#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 299 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no BotsAreHumans 1 PlayerAttributes { "alien isolation merc bonus pos" 1 "alien isolation merc bonus neg" 1 } ClassLimit //Limits the number of specified classes { Scout 0 Soldier 0 Demoman 0 Heavyweapons 0 Engineer 0 Medic 0 Sniper 0 Spy 0 } ForceItem { Pyro { Item "The MK 50" Item "The Nostromo Napalmer" } } PrecacheModel "models\weapons\c_models\c_hominglauncher\c_hominglauncher.mdl" ItemReplacement // Replace Items { "Homing Rocket Launcher" // The replacement target item { Name "The Liberty Launcher" // The item that will be replaced } } CustomWeapon //Allows you to use an alias for items with custom attributes { "Homing Rocket Launcher" // The name you would use in Item key in TFBot { OriginalItemName "The Liberty Launcher" // The item used as a base "damage penalty" 1 "clip size bonus" 1 "Projectile speed increased" 1 "Projectile speed decreased" 0.8 "rocket jump damage reduction" 1 "mod projectile heat seek power" 100 "mod projectile heat aim error" 999 "mod projectile heat aim time" 2 "custom item model" "models\weapons\c_models\c_hominglauncher\c_hominglauncher.mdl" "projectile trail particle" "eyeboss_projectile" } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { Soldier { Primary "Homing Rocket Launcher" // Item slot and name, custom weapon names are available } } ItemAttributes //test { ItemName "TF_WEAPON_SHOTGUN_PYRO" "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 "sniper no headshots" 1 } ItemAttributes { ItemName "The Gas Passer" "weapon burn dmg increased" 87.5 "weapon burn time reduced" 0.01 "remove cond on hit" 22 } Templates { T_TFBot_DustShotSniper { Class Sniper Skill Normal Scale 1 WeaponRestrictions PrimaryOnly Action FetchFlag Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_SNIPERRIFLE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" //"faster reload rate" 0.25 "bullets per shot bonus" 10 "spread penalty" 1453 "damage penalty" 0.1 } } } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Wave { InitWaveOutput { Target wave_setup_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "sw2" Where spawnbot TotalCount 66 MaxActive 22 SpawnCount 7 WaitBeforeStarting 2 WaitBetweenSpawns 4 TFBot { Class Scout Skill Expert Action Mobber Item "The Alien Cranium" Item "The Xeno Suit" Item "The Biomech Backpack" WeaponRestrictions MeleeOnly } } } }