//Intermediate mission by Super Somario for Estate Map //Intermediate - Tectonic Factory #base robot_standard.pop #base robot_giant.pop #base robot_estate.pop population { StartingCurrency 1000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 6 Advanced 1 Templates { T_TFBot_Heavy_Rockets_Guy { Name "Heavy Rockets Guy" Class Heavy ClassIcon heavy_rocket_hyper Skill Normal Item "powerhouse_minigun_brickhouse" ItemAttributes { ItemName "powerhouse_minigun_brickhouse" "no self blast dmg" 1 "damage bonus" 10 "fire rate penalty" 3 "projectile speed increased" 1.5 "projectile spread angle penalty" 4 "override projectile type" 2 "minigun spinup time decreased" .66 } } T_TFBot_Soldier_Bazooka { ClassIcon soldier_bazooka Health 200 Name "Bazooka Soldier" Scale 1 Class Soldier Skill Normal ItemAttributes { ItemName "the beggar's bazooka" "Reload time decreased" 0.5 "auto fires when full" 1 "clip size upgrade atomic" 2 "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } Item "the beggar's bazooka" } T_TFBot_Pyro_Dragons_Fury { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Item "The Dragon's Fury" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Heavy_Tomislav { ClassIcon heavy_accurate Health 300 Name "Accurate Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" } T_TFBot_Pyro_Phlog { ClassIcon pyro_phlog WeaponRestrictions PrimaryOnly Health 175 Skill Hard Name "Phlog Pyro" Class Pyro Attributes SpawnWithFullCharge Item "the phlogistinator" } T_TFBot_DracoHeavy_Heater_Chief { ClassIcon heavy_heater_nys Health 40000 Name "Chief Draco Heavy" Scale 1.8 Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "the viking braider" } T_TFBot_Original_Giant_Scout_FAN { ClassIcon scout_fan_giant Health 1600 Name "Giant Force-a-Nature Scout" Class Scout Skill Hard MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the fed-fightin' fedora" Item "the bolt boy" } T_TFBot_Heavyweapons_SuperIronfists //Unused Template { ClassIcon heavy_chief Health 900 Name "Brute Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 1.5 } Item "fists of steel" Item "war head" } T_TFBot_Giant_Heavyweapons_Deflector_Warmup //Template made by someone else { ClassIcon Heavy_deflector Health 8000 Name "Giant Warmup Deflector" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName warbird_minigun_butcherbird "set_item_texture_wear" .8 "attack projectiles" 1 "damage bonus" .5 "fire rate bonus" .6 "fire rate bonus with reduced health" .15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "warbird_minigun_butcherbird" Item "the u-clank-a" Item "commissar's coat" } T_TFBot_Heavy_SuperIronFist_Airblast { ClassIcon heavy_chief Health 900 Name "Brute Heavy Pusher" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "fists of steel" Item "the carl" Item "war head" } } Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 2 Where spawnbot_mission_sniper Objective Sniper TFBot { Template T_TFBot_Sniper } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 3 Where spawnbot_mission_spy Objective Spy TFBot { Template T_TFBot_Spy } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 4 Where spawnbot_mission_sniper Objective Sniper TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { DesiredCount 1 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 4 Where spawnbot Objective Engineer TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { DesiredCount 3 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 5 Where spawnbot_mission_spy Objective Spy TFBot { Template T_TFBot_Spy } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 6 Where spawnbot_mission_spy Objective Spy TFBot { Template T_TFBot_Spy } } Mission { DesiredCount 2 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 6 Where spawnbot_mission_sniper Objective Sniper TFBot { Template T_TFBot_Sniper_Razorback } } Mission { DesiredCount 1 CooldownTime 30 InitialCooldown 30 RunForThisManyWaves 1 BeginAtWave 6 Where spawnbot Objective Engineer TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Wave //Total Curency with 700$ + 100$ bonus possible { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name wave01a TotalCount 1 TotalCurrency 150 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_start" OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } WaveSpawn { Name wave01a WaitBeforeStarting 15 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_Tomislav } TFBot { Template T_TFBot_Heavy_Raccoon } TFBot { Template T_TFBot_Pyro_Dragons_Fury } } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_lowerflank TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave01c1 WaitForAllDead wave01b TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot_sidebuilding RandomChoice { TFBot { Name "Gascan Pyro" Class Pyro ClassIcon pyro_gascann Item "The Gas Passer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 5 } } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name wave01c2 WaitForAllSpawned wave01c1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave01s WaitForAllDead wave01a TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 Support 1 Where spawnbot TFBot { Class Scout Skill Easy WeaponRestrictions Meleeonly ClassIcon scout_bat } } } Wave //Total Curency with 700$ + 100$ bonus possible { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name wave02a TotalCurrency 100 TotalCount 35 MaxActive 7 SpawnCount 7 Where spawnbot RandomChoice { TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Class Scout Skill Normal Name "Blaster Scout" Item "baby face's blaster" ClassIcon scout_blaster_nys } } } WaveSpawn { Name wave02a WaitForAllDead wave02pre TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_lowerflank WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Class Demoman Skill Normal Item "the iron bomber" ClassIcon demo_clusterbomb Name "Bomber Demo" } } WaveSpawn { Name wave02a WaitForAllDead wave02pre TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name wave02pre2 WaitForAllDead wave02a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Scout WeaponRestrictions Meleeonly ClassIcon scout_bat Name "Giant Batter Scout" } } WaveSpawn { Name wave02b WaitForAllDead wave02pre2 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_side TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave02s1 WaitForAllDead wave02a TotalCurrency 50 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot_lowerflank Support 1 TFBot { Class Scout Skill Normal Name "Luger Scout" ClassIcon scout_luger Item "TTG Max Pistol" WeaponRestrictions SecondaryOnly } } WaveSpawn { Name wave02s2 WaitForAllDead wave02pre2 TotalCurrency 50 TotalCount 100 MaxActive 8 SpawnCount 8 Where spawnbot Support 1 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } } Wave //Total Curency with 700$ + 100$ bonus possible { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name wave03a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Herpes Scout" } } WaveSpawn { Name wave03a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 2 TFBot { Class HeavyWeapons Skill Normal Name "Heavy" } } WaveSpawn { Name wave03a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_lowerflank WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Original_Giant_Scout_FAN } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 100 TotalCount 49 MaxActive 7 SpawnCount 7 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 Where spawnbot_lowerflank WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name wave03c1 WaitForAllDead wave03b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name wave03c2 WaitForAllDead wave03c1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Warmup } } WaveSpawn { Name wave03s WaitForAllDead wave03b TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave03s WaitForAllDead wave03b TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 5 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave //Total Curency with 700$ + 100$ bonus possible { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name wave04pre TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Soldier Item "the direct hit" Name "Giant Accurate Soldier" ClassIcon soldier_directhit } } WaveSpawn { Name wave04a WaitForAllSpawned wave04pre TotalCount 1 TotalCurrency 150 Tank { Health 22500 Name Tank Speed 75 StartingPathTrackNode "tank_start" OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } WaveSpawn { Name wave04a WaitForAllDead wave04pre TotalCurrency 100 TotalCount 35 MaxActive 7 SpawnCount 7 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Soldier_Bazooka } } WaveSpawn { Name wave04a WaitForAllDead wave04pre TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot_lowerflank WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave04b WaitForAllSpawned wave04a TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave04b WaitForAllSpawned wave04a TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 6 Where spawnbot_sidebuilding WaitBeforeStarting 10 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun Item "The Scorch Shot" ClassIcon pyro_scorch Name "Scorch Pyro" } TFBot { Template T_TFBot_Pyro_Flaregun Item "the detonator" ClassIcon pyro_detonator Name "Detonator Pyro" } } } WaveSpawn { Name wave04c WaitForAllDead wave04b TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier Item "the direct hit" Name "Giant Accurate Soldier" ClassIcon soldier_directhit } } WaveSpawn { Name wave04s WaitForAllDead wave04a TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot_mission_sniper Support 1 WaitBeforeStarting 30 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave04s WaitForAllDead wave04a TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot_mission_sniper WaitBeforeStarting 50 Support 1 TFBot { Name "Gascan Pyro" Class Pyro ClassIcon pyro_gascann Item "The Gas Passer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 5 } } } WaveSpawn { Name wave04s WaitForAllDead wave04a TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot_mission_sniper Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "The C.A.P.P.E.R" Name "Lasergun Scout" ClassIcon scout_capper_nys } } } Wave //Total Curency with 700$ + 100$ bonus possible { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name wave05boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot TFBot { Template T_TFBot_DracoHeavy_Heater_Chief Health 30000 Name "Chief Dragonborn Heavy" } } WaveSpawn { Name wave05a WaitForAllDead wave05boss TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave05a WaitForAllDead wave05boss TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 Where spawnbot_lowerflank WaitBeforeStarting 3 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Heavy_SuperIronFist_Airblast } TFBot { Template T_TFBot_Heavy_Rockets_Guy } } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 100 TotalCount 35 MaxActive 7 SpawnCount 7 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Heavy_Raccoon Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_Raccoon_Tank } } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 TFBot { Template T_TFBot_Giant_Demo_RapidFire ClassIcon demo_clusterbomb Name "Giant Bomber Demo" Item "the iron bomber" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.5 "damage force reduction" 0.5 } } } WaveSpawn { Name wave05c WaitForAllSpawned wave05b TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 40 TFBot { Template T_TFBot_Giant_Heavyweapons Item "tomislav" Name "Giant Accurate Heavy" ClassIcon heavy_accurate } } WaveSpawn { Name wave05s WaitForAllDead wave05boss TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot_lowerflank WaitBeforeStarting 1 Support 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave05s WaitForAllDead wave05a TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 3 Where spawnbot_mission_sniper WaitBeforeStarting 1 Support 1 TFBot { Class Soldier Skill Normal Item "the direct hit" Name "Accurate Soldier" ClassIcon soldier_directhit } } WaveSpawn { Name wave05s WaitForAllDead wave05b TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 Support 1 TFBot { Template T_TFBot_Pyro_Phlog } } } Wave //Total Curency with 700$ + 100$ bonus possible { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name wave06a TotalCount 1 TotalCurrency 200 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_start" OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } WaveSpawn //Don't focus on the tanks when the Super Scouts are arriving like other noobs. Just kill him and you can continue your job! { Name wave06a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave06a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 15 TFBot { Class Scout Skill Hard Item "the soda popper" Name "Soda Popper Scout" ClassIcon scout_pop } } WaveSpawn { Name wave06b WaitForAllDead wave06a TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Pyro_Dragons_Fury } TFBot { Class Scout Skill Normal Name "Luger Scout" ClassIcon scout_luger Item "TTG Max Pistol" WeaponRestrictions SecondaryOnly } } } WaveSpawn //I wanted to put Giant Burst Fire Soldier at wave 5 but nevermind { Name wave06b WaitForAllDead wave06a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_lowerflank WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name wave06c WaitForAllSpawned wave06b TotalCount 1 TotalCurrency 200 WaitBeforeStarting 10 Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "tank_start" Skin 1 OnKilledOutput { Action Trigger Target boss_dead_relay } OnBombDroppedOutput { Action Trigger Target boss_deploy_relay } } } WaveSpawn { Name wave06c WaitForAllSpawned wave06b TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit } } WaveSpawn { Name wave06s1 WaitForAllDead wave06a TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions SecondaryOnly ClassIcon scout_pistol Name "Pistol Scout" } } } WaveSpawn { Name wave06s2 WaitForAllSpawned wave06b TotalCurrency 00 TotalCount 100 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Class Demoman Skill Normal Item "the iron bomber" ClassIcon demo_clusterbomb Name "Bomber Demo" } } WaveSpawn { Name wave06s3 WaitForAllDead wave06c TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Heavy_Raccoon_Slash } TFBot { Template T_TFBot_Heavy_Raccoon_Tank } TFBot { Template T_TFBot_Heavy_Raccoon } } } } }