#base robot_standard.pop #base robot_giant.pop #base constraint_tank_template.pop tomboy { StartingCurrency 1984 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 0 ExtraSpawnPoint { Name "red" TeamNum 3 X "2408.000000" Y "-96.000000" Z "267.031311" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "constraint" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 //200 Tank { Name "tankboss" StartingPathTrackNode "path_tank_a" Template ConstraintTank Health 10 Speed 75 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } Wavespawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { SpawnTemplate "Constraint_Bot_Init" Template T_TFBot_Chief_Soldier //Item "The B.A.S.E. Jumper" Attributes AlwaysFireWeapon MaxVisionRange 10000 ChangeAttributes { Delay 0 Name "OnTank" } CharacterAttributes { //"parachute disabled" 1 "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } EventChangeAttributes { OnTank { Attributes AlwaysFireWeapon MaxVisionRange 10000 } Not { Item "The B.A.S.E. Jumper" } } Health 42000 tag no_reprogram tag constraint } } } }