// Created By TheHero_ // %placeholder% // %placeholder% #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 1 FixedRespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no WaveStartCountdown 3 // Player Options //BunnyHop 1 // Bots Options //BotsRandomCrit 1 MedigunShieldDamage 1 SniperAllowHeadshots 1 ImprovedAirblast 1 //DisplayRobotDeathNotice 1 // Weapons Options SandmanStun 1 //VacNumCharges 8 //WAVE [1] //Description //Currency ? wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes Explanation //Dispayed once the wave is initialized { Line "{blue}Wave 1." Line "{red}Testing stuff.." } //WaveSpawn // (100) //{ // Name "Wave Name" // Where spawnbot // TotalCount 10 // MaxActive 5 // SpawnCount 2 // WaitBeforeStarting 0 // WaitBetweenSpawns 4 // TotalCurrency 100 // // TFBot // { // Template T_TFBOT_Medic // } // // //} WaveSpawn // Frontier Justice Engineers { Name "wave01a" Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Name "FRONTIER_JUSTICE.EXE" //ClassIcon engineer_frontierjustice Class Engineer Skill Expert Action EscortFlag Health 150 WeaponRestrictions PrimaryOnly Item "The Frontier Justice" ItemAttributes { ItemName "The Frontier Justice" "reload full clip at once" 1 } } } WaveSpawn // Gun Spies { Name "wave01b" Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Name "GUN_SPY.EXE" ClassIcon spy_ambassador_headshot Class Spy Skill Expert Health 125 Scale 1.25 Action Mobber WeaponRestrictions PrimaryOnly Item "The Ambassador" Attributes AlwaysCrit Attributes Miniboss CharacterAttributes { "revolver use hit locations" 0 "can headshot" 1 "reload time decreased" 0.8 } } } } }