#base robot_standard.pop #base robot_giant.pop tomboy { StartingCurrency 1984 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 0 PointTemplates { free_game_ui_come_get_your_free_game_ui { OnSpawnOutput { Target "the_swag" Action "Deactivate" Delay 0 } game_ui { "targetname" "the_swag" "FieldOfView" "-1.0" "spawnflags" "352" } logic_relay { "targetname" "apply_cutscene_effect" "OnTrigger" "the_swag,Activate,,0,-1" } logic_relay { "targetname" "remove_cutscene_effect" "OnTrigger" "the_swag,Deactivate,,0,-1" "OnTrigger" "!activator,$Suicide,,0,-1" "OnTrigger" "!activator,$RemoveCond,87,0.1,-1" "OnTrigger" "!activator,SetHUDVisibility,1,0.1,-1" } } Test_Fake_Camera { logic_auto { "OnMapSpawn" "fake_camera_start,Trigger,,3,-1" } logic_relay { "targetname" "fake_camera_start" "OnTrigger" "player,AddOutput,BaseVelocity 0 0 0,0,-1" //stop momentum "OnTrigger" "camera_teleport_start,Enable,,0.01,-1" "OnTrigger" "camera_teleport_start,Disable,,0.02,-1" } logic_relay { "targetname" "fake_camera_stop" "OnTrigger" "remove_cutscene_effect*,Trigger,,0,-1" } filter_activator_tfteam { "targetname" "filter_is_red" "Negated" "0" "TeamNum" "2" } trigger_teleport { "targetname" "camera_teleport_start" "origin" "0 0 0" "mins" "-10000.0 -10000.0 -10000.0" "maxs" "10000.0 10000.0 10000.0" "spawnflags" "1" "StartDisabled" "1" "filtername" "filter_is_red" "target" "camera_point" //"OnStartTouch" "teleport_to_camera_point*,Trigger,,0,-1" "OnStartTouch" "apply_cutscene_effect*,Trigger,,0,-1" //"OnStartTouch" "!activator,AddOutput,BaseVelocity 0 0 0,0,-1" //stop momentum //"OnStartTouch" "!activator,$AddCond,87,0,-1" //remove control "OnStartTouch" "!activator,SetHUDVisibility,0,0,-1" //remove hud, this fucking softlocked the game lol } info_target { "targetname" "camera_point" "angles" "0 90 0" //angles is where the player should looks when teleported "origin" "1025.3 579.8 -30.8" } } } PlayerSpawnTemplate { Name "free_game_ui_come_get_your_free_game_ui" Origin "0 0 0" } SpawnTemplate Test_Fake_Camera Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Class Scout } } } }