#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no RobotLimit 100 PrecacheModel "models/bots/soldier/bot_trooper_boss.mdl" PrecacheModel "models/bots/soldier/gibhelmetcrit_boss.mdl" PrecacheModel "models/bots/soldier/bot_soldier_boss_gibby.mdl" PrecacheModel "models/bots/soldier/bot_soldier_gray_boss.mdl" PrecacheModel "models/bots/soldier/bot_saxtron_v2.mdl" PrecacheModel "models/bots/soldier/crocketboss.mdl" Templates { } CustomWeapon { Name "Bomber" OriginalItemName "Rocket Launcher" "damage bonus" 1.25 "projectile spread angle penalty" 3 "fire rate bonus" 0.1 "faster reload rate" 0.44 "clip size upgrade atomic" 9 "projectile speed increased" 1.5 } PlayerAttributes { "ammo regen" 1 "hidden primary max ammo bonus" 5 "health regen" 40 "max health additive bonus" 100 } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead "a" TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 15000 Template T_TFBot_Giant_Soldier Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 999 "damage bonus" 0 } Action Mobber } } } WaveSpawn { Name a TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Scout Skill Easy ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 999 "damage bonus" 0 } Action Mobber } } } } }