#base b855_addtemplates.pop seggs { StartingCurrency 3000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 1 FixedRespawnWaveTime 1 WaveStartCountdown 0 ForceHoliday 2 NoThrillerTaunt 1 MaxSpeedLimit 1400 SendBotsToSpectatorImmediately 1 ItemBlacklist { ClassName "tf_powerup_bottle" } ExtraSpawnPoint { Name "spawnbot_front" TeamNum 3 X "-459" Y "-17" Z "-191" } PlayerAttributes { "ammo regen" 1 "dmg taken increased" 0.0025 "move speed bonus" 1.5 "crit mod disabled" 0 } CustomWeapon { Name "bitch killer (the other one)" OriginalItemName "the brass beast" "always crit" 1 "add cond when active" 56 "damage bonus" 2 } ExtraLoadoutItems { Heavyweapons { Primary "bitch killer (the other one)" } } PointTemplates { format { OnSpawnOutput { Target bot_1 Action AddOutput Param "targetname " } logic_relay { "targetname" "gethp" "ontrigger" "bot_1,$getkey$health,formatter|$setkey$case01,0,-1" "ontrigger" "formatter,$format,0,0.01,-1" "ontrigger" "!self,trigger,0,0.01,-1" "spawnflags" "2" "onspawn" "!self,trigger,0,1,-1" } logic_case { "targetname" "formatter" "case16" "%/30000" "case01" "" "ondefault" "text,$setkey$message,,0,-1" "ondefault" "text,display,0,0.01,-1" } game_text { "targetname" "text" "color" "0 0 0" "holdtime" "36000" "fadein" "0" "fadeout" "0" "spawnflags" "1" "channel" "3" "effect" "1" "x" "-1" "y" "0.3" } } format_bot { OnSpawnOutput { Target !activator Action AddOutput Param "targetname bot_1" } OnSpawnOutput { Target text Action AddOutput Param "color 255 255 255" } OnParentKilledOutput { Target !activator Action AddOutput Param "targetname " } OnParentKilledOutput { Target text Action AddOutput Param "color 0 0 0" } } } OverrideSounds { "Weapon_General.CritPower" "misc/null.wav" } SpawnTemplate format Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot1 Where spawnbot_front TotalCount 1 SpawnCount 1 MaxActive 1 TFBot { Class Soldier Action Idle Health 30000 Skill Expert StripItemSlot 0 StripItemSlot 1 Attributes DisableDodge SpawnTemplate format_bot CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "move speed bonus" 0.0025 "no_jump" 1 "no_duck" 1 } } } } }