// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no CustomWeapon { Name "shit" OriginalItemName "upgradeable tf_weapon_rocketlauncher" "paintkit_proto_dex_index" 295 "set_item_texture_wear" 0 } ForceItem { Soldier { Item "shit" } } Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 13 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where spawnbot TotalCount 48 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 7 WaitBeforeStarting 0 TotalCurrency 400 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 01b: 16 total, 6 active, pyro { Where spawnbot TotalCount 16 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 10 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } } //WAVE 2 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 02a: 64 total, 8 active, scout (melee only) { Where spawnbot TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 250 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 02b: 24 total, 4 active, soldier { Where spawnbot TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 02c: 12 total, 4 active, demoman { Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class Demoman Skill Easy } } } //WAVE 3 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active // Spy mission - 2 active WaveSpawn //WAVE 3a: [TANK1] { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 4 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 2 active WaveSpawn //WAVE 04a: 80 total, 8 active, scout (melee only) { Where spawnbot TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 350 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 04b: 30 total, 6 active, heavyweapons { Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 350 TFBot { Class Heavyweapons Skill Easy } } } //WAVE 5 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 05a: 50 total, 12 active, scout (melee only) { Where spawnbot TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 300 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 5b: [GIANT] 1 total, 1 active, Heavy { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Heavyweapons } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 3 active WaveSpawn //WAVE 06a: 100 total, 12 active, scout (2/3 flankers, 1/3 melee only) { Where spawnbot TotalCount 100 MaxActive 12 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCurrency 450 Support 1 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 6b: [GIANT] 4 total, 2 active, Slow-crit Soldiers { Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 7 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 7a: 150 total, 16 active, scout { Where spawnbot_invasion TotalCount 150 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 TotalCurrency 900 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } } } } //WAVE 8 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes WaveSpawn //WAVE 8a: 40 total, 12 active, scout (2/3 flankers) { Where spawnbot TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 8b: [GIANT] 2(4) total, 2(4) active, Heavy { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 300 Squad // Heavy + Medic with charge { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn //WAVE 8c: [GIANT] 2(4) total, 2(4) active, Soldier (slow-crit) { Name "wave08c" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 300 Squad // Crit soldier + Medic with charge { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Class Medic ClassIcon medic_uber Skill Normal ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 } CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn //WAVE 08d: [FINAL TANK] { TotalCount 1 WaitBeforeStarting 30 WaitForAllSpawned "wave08c" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }