// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop #base robot_canal.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 13 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 24 total, 4 active, scout { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 15 TotalCurrency 400 TFBot { Template T_TFBot_Dasher } } WaveSpawn //WAVE 01b: 16 total, 6 active, demo { Where spawnbot TotalCount 16 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Yel_Orb_Demo } } } //WAVE 2 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 02a: 24 total, 6 active, scout (melee only) { Where spawnbot TotalCount 24 MaxActive 0 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 250 Support 1 TFBot { Template T_TFBot_Dasher Skill Easy } } WaveSpawn //WAVE 02b: 24 total, 4 active, demo { Where spawnbot TotalCount 24 MaxActive 0 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Yel_Orb_Demo } } WaveSpawn //WAVE 02c: 24 total, 6 active, soldier { Where spawnbot TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Ship_Soldier } } WaveSpawn //WAVE 02d: [GIANT] 1 total, 1 active { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Slow_Brass_Heavy Attributes AlwaysCrit } } WaveSpawn //WAVE 02e: [GIANT] 1 total, 1 active { Where spawnbot TotalCount 1 MaxActive 0 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } } } }