//Made by Zilloy - https://steamcommunity.com/profiles/76561198239982964 // //Made by Garry - https://steamcommunity.com/id/dydoss/ // //If server kill itself in the end, then take a shot, and yeah... It doesn't supposed to commit die... // #base robot_giant.pop #base robot_standard.pop #base robot_zilloy.pop //i really need to make _giant #base robot_zilloy_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2900 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 BodyPartScaleSpeed 25 NoRomevisionCosmetics 1 PointTemplates { AHorse { NoFixup 1 prop_dynamic { "model" "models/props_c17/statue_horse.mdl" "origin" "-5638 -491 864" "angles" "0 -90 0" } } Disable_Bombs { OnSpawnOutput { Target wave_finished_relay Action AddOutput Param "OnTrigger bomb_*:ForceResetSilent::0:-1" } OnSpawnOutput { Target wave_finished_relay Action AddOutput Param "OnTrigger bomb_1*:Disable::0.5:-1" } OnSpawnOutput { Target wave_finished_relay Action AddOutput Param "OnTrigger bomb_3*:Disable::0.5:-1" } OnSpawnOutput { Target wave_finished_relay Action AddOutput Param "OnTrigger bomb_4_90*:Disable::0.5:-1" } OnSpawnOutput { Target wave_finished_relay Action AddOutput Param "OnTrigger bomb_survival*:Disable::0.5:-1" } } MissionName { NoFixup 1 logic_auto { "OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Pure Pain (Advanced),0,-1" } } } SpawnTemplate AHorse SpawnTemplate Disable_Bombs SpawnTemplate MissionName Mission { Objective DestroySentries Where spawnbot_a_giant BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 30 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //spawnbot //spawnbot_a_giant //spawnbot_a_mission_sniper //spawnbot_chief //spawnbot_right //bomb_deploy_relay //01_tank_path //02_tank_path1 Templates { T_TFBot_Giant_Demo_Coal { Template T_TFBot_Giant_Demoman ClassIcon demo_fire Name "Giant Coal Cannon Demo" Item "the iron bomber" Item "the dayjogger" Item "the sengoku scorcher" WeaponRestrictions SecondaryOnly Item "tf_weapon_shotgun_soldier" ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "custom item model" "models/workshop/weapons/c_models/c_quadball/c_quadball.mdl" "fire rate penalty" 1000 "override projectile type" 27 } ItemAttributes { ItemName "the iron bomber" "mult projectile count" 4 "ignores other projectiles" 1 "Set DamageType Ignite" 1 "crits_become_minicrits" 1 "mod max primary clip override" -1 "damage penalty" 0.2 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2 "projectile lifetime" 0.45 "override projectile type" 6 "mult projectile scale" 0.5 "projectile gravity native" 0.001 "no_duck" 1 "is_passive_weapon" 1 } CharacterAttributes { "custom kill icon" "iron_bomber" "fire rate penalty" 2 } } T_TFBot_Soldier_Giant_Fire { Template T_TFBot_Giant_Soldier Name "Giant Incendiary Cannon Soldier" Item "the original" ClassIcon soldier_fire ItemColor { ItemName "the original" Red 255 Green 99 Blue 99 } ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate penalty" 2 "Projectile speed decreased" 0.5 "Set DamageType Ignite" 1 "Blast radius increased" 1.3 "mult projectile scale" 1.15 "no self effect" 1 } } T_TFBot_Pyro_Axtinguisher { Class Pyro Name "Firefighter Pyro" ClassIcon pyro_jug_axtinguisher Skill Expert WeaponRestrictions MeleeOnly Item "the axtinguisher" Item "firewall helmet" Item "the special eyes" } T_TFBot_Heavy_Rocket { Class Heavy Skill Normal Name "Rocketweapons" ClassIcon heavy_rocket Item "iron curtain" Item "the bunsen brave" AimAt Head AimLeadProjectileSpeed 1 AimOffset "0 0 10" ItemAttributes { ItemName "iron curtain" "override projectile type" 2 "fire rate penalty" 2 "damage bonus HIDDEN" 4 "damage bonus" 1.5 "projectile spread angle penalty" 1.5 "blast dmg to self increased" 3 "penetrate teammates" 1 "projectile gravity" 150 "mini rockets" 1 "explosion particle" "taunt_demo_nuke_explosion_streaks" } } T_TFBot_Heavy_Giant_Rocket { Template T_TFBot_Giant_HeavyWeapons Name "Giant Rocketweapons" ClassIcon heavy_rocket_giant Item "iron curtain" Item "the bunsen brave" AimAt Head AimLeadProjectileSpeed 1 AimOffset "0 0 10" ItemAttributes { ItemName "iron curtain" "override projectile type" 2 "fire rate penalty" 2 "damage bonus HIDDEN" 4 "damage bonus" 2.25 "projectile spread angle penalty" 1.5 "blast dmg to self increased" 3 "penetrate teammates" 1 "projectile gravity" 200 "mini rockets" 1 // "explosion particle" "taunt_demo_nuke_explosion_streaks" } } T_TFBot_Soldier_Burstfire_Small { Class Soldier Name "Burst Fire Soldier" ClassIcon soldier_burstfire Skill Normal Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.8 "fire rate bonus" 0.2 "Projectile speed decreased" 0.9 } } } Mission { Objective Sniper Where spawnbot_a_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 100 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_a_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 83 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavy_Litium } } WaveSpawn { TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 14 Where spawnbot_right TFBot { Template T_TFBot_Sniper_Giant_Bushwacka_Crabine } } WaveSpawn { Name wave01a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0.1 WaitBetweenSpawns 8 Where spawnbot_a_mission_sniper TFBot { Class Scout Skill Normal } } WaveSpawn { Name wave01b WaitForAllSpawned wave01a TotalCurrency 40 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave01b WaitForAllSpawned wave01a TotalCurrency 30 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot_a_giant TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave01b WaitForAllSpawned wave01a TotalCurrency 20 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 4.5 Where spawnbot TFBot { Template T_TFBot_Soldier_Smoke } } WaveSpawn { Name wave01b WaitForAllSpawned wave01a TotalCurrency 20 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4.5 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave01c WaitForAllSpawned wave01b TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3.25 Where spawnbot_a_mission_sniper Support 1 TFBot { Template T_TFBot_Sniper_Bushwacka_Jarate } } WaveSpawn { Name wave01c WaitForAllSpawned wave01b TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys } } WaveSpawn { Name wave01c WaitForAllDead wave01b TotalCurrency 100 TotalCount 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode 01_tank_path OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target bomb_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned wave01c TotalCurrency 0 TotalCount 99 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.25 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_Bushwacka_Jarate } } } Wave { Explanation { Line "{FF0000}Warning! {blue}Additional bomb is deployed during this wave." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target bomb_1* Action Enable } } WaveSpawn { Name wave02a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name wave02a TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.15 WaitBetweenSpawns 15 Where spawnbot TFBot { Class Pyro Skill Expert } } WaveSpawn { Name wave02a TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0.1 WaitBetweenSpawns 15 Where spawnbot_a_giant Squad { NoWaitForFormation 1 TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name wave02a TotalCurrency 80 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot_a_mission_sniper TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name wave02ba WaitForAllSpawned wave02a TotalCurrency 90 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_a_giant Squad { TFBot { Template T_TFBot_Pyro_Giant_Powerjack CharacterAttributes { "move speed bonus" 0.5 //original is 0.65 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name wave02b WaitForAllSpawned wave02a TotalCurrency 60 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot_a_mission_sniper Where spawnbot TFBot { Class Soldier ClassIcon soldier_airstrike Skill Expert RocketJump 2 Attributes HoldFireUntilFullReload Name "Rocket Jump Soldier" Item "the liberty launcher" } } WaveSpawn { Name wave02b WaitForAllSpawned wave02ba TotalCurrency 25 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name wave02c WaitForAllSpawned wave02b TotalCurrency 65 TotalCount 18 MaxActive 16 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name wave02d WaitForAllDead wave02c TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot FirstSpawnOutput { Target bomb_1* Action ForceReset } TFBot { Template T_TFBot_Soldier_Custodian } } WaveSpawn { Name wave02d WaitForAllDead wave02c TotalCurrency 0 TotalCount 999 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_a_mission_sniper Support 1 TFBot { Template T_TFBot_Scout_FoW Action Mobber } } WaveSpawn { Name wave02d WaitForAllDead wave02c TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_a_mission_sniper Support 1 TFBot { Template T_TFBot_Scout_FoW Scale 1 Health 125 CharacterAttributes { "head scale" 1 "voice pitch scale" 1 "hand scale" 1 } } } } Wave { Explanation { Line "{FF0000}Warning! {blue}Additional bomb is deployed during this wave." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target bomb_1* Action Enable } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Axtinguisher } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Axtinguisher } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Axtinguisher } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Axtinguisher } } WaveSpawn { Name wave03a TotalCurrency 0 TotalCount 20 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.8 Where spawnbot TFBot { Template T_TFBot_Soldier_Kamikadze_TE Attributes AlwaysCrit Action Mobber } } WaveSpawn { Name wave03a TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Soldier_Discipline Action Mobber } } WaveSpawn { WaitBeforeStarting 5 FirstSpawnWarningSound vo/mvm/mght/scout_mvm_m_laughevil02.mp3 } WaveSpawn { WaitBeforeStarting 8.3 FirstSpawnWarningSound vo/mvm/mght/scout_mvm_m_laughevil01.mp3 } WaveSpawn { WaitBeforeStarting 10.5 FirstSpawnWarningSound vo/mvm/mght/taunts/scout_mvm_m_taunts16.mp3 } WaveSpawn { Name wave03a TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_a_giant TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitBeforeStarting 16 FirstSpawnWarningSound vo/mvm/mght/scout_mvm_m_beingshotinvincible04.mp3 } WaveSpawn { Name wave03b WaitForAllSpawned wave03a TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 16 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Demo_Coal } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave03b WaitForAllSpawned wave03a TotalCurrency 70 TotalCount 14 MaxActive 11 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Heavy_Heater } } WaveSpawn { Name wave03b_2 WaitForAllSpawned wave03a TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot_a_giant TFBot { Template T_TFBot_Soldier_Giant_Fire } } WaveSpawn { Name wave03c WaitForAllSpawned wave03b TotalCurrency 100 TotalCount 16 MaxActive 7 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { WaitForAllSpawned wave03b TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 90 Where spawnbot Support 1 TFBot { Class Engineer Health 300 TeleportWhere spawnbot TeleportWhere spawnbot_chief Skill Expert CharacterAttributes { "cannot pick up intelligence" 1 } } } WaveSpawn { Name wave03c WaitForAllSpawned wave03b TotalCurrency 80 TotalCount 16 MaxActive 7 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 2 Where spawnbot_a_mission_sniper TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { WaitForAllSpawned wave03b TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 90 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Wrangler CharacterAttributes { "cannot pick up intelligence" 1 } } } WaveSpawn { Name wave03c WaitForAllSpawned wave03b TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 36 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Giant_Fire } } WaveSpawn { Name wave03c WaitForAllSpawned wave03b TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot_a_giant TFBot { Template T_TFBot_Soldier_Giant_Fire } } WaveSpawn { WaitForAllSpawned wave03c TotalCurrency 30 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_a_mission_sniper Support 1 TFBot { Template T_TFBot_Pyro_Axtinguisher Action Mobber } } WaveSpawn { Name wave03d WaitForAllDead wave03c TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a_giant TFBot { Template T_TFBot_Giant_Scout_Bonk Name "Giant Bonk Scout" } } WaveSpawn { Name wave03d WaitForAllDead wave03c TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04a TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_right TFBot { Template T_TFBot_Heavy_Rocket } } WaveSpawn { Name wave04a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Heavy_Giant_Rocket } TFBot { Template T_TFBot_Medic_Kritzkrieg_Giant } } } WaveSpawn { Name wave04a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1.22 WaitBetweenSpawns 0 Where spawnbot_a_giant Squad { TFBot { Template T_TFBot_Heavy_Giant_Rocket } TFBot { Template T_TFBot_Medic_Kritzkrieg_Giant } } } WaveSpawn { Name wave04a TotalCurrency 50 TotalCount 38 MaxActive 18 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_a_giant RandomChoice { TFBot { Class Soldier Name "Combat Soldier" ClassIcon soldier_shotgun2 Skill Easy CustomEyeGlowColor "0 255 0" UseBestWeapon 1 Item "The Reserve Shooter" } TFBot { Class Soldier Name "Combat Soldier" ClassIcon soldier_shotgun2 Skill Normal UseBestWeapon 1 Item "The Reserve Shooter" } TFBot { Class Soldier Name "Combat Soldier" ClassIcon soldier_shotgun2 Skill Hard UseBestWeapon 1 Item "The Reserve Shooter" } TFBot { Class Soldier Name "Combat Soldier" ClassIcon soldier_shotgun2 Skill Expert CustomEyeGlowColor "255 0 0" UseBestWeapon 1 Item "The Reserve Shooter" } } } WaveSpawn { Name wave04a TotalCurrency 50 TotalCount 1 SpawnCount 1 WaitBeforeStarting 40 Tank { Name tankboss Health 16000 Speed 75 StartingPathTrackNode 02_tank_path1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target bomb_deploy_relay Action Trigger } } } WaveSpawn { Name wave04b WaitForAllSpawned wave04a TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Phlog } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber medic" } } } WaveSpawn { Name wave04b_2 WaitForAllSpawned wave04a TotalCurrency 130 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_a_giant TFBot { Template T_TFBot_Giant_HeavyWeapons_Shotgun } } WaveSpawn { Name wave04b_2 WaitForAllSpawned wave04b TotalCurrency 60 TotalCount 60 MaxActive 9 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name wave04b_2 WaitForAllSpawned wave04b TotalCurrency 60 TotalCount 60 MaxActive 9 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot_a_mission_sniper TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name wave04c WaitForAllSpawned wave04b_2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_ScorchShot ClassIcon pyro_scorch } TFBot { Template T_TFBot_ScorchShot ClassIcon pyro_scorch } TFBot { Template T_TFBot_ScorchShot ClassIcon pyro_scorch } TFBot { Template T_TFBot_ScorchShot ClassIcon pyro_scorch } } } WaveSpawn { WaitForAllSpawned wave04b_2 TotalCurrency 0 TotalCount 999 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_SMG } } WaveSpawn { WaitForAllSpawned wave04b_2 TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3.5 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_SMG } } WaveSpawn { WaitForAllSpawned wave04b_2 TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_SMG } } WaveSpawn { Name wave04d WaitForAllSpawned wave04c TotalCurrency 50 TotalCount 1 SpawnCount 1 WaitBeforeStarting 40 Tank { Name tankboss Health 16000 Speed 75 StartingPathTrackNode 02_tank_path1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target bomb_deploy_relay Action Trigger } } } WaveSpawn { Name wave04d WaitForAllSpawned wave04c TotalCurrency 50 TotalCount 1 SpawnCount 1 WaitBeforeStarting 40 Tank { Name tankboss Health 16000 Speed 75 StartingPathTrackNode 01_tank_path OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target bomb_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead wave04c TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_SMG } } WaveSpawn { Name wave04d WaitForAllDead wave04c TotalCurrency 0 TotalCount 999 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_a_mission_sniper Support 1 TFBot { Template T_TFBot_Engineer_Wrangler CharacterAttributes { "cannot pick up intelligence" 1 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Custodian } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave05a_2 TotalCurrency 150 TotalCount 24 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 6.5 Where spawnbot_a_giant Squad { TFBot { Template T_TFBot_Sniper_Giant_Bow_Multi Health 2000 Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0.5 Where spawnbot_chief TFBot { Template T_TFBot_Soldier_Custodian } } WaveSpawn { Name wave05b WaitForAllSpawned wave05a_2 TotalCurrency 150 TotalCount 36 MaxActive 14 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavy_Pull } TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { Name wave05c WaitForAllSpawned wave05b TotalCurrency 40 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Demoman_Giant_Sticky } } WaveSpawn { Name wave05c WaitForAllSpawned wave05b TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Scout_FaN } } WaveSpawn { Name wave05c WaitForAllSpawned wave05b TotalCurrency 60 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBeforeStarting 4.5 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name wave05c WaitForAllSpawned wave05b TotalCurrency 60 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 12 Where spawnbot_a_mission_sniper TFBot { Class Scout Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name wave05d WaitForAllSpawned wave05c TotalCurrency 100 TotalCount 20 MaxActive 14 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Pyro_Giant_DragonFury } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_banner_trio } } } WaveSpawn { WaitForAllSpawned wave05c TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 1 Where spawnbot_a_giant Support 1 TFBot { Template T_TFBot_HeavyWeapons_Shotgun Attributes AlwaysCrit } } WaveSpawn { Name wave05e WaitForAllDead wave05d TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Soldier_Slowbarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead wave05d TotalCurrency 0 TotalCount 999 MaxActive 10 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 9.5 Where spawnbot Support 1 TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } } Wave { Explanation { Line "{FF0000}Warning! {blue}2 Additional bombs are deployed during this wave." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target bomb_1* Action Enable } } WaveSpawn { FirstSpawnOutput { Target bomb_3* Action Enable } } WaveSpawn { Name wave06a TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a_giant Squad { TFBot { Template T_TFBot_Soldier_Burstfire Attributes AlwaysCrit ClassIcon soldier_burstfire_hyper } TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn { Name wave06a TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Demo_Burst ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 2 } Attributes AlwaysCrit ClassIcon demo_burst_hyper } TFBot { Template T_TFBot_Soldier_Burstfire_Small Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Burstfire_Small Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Burstfire_Small Attributes AlwaysCrit } } } WaveSpawn { Name wave06a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 55 WaitBetweenSpawns 0.5 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Soldier_Custodian } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave06a TotalCurrency 100 TotalCount 1 SpawnCount 1 WaitBeforeStarting 2 Tank { Name tankboss Health 18000 Speed 75 StartingPathTrackNode 01_tank_path OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target bomb_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead wave06a TotalCurrency 100 TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Name tankboss Health 30000 Speed 75 StartingPathTrackNode 02_tank_path1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target bomb_deploy_relay Action Trigger } } } WaveSpawn { Name wave06b WaitForAllSpawned wave06a TotalCurrency 300 TotalCount 18 MaxActive 11 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2.2 Where spawnbot Where spawnbot_a_mission_sniper TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name wave06c WaitForAllDead wave06b TotalCurrency 0 TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot_chief TFBot { ClassIcon soldier_rocketwall Health 50000 Name "Rocket Rain Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes SuppressFire Attributes MiniBoss Attributes UseBossHealthBar UseMeleeThreatPrioritization 1 Action Mobber HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.05 TurnPower 360 MaxAimError 360 Acceleration 4000 AimTime 2 AccelerationTime 0.5 AccelerationStartTime 2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "rocket specialist" 1 "fire rate bonus" 0.01 "projectile spread angle penalty" 360 "mini rockets" 1 "self dmg push force decreased" 0 "blast dmg to self increased" 0 "clip size bonus" 25 "faster reload rate" -1 "projectile no deflect" 1 "burst fire count" 40 "burst fire rate mult" 150 "is invisible" 1 "maxammo primary increased" 5 "killstreak tier" 1 } FireWeapon { Delay 12 Cooldown 7 Repeats 0 Duration 0 Type "Jump" } FireWeapon { Delay 12.5 Cooldown 7 Repeats 0 Duration 0 Type "Jump" } FireWeapon { Delay 13 Cooldown 7 Repeats 0 Duration 1 Type "Primary" } FireWeapon { Delay 14 Cooldown 7 Repeats 0 Duration 0 Type "Jump" } ItemAttributes { ItemName tf_weapon_shovel "melee attack rate bonus" 1000 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 "rage giving scale" 0.1 "increased jump height" 3 "health from healers reduced" 0 } Item "the b.a.s.e. jumper" Item "the hardium helm" Item "antarctic parka" Item "the killer's kit" } } WaveSpawn { WaitForAllSpawned wave06c TotalCurrency 0 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 33 Where spawnbot Support 1 TFBot { Template T_TFBot_Spy Attributes IgnoreFlag } } WaveSpawn { WaitForAllSpawned wave06c TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_a_mission_sniper Support 1 TFBot { Template T_TFBot_Pyro_Phlog } } WaveSpawn { WaitForAllSpawned wave06c TotalCurrency 0 TotalCount 999 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.1 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoman_Jumping_Melee } } WaveSpawn { WaitForAllSpawned wave06c TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3.2 Where spawnbot_a_mission_sniper Support 1 TFBot { Template T_TFBot_Soldier_Stun } } WaveSpawn { WaitForAllSpawned wave06c TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3.2 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_Stun } } } } #base judge_restricts.pop