fire sound" "Weapon_CrusadersCrossbow.Single" "custom kill icon" "huntsman" } Item "the rescue ranger" Item "the dark falkirk helm" Item "poacher's safari jacket" } } WaveSpawn { Name w06b WaitForAllDead w06a TotalCurrency 0 TotalCount 4 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 17 Where spawnbot TFBot { ClassIcon Random_lite Health 1200 Scale 1.35 Name "Horseman" Class Soldier Skill Expert StripItemSlot 0 StripItemSlot 1 UseHumanModel 1 NoBombUpgrades 1 SpawnTemplate AHorse ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.15 "honorbound" 0 "restore health on kill" 0 "custom item model" "models\weapons\c_models\c_claymore\c_claymore.mdl" } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "voice pitch scale" 0.9 "cannot be backstabbed" 1 } Item "the half-zatoichi" Item "the dark falkirk helm" Item "dec2014 armoured appendages" Item "bushi-dou" } } WaveSpawn { WaitForAllDead w06b WaitBeforeStarting 0.5 FirstSpawnOutput { Target fade Action fade } } WaveSpawn { WaitForAllDead w06b WaitBeforeStarting 4.5 FirstSpawnWarningSound mvm/mvm_bought_upgrade.wav FirstSpawnOutput { Target evolution Action Display } } WaveSpawn { WaitForAllDead w06b WaitBeforeStarting 6.5 FirstSpawnOutput { Target fade2 Action fade } } WaveSpawn { Name w06c WaitForAllDead w06b TotalCurrency 0 TotalCount 25 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon RAndom_lite Health 275 Name "Dueler" Class Soldier Skill Hard StripItemSlot 0 StripItemSlot 1 UseHumanModel 1 NoBombUpgrades 1 ItemAttributes { ItemName "the half-zatoichi" "honorbound" 0 "restore health on kill" 0 } Item "the half-zatoichi" Item "the valley forge" Item "the founding father" Item "the colonial clogs" } } WaveSpawn { Name w06c WaitForAllDead w06b TotalCurrency 0 TotalCount 17 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon RAndom_lite Health 200 Name "Musketeer" Class Sniper Skill Expert StripItemSlot 1 StripItemSlot 2 UseHumanModel 1 NoBombUpgrades 1 Item "the bazaar bargain" Item "trophy belt" Item "the snow scoper" Item "the archers groundings" FireWeapon { Delay 0 Cooldown 0.5 Repeats 0 Duration 0.5 IfSeeTarget 1 Type "Primary" } } } WaveSpawn { Name w06c WaitForAllDead w06b TotalCurrency 0 TotalCount 5 SpawnCount 1 WaitBeforeStarting 27 WaitBetweenSpawns 13 Where spawnbot TFBot { ClassIcon RAndom_lite Health 300 Name "Cannoneer" Class Demoman Skill Expert StripItemSlot 1 StripItemSlot 2 UseHumanModel 1 NoBombUpgrades 1 ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "grenade explode on impact" 1 } Item "the loose cannon" Item "spiral sallet" Item "eotl_blinks_breeches" Item "the whiskey bib" } } WaveSpawn { WaitForAllDead w06c WaitBeforeStarting 0.5 FirstSpawnOutput { Target fade Action fade } } WaveSpawn { WaitForAllDead w06c WaitBeforeStarting 4.5 FirstSpawnWarningSound mvm/mvm_bought_upgrade.wav FirstSpawnOutput { Target evolution Action Display } } WaveSpawn { WaitForAllDead w06c WaitBeforeStarting 6.5 FirstSpawnOutput { Target fade2 Action fade } } WaveSpawn { Name w06d WaitForAllDead w06c TotalCurrency 0 TotalCount 25 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon RANdom_lite Health 300 Name "Melee Infantry" Class Soldier Skill Expert StripItemSlot 0 StripItemSlot 1 UseHumanModel 1 NoBombUpgrades 1 Item "the patriot's pouches" Item "eotl_coldfront curbstompers" Item "prinny machete" ItemColor { ItemName "the patriot's pouches" Red 32 Green 189 Blue 32 } } } WaveSpawn { Name w06d WaitForAllDead w06c TotalCurrency 0 TotalCount 17 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon RANdom_lite Health 200 Name "Infantry" Class Sniper Skill Expert Attributes HoldFireUntilFullReload StripItemSlot 0 StripItemSlot 2 UseHumanModel 1 NoBombUpgrades 1 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 0.25 "burst fire count" 5 "burst fire rate mult" 9 "custom item model" "models/weapons/c_models/c_pep_scattergun.mdl" "custom weapon fire sound" "Weapon_Winger.Single" "custom kill icon" "pep_brawlerblaster" } Item "Rifleman's Regalia" Item "Cammy Jammies" Item "fortunate son" } } WaveSpawn { Name w06d WaitForAllDead w06c TotalCurrency 0 TotalCount 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 16 Where spawnbot TFBot { ClassIcon RANdom_Lite Health 2800 Name "Modern Tank" Class Soldier Skill Expert Attributes MiniBoss StripItemSlot 1 StripItemSlot 2 UseCustomModel "models/player/items/taunts/tank/tank.mdl" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 1.35 "clip size bonus" 9 "reload time decreased" -1 "damage bonus" 1.25 "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0 "cannot be backstabbed" 1 } } } WaveSpawn { WaitForAllDead w06d WaitBeforeStarting 0.5 FirstSpawnOutput { Target fade Action fade } } WaveSpawn { WaitForAllDead w06d WaitBeforeStarting 4.5 FirstSpawnWarningSound mvm/mvm_bought_upgrade.wav FirstSpawnOutput { Target evolution Action Display } } WaveSpawn { WaitForAllDead w06d WaitBeforeStarting 6.5 FirstSpawnOutput { Target fade2 Action fade } } WaveSpawn { Name w06e WaitForAllDead w06d TotalCurrency 0 TotalCount 32 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon RANDom_lite Health 350 Name "God's Blade" Class Demoman Skill Expert StripItemSlot 0 StripItemSlot 1 NoBombUpgrades 1 ItemAttributes { ItemName "the eyelander" "item style override" 1 "damage bonus" 1.25 } Item "the eyelander" Item "eyeborg" } } WaveSpawn { Name w06e WaitForAllDead w06d TotalCurrency 0 TotalCount 21 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon RANDom_lite Health 200 Name "Blaster" Class Soldier Skill Expert Attributes HoldFireUntilFullReload StripItemSlot 0 StripItemSlot 2 NoBombUpgrades 1 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "dmg penalty vs players" 2 "set item tint RGB" 8208497 "energy weapon penetration" 0 } Item "the righteous bison" Item "teufort knight" } } WaveSpawn { Name w06e WaitForAllDead w06d TotalCurrency 0 TotalCount 3 SpawnCount 1 WaitBeforeStarting 27 WaitBetweenSpawns 19 Where spawnbot TFBot { ClassIcon RANDom_Lite Health 3500 Name "War Machine" Class Medic Skill Expert Attributes MiniBoss StripItemSlot 1 StripItemSlot 2 Action FetchFlag ItemAttributes { ItemName tf_weapon_syringegun_medic "override projectile type" 1 "damage bonus" 10 "weapon spread bonus" 0 "fire rate penalty" 20 "sniper fires tracer" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl" "custom weapon fire sound" "Weapon_Pomson.Single" "custom kill icon" "pomson" } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "hand scale" 1.15 } Item "kriegsmaschine-9000" Item "herzensbrecher" } } WaveSpawn { Name w06e WaitForAllDead w06d TotalCurrency 2015 TotalCount 1 SpawnCount 1 WaitBeforeStarting 95 Where spawnbot TFBot { ClassIcon RANDom_LIte Health 15000 Name "Super Soldier" Class Engineer Skill Expert Attributes MiniBoss Attributes UseBossHealthBar StripItemSlot 1 StripItemSlot 2 Action FetchFlag ItemAttributes { ItemName "the pomson 6000" "mult projectile count" 8 "dmg penalty vs players" 1.45 "fire rate penalty" 1.35 "reload time decreased" -1 "projectile spread angle penalty" 4.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 } Item "the pomson 6000" Item "iron lung" Item "the brainiac goggles" } } } Wave { CustomWaveNumber 7 CustomMaxWaveNumber 6 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target bomb_2 Action Disable } } WaveSpawn { FirstSpawnOutput { Target EnableRedSpawns Action Trigger } } WaveSpawn { WaitBeforeStarting 3 FirstSpawnMessage "{blue}???{reset} : What? You expected mission to end?" } WaveSpawn { WaitBeforeStarting 7 FirstSpawnMessage "{blue}???{reset} : Not so fast." } WaveSpawn { WaitBeforeStarting 11 FirstSpawnMessage "{blue}???{reset} : I'm not done with you yet." } WaveSpawn { WaitBeforeStarting 14 FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 FirstSpawnOutput { Target shakeit Action startshake } } WaveSpawn { Name w07_intro1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 14 Where spawnbot_bearded FirstSpawnMessage "{blue}King of Dominance{reset} : Did you really think you can kill me just because you have those fancy new weapons?" FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 HideIcon 1 TFBot { ClassIcon heavy_crit Class HeavyWeapons Scale 1.75 Health 9999 Skill Expert Action Mobber Name "You're eF-ing dead" Item "the righteous bison" WeaponRestrictions PrimaryOnly UseHumanModel 1 ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } ItemAttributes { ItemName "UPGRADEABLE TF_WEAPON_MINIGUN" "item style override" 1 // "attach particle effect" 704 } ItemAttributes { ItemName "heavy hair" "set item tint RGB" 1315860 } ItemAttributes { ItemName "el duderino" "set item tint RGB" 1315860 // "attach particle effect" 10 } CharacterAttributes { "move speed bonus" 0.00001 "no_duck" 1 "no_jump" 1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0 } ChangeAttributes { Delay 8 Repeats 0 Cooldown 0.1 Name Die } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 0.00001 "no_duck" 1 "no_jump" 1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0 } Item "UPGRADEABLE TF_WEAPON_MINIGUN" Item "heavy hair" Item "the heavy lifter" Item "el duderino" } Die { CharacterAttributes { "is suicide counter" 10000 } } } } } WaveSpawn { WaitBeforeStarting 18 FirstSpawnMessage "{blue}King of Dominance{reset} : You're dead now, as now i will transform into my powerfull form." } WaveSpawn { Name w07a WaitForAllDead w07_intro1 FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 FirstSpawnOutput { Target shakeit Action startshake } } WaveSpawn { Name w07_intro2 WaitForAllDead w07_intro1 TotalCount 1 SpawnCount 1 Where spawnbot_bearded FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 HideIcon 1 TFBot { ClassIcon heavy_crit Class HeavyWeapons Health 99999 Skill Expert Action Mobber Name "King of Dominance" WeaponRestrictions PrimaryOnly UseHumanModel 1 NoIdleSound 1 Attributes MiniBoss ItemAttributes { ItemName "UPGRADEABLE TF_WEAPON_MINIGUN" "item style override" 1 "attach particle effect" 704 } ItemAttributes { ItemName "heavy hair" "set item tint RGB" 1315860 } ItemAttributes { ItemName "el duderino" "set item tint RGB" 1315860 "attach particle effect" 10 } ChangeAttributes { Delay 16 Repeats 0 Cooldown 0.1 Name Die } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 0.00001 "no_duck" 1 "no_jump" 1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0 } Item "UPGRADEABLE TF_WEAPON_MINIGUN" Item "heavy hair" Item "the heavy lifter" Item "el duderino" } Die { CharacterAttributes { "is suicide counter" 100000 } } } } } WaveSpawn { WaitBeforeStarting 26 FirstSpawnMessage "{FFFF00}King of Dominance{reset} : LET'S SEE HOW YOUR WEAPONS WILL SAVE YOU NOW." } WaveSpawn { WaitBeforeStarting 31 FirstSpawnMessage "{FFFF00}King of Dominance{reset} : BECAUSE." FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 } WaveSpawn { WaitBeforeStarting 14 FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_standing.mp3 } WaveSpawn { WaitBeforeStarting 33.5 FirstSpawnMessage "{FFFF00}King of Dominance{reset} : I AM SO." FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 } WaveSpawn { WaitBeforeStarting 36 FirstSpawnMessage "{FFFF00}King of Dominance{reset} : GOD DAMN." FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 } WaveSpawn { WaitBeforeStarting 38.5 FirstSpawnMessage "{FFFF00}King of Dominance{reset} : ANGRY." FirstSpawnWarningSound mvm_forever/mvm_faza_nav_degenerate/c_cforce_w3_vineboom.mp3 FirstSpawnOutput { Target shakeit Action startshake } } WaveSpawn { Name w07a WaitForAllDead w07_intro2 TotalCount 1 SpawnCount 1 Where spawnbot_bearded HideIcon 1 TFBot { ClassIcon bearded Class HeavyWeapons Health 99999 Skill Expert Action Mobber Name "King of Dominance" WeaponRestrictions PrimaryOnly UseHumanModel 1 NoIdleSound 1 AlwaysGlow 1 Attributes MiniBoss Attributes UseBossHealthBar SpawnTemplate Targetable_Bearded ItemAttributes { ItemName "UPGRADEABLE TF_WEAPON_MINIGUN" "item style override" 1 "attach particle effect" 704 } ItemAttributes { ItemName "heavy hair" "set item tint RGB" 1315860 } ItemAttributes { ItemName "el duderino" "set item tint RGB" 1315860 "attach particle effect" 10 } CharacterAttributes { "move speed bonus" 1.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "voice pitch scale" 0.5 "health regen" 100 "dmg from ranged reduced" 0.1 "dmg from melee increased" 0.1 "increased jump height" 1.5 "increased air control" 5 "maxammo primary increased" 9 "mult stun resistance" 0 "mult step height" 2.4 "ammo regen" 5 "deploy time decreased" 0.1 "not solid to players" 1 "stomp player force" 261 } ChangeAttributes { Delay 45 Repeats 1 Name Attr1 } ChangeAttributes { Delay 90 Repeats 1 Name Attr2 } ChangeAttributes { Delay 135 Repeats 1 Name Attr3 } ChangeAttributes { Delay 180 Repeats 1 Name Attr4 } ChangeAttributes { Delay 225 Repeats 1 Name Attr5 } InterruptAction { Target "-3500.0 0.0 -32.0" Delay 250 Cooldown 1 Duration 99 } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 1.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "voice pitch scale" 0.5 "health regen" 100 "dmg from ranged reduced" 0.1 "dmg from melee increased" 0.1 "increased jump height" 1.5 "increased air control" 5 "maxammo primary increased" 9 "mult stun resistance" 0 "mult step height" 2.4 "ammo regen" 5 "deploy time decreased" 0.1 "not solid to players" 1 "stomp player force" 261 } ItemAttributes { ItemName "UPGRADEABLE TF_WEAPON_MINIGUN" "mod minigun can holster while spinning" 1 "fire rate bonus" 1.1 "damage bonus" 1.7 "bullets per shot bonus" 2.5 "weapon spread penalty" 1.25 "attack projectiles" 1 "is australium item" 1 "dmg max health" 0.001 } Item "UPGRADEABLE TF_WEAPON_MINIGUN" Item "heavy hair" Item "the heavy lifter" Item "el duderino" } Attr1 { StripItemSlot 0 ChangeAttributes { Delay 0.1 Repeats 1 Name Attr1_1 } } Attr1_1 { Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "is australium item" 1 "attach particle effect" 704 "damage bonus" 1.5 "fire rate bonus" 0.1 "faster reload rate" -1 "force fire full clip" 1 "clip size bonus" 9 "projectile spread angle penalty" 1 "mod projectile heat seek power" 60 "mod projectile heat aim error" 105 "mod projectile heat no predict target speed" 1 "special damage type" 1 "dmg taken mult from special damage type 1" 0 "dmg max health" 0.005 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } Attr2 { ItemAttributes { ItemName "Upgradeable tf_weapon_grenadelauncher" "item style override" 1 "is australium item" 1 "attach particle effect" 704 "mult projectile count" 6 "faster reload rate" -1 "clip size bonus" 9 "projectile spread angle penalty" 7 "grenade explode on impact" 1 "reload full clip at once" 1 "fire rate bonus" 0.65 "dmg max health" 0.005 "special damage type" 1 "dmg taken mult from special damage type 1" 0 } Item "Upgradeable tf_weapon_grenadelauncher" } Attr3 { WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "is australium item" 1 "custom item model" "models/aussieshotgun/c_shotgun.mdl" "custom kill icon" "shotgun_hwg" "dmg penalty vs players" 5 "set item tint RGB" 15185211 "attach particle effect" 704 "reload full clip at once" 1 "override projectile type" 13 "energy weapon penetration" 1 "mod projectile heat seek power" 105 "mod projectile heat aim error" 135 "Projectile speed increased" 1.5 "faster reload rate" -1 "clip size bonus" 9 "fire rate bonus" 0.2 "dmg max health" 0.005 } } Attr4 { UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "prinny machete" "is australium item" 1 "custom item model" "models/aussiekatana/c_shogun_katana.mdl" "custom kill icon" "demokatana" "custom hit sound" "weapons/samurai/tf_katana_slice_01.wav" "attach particle effect" 704 "melee attack rate bonus" 0.35 "melee range multiplier" 1.25 "melee cleave attack" 1 "is_a_sword" 1 "dmg max health" 0.1 "damage bonus" 5 "heal on kill" 999 } Item "prinny machete" } Attr5 { ItemAttributes { ItemName "UPGRADEABLE TF_WEAPON_MINIGUN" "mod minigun can holster while spinning" 1 "fire rate bonus" 1.1 "damage bonus" 1.7 "bullets per shot bonus" 2.5 "weapon spread penalty" 1.25 "attack projectiles" 1 "is australium item" 1 "dmg max health" 0.001 } Item "UPGRADEABLE TF_WEAPON_MINIGUN" } } Message { Name "{FFFF00}King of Dominance{reset} : NO GOD CAN SAVE YOU NOW." Delay 8 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : WHATS THIS? A RED ROBOTS? ARE YOU TRYING TO MAKE ME LAUGH?" Delay 16 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : THEY CAN'T EVEN SCRATCH ME!" Delay 21 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : EVEN THE GIANT ONES!? YOU REALLY ARE DESPERATE." Delay 27 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : HAH! THE GIANTS FALL LIKE A CARDHOUSE." Delay 38 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : YOU HAVE NO IDEA HOW TRULLY POWERFULL I AM." Delay 46 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : AND HERE COMES THE CHIEFS, OH HOW PITTYFULL." Delay 55 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : SO WEAK, SO PATHETIC." Delay 63 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : THOSE ROBOTS ARE NO MORE THAN JUST A MOSQUITOS TO ME." Delay 71 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : WHATS THIS? YOU MANAGED TO DAMAGE ME A LITTLE BIT?" Delay 172 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : LET ME JUST QUICKLY HEAL MYSELF." Delay 180 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : ''NOT FAIR'' YOU SAY? WELL TOO BAD, I DONT CARE!" Delay 188 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : HA-HA-HA! I AM THE STRONGEST BEIGN IN THE UNIVERSE!" Delay 215 Repeats 1 } Message { Name "{006600}???{reset} : Who just claimed to be the strongest beign in the universe?" Delay 221 Repeats 1 } Message { Name "{006600}???{reset} : Oh it's you again." Delay 225 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : AND WHO IS TALKING RIGHT NOW?" Delay 230 Repeats 1 } Message { Name "{006600}???{reset} : Oh it's just me, Shaggy." Delay 237 Repeats 1 } Message { Name "{006600}Shaggy{reset} : Let's get rid of those useless robots and have a duel of fates." Delay 242 Repeats 1 } Message { Name "{FFFF00}King of Dominance{reset} : HA! BRING IT ON, IF YOU DARE TO THINK YOU'RE STRONGER THAN ME YOU COWARD." Delay 250 Repeats 1 } } } WaveSpawn { WaitForAllDead w07_intro2 WaitBeforeStarting 250 FirstSpawnOutput { Target DisableRedSpawns Action Trigger } } WaveSpawn { WaitForAllDead w07_intro2 WaitBeforeStarting 251 FirstSpawnOutput { Target killredrobot Action Trigger } } WaveSpawn { WaitForAllDead w07_intro2 WaitBeforeStarting 260 FirstSpawnOutput { Target killbearded Action Trigger } } WaveSpawn { WaitForAllDead w07_intro2 WaitBeforeStarting 254.9 FirstSpawnOutput { Target cinematicaction Action Trigger } } WaveSpawn { Name w07_red_robots WaitForAllDead w07_intro2 TotalCount 999 MaxActive 13 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0.8 Where spawnbot_red_1 Where spawnbot_red_2 Where spawnbot_red_3 Where spawnbot_red_4 Where spawnbot_red_5 Where spawnbot_red_6 Where spawnbot_red_7 RandomSpawn 1 Support 1 HideIcon 1 RandomChoice { TFBot { Class Scout Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class Scout Skill Hard Action Mobber Attributes HoldFireUntilFullReload AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class Soldier Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class Soldier Skill Hard Action Mobber Item "the direct hit" Attributes HoldFireUntilFullReload AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Soldier_Bazooka Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class Pyro Skill Hard Action Mobber ItemAttributes { ItemName tf_weapon_flamethrower "mult airblast primary refire time" 0.2 "mult airblast refire time" 5 "airblast_pushback_disabled" 1 } AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class Pyro Skill Hard Action Mobber Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "the firefly" Item "batter's bracers" AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class Demoman Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Demo_Burst Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Demoman_Samurai Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class HeavyWeapons Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class HeavyWeapons Skill Hard Action Mobber Item "the huo long heatmaker" Name "Heavy Heater" AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Heavyweapons_Fist Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Class Sniper Skill Hard Action Mobber WeaponRestrictions SecondaryOnly Name "SMG Sniper" AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Sniper_Huntsman Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Hard Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Medic_Quickfix Skill Hard AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Medic_Kritzkrieg Skill Hard AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Medic_Bigheal Skill Hard AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } } } WaveSpawn { Name w07_red_robots_giants WaitForAllDead w07_intro2 TotalCount 999 MaxActive 4 SpawnCount 1 WaitBeforeStarting 18.8 WaitBetweenSpawns 7 Where spawnbot_red_chief_1 Where spawnbot_red_chief_2 Where spawnbot_red_chief_3 RandomSpawn 1 Support 1 RandomChoice { RandomChoice { TFBot { Template T_TFBot_Giant_Scout Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Scout_Fast Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 "move speed bonus" 1.3 } } TFBot { Template T_TFBot_Giant_Scout_FAN Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Scout_Baseball Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } } RandomChoice { TFBot { Template T_TFBot_Giant_Soldier Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } } RandomChoice { TFBot { Template T_TFBot_Giant_Pyro Skill Expert Action Mobber ItemAttributes { ItemName tf_weapon_flamethrower "mult airblast primary refire time" 0.2 "mult airblast refire time" 5 "airblast_pushback_disabled" 1 } AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Pyro Skill Expert Action Mobber ItemAttributes { ItemName tf_weapon_flamethrower "mult airblast primary refire time" 0.2 "mult airblast refire time" 5 "airblast_pushback_disabled" 1 } AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } } RandomChoice { TFBot { Template T_TFBot_Giant_Demoman Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Demo_Rapidfire Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } } RandomChoice { TFBot { Template T_TFBot_Giant_HeavyWeapons Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_HeavyWeapons_Shotgun Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_Boxing_Heavy Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } TFBot { Template T_TFBot_Giant_HeavyWeapons_Deflector Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot CharacterAttributes { "dmg from ranged reduced" 2 } } } } } WaveSpawn { Name w07_red_robots_boss WaitForAllDead w07_intro2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 50 Where spawnbot_red_chief_1 Support Limited HideIcon 1 TFBot { Template T_TFBot_Chief_Gauntlet Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot } } WaveSpawn { Name w07_red_robots_boss WaitForAllDead w07_intro2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 54 Where spawnbot_red_chief_2 Support Limited HideIcon 1 TFBot { Template T_TFBot_Chief_Soldier Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot } } WaveSpawn { Name w07_red_robots_boss WaitForAllDead w07_intro2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 58 Where spawnbot_red_chief_3 Support Limited HideIcon 1 TFBot { Template T_TFBot_Giant_MetalBeard Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot } } WaveSpawn { Name w07_red_robots_boss WaitForAllDead w07_intro2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 62 Where spawnbot_red_chief_1 Support Limited HideIcon 1 TFBot { Template T_TFBot_Chief_Demo_Atomic Skill Expert Action Mobber AddCond { Name TF_COND_REPROGRAMMED } SpawnTemplate Targetable_Robot } } WaveSpawn { Name w07b WaitForAllDead w07a // WaitBeforeStarting 5 TotalCount 1 SpawnCount 1 Where spawnbot_bearded HideIcon 1 TFBot { ClassIcon bearded Class HeavyWeapons Health 99999 Skill Expert Action Mobber Name "King of Dominance" WeaponRestrictions PrimaryOnly UseHumanModel 1 NoIdleSound 1 AlwaysGlow 1 AimTrackingInterval 0 Attributes MiniBoss Attributes UseBossHealthBar SpawnTemplate Cinematic_Position_Go ItemAttributes { ItemName "UPGRADEABLE TF_WEAPON_MINIGUN" "item style override" 1 "attach particle effect" 704 "is australium item" 1 "fire rate bonus" 1.1 "damage bonus" 1.7 "bullets per shot bonus" 2.5 "weapon spread penalty" 1.25 "dmg penalty vs buildings" 1000 } ItemAttributes { ItemName "heavy hair" "set item tint RGB" 1315860 } ItemAttributes { ItemName "el duderino" "set item tint RGB" 1315860 "attach particle effect" 10 } CharacterAttributes { "move speed bonus" 0.00001 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "voice pitch scale" 0 "dmg from ranged reduced" 0.00001 "dmg from melee increased" 0.00001 "mult stun resistance" 0 "no_duck" 1 "no_jump" 1 } ChangeAttributes { Name "BestShot" Delay 5 Cooldown 0 Repeats 1 } ChangeAttributes { Name "Die" Delay 11 Cooldown 0 Repeats 1 } EventChangeAttributes { Default { Attributes SuppressFire Attributes IgnoreEnemies Item "UPGRADEABLE TF_WEAPON_MINIGUN" Item "heavy hair" Item "the heavy lifter" Item "el duderino" CharacterAttributes { "move speed bonus" 0.00001 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "voice pitch scale" 0 "dmg from ranged reduced" 0.00001 "dmg from melee increased" 0.00001 "mult stun resistance" 0 "no_duck" 1 "no_jump" 1 } InterruptAction { AimTarget "-4500.0 0.0 190.0" Target "-3500.0 0.0 -32.0" Delay 0.1 Repeats 1 Cooldown 0 Duration 999 } Item "the righteous bison" } BestShot { StripItem "the righteous bison" } Die { CharacterAttributes { "dmg from ranged reduced" 1 "dmg from melee increased" 1 "dmg taken increased" 10 } } } ItemAttributes { ItemName "the righteous bison" "override projectile type" 27 "fire rate bonus" 1000 "is_passive_weapon" 1 } } } WaveSpawn { WaitForAllDead w07a // WaitBeforeStarting 5 TotalCount 1 SpawnCount 1 Support Limited Where spawnbot_depressed HideIcon 1 TFBot { Health 999999 Class Scout ClassIcon shaggy Name "Shaggy" Scale 1.9 Skill Expert Action Mobber Attributes MiniBoss Attributes UseBossHealthBar Attributes SuppressFire UseHumanModel 1 NoIdleSound 1 StripItemSlot 0 StripItemSlot 1 AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "move speed bonus" 0.0001 "no_duck" 1 "no_jump" 1 } ItemAttributes { ItemName "White Russian" "set item tint RGB" 15185211 } ItemAttributes { ItemName "prinny machete" "is invisible" 1 } Spell { Delay 10 Cooldown 1 Repeats 5 Charges 1 Limit 1 Type "Meteor Shower" } ChangeAttributes { Name "Laugh" Delay 18 Cooldown 0 Repeats 1 } Taunt { Name "Laugh Taunt" Delay 20 Repeats 1 } EventChangeAttributes { Default { CharacterAttributes { "move speed bonus" 0.0001 "no_duck" 1 "no_jump" 1 } Item "Baseball Bill's Sports Shine" Item "White Russian" Item "prinny machete" Item "TF_WEAPON_SPELLBOOK" } Laugh { CharacterAttributes { "gesture speed increase" 1.9 } } } } } WaveSpawn { WaitForAllDead w07a WaitBeforeStarting 20.5 FirstSpawnOutput { Target cinematicaction_stop Action Trigger } } } }