#base robot_standard.pop
#base robot_custom
#base robot_giant.pop
WaveSchedule 
{
	StartingCurrency 1800
	RespawnWaveTime 10
	CanBotsAttackWhileInSpawnRoom yes
	
	Mission 
	{
		Objective DestroySentries
		
		InitialCooldown 10
		Where spawnbot_giant
		BeginAtWave 1
		RunForThisManyWaves 11
		CooldownTime 30
		
		TFBot
		{
			Template T_TFBot_SentryBuster
		}
	}
	Wave 
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Where spawnbot_flank1
			TotalCount 5
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 1
			
			TotalCurrency 100
			
			TFBot
			{
				Class Scout
				Skill Normal
			}
		}
		WaveSpawn
		{
			Name "W1_R1"
			Where spawnbot
			TotalCount 30
			MaxActive 12
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			
			TotalCurrency 250
			
			TFBot
			{
				Class Soldier
				Skill Easy
			}
		}
		WaveSpawn
		{
			Name "W1_R1"
			Where spawnbot_giant
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 60
			WaitBetweenSpawns 1
			
			TotalCurrency 150
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier
				Health 2000
			}
		}
		WaveSpawn
		{
			Name "W1_R1"
			Where spawnbot_flank2
			TotalCount 10
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			
			TotalCurrency 200
			
			TFBot
			{
				Class Pyro
				Skill Easy
				Attributes AlwaysFireWeapon
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 25
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 2
			
			TotalCurrency 250
			
			TFBot
			{
				Class Scout
				Skill Normal
				WeaponRestrictions MeleeOnly
			}
		}
	}
	Wave 
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 40
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			
			TotalCurrency 400
			
			TFBot
			{
				Name "??? Spy"
				Class Spy
				Skill Expert
				Item "Dapper Disguise"
				Item "Au Courrant Assassin"
				Item "Hat Of Cards"
				Health 200
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 0
			MaxActive 6
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			Support 1
			
			TotalCurrency 400
			
			TFBot
			{
				Name "Scout Samurai"
				Class Scout
				Skill Hard
				WeaponRestrictions MeleeOnly
				Item "Hong Kong Cone"
				Item "Southie Shinobi"
				Item "Digit Divulger"
				Item "The Three-Rune Blade"
			}
		}
	}
	Wave 
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "W3_R1"
			Where spawnbot_flank3
			TotalCount 15
			MaxActive 15
			SpawnCount 15
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 300
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{
			Name "W3_R1"
			Where spawnbot
			TotalCount 60
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 12
			WaitBetweenSpawns 0
			
			TotalCurrency 200
			
			TFBot
			{
				Class Scout
				Skill Normal
				WeaponRestrictions SecondaryOnly
			}
		}
		WaveSpawn
		{
			Name "W3_R1"
			Where spawnbot_giant
			TotalCount 4
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 60
			WaitBetweenSpawns 20
			
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Giant_Pyro
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W3_R1"
			Name "W3_R2"
			Where spawnbot
			TotalCount 40
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 3
			
			TotalCurrency 400
			
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
				Tag noflank
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W3_R1"
			Name "W3_R2"
			Where spawnbot
			TotalCount 40
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 3
			
			TotalCurrency 400
			
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
				Tag noflank
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W3_R1"
			Name "W3_R2"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			
			TotalCurrency 400
			
			TFBot
			{
				Name "King of Australia Upgraded"
				Class Sniper
				Skill Expert
				Item "The Huntsman"
				Item "The Anger"
				Attributes MiniBoss
				Health 7000
				ClassIcon sniper
				Tag bot_squad_member
				CharacterAttributes
				{
					"airblast vulnerability multiplier" 0.50
					"override footstep sound set" 7.0
					"damage force reduction" 0.50
					"move speed bonus" 0.50
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W3_R1"
			Name "W3_R2"
			Where spawnbot
			TotalCount 0
			MaxActive 6
			SpawnCount 2
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			Support 1
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
				Tag doesnottaketopfalldamage
			}
		}
	}
	Wave 
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			
			TotalCurrency 800
			
			TFBot
			{
				Name "Gambler Spy"
				Class Spy
				Skill Expert
				Item "Dapper Disguise"
				Item "Au Courrant Assassin"
				Item "Hat Of Cards"
				Health 12000
				Attributes UseBossHealthBar
				Tag doesnottaketopfalldamage
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 0
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			Support 1
			
			TotalCurrency 200
			
			TFBot
			{
				Name "Gambler Spy Fake"
				Class Spy
				Skill Expert
				Item "Dapper Disguise"
				Item "Au Courrant Assassin"
				Item "Hat Of Cards"
				Health 200
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 0
			MaxActive 6
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 15
			Support 1
			
			
			TFBot
			{
				Name "Scout Samurai"
				Class Scout
				Skill Hard
				WeaponRestrictions MeleeOnly
				Item "Hong Kong Cone"
				Item "Southie Shinobi"
				Item "Digit Divulger"
				Item "The Three-Rune Blade"
				Tag noflank
			}
		}
	}
	Wave 
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "W5_R1"
			Where spawnbot
			TotalCount 50
			MaxActive 22
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			
			TotalCurrency 500
			
			TFBot
			{
				Name "tada's engineers"
				Template T_TFBot_Engineer_Sentry_Battle
				Health 1
			}
		}
		WaveSpawn
		{
			Name "W5_R1"
			Where spawnbot
			TotalCount 69
			MaxActive 20
			SpawnCount 14
			WaitBeforeStarting 30
			WaitBetweenSpawns 20
			
			TotalCurrency 666
			
			TFBot
			{
				Name "Hank's HeavyWeapons"
				Class HeavyWeapons
				Skill Normal
			}
		}
		WaveSpawn
		{
			Name "W5_R1"
			Where spawnbot_giant
			TotalCount 69
			MaxActive 16
			SpawnCount 16
			WaitBeforeStarting 60
			WaitBetweenSpawns 1
			
			TotalCurrency 500
			
			TFBot
			{
				Name "Shrimpo's Giant Pyros"
				Template T_TFBot_Giant_Pyro
				Health 1488
				Skill Expert
				WeaponRestrictions MeleeOnly
				Attributes AlwaysCrit
				CharacterAttributes
				{
					"move speed bonus" 2
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W5_R1"
			Name "W5_R2"
			Where spawnbot
			TotalCount 0
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			Support 1
			
			TotalCurrency 250
			
			TFBot
			{
				Name "tada's army african kids"
				Class Demoman
				Skill Expert
				WeaponRestrictions MeleeOnly
				Scale 0.7
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W5_R1"
			Name "W5_R2"
			Where spawnbot
			TotalCount 100
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 15
			
			TotalCurrency 300 
			
			TFBot
			{
				Name "hank's pyros"
				Class Pyro
				Skill Expert
				CharacterAttributes
				{
					"move speed bonus" 0.7
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W5_R1"
			Name "W5_R2"
			Where spawnbot
			TotalCount 88
			MaxActive 22
			SpawnCount 22
			WaitBeforeStarting 15
			WaitBetweenSpawns 1
			
			TotalCurrency 500
			
			TFBot
			{
				Name "Shrimpo's Svisduki"
				Class Scout
				WeaponRestrictions MeleeOnly
				Skill Expert
				Attributes AlwaysCrit
				Scale 0.8
				CharacterAttributes
				{
					"move speed bonus" 2
				}
			}
		}
		WaveSpawn
		{
			Name "W5_R1"
			Where spawnbot_giant
			TotalCount 4
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 120
			WaitBetweenSpawns 15
			
			TotalCurrency 400
			
			Squad
			{
				TFBot
				{
					Name "Cloud's Giant HeavyWeapons"
					Template T_TFbot_Giant_HeavyWeapons
					Health 25000
					WeaponRestrictions MeleeOnly
					CharacterAttributes
					{
						"move speed bonus" 0.1
						"damage bonus" 5
					}
				}
				TFBot
				{
					Name "Cloud'S Pocket Medic"
					Class Medic
					Skill Easy
					Health 999
				}
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "W6_R1"
			Where spawnbot_flank1
			TotalCount 5
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Scout_Melee
				Tag noflank
			}
		}
		WaveSpawn
		{
			Name "W6_R1"
			Where spawnbot_flank2
			TotalCount 5
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Scout_Melee
				Tag noflank
			}
		}
		WaveSpawn
		{
			Name "W6_R1"
			Where spawnbot_flank3
			TotalCount 5
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Scout_Melee
				Tag noflank
			}
		}
		WaveSpawn
		{
			Name "W6_R1"
			Where spawnbot_flank4
			TotalCount 5
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Scout_Melee
				Tag noflank
			}
		}
		WaveSpawn
		{
			Name "W6_R1"
			Where spawnbot_giant
			TotalCount 5
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
				Tag noflank
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W6_R1"
			Where spawnbot
			TotalCount 10
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			
			TotalCurrency 100
			
			TFBot
			{
				Name "Ronin's squad"
				Template T_TFBot_Demoman_knight
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W6_R1"
			Name "W6_R1P1"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			
			TotalCurrency 400
			
			TFBot
			{
				Name "Ronin"
				Template T_TFBot_Demoman_Samurai
				Health 2000
				Tag bot_giant
				Attributes UseBossHealthBar
				Item "Nightcap"
				Item "Hazard Headgear"
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W6_R1P1"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			
			TotalCurrency 400
			
			TFBot
			{
				Name "Ronin Phase 2"
				Template T_TFBot_Demoman_Samurai
				Health 4000
				Tag bot_giant
				Attributes AlwaysCrit
				Attributes UseBossHealthBar
				Item "Nightcap"
				Item "Hazard Headgear"
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W6_R1P1"
			Where spawnbot
			TotalCount 18
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			
			TotalCurrency 0
			
			TFBot
			{
				Name "Ronin's true Squad"
				Template T_TFBot_Demoman_Samurai
				Health 250
				Scale 1
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot
			TotalCount 20
			MaxActive 20
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Scout_Melee
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot_giant
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 200
			
			TFBot
			{
				Name "Bomber brothers"
				Template T_TFBot_Giant_Demoman
				Attributes AlwaysCrit
				CharacterAttributes
				{
					"use large smoke explosion" 1
					"blast radius increased" 2
					"damage bonus" 2
					"fire rate bonus" 0.2
					
				}
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot_giant
			TotalCount 10
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 23
			WaitBetweenSpawns 0
			
			TotalCurrency 300
			
			TFBot
			{
				Name "Giant Spy"
				Class Spy
				Skill Expert
				Attributes MiniBoss
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot_giant
			TotalCount 8
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 23
			WaitBetweenSpawns 0
			
			TotalCurrency 300
			
			TFBot
			{
				Name "Giant Engineers"
				Skill Expert
				Template T_TFBot_Engineer_Sentry_Battle
				Attributes MiniBoss
				Health 4000
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot_giant
			TotalCount 8
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 12
			
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Giant_Pyro
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot
			TotalCount 20
			MaxActive 20
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Scout_Melee
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot
			TotalCount 20
			MaxActive 20
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Demoman_knight
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot
			TotalCount 20
			MaxActive 20
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot
			TotalCount 40
			MaxActive 20
			SpawnCount 6
			WaitBeforeStarting 3
			WaitBetweenSpawns 12
			
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot
			TotalCount 5
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 6
			WaitBetweenSpawns 20
			
			TotalCurrency 400
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier
			}
		}
		WaveSpawn
		{
			Name "W7_R1"
			Where spawnbot
			TotalCount 3
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 80
			WaitBetweenSpawns 0
			
			TotalCurrency 400
			
			TFBot
			{
				Template T_TFBot_Giant_Scout
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "W8_R1"
			Where spawnbot
			TotalCount 40
			MaxActive 18
			SpawnCount 6
			WaitBeforeStarting 3
			WaitBetweenSpawns 12
			
			TotalCurrency 400
			Squad
			{
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Class Medic	
					Skill Expert
				}
			}
		}
		WaveSpawn
		{
			Where spawnbot_giant
			TotalCount 5
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 6
			WaitBetweenSpawns 20
			
			TotalCurrency 400
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 150
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 6
			WaitBetweenSpawns 20
			Support 0
			
			TotalCurrency 400
			
			TFBot
			{
				Template T_TFBot_Scout_Bonk
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W8_R1"
			Name "W8_R2"
			Where spawnbot
			TotalCount 60
			MaxActive 18
			SpawnCount 6
			WaitBeforeStarting 3
			WaitBetweenSpawns 12
			
			TotalCurrency 400
			Squad
			{
				TFBot
				{
					Class HeavyWeapons
					Skill Hard
				}
				TFBot
				{
					Class Medic	
					Skill Expert
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W8_R1"
			Name "W8_R2"
			Where spawnbot_giant
			TotalCount 6
			MaxActive 6
			SpawnCount 3
			WaitBeforeStarting 30
			WaitBetweenSpawns 30
			
			TotalCurrency 6
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_DemoMan_PrinceTavish
				}
				TFBot
				{
					Class Medic	
					Skill Expert
				}
				TFBot
				{
					Class Medic	
					Skill Expert
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W8_R1"
			Where spawnbot
			TotalCount 120
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			Support Limited
			
			TFBot
			{
				Template T_TFBot_Demoman_knight
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W8_R2"
			Name "W8_R3"
			Where spawnbot
			TotalCount 30
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 5
			
			TFBot
			{
				Name "Gambler Spy Fake"
				Class Spy
				Skill Expert
				Item "Dapper Disguise"
				Item "Au Courrant Assassin"
				Item "Hat Of Cards"
				Health 200
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W8_R2"
			Name "W8_R3B1"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 0
			
			TFBot
			{
				Name "Gambler Spy"
				Class Spy
				Skill Expert
				Item "Dapper Disguise"
				Item "Au Courrant Assassin"
				Item "Hat Of Cards"
				Health 6000
				Attributes UseBossHealthBar
				Tag doesnottaketopfalldamage
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W8_R2"
			Name "W8_R3B2"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			
			TotalCurrency 400
			
			TFBot
			{
				Name "Ronin"
				Template T_TFBot_Demoman_Samurai
				Health 2000
				Tag bot_giant
				Attributes UseBossHealthBar
				Item "Nightcap"
				Item "Hazard Headgear"
			}
		}
		WaveSpawn
		{
			WaitForAllDead "W8_R2"
			Name "W8_R3B2"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			
			TotalCurrency 8000
			
			TFBot
			{
				Name "Graymann's Giant Robot"
				Template T_TFBot_Giant_Soldier_Extended_Battalion
				Scale 6
				Health 30000
				Tag bot_giant
				Attributes UseBossHealthBar
				Attributes AlwaysCrit
			}
		}
	}
}