#base robot_giant.pop #base robot_standard.pop population { ExtraSpawnPoint { Name "spawnbot_test" TeamNum 3 X "-348" Y "0" Z "-191" } StartingCurrency 30000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom Yes NoThrillerTaunt 1 PlayerAttributes { "ammo regen" 69420 "metal regen" 69420 } PointTemplates { AmbulanceLogic { dispenser_touch_trigger { spawnflags 1 targetname "ambulance_trigger" origin "0 0 0" mins "-128 -128 -36" maxs "128 128 36" } mapobj_cart_dispenser { spawnflags 12 origin "0 -12 0" targetname "medicbag_dispbeam" TeamNum 2 touch_trigger "ambulance_trigger" } } } Templates { "TheHeavy" { ClassIcon heavy_stoopid_lite Health 30000 WeaponRestrictions MeleeOnly Name FatMan Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "DisableDodge" CharacterAttributes { "health regen" 30000 "move speed penalty" 0.001 "increased jump height" 0.1 "damage penalty" 0 } } "AmbulanceMedicRed" { ClassIcon medic_ambulance_red Health 200 WeaponRestrictions MeleeOnly Name Ambulance Class Medic Skill Expert Attributes "IgnoreEnemies" Attributes "IgnoreFlag" Attributes "DisableDodge" //ExtAttr IgnoreBuildings //ExtAttr IgnorePlayers //ExtAttr IgnoreBots //ExtAttr IgnoreRealPlayers //ExtAttr IgnoreNPC Item "Taunt: The Mannbulance!" SpawnTemplate { Name "AmbulanceLogic" Bone "prp_backpack" } UseHumanModel 1 Addcond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "health regen" 5 "cannot be backstabbed" 1 } Taunt { Name "Taunt: The Mannbulance!" Delay 1 Cooldown 0 Repeats 0 Duration 999 IfHealthAbove 199 } } } Wave { WaitWhenDone 15 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 9999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_test TFBot { Template "TheHeavy" } } WaveSpawn { TotalCurrency 0 TotalCount 9999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where red_player_teamspawn Support 1 TFBot { Template "AmbulanceMedicRed" } } } }