#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 AllowMultipleSappers 1 // FixedRespawnWaveTime 1 // AddSentryBusterWhenDamageDealtExceeds 3000 // AddSentryBusterWhenKillCountExceeds 15 // Advanced 1 // EventPopfile Halloween Templates { } ExtraSpawnPoint { Name "baller" TeamNum 3 X "616.7" Y "-39.8" Z "-127.0" } PointTemplates { Sentries { KeepAlive 1 OnSpawnOutput { Target "sentry" Action "sethealth" Param 690 } obj_sentrygun { "targetname" "sentry" "origin" "926.6 -27.2 -127.0" "teamnum" "3" "SolidToPlayer" "0" "defaultupgrade" "3" } obj_sentrygun { "targetname" "sentry" "origin" "916.9 224.2 -127.0" "teamnum" "3" "SolidToPlayer" "0" } obj_sentrygun { "targetname" "sentry" "origin" "934.4 -285.1 -127.0" "teamnum" "3" "SolidToPlayer" "0" } } SapperReprogram { OnSpawnOutput { Target "@e@m_hBuiltOnEntity@!activator" Action "$SetProp$m_iTeamNum" Param "2" Delay 0 } OnSpawnOutput { Target "@e@m_hBuiltOnEntity@!activator" Action "$SetProp$m_hBuilder" Param "$$=!activator.m_hBuilder" Delay 0 } OnSpawnOutput { Target "@e@m_hBuiltOnEntity@!activator" Action "$SetKey$skin" Param "0" Delay 0 } OnSpawnOutput { Target "@e@m_hBuiltOnEntity@!activator" Action "AddOutput" Param "OnUser1 !self:RemoveHealth:100000:5:-1" Delay 0 } OnSpawnOutput { Target "@e@m_hBuiltOnEntity@!activator" Action "FireUser1" Delay 0.01 } OnSpawnOutput { Target "!activator" Action "Kill" Delay 0.02 } } } BuildingSpawnTemplate { Name SapperReprogram BuildingType "Sapper" } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "Sentries" WaveSpawn { Name "1AAAAAA" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Name "my man" Class Scout Health 125000 CharacterAttributes { "move speed bonus" 0.0001 "no_jump" 1 "no_attack" 1 } } } } }