#base robot_standard.pop #base robot_giant.pop // #base rotating_shield.pop #base scoutairdash.pop tomboy { StartingCurrency 1984 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 0 ExtraSpawnPoint { Name "red" TeamNum 3 X "2408.000000" Y "-96.000000" Z "267.031311" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0.1 TotalCurrency 0 Tank { Health 1000 Speed 75 Name "tankboss" StartingPathTrackNode "path_tank_a" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 0 Tank { Health 1000 Speed 75 Name "tankboss" StartingPathTrackNode "path_tank_a" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class heavyfromteamfort Action Mobber CharacterAttributes { "no_attack" 1 } } } WaveSpawn { Where red TotalCount 50 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class heavyfromteamfort Action Mobber CharacterAttributes { "no_attack" 1 } AddCond {Index 43} } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class heavyfromteamfort Attributes Miniboss Action Mobber CharacterAttributes { "no_attack" 1 } } } } }