#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 ItemAttributes //Adds attributes to specified item given to players { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 1.35 "clip size penalty" 0.5 "reload time increased" 1.5 "blast dmg to self increased" 1.3 "mod projectile heat seek power" 360 "mod projectile heat aim error" 180 "mod projectile heat aim time" 10 "mod projectile heat aim start time" 0.1 } ItemAttributes //Adds attributes to specified item given to players { ItemName "tf_weapon_shotgun_soldier" "special item description" "Hold Right Click when firing to launch a Nuclear Missile, this costs 20 ammo and will jam the gun. To unjam the gun you must switch to a different weapon." "special item description 2" "Trying to launch a Nuclear Missile without enough ammo will cause the gun to jam." "special item description 3" "Nuclear Missiles can still be launched when the gun is jammed." "special item description 4" "Nuclear Missiles only explode when Right Click is held down." "fire rate bonus" 0.25 "explosive bullets" 147 "mod crit while airborne" 1 "clip size bonus" 5 "reload time decreased" 0.1 "mult crit dmg" 0.75 "damage penalty" 0.25 "no damage falloff" 1 "gesture speed increase" 2 "alt fire attributes" "override projectile type|2|ignores other projectiles|1|mult projectile scale|4|mini rockets|1|Projectile speed decreased|0.66|use large smoke explosion|1|Blast radius increased|5|projectile gravity|600|damage bonus|1000|custom kill icon|megaton|custom impact sound|)items/cart_explode.wav|projectile sound|)items/cart_explode_trigger.wav|collect currency on kill|1|mod ammo per shot|20" "crit mod disabled" 0 } ItemAttributes //Adds attributes to specified item given to players { ItemName "tf_weapon_grenadelauncher" "mult projectile scale" 3 "clip size penalty" 0.75 "use large smoke explosion" 1 "Blast radius increased" 3 "projectile spread angle penalty" 4 "damage bonus" 8 "mult projectile count" 3 "crit mod disabled" 0 "custom kill icon" megaton "grenade explode on impact" 1 "mult crit when health is below percent" 0.201 "fuse bonus" 201 "custom projectile size" 10 } ItemAttributes //Adds attributes to specified item given to players { ItemName "tf_weapon_minigun" "override projectile type" 2 "damage bonus" 12 "blast dmg to self increased" 8 } ItemAttributes //Adds attributes to specified item given to players { ItemName "tf_weapon_syringegun_medic" "crit mod disabled" 0 "override projectile type extra" brick "custom kill icon" bread_bite } ItemAttributes //Adds attributes to specified item given to players { ItemName "The Loose Cannon" "projectile spread angle penalty" 1 "mult projectile count" 5 } ItemAttributes //Adds attributes to specified item given to players { ItemName "The Market Gardener" "provide on active" 1 "damage all connected" 1 "melee cleave attack" 1 "melee range multiplier" 4 "dmg taken increased" 0.1 "mult crit dmg" 51.282 "melee airblast" 1 "melee grants protection" 0.5 "mult reflect velocity" 1.5 "alt fire attributes" "stun on hit|3|stun on hit type|bigbonk|fire input on hit|!activator^$TakeDamage^50" "special item description" "Hold Right Click for Stunning Blows at the cost of taking damage when hitting robots" } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name start TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name "Testing Dummy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name boss WaitForAllDead start TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_Giant Health 30000 Name "Testing Dummy" Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.33 } } } } } }