#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 30000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no TextPrintTime 0 WaveStartCountdown 5 ZombiesNoWave666 1 Templates { T_TFBOSS_BucketMan { ClassIcon boss_hollowhead Health 250000 Name "Bucket Head Man" Class Soldier Skill Expert Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Action Mobber Item "Bucket Hat" Item "Zombie Soldier" Item "The Direct Hit" UseHumanModel 1 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" "0" "clip size upgrade atomic" 20.0 "faster reload rate" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } FireInput { Target "!self" Action "$GiveItem" Param "Fast Direct Hit" Delay 0 Cooldown 9999 Repeats 1 IfHealthBelow 50000 } WeaponSwitch { Delay 0 Cooldown 999 Repeats 1 Type "Primary" IfHealthBelow 50000 } } } Wave { WaitWhenDone 15 Checkpoint Yes CustomWaveNumber 12 CustomMaxWaveNumber 11 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Bucket Head Man" Template T_TFBOSS_BucketMan } } } } }