#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 30000 Name "I farded xd" BehaviorModifiers Mobber Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "mult charge turn control" 600 "charge time increased" 7 "charge impact damage increased" 20 "apply z velocity on damage" 750 "apply look velocity on damage" 750 } ItemAttributes { ItemName "the scottish handshake" "damage bonus" 2 "fire rate penalty" 100 } Item "the splendid screen" Item "the scottish handshake" Item "treasure hat 1" Item "osx item" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 20000 BehaviorModifiers Mobber Template T_TFBot_Giant_Soldier Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate penalty" 1000 } CharacterAttributes { "cannot pick up intelligence" 1 } } } } } }