//Reboot Catalyst - Sharp //Advanced - Hard //CreatorForce #base robot_standard.pop #base robot_giant.pop // -spawnbot //spawns bot in the main spawn // -spawnbot_secondary //spawns bot in the alt main spawn // -spawnbot_main //spawns bot in both main spawns // -spawnbot_invasion //spawns bot in all 3 spawns // -spawnbot_mission_spy //spawns bot in the main spawn // -spawnbot_mission_sniper //spawns bot in both main spawns // -spawnbot_mission_sniper_tertiary //spawns bot in the flank spawn WaveSchedule { StartingCurrency 900 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenDamageDealtExceeds 0 AddSentryBusterWhenKillCountExceeds 0 //FixSetCustomModelInput 1 NoRomevisionCosmetics 1 StandableHeads 1 ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnalt" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 2 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "2129" Y "-634" Z "267" } ForceItem { All { Item "Madness vs Machines Pinnacle of Ingenuity 2019" ItemColor //Set item color { ItemName "Madness vs Machines Pinnacle of Ingenuity 2019" Red 8 Green 104 Blue 10 } } } Templates { T_TFBot_Force_Heavy_Dragon_Punch { Name "Dragon's Pusher Heavy" Item "Napper's Respite" Item "EOTL_Ursa Major" Item "Jungle Booty" Item "The Huo Long Heatmaker" Item "Fists of Steel" Class Heavyweapons Skill Hard MaxVisionRange 300 ClassIcon heavy_heater_nys Health 700 Scale 1.35 NoBombUpgrades 1 UseHumanModel 1 VoiceCommand { Delay 1 Cooldown 5 Repeats 55 Type "Battle Cry" } ChangeAttributes { Delay 1 Cooldown 10 Repeats 15 Name "Primary" } ChangeAttributes { Delay 6 Cooldown 15 Repeats 15 Name "MeleePunch" } EventChangeAttributes { Primary { Skill Normal WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "minigun spinup time decreased" 0.8 "weapon spread bonus" 1.5 "set damagetype ignite" 1 "damage causes airblast" 1 "fire rate penalty" 1.75 "damage penalty" 0.5 } CharacterAttributes { "hand scale" 1.25 "voice pitch scale" 1.25 "move speed bonus" 0.8 } } MeleePunch { Skill Hard WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.25 "damage causes airblast" 1 "dmg from ranged reduced" 1 } CharacterAttributes { "hand scale" 1.4 "voice pitch scale" 1.25 "move speed bonus" 0.8 } } } } T_TFBot_Force_Demoman_FasterProjectile { Name "Projectile Speed Demo" Item "The Bomber Knight" Class Demoman Skill Hard Item "The Loch-n-Load" Item "The Chargin' Targe" WeaponRestrictions PrimaryOnly Health 450 Scale 1.3 AimAt Body ItemAttributes { ItemName "The Loch-n-Load" "Projectile speed increased" 2 } } T_TFBot_Force_Giant_Soldier_TrioRocket { Class Soldier Name "Giant Trirocket Soldier" ClassIcon soldier_burstfire_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Head Hedge" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.75 "fire rate bonus" 0.2 "clip size penalty" 0.7 "attach particle effect" 703 "projectile spread angle penalty" 4 "killstreak idleeffect" 3 "set_item_texture_wear" 0.2 "paintkit_proto_def_index" 205 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Force_Giant_Soldier_Rocket_Homing { Template T_TFBot_Giant_Soldier Name "Giant Homing Rocket Soldier" Item "Full Metal Drill Hat" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "custom projectile model" "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl" } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 125 MaxAimError 125 } RocketCustomParticle eyeboss_projectile } T_TFBot_Force_Pyro_Magic_Fire_V2 { Name "Magic Fireball Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Normal Item "TF_WEAPON_SPELLBOOK" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" Health 350 Scale 1.3 Attributes SuppressFire Spell { Delay 2 Cooldown 4 Type "Fireball" } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "cancel falling damage" 1 "hand scale" 0 } } T_TFBot_Force_Scout_Soda_Popper_Sigsegv { Class Scout Skill Normal Item "The Soda Popper" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" WeaponRestrictions PrimaryOnly AddCond { Index 36 Delay 1 } FireWeapon { Delay 8 Cooldown 6.5 Type "Jump" } FireWeapon { Delay 8.5 Cooldown 6.5 Type "Jump" } // ItemAttributes // { // ItemName "The Soda Popper" // "fire rate bonus" 1.15 // "reload time decreased" 1.5 // } // CharacterAttributes // { // "move speed bonus" 0.8 // } } T_TFBot_Force_Demoman_Loch_Changer { Name "Chargin Demo" Item "The Bomber Knight" Class Demoman Skill Hard Item "The Loch-n-Load" Item "The Chargin' Targe" WeaponRestrictions PrimaryOnly } T_TFBot_Force_Engineer_Widowmaker { Class Engineer Name "Widowmaker Engineer" Skill Hard Health 250 ClassIcon engineer_widowmaker_nys WeaponRestrictions PrimaryOnly Action FetchFlag Item "The Widowmaker" } T_TFBot_Force_Medic_BigHeal_Sigsegv { Name "Quick-Fix Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" ClassIcon hellmet_bigheal FireWeapon { Delay 5 Type "Secondary" } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Force_Demo_Suicide_Bomber { Name "Suicide Bomber" ClassIcon demo_caber_nys Class Demoman Skill Expert Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 WeaponRestrictions MeleeOnly Health 650 Scale 1.3 Item "The Splendid Screen" Item "The Ullapool Caber" Item "Bedouin Bandana" Item "The Bruiser's Bandanna" Item "EOTL_demo_dynamite" Action Mobber ItemAttributes { ItemName "Bedouin Bandana" "set item tint rgb" 1315860 } ItemAttributes { ItemName "The Bruiser's Bandanna" "set item tint rgb" 1315860 } ItemAttributes { ItemName "EOTL_demo_dynamite" "set item tint rgb" 1315860 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { Item "The Ullapool Caber" "damage bonus" 10 } CharacterAttributes { "bot custom jump particle" 1 "charge recharge rate increased" 8 "charge time increased" 2 "increased jump height" 2.3 "dmg taken from blast increased" 10 "damage bonus" 10 } } Bumpercar_Sig { Class Pyro ClassIcon bumpercar UseHumanModel 1 AddCond { Index 82 } FireWeapon //Periodically fires weapon { Delay 5 //Time before the first fire input starts (Default: 10) Cooldown 6 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.5 //How long should the button be pressed (Default: 0.1) Type "Primary" } Skill Expert Scale 1.25 Health 350 CharacterAttributes { "head scale" 0.8 } } T_TFBot_Force_Giant_Demoknight_Swordfighter { Name "Giant Mercenary Demo" Class Demoman ClassIcon demoknight_giant Skill Expert Tag bot_giant Attributes Miniboss Health 4200 Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Shogun's Shoulder Guard" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Scout_Airborne_Annihilator { Name "Airborne Scout" Class Scout Skill Easy ClassIcon scout WeaponRestrictions SecondaryOnly Item "The Winger" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" ItemAttributes { ItemName "The Winger" "mod mini-crit airborne" 1 "damage penalty" 1.25 "dmg taken from blast reduced" 1.1 "weapon spread bonus" 0.5 } } T_TFBot_SentryBuster_Force { Name "Sentry Buster" Class Demoman Skill Expert Health 2500 ClassIcon sentry_buster Item "The Scottish Resistance" Attributes MiniBoss WeaponRestrictions SecondaryOnly CharacterAttributes { "airblast vulnerability multiplier" 0.5 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 } } T_TFBot_Force_Demo_Ninjaknight { Name "Magicknight" Class Demoman Skill Expert Health 600 ClassIcon demoknight Item "The King of Scotland Cape" Item "The Shogun's Shoulder Guard" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Item "The Splendid Screen" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 WeaponRestrictions MeleeOnly Item "TF_WEAPON_SPELLBOOK" Scale 1.3 ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } FireWeapon //Periodically fires weapon { Delay 1 //Time before the first fire input starts (Default: 10) Cooldown 3 //Time between each fire input (Default: 10) Type "primary" // Type of fire input, Possible values: } Spell { Delay 8 Cooldown 12 Type "Teleport" } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "bot custom jump particle" 1 "charge recharge rate increased" 7 "charge time increased" 2 "damage bonus" 1.5 "increased jump height" 2.5 } } T_TFBot_Force_Engineer_EMP { Name "Giant Burst Emp Engineer" Class Engineer Health 3300 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Short Circuit" Action FetchFlag FireWeapon { Delay 0 Cooldown 4 Duration 0.75 Type "Secondary" } ItemAttributes { ItemName "The Short Circuit" "fire rate bonus" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 7 } } T_TFBot_Force_Giant_Heavy_Shotgun_BurstFire { Name "Giant BurstFire Shotgun Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_shotgun_burst Attributes MiniBoss WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "TF_WEAPON_SHOTGUN_HWG" Item "The Sinner's Shade" Item "Commissar's Coat" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 0.5 "fire rate bonus" 0.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "damage force reduction" 0.3 "move speed bonus" 0.7 "override footstep sound set" 2 "increase buff duration" 9.0 } } T_TFBot_Force_Boss_Medic_MeeM_Cardboard { Name "MeeM!" Skill Expert Class Medic ClassIcon medic_giant Health 30000 Tag bot_giant Item "TF_WEAPON_SPELLBOOK" Item "The Crusader's Crossbow" Scale 2 Attributes MiniBoss Attributes UseBossHealthBar UseCustomModel "models/props_training/target_medic.mdl" Spell { Delay 25 Cooldown 0 Repeats 1 Limit 1 Type "Summon Skeletons" } Spell { Delay 10 Cooldown 5 Repeats 0 Limit 0 Type "Fireball" } Spell { Delay 20 Cooldown 15 Repeats 0 Limit 0 Type "Ball O'Bats" } Spell { Delay 30 Cooldown 30 Repeats 0 Limit 0 Type "Healing Aura" } Spell { Delay 50 Cooldown 35 Repeats 3 Limit 1 Type "Summon Monoculus" } Spell { Delay 55 Cooldown 25 Repeats 3 Limit 1 Type "Tesla Bolt" } Spell { Delay 70 Cooldown 30 Repeats 3 Limit 1 Type "Meteor Shower" } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Crusader's Crossbow" "override projectile type" 2 "fire rate bonus" 0 "damage bonus" 1.5 "faster reload rate" 0.85 "heal on kill" 500 } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed bonus" 0.35 "cancel falling damage" 1 "increased jump height" 2 } } } // Mission // { // Objective Sniper // Where spawnbot_mission_sniper // BeginAtWave 1 // RunForThisManyWaves 1 // InitialCooldown 0 // CooldownTime 50 // DesiredCount 1 // TFBot // { // Template T_TFBot_Force_Heavy_Dragon_Punch // } // } // Mission // { // Objective Engineer // Where spawnbot // BeginAtWave 2 // RunForThisManyWaves 1 // InitialCooldown 50 // CooldownTime 50 // DesiredCount 1 // TFBot // { // Template T_TFBot_Engineer_Sentry_Teleporter // } // } // Mission // { // Objective DestroySentries // Where spawnbot // InitialCooldown 0 // CooldownTime 0 // BeginAtWave 1 // RunForThisManyWaves 100 // DesiredCount 1 // TFBot // { // Template T_TFBot_SentryBuster_Force // } // } //Wave 1: //1A: 01 Giant Pyro + 01 Giant Medic //1B: 20 Demoman //1C: 05 Armoured League Scout + 01 Big Heal Medic //1D: 05 Giant Demoman + 04 Big Heal Medic //1E: 42 Bowman //1F: 02 Giant Scout //Support: //1S: 03 Sticky Demo //1S: 06 Scout //1S: 02 Sniper Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // WaveSpawn // { // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 3600 // WaitBetweenSpawns 0 // TotalCurrency 0 // TFBot // { // Template T_TFBot_Scout_Fish // } // } // WaveSpawn // { // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 0 // TFBot // { // Template T_TFBot_Force_Demoman_FasterProjectile // } // } // WaveSpawn // { // Where spawnbot // TotalCount 99 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 0 // Squad // { // TFBot // { // Class Demoman // Skill Expert // Health 1200 // Scale 1.35 // } // TFBot // { // Class Demoman // Skill Expert // Health 1200 // Scale 1.35 // ClassIcon sentry_buster // UseModelBuster 1 // Action SuicideBomber // } // } // } WaveSpawn { Name 6A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier RocketCustomModel "models\enhancedrockets2\w_rocket_original.mdl" CharacterAttributes { "Projectile speed increased" 0.1 "no self blast dmg" 2 } } } // TFBot // { // Template Bumpercar_Sig // } // } // WaveSpawn // { // Where spawnbot // TotalCount 2 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 0 // Squad // { // TFBot // { // Template T_TFBot_Giant_Soldier // } // TFBot // { // Template T_TFBot_Giant_Medic_Regen // Item "Battery Canteens" // ItemAttributes // { // ItemName "Battery Canteens" // "ubercharge" 1 // "powerup charges" 3 // "powerup duration" 5 // "powerup max charges" 3 // } // } // } // } // WaveSpawn // { // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 1 // WaitBetweenSpawns 0 // TotalCurrency 0 // TFBot // { // Template T_TFBot_Force_Demo_Suicide_Bomber // } // } // WaveSpawn // { // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 0 // TFBot // { // Template T_TFBot_Force_Giant_Soldier_TrioRocket // } // } // WaveSpawn // { // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 0 // TFBot // { // Name "Engineer Bot" // Class Engineer // Health 4500 // Skill Expert // WeaponRestrictions SecondaryOnly // Attributes MiniBoss // Item "The Short Circuit" // Action FetchFlag // FireWeapon //Periodically fires weapon // { // Delay 0 //Time before the first fire input starts (Default: 10) // Cooldown 1.5 //Time between each fire input (Default: 10) // Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) // IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) // Duration 0.2 //How long should the button be pressed (Default: 0.1) // Type "Secondary" // Type of fire input, Possible values: // //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value // } // CharacterAttributes // { // "airblast vulnerability multiplier" 0.6 // "damage force reduction" 0.6 // "move speed bonus" 0.5 // } // } // } // WaveSpawn // { // Name "wave01a" // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 30 // TotalCurrency 200 // Support 1 // TFBot // { // Class Scout // Skill Hard // Health 99999 // Item "TF_WEAPON_SPELLBOOK" // ItemAttributes // { // ItemName "TF_WEAPON_SPELLBOOK" // "is_passive_weapon" 1 // } // //Magic Type for MeeM: // //- Summmon Monoculus (3 Times) // //- Healing Aura (Infinite) // //- Ball O'Bats (Infinite) // //- Fireball (Infinite) // //- Tesla Bolt (3 Times) // //- Meteor Shower (3 Times) // Spell // { // Delay 1 // Cooldown 5 // Repeats 0 // Limit 0 // Type "Fireball" // } // Spell // { // Delay 10 // Cooldown 15 // Repeats 0 // Limit 0 // Type "Ball O'Bats" // } // Spell // { // Delay 20 // Cooldown 35 // Repeats 0 // Limit 0 // Type "Healing Aura" // } // Spell // { // Delay 30 // Cooldown 30 // Repeats 3 // Limit 1 // Type "Summon Monoculus" // } // Spell // { // Delay 45 // Cooldown 30 // Repeats 3 // Limit 3 // Type "Tesla Bolt" // } // Spell // { // Delay 60 // Cooldown 40 // Repeats 3 // Limit 3 // Type "Meteor Shower" // } // CharacterAttributes // { // "move speed bonus" 0.35 // } // } // } // WaveSpawn // { // Name "wave01a" // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 200 // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer // RocketCustomParticle eyeboss_projectile // HomingRockets // { // IgnoreDisguisedSpies 1 // IgnoreStealthedSpies 1 // RocketSpeed 1 // TurnPower 50 // MaxAimError 50 // } // } // } // WaveSpawn // { // Name "wave01a" // Where spawnbot // TotalCount 11 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 200 // TFBot // { // Template T_TFBot_Force_Heavy_Dragon_Punch // } // } // WaveSpawn // { // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 0 // Support 1 // TFBot // { // Class Soldier // Skill Easy // // //RocketCustomParticle tranq_distortion_trail // (Doesn't Work) // // //RocketCustomParticle eyeboss_projectile // (Work) // // //RocketCustomParticle flaregun_trail_blue // (Work) // // //RocketCustomParticle flaregun_trail_red // (Work) // // //RocketCustomParticle bullet_distortion_trail // (Work Small Trail) // // //RocketCustomParticle tranq_tracer_teamcolor_blue // (Doesn't Work) // // //RocketCustomParticle flaregun_energyfield_blue // // //RocketCustomParticle scorchshot_energyfield_blue // // //RocketCustomParticle medicgun_beam_machinery (Work) // // //RocketCustomParticle medicgun_invulnstatus_fullcharge_blue (Work) // // //RocketCustomParticle vaccinator_blue_beam1_icons // // //RocketCustomParticle teleported_mvm_bot_rings2 (Weird but Work) // // //RocketCustomParticle teleported_blue (Weird but Work) // // //RocketCustomParticle teleporter_mvm_bot_ring //(Weird but Work) // // //RocketCustomParticle yikes_text // (Work) // // //RocketCustomParticle yikes_fx // (Work) // // //RocketCustomParticle rocket_explosion_classic // (Doesn't Work) // // //RocketCustomParticle rocket_trail_classic // (Doesn't Work) // // //RocketCustomParticle steam_jet // (Doesn't Work) // // //RocketCustomParticle ghost_appearation // (Work) // // //RocketCustomParticle halloween_boss_foot_fire // (Doesn't Work) // // //RocketCustomParticle halloween_boss_trailing_goop //Doesn't work // // //RocketCustomParticle spy_stolen_smoke_blue (Work) // // //RocketCustomParticle outerspace_belt_blue // (Doesn't Work) // // //RocketCustomParticle player_intel_trail_blue (Work) // // //RocketCustomParticle killstreak_eyes_level4 // (Doesn't work) // // //RocketCustomParticle _flamethrower_REAL // (Work) // // //RocketCustomParticle bot_drips_cheap // (Doesn't Work) // // //RocketCustomParticle powerup_icon_vampire_blue // // //RocketCustomParticle speech_mediccall (Work) // // //RocketCustomParticle healshot_trail_blue (Work) // // //RocketCustomParticle healthgained_blu (Work) // // //RocketCustomParticle healthgained_blu_giant (Work) // // //RocketCustomParticle healthgained_blu_large (Work) // // //RocketCustomParticle rps_rock_blue_win (Work) // // //RocketCustomParticle passtime_beam_healing // (Doesn't Work) // // //RocketCustomParticle eject_minigunbrass // (Work) // // //RocketCustomParticle flamethrower_underwater (Work) // // //RocketCustomParticle scout_dodge_blue (Work) // // //RocketCustomParticle dodge_test (Work) // // //RocketCustomParticle _brushstroke (Work) // //RocketCustomParticle burning_torch (Work) // //RocketCustomParticle burninggibs (Work) // //RocketCustomParticle burningplayer_corpse_rainbow (Work) // //RocketCustomParticle burningplayer_corpse_rainbow_glow (Work) // //RocketCustomParticle burningplayer_flyingbits (Doesn't Work) // //RocketCustomParticle electrocuted_blue (Work) // //RocketCustomParticle electrocuted_red_flash (Weird) // //RocketCustomParticle flaming_slap_3 (Work) // //RocketCustomParticle ghost_pumpkin (Work) // //RocketCustomParticle drg_manmelter_vacuum // //RocketCustomParticle drg_phlo_stream // //RocketCustomParticle flare_glow // //RocketCustomParticle mvm_soldier_shockwave // //RocketCustomParticle mvm_soldier_shockwave2d (Doesn't work) // //RocketCustomParticle smokemarker (Doesn't work) // //RocketCustomParticle gas_can_bubbles_blue (Doesn't work) // //RocketCustomParticle gas_can_drips_blue (Doesn't work) // //RocketCustomParticle heathlost_blue (Doesn't work) // //RocketCustomParticle superrare_balloon (Doesn't work) // //RocketCustomParticle superrare_burning1 // //RocketCustomParticle superrare_burning2 // //RocketCustomParticle superrare_ghosts // //RocketCustomParticle unusual_zap_yellow // //RocketCustomParticle env_rain_256 (Crash the Server) // Attributes AlwaysFireWeapon // ItemAttributes // { // ItemName "TF_WEAPON_ROCKETLAUNCHER" // "fire rate bonus" 2 // "faster reload rate" 2 // "Projectile speed increased" 0.1 // } // } // } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "" WaitForAllDead "" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast} } WaveSpawn { Where spawnalt TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" } Item "TF_TournamentMedal_Madness_Bronze_2019" Attributes IgnoreFlag ItemColor //Set item color { ItemName "TF_TournamentMedal_Madness_Bronze_2019" Red 8 Green 104 Blue 10 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } }