#base b855_addtemplates.pop seggs { StartingCurrency 3000 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 1 FixedRespawnWaveTime 1 WaveStartCountdown 0 ForceHoliday 2 NoThrillerTaunt 1 MaxSpeedLimit 1400 SendBotsToSpectatorImmediately 1 ItemBlacklist { ClassName "tf_powerup_bottle" } ExtraSpawnPoint { Name "spawnbot_front" TeamNum 3 X "-459" Y "-17" Z "-191" } PlayerAttributes { "ammo regen" 1 } PointTemplates { change_message_on_death { OnParentKilledOutput { Target !activator Action $getdata$m_szNetname Param formatter|$setkey$case01 } OnParentKilledOutput { Target formatter Action $format Delay 0.01 } } format { NoFixup 1 logic_relay { "targetname" "relay" "onspawn" "!self,trigger,0,0.2,-1" "ontrigger" "text,display,0,0,-1" "ontrigger" "!self,trigger,0,0.05,-1" "spawnflags" "2" } logic_case { "targetname" "formatter" "case16" "Last dead player: %" "case01" "None" "ondefault" "text,$setkey$message,,0.05,-1" } game_text { "targetname" "text" "message" "Last dead player: None" "color" "255 255 255" "holdtime" "36000" "fadein" "0" "fadeout" "0" "spawnflags" "1" "channel" "3" "effect" "1" "x" "-1" "y" "0.3" } } } OverrideSounds { "Weapon_General.CritPower" "misc/null.wav" } PlayerSpawnTemplate change_message_on_death SpawnTemplate format Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bot1 Where spawnbot_front TotalCount 2 SpawnCount 2 MaxActive 2 TFBot { Class Scout AddTemplate B855_Sig_Mobber StripItemSlot 0 StripItemSlot 1 Skill Expert ClassIcon scout_bat Name "Spinklebakadoodle Squirtpantaloons 1337694208008135" SpawnTemplate change_message_on_death } } } }