#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no BotPushaway 0 PlayerAttributes //Player attributes appied for the whole mission { Soldier //Attributes limited to soldier only { "blast dmg to self increased" 0.00001 "damage force reduction" 0.00001 } } Templates { } // WAVE 1 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // [$0] WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TFBot { Name "heavybot" Health 1000000 Class Heavy WeaponRestrictions MeleeOnly Attributes IgnoreFlag CharacterAttributes { "dmg taken from bullets increased" 0.25 //"dmg taken from crit reduced" 1 "damage force reduction" 0.00001 } } } // [$0] WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TFBot { Name "soldierbot" Health 1000000 Class Soldier Attributes IgnoreFlag WeaponRestrictions MeleeOnly Item "The Battalion's Backup" CharacterAttributes { "dmg taken from crit reduced" 1.5 "dmg taken from bullets increased" 0.25 "damage force reduction" 0.00001 } } } } }