//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" MedigunShieldDamage 1 SniperAllowHeadshots 1 Templates { } Mission { Objective DestroySentries Where spawnbot_lowerflank InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 36 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 75 TotalCount 21 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "the flare gun" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 75 TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 3800 Name "Giant Soldier" Class Soldier Skill Hard Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 } } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 8 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 26 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Expert ItemAttributes { ItemName "the eyelander" "critboost on kill" 8 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 200 TotalCount 8 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 1250 Name "Giant Bowman" Class Sniper Skill Hard Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "the huntsman" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 31 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.1 } Item "the sandman" Item "batter's helmet" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 3800 Name "Giant Battalion Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "damage bonus" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 31 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 125 TotalCount 18 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon pyro_scorch Health 175 Name "Charged Scorcher" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the scorch shot" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 300 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 75 Support 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon hellmet_blu Health 200 AutoJumpMin 1 AutoJumpMax 4 Name "Rival Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "the black box" "damage bonus" 1.2 "faster reload rate" 0.4 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 0.7 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 } UseHumanModel 1 Item "the black box" Item "the buff banner" Item "the team captain" Item "the kringle collection" } TFBot { ClassIcon hellmet_blu Health 150 AutoJumpMin 1 AutoJumpMax 2 Name "Rival Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AutoJump" Attributes ProjectileShield CharacterAttributes { "health regen" 10 "dmg from ranged reduced" 0.4 "heal rate bonus" 2 "dmg penalty vs players" 0.5 } UseHumanModel 1 Item "the crusader's crossbow" Item "the medical mystery" Item "the crosslinker's coil" } TFBot { ClassIcon hellmet_blu Health 125 AutoJumpMin 1 AutoJumpMax 5 Name "Rival Scout" Class Scout Skill Expert BehaviorModifiers Mobber MaxVisionRange 300 BehaviorModifiers Mobber Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "the soda popper" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.6 "dmg from ranged reduced" 0.5 } UseHumanModel 1 Item "the soda popper" Item "dead of night" Item "the merc's mohawk" } TFBot { ClassIcon hellmet_blu Health 200 AutoJumpMin 1 AutoJumpMax 6 Name "Rival Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "AutoJump" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "rocket specialist" 1 "faster reload rate" 0.4 "damage bonus" 1.25 } CharacterAttributes { "dmg from ranged reduced" 0.6 } UseHumanModel 1 Item "the cow mangler 5000" Item "the concheror" Item "the war pig" Item "antarctic parka" } TFBot { ClassIcon hellmet_blu Health 300 Name "Rival Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Mobber Attributes "IgnoreFlag" ItemAttributes { ItemName deflector "projectile penetration heavy" 3 "attack projectiles" 1 "fire rate bonus" 0.6 } CharacterAttributes { "dmg from ranged reduced" 0.4 "health regen" 10 } UseHumanModel 1 Item "deflector" Item "weight room warmer" Item "hong kong cone" } TFBot { ClassIcon hellmet_blu Health 125 AutoJumpMin 4 AutoJumpMax 12 Name "Rival Sniper" Class Sniper Skill Hard BehaviorModifiers Mobber Action Sniper Attributes "AutoJump" Attributes "IgnoreFlag" ItemAttributes { ItemName "the bazaar bargain" "faster reload rate" 0.6 "projectile penetration" 1 "damage bonus" 1.5 "explosive sniper shot" 2 } ItemAttributes { ItemName "the razorback" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "dmg taken from blast reduced" 0.7 "health regen" 10 "move speed bonus" 1.4 } Message //Displays message in the chat { Name "{white} The Rivals Has Arrived" //Message in the chat displayed Delay 0.1 //Time before the message is first displayed Cooldown 3 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } UseHumanModel 1 Item "the bazaar bargain" Item "the razorback" Item "the outback intellectual" Item "the flamingo kid" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 24 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 3300 Name "Giant Burst Demoman" Class Demoman Skill Hard Tag "bot_giant" Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.3 "clip size bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } } TFBot { ClassIcon demo_burst Health 3300 Name "Giant Burst Demoman" Class Demoman Skill Hard Tag "bot_giant" Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.3 "clip size bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } } TFBot { ClassIcon demo_burst Health 3000 Name "Giant Burst Demoman" Class Demoman Skill Hard Tag "bot_giant" Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.3 "clip size bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } } TFBot { ClassIcon demo_mortar Health 1750 Name "Giant Bombardier" Class Demoman Skill Hard Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "Projectile speed increased" 2 "fire rate bonus" 0.05 "clip size bonus" 20 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } Item "the iron bomber" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 10000 Name "Giant Hardened Heavy" Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.15 } } TFBot { ClassIcon medic_uber Health 300 Name "Hardened Uber Medic" Class Medic Skill Hard Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "uber duration bonus" 2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon demoknight Health 175 Name "Charged Demoknight" Class Demoman Skill Expert Attributes "AlwaysCrit" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 6 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon pyro Health 3000 Name "Giant Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier hidden" 0.3 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 350 TotalCount 8 MaxActive 7 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 9 Where spawnbot_lowerflank Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier hidden" 0.3 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 250 TotalCount 31 MaxActive 12 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon shotgun_panic Health 200 Name "Panic Attack Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "panic attack shotgun" "fire rate bonus" 0.5 "clip size bonus" 0.8 } Item "panic attack shotgun" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 150 TotalCount 17 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Charged Bombardier" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "clip size bonus" 10 "Projectile speed increased" 2 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.7 } Item "the iron bomber" Item "scotch bonnet" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 175 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1200 Name "Super Scout" Class Scout Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "the holy mackerel" Item "bonk boy" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 175 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout Health 1600 Name "Giant Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 } } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 3800 Name "Charged Giant Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 } Item "the original" } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_tankbuster_giant Health 12000 Name "Battalion Commander" Scale 2 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.1 "projectile spread angle penalty" 3 "damage bonus" 0.7 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" Item "eotl_winter_coat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 19 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Charged Scout" Class Scout Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 38 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.7 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Charged Bat Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Hard Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 5000 Name "Giant Deflector" Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName deflector "attack projectiles" 1 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.5 } Item "deflector" Item "the u-clank-a" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 150 TotalCount 29 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ_fast Health 300 Name "Fast Boxer" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 300 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 3800 Name "Giant Blast Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the liberty launcher" "projectile spread angle penalty" 3 "clip size bonus" 5 "damage bonus" 0.3 "damage causes airblast" 1 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } Item "the liberty launcher" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 31 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 2400 Name "Hardened Super Scout" Class Scout Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the holy mackerel" "damage bonus" 1.2 "minicritboost on kill" 1000 } CharacterAttributes { "move speed bonus" 2 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 } Item "the holy mackerel" Item "bonk boy" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 34 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_sticky_spammer_daan Health 175 Name "Charged Sticky Spammer" Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_pipebomblauncher "damage bonus" 2 "faster reload rate" 0.001 "stickybomb charge rate" 3 } } } } WaveSpawn { Name 1 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_sticky_spammer_daan_giant Health 3300 Name "Giant Sticky Spammer" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 3 "damage bonus" 2 "faster reload rate" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 23 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Charged Scout" Class Scout Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 350 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Charged Giant Heavy" Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.5 "damage force reduction" 0.2 } } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 250 TotalCount 31 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 500 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 200 AutoJumpMin 1 AutoJumpMax 6 Name "Rival Soldier" Class Soldier Skill Hard BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 1.5 "faster reload rate" 0.6 "rocket specialist" 1 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 1.5 } CharacterAttributes { "dmg from ranged reduced" 0.5 "health regen" 10 "increased jump height" 1.2 } UseHumanModel 1 Item "the cow mangler 5000" Item "the battalion's backup" Item "the diplomat" Item "the patriot peak" } TFBot { ClassIcon hellmet_blu Health 175 AutoJumpMin 1 AutoJumpMax 3 Name "Rival Pyro" Class Pyro Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "the backburner" "damage bonus" 2 } CharacterAttributes { "increased jump height" 1.6 "dmg from ranged reduced" 0.5 "health regen" 6 } UseHumanModel 1 Item "the backburner" Item "the bot dogger" Item "the breather bag" } TFBot { ClassIcon hellmet_blu Health 200 AutoJumpMin 1 AutoJumpMax 4 Name "Rival Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "gold botkiller rocket launcher mk.ii" "fire rate bonus" 0.4 "faster reload rate" 0.6 "rocket specialist" 2 "damage bonus" 1.5 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1.25 } CharacterAttributes { "dmg from ranged reduced" 0.5 "health regen" 10 } UseHumanModel 1 Item "gold botkiller rocket launcher mk.ii" Item "the concheror" Item "killer exclusive" Item "the hornblower" } TFBot { ClassIcon hellmet_blu Health 175 AutoJumpMin 3 AutoJumpMax 6 Name "Rival Demoman" Class Demoman Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName pyroland_grenadelauncher_rainbow "damage bonus" 1.8 "faster reload rate" 0.6 } CharacterAttributes { "dmg from ranged reduced" 0.5 } UseHumanModel 1 Item "pyroland_grenadelauncher_rainbow" Item "the hat with no name" Item "ttg glasses" } TFBot { ClassIcon hellmet_blu Health 300 AutoJumpMin 7 AutoJumpMax 12 Name "Rival Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Mobber Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName tomislav "fire rate bonus" 0.6 "attack projectiles" 2 "projectile penetration heavy" 3 } CharacterAttributes { "dmg from ranged reduced" 0.5 "health regen" 10 } UseHumanModel 1 Item "tomislav" Item "mann co. cap" Item "the apparatchik's apparel" } TFBot { ClassIcon hellmet_blu Health 150 AutoJumpMin 2 AutoJumpMax 4 Name "Rival Medic" Class Medic Skill Expert Attributes "IgnoreFlag" Attributes "AutoJump" Attributes ProjectileShield CharacterAttributes { "heal rate bonus" 2 "overheal expert" 3 "health regen" 10 "dmg from ranged reduced" 0.2 } Message //Displays message in the chat { Name "{white} The Rivals Has Arrived" //Message in the chat displayed Delay 0.1 //Time before the message is first displayed Cooldown 3 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } UseHumanModel 1 Item "the gentleman's ushanka" Item "das metalmeatencasen" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name "Quick-Fix Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "uber duration bonus" 1.2 } CharacterAttributes { "heal rate bonus" 2 } Item "the quick-fix" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 400 Name "Hardened Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.2 "minicritboost on kill" 1000 } ItemAttributes { ItemName "the concheror" "increase buff duration" 20 } Item "the concheror" Item "soldier samurai hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 18 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Charged Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 21 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Charged Heater Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huo long heatmaker" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_heater_nys_ignition Health 5000 Name "Giant Hot Heater" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the huo long heatmaker" Item "the bunsen brave" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 200 TotalCount 23 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo_spammer Health 175 Name "Rapid Demoman" Class Demoman Skill Hard ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.4 "faster reload rate" 0.001 } } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 450 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 40000 Name "Hardened Giant H.O.K" Class HeavyWeapons Skill Expert MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "damage bonus" 1.7 "heal on kill" 10000 "attack projectiles" 1 "minicritboost on kill" 1000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "deflector" Item "tough guy's toque" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Charged Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 175 TotalCount 38 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 200 Name "Charged Battalion Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 3 } Item "the battalion's backup" Item "the grenadier's softcap" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_armored Health 4000 Name "Giant Steelfist Tanker" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "SuppressFire" Attributes "MiniBoss" CharacterAttributes { "dmg from melee increased" 0.1 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "fists of steel" Item "der maschinensoldaten-helm" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 400 TotalCount 7 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 1600 Name "Giant Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1200 Name "Super Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "the holy mackerel" Item "bonk boy" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 3800 Name "Giant Buff Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the buff banner" "increase buff duration" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 } Item "the buff banner" Item "defiant spartan" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 275 TotalCount 22 MaxActive 11 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Rapid Soldier" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" 0.001 } } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 450 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon soldier_stun_infinite Health 7600 Name "H.Giant Specialist Barrage" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "rocket specialist" 2 "damage bonus" 1.2 "increase buff duration" 1000 "fire rate bonus" 0.1 "projectile spread angle penalty" 3 "clip size bonus" 12 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 } Item "stout shako" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 Support 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon demo_mortar Health 1750 Name "Giant Mortarman " Class Demoman Skill Hard Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "Blast radius increased" 3 "damage bonus" 4 "fire rate bonus" 3 "faster reload rate" 0.001 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.3 } Item "the iron bomber" Item "scotch bonnet" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon demo_mortar Health 175 Name Bombardier Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.001 "clip size bonus" 5 } CharacterAttributes { "move speed bonus" 0.7 } } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force-A-Nature Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the force-a-nature" "scattergun knockback mult" 1.5 } Item "the force-a-nature" Item "the bolt boy" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon scout_milk Health 125 Name "Milk Scout" Class Scout Skill Expert MaxVisionRange 10000 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.001 } Item "mad milk" Item "the milkman" Item "the ticket boy" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 12 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Where spawnbot_side Where spawnbot_lowerflank Where spawnbot_sidebuilding Squad { TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 300 AutoJumpMin 3 AutoJumpMax 17 Name "Rival Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Mobber Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "the brass beast" "fire rate bonus" 0.6 "heal on kill" 100 } CharacterAttributes { "health regen" 10 "dmg from ranged reduced" 0.2 } Item "the brass beast" Item "the warmth preserver" Item "the merc's mohawk" } TFBot { ClassIcon hellmet_blu Health 150 AutoJumpMin 1 AutoJumpMax 4 Name "Rival Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AutoJump" CharacterAttributes { "heal rate bonus" 2 "overheal bonus" 3 "uber duration bonus" 1.75 } Item "pyroland_medigun_flowerpower" Item "doc's holiday" Item "the combat medic's crusher cap" } TFBot { ClassIcon hellmet_blu Health 150 AutoJumpMin 2 AutoJumpMax 3 Name "Rival Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AutoJump" CharacterAttributes { "uber duration bonus" 3 "heal rate bonus" 1.5 "dmg from ranged reduced" 0.2 } Item "festive medigun 2011" Item "the foppish physician" Item "the physician's protector" } TFBot { ClassIcon hellmet_blu Health 200 AutoJumpMin 1 AutoJumpMax 6 Name "Rival Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName warbird_rocketlauncher_warhawk "heal on kill" 50 "damage bonus" 1.8 "rocket specialist" 3 "faster reload rate" 0.6 "fire rate bonus" 0.4 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 1.5 } CharacterAttributes { "dmg from ranged reduced" 0.5 } Item "warbird_rocketlauncher_warhawk" Item "the battalion's backup" Item "eotl_coldfront curbstompers" Item "the gilded guard" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 125 Name "Rival Sniper" Class Sniper Skill Expert Action Sniper WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the hitman's heatmaker" "faster reload rate" 0.4 "damage bonus" 2 "explosive sniper shot" 3 } CharacterAttributes { "health regen" 10 "dmg from ranged reduced" 0.5 } Item "the hitman's heatmaker" Item "the razorback" Item "summer shades" Item "the hazmat headcase" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 125 AutoJumpMin 1 AutoJumpMax 2 Name "Rival Spy" Class Spy Skill Expert Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName "the spy-cicle" "armor piercing" 2 "fire rate bonus" 0.6 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 1.6 "dmg from ranged reduced" 0.2 "health regen" 10 "increased jump height" 1.2 } Item "the ambassador" Item "the spy-cicle" Item "the lady killer" Item "killer exclusive" } } } } } //This file has been generated by http://mvm.tf