seggs { StartingCurrency 1 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 1 FixedRespawnWaveTime 1 WaveStartCountdown 0 ForceHoliday 2 NoThrillerTaunt 1 MaxSpeedLimit 1400 ItemBlacklist { ClassName "tf_powerup_bottle" } ExtraSpawnPoint { Name "spawnbot_front" TeamNum 3 X "-459" Y "-17" Z "-191" } ClassLimit { Medic 1 } PlayerAttributes { "medic machinery beam" 10 "ubercharge rate bonus" 999 } PointTemplates { lol { NoFixup 1 filter_activator_class { "targetname" "nuttin" "filterclass" "balls" "negated" "1" } } sentryuber { NoFixup 1 OnSpawnOutput { Target !activator Action AddOutput Param "targetname medicine" } OnParentKilledOutput { Target !activator Action AddOutput Param "targetname " } filter_activator_class { "targetname" "filter_sentry" "filterclass" "obj_sentrygun" "onpass" "sentry_uber_relay,trigger,0,0,-1" } logic_relay { "targetname" "sentry_uber_relay" "spawnflags" "2" "ontrigger" "@e@m_hHealingTarget@yo_medigun,$setprop$m_nShieldLevel,95,0,-1" "ontrigger" "@e@m_hHealingTarget@yo_medigun,setdamagefilter,filter_redteam,0,-1" "ontrigger" "@e@m_hHealingTarget@yo_medigun,setdamagefilter,,0.05,-1" } logic_relay { "targetname" "medig_looper" "ontrigger" "!self,trigger,0,0.01,-1" "ontrigger" "filter_notubered,$testentity,medicine,0,-1" "ontrigger" "filter_ubered,$testentity,medicine,0,-1" "ontrigger" "@f@filter_redteam@tf_weapon_medigun,addoutput,targetname yo_medigun,0,-1" "ontrigger" "sentry_uber_relay,trigger,0,0,-1" "spawnflags" "2" "onspawn" "!self,trigger,0,0.3,-1" } filter_tf_condition { "targetname" "filter_ubered" "condition" "5" "negated" "0" "onpass" "sentry_uber_relay,enable,0,0,-1" } filter_tf_condition { "targetname" "filter_notubered" "condition" "5" "negated" "1" "onpass" "sentry_uber_relay,disable,0,0,-1" } } } PlayerItemEquipSpawnTemplate { Name sentryuber ItemName "tf_weapon_medigun" } PlayerItemEquipSpawnTemplate { Name sentryuber ItemName "upgradeable tf_weapon_medigun" } SpawnTemplate lol Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot WaitBetweenSpawns 2 SpawnCount 3 MaxActive 9 TFBot { Class Scout Action Mobber Attributes DisableDodge ExtAttr IgnoreRealPlayers CharacterAttributes { "dmg penalty vs players" 0.0025 } } Support 1 } WaveSpawn { Where spawnbot_front TotalCount 1 TotalCurrency 1000 WaitBetweenSpawns 20 SpawnCount 1 MaxActive 1 TFBot { Class Engineer ClientCommand { Name "build 2" Repeats 0 Delay 3 Cooldown 3 } CharacterAttributes { "damage force reduction" 0.0025 "damage force reduction" 5 "not solid to players" 1 "health regen" 5000 } Health 9999 StripItemSlot 0 StripItemSlot 1 StripItemSlot 2 Attributes AlwaysFireWeapon Addcond {Index 43} } Support Limited } WaveSpawn { HideIcon 1 Where spawnbot TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 99999 TFBot {Class Scout ClassIcon scout_d} } } }