#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	400
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	1
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	30000
					Name	"I farded xd"
					BehaviorModifiers	Mobber
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"mult charge turn control"	600
						"charge time increased"	7
						"charge impact damage increased"	20
						"apply z velocity on damage"	750
						"apply look velocity on damage"	750
					}
					ItemAttributes
					{
						ItemName	"the scottish handshake"
						"damage bonus"	2
						"fire rate penalty"	100
					}
					Item	"the splendid screen"
					Item	"the scottish handshake"
					Item	"treasure hat 1"
					Item	"osx item"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	100
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	20000
					BehaviorModifiers	Mobber
					Template	T_TFBot_Giant_Soldier
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate penalty"	1000
					}
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
					}
				}
			}
		}
	}
}