#base robot_standard.pop
#base robot_giant.pop

// WAVE 1 - 0$ + B(100$)
// -------------------
// TOTAL  - 0$ + B(100$)

WaveSchedule
{
	StartingCurrency 30000
	RespawnWaveTime  0
	CanBotsAttackWhileInSpawnRoom no
	BotPushaway 0  
	
	PlayerAttributes   //Player attributes appied for the whole mission
	{
		Soldier //Attributes limited to soldier only
		{
			"blast dmg to self increased" 0.00001
			"damage force reduction" 0.00001
		}
	}

	Templates
	{

	}

	// WAVE 1 [$0]
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}

		//  [$0]
		WaveSpawn
		{
			Where spawnbot

			TotalCount 1
			MaxActive  1
			SpawnCount 1

			TFBot
			{
				Name "heavybot"
				Health 1000000
				Class Heavy
				WeaponRestrictions MeleeOnly
				Attributes IgnoreFlag
				
				CharacterAttributes
				{
					"dmg taken from bullets increased" 0.25
					//"dmg taken from crit reduced" 1
					"damage force reduction" 0.00001
				}
			}
		}
		
		//  [$0]
		WaveSpawn
		{
			Where spawnbot

			TotalCount 1
			MaxActive  1
			SpawnCount 1

			TFBot
			{
				Name "soldierbot"
				Health 1000000
				Class Soldier
				Attributes IgnoreFlag
				WeaponRestrictions MeleeOnly
				Item "The Battalion's Backup"
				
				CharacterAttributes
				{
					"dmg taken from crit reduced" 1.5
					"dmg taken from bullets increased" 0.25
					"damage force reduction" 0.00001
				}
			}
		}		
	}
}