//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 25000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no MaxRedPlayers 9 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 38 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Charged Rapid Demo" Class Demoman Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 } } } } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 7600 Name "Hardened Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 35 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Hardened Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 13 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 800 Name "Chaotic Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2 "fire rate bonus" 0.6 } Item "wrap battler" } } } WaveSpawn { TotalCurrency 0 TotalCount 23 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 4700 Name "Hardened Giant Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.2 "fire rate bonus" 0.1 "minicritboost on kill" 1000 } CharacterAttributes { "move speed bonus" 0.5 } Item "the huntsman" } } } WaveSpawn { TotalCurrency 0 TotalCount 22 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 10000 Name "Hardened Giant Steelfist" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "fists of steel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Hardened Giant Heavy" Class HeavyWeapons Skill Hard Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.7 "minicritboost on kill" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 } } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 30000 Name "Chaotic Giant Heavy" Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 } } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 0 TotalCount 26 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 400 Name "Hardened Napalm Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "Set DamageType Ignite" 1 "crit vs burning players" 1 "minicritboost on kill" 1000 } Item "blood botkiller rocket launcher mk.i" Item "furious fukaamigasa" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 2400 Name "Hardened Super Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 2 } Item "bonk boy" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 60000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 0 TotalCount 25 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 3300 Name "Giant Demoknight " Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 0 TotalCount 37 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 600 Name "Hardened Charged Deflector" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 120000 Name "The Hunter" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "bullets per shot bonus" 10 } Item "the huntsman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.7 Where spawnbot Squad { TFBot { ClassIcon pyro_troll Health 6000 Name "Giant Steelfist Trollge" Class HeavyWeapons Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName "fists of steel" "damage bonus" 50 } CharacterAttributes { "move speed bonus" 0.7 } Item "fists of steel" Item "the top notch" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 30 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_troll Health 8800 Name "Giant Demo Trollge" Class Demoman Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.001 "damage bonus" 6 } CharacterAttributes { "move speed bonus" 0.8 } Item "the top notch" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.7 Where spawnbot Squad { TFBot { ClassIcon pyro_troll Health 12000 Name "Giant Soldier Trollge" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6 "faster reload rate" 0.001 } CharacterAttributes { "move speed bonus" 0.8 } Item "the top notch" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 0 TotalCount 18 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro_troll Health 15000 Name "Giant Heavy Trollge" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3 } CharacterAttributes { "move speed bonus" 0.8 } Item "the top notch" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_troll Health 100000 Name "Trollge With A Freakin' Nuke" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "damage bonus" 500 "faster reload rate" 0.001 "Projectile speed increased" 0.4 "Blast radius increased" 300 } CharacterAttributes { "move speed bonus" 0.5 } Item "the original" } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 0 TotalCount 20 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_troll Health 375 Name "Trollge Spy" Class Spy Skill Expert Item "the top notch" } } } } } //This file has been generated by http://mvm.tf