#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no RobotLimit 25 PrecacheModel "models/bots/soldier/bot_trooper_boss.mdl" PrecacheModel "models/bots/soldier/gibhelmetcrit_boss.mdl" PrecacheModel "models/bots/soldier/bot_soldier_boss_gibby.mdl" PrecacheModel "models/bots/soldier/bot_soldier_gray_boss.mdl" PrecacheModel "models/bots/soldier/bot_saxtron_v2.mdl" // setpos 2234.335693 -361.419739 260.031311;setang 4.950000 -89.646553 0.000000 ExtraSpawnPoint { Name "spawnbot_red" TeamNum 2 X "2234.335693" Y "-361.419739" Z "260.031311" // 449 } Templates { } CustomWeapon { Name "Fusion Flamethrower" OriginalItemName "TF_WEAPON_FLAMETHROWER" //"lunchbox adds minicrits" 2 "weapon burn dmg increased" 2.0 "damage bonus" 1.0 "airblast_turn_projectile_to_ammo" 1 "flame_drag" 0.5 "flame_spread_degree" 1.5 "redirected_flame_size_mult" 2 "flame_speed" 2350 "weapon burn time increased" 0.75 "airblast_give_teammate_speed_boost" 1 } CustomWeapon { Name "Frag" OriginalItemName "The Loch-n-Load" "Blast radius increased" 2.3 "damage bonus" 1.1 "auto fires when full" 1 "auto fires full clip" 1 "projectile spread angle penalty" 3 "critboost on kill" 5 "fire rate bonus" 0.1 "faster reload rate" 0.44 "clip size upgrade atomic" 9 "projectile speed increased" 1.5 } CustomWeapon { Name "Mafia" OriginalItemName "The Enforcer" "damage bonus" 2 "fire rate bonus HIDDEN" 0.2 // It's hidden so you could upgrade the firing speed "reload time increased hidden" 2.2 "sniper fires tracer HIDDEN" 1 "auto fires when full" 1 "auto fires full clip" 1 } CustomWeapon { Name "Panic Attack Rocketlauncher" OriginalItemName TF_WEAPON_ROCKETLAUNCHER "panic_attack_negative" 1 "fire rate bonus with reduced health" 0.25 "clip size upgrade atomic" 6 "air jump on attack" 1 "faster reload rate" 0.5 } CustomWeapon { Name "SMG" OriginalItemName "Upgradeable TF_WEAPON_SMG" "damage bonus" 11 "weapon spread bonus" 0.1 "projectile penetration" 2 "clip size bonus upgrade" 0.5 "fire rate bonus" 1.5 "sniper fires tracer" 1 "reload time increased hidden" 3.0 } // Upgradeable TF_WEAPON_SMG CustomWeapon { Name "gas" OriginalItemName "The Gas Passer" "explode_on_ignite" 4 "force weapon switch" 1 "Blast radius increased" 2.0 "mult_item_meter_charge_rate" 0.1 "damage bonus" 3 } CustomWeapon { Name "Chief Dragon Heavy" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 59700 "health regen" 150 "model scale" 2.2 "is miniboss" 1 "move speed bonus" 0.45 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "damage bonus" 1.0 "minicrit vs burning player" 1 "fire rate bonus" 0.35 "weapon burn time increased" 1.5 "weapon spread bonus" 1.225 "minigun spinup time increased" 1.3 } CustomWeapon { Name "Giant Boosted Nuker" OriginalItemName "The Original" "always crit" 1 "explosion particle" "rd_robot_explosion" "damage bonus" 2.0 "mod medic healed damage bonus" 2.0 "reload time decreased while healed" 1.5 "damage causes airblast" 1 "faster reload rate" 1.5 "fire rate bonus" 2.0 "clip size upgrade atomic" -1 "minicrits become crits" 2 "blast radius increased" 1.25 } PlayerAttributes { "ammo regen" 1 "hidden primary max ammo bonus" 5 //"health regen" 40 } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support Limited Where spawnbot_red Squad { TFBot { Template T_TFBot_Pyro Skill Expert Item "Fusion Flamethrower" Action Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 "force distribute currency on death" 0 "airblast disabled" 1 } AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 15000 Template T_TFBot_Giant_Soldier Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 999 "damage bonus" 0 } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 99 MaxActive 99 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.25 Where spawnbot Squad { TFBot { Class Scout Skill Easy ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 999 "damage bonus" 0 } Action Mobber } } } } }