#base robot_standard.pop #base robot_giant.pop devboss { StartingCurrency 20000 RespawnWaveTime 1 AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999999 ExtraSpawnPoint { Name "red_bot_spawn" TeamNum 3 X "1700" Y "7" Z "-190" } ExtraSpawnPoint { Name "boss_spawn" TeamNum 3 X "-1000" Y "7" Z "-190" } wave { WaveSpawn { Where red_bot_spawn SpawnCount 1 TotalCount 999 MaxActive 99 TFBot { Class Heavyweapons Skill Expert Health 50000 Attributes IgnoreFlag BehaviorModifiers Push Action Mobber AddCond { Name TF_COND_REPROGRAMMED } } } WaveSpawn { Where boss_spawn SpawnCount 1 TotalCount 1 MaxActive 1 TFBot { Class Soldier Name "Giant Homing Swarm Soldier" Skill Expert Health 99999999 Attributes MiniBoss Scale 10 WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" MaxVisionRange 2250 ClassIcon soldier_barrage_homing_Nys Attributes HoldFireUntilFullReload AimOffset "0 0 90" ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.001 "projectile spread angle penalty" 30.0 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "Blast radius increased" 0.6 "damage bonus" 1.15 "mod projectile heat seek power" 40 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.02 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } CharacterAttributes { "move speed bonus" 0.001 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no_jump" 1 } } } } }