//TEST "EXAMPLE": YOOVY TEST //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop #base robot_yoovy.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 0 FixedRespawnWaveTime yes CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Templates { T_Yoovy_Soldier_Spooky { Name "Spooky Soldier" Class Soldier Skill Normal Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "All Hallows' Hatte" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 163 "set_item_texture_wear" 0 "damage bonus" 0.5 } ItemAttributes { ItemName "All Hallows' Hatte" "attach particle effect" 8 } ClassIcon soldier_homing_nys RocketCustomParticle eyeboss_projectile RocketCustomModel "models/props_halloween/eyeball_projectile.mdl" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 200 MaxAimError 150 AimTime 3 } } T_Yoovy_Demoman_Wolf { Name "Werewolf" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Health 225 Scale 1.2 Item "The Tartantaloons" Item "Claws And Infect" Item "Hair of the Dog" Item "Scottish Snarl" Item "Pickled Paws" ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "fire rate bonus" 0.85 "damage bonus" 0.85 } CharacterAttributes { "move speed bonus" 1.2 "voice pitch scale" 0.5 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } T_Yoovy_Skeleton { Name "Flimsy Skeleton" Class Sniper Skill Expert UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" Skin 1 ClassIcon dead_blu_lite WeaponRestrictions MeleeOnly CharacterAttributes { "voice pitch scale" 0.3 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } T_Yoovy_Giant_Demoman_Pirate { Name "Pirate Captain" Class Demoman Skill Expert Health 3300 ClassIcon demo_cannon_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Loose Cannon" Item "The Tide Turner" Item "Captain Cardbeard Cutthroat" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } } Wave //TEST WAVE { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 9999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_Yoovy_Skeleton Action Mobber Attributes IgnoreFlag Attributes DisableDodge } } } } }