WaveSchedule { StartingCurrency 9999 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no //WAVE 1 ///////////////////////////////////////////////////////////////// PlayerSpawnTemplate { Name "tauntheal" Origin "0 0 0" } PointTemplates { tauntheal { filter_activator_tfteam { "targetname" "filter_red" "TeamNum" "2" } filter_tf_condition { "targetname" "filter_taunt" "condition" "7" } filter_multi { "targetname" "filter_all" "filter01" "filter_red" "filter02" "filter_taunt" } trigger_multiple { "targetname" "healbox" "origin" "0 0 0" "mins" "-1 -1 -1" "maxs" "1 1 1" "filtername" "filter_all" "spawnflags" "1" "onstarttouch" "!activator,$addhealth,2000,0,-1" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wack" Where spawnbot TotalCount 1 SpawnCount 1 TotalCurrency 0 TFBot { Class Medic Item "The Crusader's Crossbow" WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Action Mobber SpawnTemplate "Medics" UseCustomModel "models\empty.mdl" CustomWeaponModel { Slot 0 Model "models\empty.mdl" } FireWeapon //Periodically fires weapon { Delay 1 Cooldown 3 Repeats 0 Duration 0.1 Type "Primary" IfSeeTarget 1 } ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" -9 } } } } }