#base robot_standard.pop #base robot_giant.pop #base robot_objector_gif.pop tomboy { StartingCurrency 1984 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 0 BodyPartScaleSpeed 100 ExtraSpawnPoint { Name "torture" TeamNum 3 X "-763.6" Y "-29.5" Z "-45.1" } PointTemplates { Airdash_Dagger { filter_tf_condition { "targetname" "filter_cloaked" "Negated" "0" "condition" "4" "OnPass" "dasher,FireUser1,,0,-1" "OnPass" "!activator,$RemoveCond,4,0,-1" } trigger_catapult { "targetname" "dasher" "origin" "0 0 0" "mins" "-100 -100 -100" "maxs" "100 100 100" "playerSpeed" "500" "spawnflags" "1" "StartDisabled" "1" "launchTarget" "dash_target" "OnUser1" "!self,Enable,,0,-1" "OnUser1" "!self,Disable,,0.1,-1" } info_target { "targetname" "dash_target" "origin" "500 0 60" } OnSpawnOutput { Target "cloak_checker" Action "Trigger" Delay 0.1 } logic_relay { "targetname" "cloak_checker" "spawnflags" "2" "OnTrigger" "!self,Trigger,,0.05,-1" "OnTrigger" "filter_cloaked,TestActivator,!activator,0,-1" } } } PlayerItemEquipSpawnTemplate { Name "Airdash_Dagger" ItemName "The Cloak and Dagger" Origin "0 0 0" } ItemAttributes { ItemName "The Cloak and Dagger" "effect cond override" 5 //"mult cloak meter consume rate" 100 //"mult cloak meter regen rate" 1.5 //"set cloak is movement based" 0 "special item description" "Alt-fire: Dash forward" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where torture TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Template Neko_Miko_Reimu } } } }