#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //advanced difficulty mission for estate //by Retrowave //Steam Link: //https://steamcommunity.com/id/TF2Outrun/ WaveSchedule { StartingCurrency 650 RespawnWavetime 8 Templates { T_TFBot_Pyro_DF { Name "Ha-duke-em" Class Pyro Skill Normal Attributes AlwaysCrit Item "Fire Fighter" Item "the dragon's fury" classicon pyro_dragon_fury_swordstone MaxVisionRange 600 } T_TFBot_Bison_boss { Class Soldier Name "M-Righteous-Bison" ClassIcon soldier_bison_giant Health 50000 Skill Expert Item "The Team Captain" Item "The Caped Crusader" Item "Batter's Bracers" Item "The Righteous Bison" Item "The Black Box" WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "Is_Passive_Weapon" 1 "mini rockets" 1 "damage bonus" 2.5 "faster reload rate" 2 "fire rate bonus" 0.5 "projectile spread angle penalty" 1 "blast radius increased" 2 "Projectile speed increased" 2 "dmg penalty vs players" 0.29 } ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 10027263 "fire rate bonus" 6 "Projectile speed increased" 2 "Reload time increased" 0 "clip size bonus" 0.25 "faster reload rate" 2 "fire rate bonus" 0.6 "slow enemy on hit major" 1 "Set DamageType Ignite" 1 "bleeding duration" 5 "mark for death" 1 "heal on hit for rapidfire" 100 "Set DamageType Ignite" 1 "apply z velocity on damage" -750 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Giant_Bullet_Vac { Name "Ryu no bullet Medic" Class Medic Skill Expert ClassIcon medic_vac_trio_nys_giant WeaponRestrictions SecondaryOnly Health 6500 Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes MiniBoss Item "The Front Runner" ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 10 "medigun bullet resist deployed" 0.8 "medigun bullet resist passive" 0.8 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 "medigun bullet resist passive" 0.10 "medigun bullet resist deployed" 0.10 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 7000 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Fire_Vac { Name "Fiery Ken Medic" Health 6500 Class Medic Skill Expert ClassIcon medic_vac_trio_nys_giant WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes MiniBoss Item "The Brutal Bouffant" ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 10 "medigun charge is resists" 5 "medigun fire resist deployed" 0.8 "medigun fire resist passive" 0.8 "uber duration bonus" 200 "ubercharge rate bonus" 200 "medigun fire resist passive" 0.10 "medigun fire resist deployed" 0.10 "lunchbox adds minicrits" 3 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 15185211 } CharacterAttributes { "bot medic uber health threshold" 7000 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Blast_Vac { Name "No Blast Guile Medic" Class Medic Skill Expert ClassIcon medic_vac_trio_nys_giant WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes MiniBoss Health 6500 Item "The Crafty Hair" ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 10 "medigun blast resist deployed" 0.8 "medigun blast resist passive" 0.8 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 7000 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_BuffScout { Class Soldier Skill Easy Name "Buff Soldier" ClassIcon soldier_banner_trio Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Buff Banner" CharacterAttributes { "increase buff duration" 191 } } T_TFBot_ConchScout { Class Soldier Skill Easy Name "Conch Soldier" ClassIcon soldier_banner_trio Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Concheror" CharacterAttributes { "increase buff duration" 191 } } T_TFBot_BattleScout { Class Soldier ClassIcon soldier_banner_trio Skill Easy Name "Batt Soldier" Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 191 } } T_TFBot_bread_hoovy { Class Heavyweapons Name "Moldy Bread Hoovy" ClassIcon heavy_breadbite_nys Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Bread Bite" Item "Bread Heads" Item "Bread Biter" ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 "damage penalty" 0.6 "bleeding duration" 2 "move speed bonus" 1 "crit forces victim to laugh" 1 } } T_TFBot_bread_hoovy_giant { Class Heavyweapons Name "Giant Moldy Bread Hoovy" ClassIcon heavy_breadbite_nys_giant Skill Expert Health 15000 Item "The Bread Bite" Item "Bread Heads" WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "The Bread Bite" "fire rate bonus" 0.6 "damage bonus" 1.25 "mod_maxhealth_drain_rate" 0 "speed_boost_on_kill" 8 "slow enemy on hit" 5 "move speed bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Scout_Milk_Beard { Name "Milky Scunt" Class Scout Skill Expert ClassIcon scout_milk_slowdown Item "Mutated Milk" Item "Bread Heads" Item "Bread Biter" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mutated Milk" "effect bar recharge rate increased" -1 "applies snare effect" 0.55 } } T_TFBot_Sniper_Piss_Bread { Class Sniper Name "Pissed off bread man" Skill Expert Attributes AlwaysFireWeapon Item "The Self-Aware Beauty Mark" Item "Bread Heads" Item "Bread Biter" WeaponRestrictions SecondaryOnly ClassIcon sniper_jarate_spammer ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0.01 } } T_TFBot_fire_demoknight { Class Demoman ClassIcon demoknight_fire Name "Azreal demoknight" Health 400 Item "The Eyelander" Item "The Hood of Sorrows" Item "The Dark Age Defender" Scale 1.33 Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "Set DamageType Ignite" 1 "weapon burn time increased" 10.0 "weapon burn dmg increased" 2.33 "crit vs burning players" 1 "attach particle effect" 1 } } T_TFBot_batmangaspyro { Name "Scarecrow Pyro" Class Pyro Skill Expert ClassIcon pyro_gascann_explode Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "The Gas Passer" Item "Fear Monger" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "applies snare effect" 0.25 "fire rate penalty" 3 "explode_on_ignite" 1 "dmg penalty vs players" 0.29 } } //Item "Fear Monger" T_TFBot_Harley { Name "Harley Quinn pyro" Class Pyro Skill Expert ClassIcon pyro_powerjack Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Health 15000 Item "The DethKapp" Item "Nose Candy" Item "The Powerjack" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Firefly { Name "firefly pyro" Skill Normal Class Pyro Item "The Thermal Thruster" Item "The Firefly" Item "The Nostromo Napalmer" ClassIcon pyro_thruster Attributes AutoJump AutoJumpMax 5 Attributes ignoreflag ItemAttributes { ItemName "The Thermal Thruster" "effect bar recharge rate increased" 0.5 } AutoJumpMin 3 CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Robin { Name "Picture my booty up in 3D!" Class Scout Skill Easy WeaponRestrictions MeleeOnly ClassIcon scout_batsaber Item "Batsaber" Item "Sidekick's Side Slick" Item "The Bat Backup" Item "Crook Combatant" } T_TFBot_arkhamknight { Class Sniper Name "Arkham Knight Sniper" ClassIcon sniper_carbine Skill Easy health 125 WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Item "Teufort Knight" } T_TFBot_poisonivy { Class Sniper Name "Poison Ivy Bowman" Skill Normal Item "The Huntsman" Item "the brutal bouffant" ClassIcon sniper_bow WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.25 "bleeding duration" 10 } ItemAttributes { ItemName "the brutal bouffant" "set item tint RGB" 3329330 } } T_TFBot_Mrfreeze { Class Pyro Name "Mr Freeze Pyro" ClassIcon pyro_slowdown Attributes AlwaysFireWeapon Item "Captain Space Mann" Skill Hard Item "Head Mounted Double Observatory" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "slow enemy on hit major" 7 "afterburn duration penalty" 0.33 "damage penalty" -10 } CharacterAttributes { "dmg penalty vs players" 0.2 } } T_TFBot_Batman { Class Heavyweapons Health 25000 Skill Expert Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ClassIcon heavy_fist_nys_giant WeaponRestrictions MeleeOnly Name "Fatmann" Item "Arkham Cowl" Item "The Caped Crusader" Item "Buttler" Item "Batter's Bracers" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } //wave 3 bots T_TFBot_Archer { ClassIcon sniper_bow_penetrator Health 125 Name "Archery Sniper" Class Sniper Skill Hard Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } } T_TFBot_Football_Charger { Name "Linebacker Demo" Class Demoman ClassIcon demo_knight_bottle Skill Easy Item "Backbreaker's Skullcracker" Item "Backbreaker's Guards" Item "The Chargin' Targe" WeaponRestrictions MeleeOnly } T_TFBot_Basketball { Class Demoman Name "Basket Bomber" ClassIcon demo_clusterbomb Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "The Front Runner" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoknight_Golf { ClassIcon demoknight_nineiron Name "Tiger Dewoods" Class Demoman Skill Expert Health 3300 Item "Ali baba's Wee Booties" Item "The chargin' targe" Item "Nessie's Nine Iron" Item "The Gaelic Golf Bag" Item "Tam o'shanter" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Nessie's Nine Iron" "critboost on kill" 3 "apply look velocity on damage" 1450 "apply z velocity on damage" 1050 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Boxer_Heavy { ClassIcon heavy_apocofist Name "Champion Belt Heavy" Class HeavyWeapons Skill Hard Item "Pugilist's Protector" Item "Cold War Luchador" Item "The Heavy-Weight Champ" Item "Apoco-Fists" WeaponRestrictions MeleeOnly Attributes AlwaysCrit } T_TFBot_Sprinter { Name "Short distance runner" Class Scout ClassIcon scout_bonk Item "The Front Runner" Item "Bonk! Atomic Punch" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" .5 } Skill Expert WeaponRestrictions MeleeOnly } T_TFBot_Torch { Classicon pyro_flare_rain_nys Health 7000 Name "Olympic Torch Shot Pyro" Class Pyro Skill Hard Tag bot_sentrybuster WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "the scorch shot" Item "The Hardy Laurel" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 2 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" 3.1 //"Blast radius increased" 100 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Medic_Vaccinator_Bullet { Name "Shot Paramedic" Class Medic Skill Hard ClassIcon medic_vac_trio_nys //custom icon WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 1 // Percentage : 1 = 100% "medigun bullet resist passive" 1 // Percentage : 1 = 100% "medigun charge is resists" 3 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 // deploys Vaccinator Übercharge immediately } } T_TFBot_Medic_Vaccinator_Blast { Name "Blasted Paramedic" Class Medic Skill Hard ClassIcon medic_vac_trio_nys //custom icon WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun blast resist deployed" 1 // Percentage : 1 = 100% "medigun blast resist passive" 1 // Percentage : 1 = 100% "medigun charge is resists" 4 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 // deploys Vaccinator Übercharge immediately } } T_TFBot_Medic_Vaccinator_Fire { Name "Fired up Paramedic" Class Medic Skill Hard ClassIcon medic_vac_trio_nys //custom icon WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun fire resist deployed" 1 // Percentage : 1 = 100% "medigun fire resist passive" 1 // Percentage : 1 = 100% "medigun charge is resists" 5 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 // deploys Vaccinator Übercharge immediately } } T_TFBot_Medic_Krit { Name "Kritical Condition" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "Titanium Tyrolean" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 1 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 9999 } } //end of wave 3 bots //jjba wave robots T_TFBot_Johnny { Class Scout Skill Easy ClassIcon scout_capper_nys Name "Steel ball runner" WeaponRestrictions SecondaryOnly //Item "The Lightning Lid" Item "Heavy Do-rag" Item "EOTL_thermal_sleeves" Item "The C.A.P.P.E.R" } T_TFBot_yung_joseph { Class Heavyweapons Skill Hard ClassIcon heavy_tomislav Name "Young Joseph Heavy" Item "The Brutal Bouffant" Item "Tomislav" Item "The Merc's Muffler" WeaponRestrictions PrimaryOnly } T_TFBot_Jojo_demoknight { Class Demoman Skill Expert Health 7500 ClassIcon demoknight_fire Name "Johnathan Degroot" Item "The Brutal Bouffant" Item "Packable Provisions" Item "The Eyelander" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "Set DamageType Ignite" 1 "weapon burn time increased" 10.0 "weapon burn dmg increased" 2.33 "crit vs burning players" 1 "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Kira { Class Demoman Skill Normal ClassIcon demo_frag_nys WeaponRestrictions PrimaryOnly Name "Yoshikage Demo" Item "The Brutal Bouffant" Item "The Tuxxy" CharacterAttributes { "bleeding duration" 5 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 15185211 } } T_TFBot_Funny { Class Soldier Name "UnFunny Valentine" ClassIcon soldier_buff Skill Normal Attributes SpawnWithFullCharge Item "tf_weapon_rocketlauncher" Item "The Buff Banner" Item "The Powdered Practitioner" Item "Veterans Attire" Item "The Founding Father" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Powdered Practitioner" "set item tint rgb" 15787660 } ItemAttributes { ItemName "Veterans Attire" "set item tint rgb" 16738740 } ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 3 } } T_TFBot_Kars { Class Soldier Name "Kars Soldier" Skill Hard ClassIcon soldier_airstrike Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Flight of the Monarch" Attributes AutoJump Attributes HoldFireUntilFullReload AutoJumpMin 8 AutoJumpMax 8 CharacterAttributes { "increased jump height" 7 "fire rate bonus" 0.35 "faster reload rate" 0.5 "cancel falling damage" 1 } } //Item "The Flight of the Monarch" T_TFBot_Pucci { Name "Enrico Demo" Class Demoman ClassIcon demo_longcharge Skill Easy Item "The FR-0" Item "The Lordly Lapels" Item "The Half-Zatoichi" Item "The Tide Turner" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Tide Turner" "charge time increased" 5 } } T_TFBot_Gappy { Class Pyro Name "Gappy Pyro" Skill Hard ClassIcon pyro_scorch Attributes AlwaysFireWeapon Attributes AutoJump Item "The Scorch Shot" Item "The Little Buddy" WeaponRestrictions SecondaryOnly } T_TFBot_Diavolo { Name "Devilish Pyro" Class Pyro ClassIcon pyro_phlog Skill Expert Item "The Phlogistinator" Item "The Brutal Bouffant" ItemAttributes { ItemName "The Phlogistinator" "critboost on kill" 5 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 16738740 } } T_TFBot_Jotaro { Class Heavyweapons ClassIcon heavy_tomislav_giant Name "Jotaro Kubot" Health 15000 Skill Hard Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Item "Tomislav" Item "Starboard Crusader" Item "Tsar Platinum" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Tomislav" "minigun spinup time increased" 0.2 "move speed bonus" 0.5 "fire rate penalty" 1.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_titanium { Name "Star Titanium" Class Heavyweapons Attributes MiniBoss Health 15000 Attributes UseBossHealthBar Attributes AlwaysCrit Skill Expert ClassIcon heavy_steelfist_buff Attributes "SpawnWithFullCharge" Item "the buff banner" Item "Apoco-Fists" Item "The Brutal Bouffant" Item "Cold War Luchador" WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 999 "deploy time decreased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Jojo_Sniper { Class Sniper Name "Johngalli A" ClassIcon sniper_machina_nys Skill Expert MaxVisionRange 2000 Item "The Machina" Item "Upgradeable TF_WEAPON_CLUB" ItemAttributes { ItemName "The Machina" "sniper charge per sec" 10 "sniper full charge damage bonus" 1 } } //end of jjba wave robots //sci-fi themed robots T_TFBot_New_Scout { Class Scout ClassIcon scout_bfb Skill Easy Name "New Millennium Scout" Item "Baby Face's Blaster" Item "Millennial Mercenary" WeaponRestrictions PrimaryOnly } T_TFBot_Gordon { Class Engineer Name "Gordon Feetmann" ClassIcon heavy_shotgun Skill Hard Item "Big Country" Item "Iron Lung" Item "The Scotch Saver" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes Aggressive Health 8000 ItemAttributes { ItemName "Big Country" "set item tint rgb" 6901050 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Amby_Spoi { Class Spy Skill Normal ClassIcon spy_ambassador Name "Cyberpunk Spy" WeaponRestrictions PrimaryOnly //Attributes AlwaysCrit Item "The Ambassador" Item "Corona Australis" Item "The Dead Ringer" //Item "Belltower Spec Ops" Attributes AlwaysCrit } T_TFBot_Amby_Spoi_Giant { Class Spy Skill Expert ClassIcon xxxspyxxx Name "Deus Ex Machina" Health 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes Aggressive Item "The Ambassador" Item "Das Metalmeatencasen" Item "The Dead Ringer" Item "Belltower Spec Ops" CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "The Ambassador" "is_passive_weapon" 1 "crit_dmg_falloff" 0 "damage bonus" 2 "auto fires when full" 1 "auto fires full clip" 1 "headshot damage increase" 3 "fire rate penalty" 1.5 "cannot disguise" 1 "item style override" 1 "turn to gold" 1 "cloak consume rate increased" 2.4 "cloak regen rate decreased" 5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Bison_Burning { Class Soldier Name "Red Hot Shot Bison Soldier" ClassIcon soldier_bison_fire Skill Normal Item "The Cross-Comm Crash Helmet" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "Set DamageType Ignite" 1 } } T_TFBot_Pomson_Engi { Class Engineer Name "Pomson Engineer" ClassIcon engineer_pomson Skill Easy Item "The Pomson 6000" WeaponRestrictions PrimaryOnly Attributes Aggressive ItemAttributes { ItemName "The Pomson 6000" "set item tint rgb" 12807213 } } T_TFBot_Darth_Vader { Name "Darth Cosplayer" Class Scout Skill Easy WeaponRestrictions MeleeOnly ClassIcon scout_batsaber Item "Batsaber" Item "Corona Australis" } T_TFBot_Darth_Vader_Big { Name "Good Darth Cosplayer" Class Scout Skill Normal Health 2500 WeaponRestrictions MeleeOnly ClassIcon scout_batsaber_giant Item "Batsaber" Item "Corona Australis" Attributes AlwaysCrit Attributes MiniBoss } T_TFBot_Phlog_Pyro { Class Pyro ClassIcon pyro_phlog Skill Hard Name "Android Pyro" Item "The Person in the Iron Mask" WeaponRestrictions PrimaryOnly Item "The Phlogistinator" //Attributes AlwaysCrit } T_TFBot_Meta_Pyro { Class Pyro Name "MMFP" //MvM Meta Future Pyro Skill Expert ClassIcon pyro_gascann_explode_giant Item "The Gas Passer" Item "The MK 50" Item "The Phlogistinator" Item "Das Metalmeatencasen" Health 15000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.015 "explode_on_ignite" 1 "applies snare effect" .5 "killstreak tier" 1 } ItemAttributes { ItemName "Fear Monger" "set item tint rgb" 16711680 } ItemAttributes { ItemName "The Phlogistinator" "flame life penalty" 42069 "flame size penalty" 42069 "flame_lifetime" 0.01 "flame_drag" 0.001 "flame_speed" 0.001 "damage penalty" 42069 "fire rate penalty" 42069 "weapon burn dmg reduced" 42069 "mult airblast refire time" 0.01 "airblast pushback scale" 10 "damage causes airblast" 1 "killstreak tier" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "rage giving scale" 0.1 } } } //end of templates //mission bots //_________________________________________________ Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Name "the joka baby!" Class Spy Skill Expert ItemAttributes { ItemName tf_weapon_knife "freeze backstab victim" 1 "crit forces victim to laugh" 1 "crit does no damage" 1 } Item "The Candyman's Cap" Item "Bozo's Bouffant" Item "Bozo's Brogues" } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 68 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Name "Hirohiko Araki" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Name "Dio Spy" Class Spy Skill Expert Item "The Brutal Bouffant" ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 15185211 } } } Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 1 TFBot { Class Heavyweapons ClassIcon sentry_buster Name "Toasted Buster" Skill Hard Health 1700 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "The Bread Bite" Item "Bread Heads" Item "Bread Biter" CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 421 } ItemAttributes { ItemName "The Bread Bite" "fire rate bonus" 0.25 "dmg penalty vs players" 0 "dmg bonus vs buildings" 3 } } } Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 1 TFBot { Class Demoman ClassIcon sentry_buster Name "Joker Bomb" Skill Hard Health 1700 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "Pestering Jester" CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 421 } } } Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 1 TFBot { Class Demoman ClassIcon sentry_buster Name "Sports Mascot" Skill Hard Health 1700 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "Backbreaker's Skullcracker" Item "Backbreaker's Guards" CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 421 } } } Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 1 TFBot { Class Pyro ClassIcon sentry_buster Name "Killer Queen" Skill Hard Health 1700 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "The Maul" Item "The Cat's Pajamas" CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 421 } ItemAttributes { ItemName "The Maul" "fire rate bonus" 0.25 "dmg penalty vs players" 0 "dmg bonus vs buildings" 3 } } } Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 1 TFBot { Class Pyro ClassIcon sentry_buster Name "Space explorer" Skill Hard Health 1700 WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "The Maul" Item "The MK 50" CharacterAttributes { "move speed bonus" 2 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "gesture speed increase" 421 } ItemAttributes { ItemName "The Maul" "fire rate bonus" 0.25 "dmg penalty vs players" 0 "dmg bonus vs buildings" 3 } } } //_________________________________________________ //wave 1 code Currency: $420 (nice) Wave{ StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "breadmadness" Where spawnbot TotalCount 32 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } } } WaveSpawn { Name "breadmadness" Where spawnbot_lowerflank TotalCount 32 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } } } WaveSpawn { Name "breadmadness" Where spawnbot_side TotalCount 32 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } TFBot { Template T_TFBot_bread_hoovy } } } WaveSpawn { Name "breadmadness" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 10 TotalCurrency 120 TFBot { Template T_TFBot_bread_hoovy_giant } } WaveSpawn { Name "breadmadnesssupp" Where spawnbot_lowerflank TotalCount 32 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 0 Support 1 Where spawnbot_lowerflank TFBot { Template T_TFBot_Scout_Milk_Beard } } WaveSpawn { Name "breadmadnesssupp" Where spawnbot_lowerflank TotalCount 32 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 0 Support 1 Where spawnbot_lowerflank TFBot { Template T_TFBot_Sniper_Piss_Bread } } } //end of wave 1 code //batman wave $800 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01supporta" TotalCurrency 0 TotalCount 50 SpawnCount 5 MaxActive 8 WaitBetweenSpawns 10 Support 1 Where spawnbot_lowerflank TFBot { Template T_TFBot_Robin } } WaveSpawn { Name "wave01a" TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_lowerflank Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Item "the heavy lifter" Item "Mad Mask" Name "Bane Heavy" } } } WaveSpawn { Name "wave01a" TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_arkhamknight } } WaveSpawn { Name "wave01a" TotalCurrency 70 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_batmangaspyro } } WaveSpawn { Name "wave01b" WaitForAllDead "wave01a" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Harley } } WaveSpawn { Name "wave01b-2" WaitForAllSpawned "wave01b" TotalCurrency 25 TotalCount 20 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Mrfreeze } } WaveSpawn { Name "wave01c" WaitForAllDead "wave01b" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Batman } } WaveSpawn { Name "wave01c-2" WaitForAllSpawned "wave01c" TotalCurrency 25 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_arkhamknight } } WaveSpawn { Name "wave01c-2" WaitForAllSpawned "wave01c" TotalCurrency 70 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist Item "the heavy lifter" Item "Mad Mask" Name "Bane Heavy" } } WaveSpawn { Name "wave01supportb" WaitForAllDead "wave01b" TotalCurrency 10 TotalCount 50 SpawnCount 5 MaxActive 8 WaitBetweenSpawns 10 Support 1 Where spawnbot_side TFBot { Template T_TFBot_poisonivy } } } //end of wave 2 code //wave 3 code Currency: $700 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_sidebuilding TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 12 Support Limited TotalCurrency 50 TFBot { Class Engineer Skill Hard Health 400 Name "Annoucer Engineer" Item "Engineer Earmuffs" Item "The Tools of the Trade" TeleportWhere spawnbot TeleportWhere spawnbot_lowerflank } } WaveSpawn { Name "ws_01" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 28 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Basketball } TFBot { Template T_TFBot_Medic_Krit } } } WaveSpawn { Name "ws_01" Where spawnbot_side TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoknight_Golf } } WaveSpawn { Name "ws_01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Name "Long Distance Runner" } } WaveSpawn { WaitForAllDead "ws_01" Where spawnbot_lowerflank Where spawnbot_side TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 9 WaitBeforeStarting 0 RandomSpawn 1 TotalCurrency 50 TFBot { Template T_TFBot_Boxer_Heavy } } WaveSpawn { WaitForAllDead "ws_01" Where spawnbot_side TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Archer } } WaveSpawn { Name "ws_02" WaitForAllDead "ws_01" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 18 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast Name "Long Distance Runner" } } WaveSpawn { Name "ws_02" WaitForAllDead "ws_01" Where spawnbot_sidebuilding TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Name "High Jump Scout" } } WaveSpawn { WaitForAllDead "ws_02" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Torch Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Fire } } } WaveSpawn { Name "wave3supp" Where spawnbot_sidebuilding TotalCount 32 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 10 Support 1 Where spawnbot_lowerflank TFBot { Template T_TFBot_Football_Charger } } WaveSpawn { Name "wave3supp" Where spawnbot_lowerflank TotalCount 32 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 TotalCurrency 10 Support 1 Where spawnbot_lowerflank TFBot { Template T_TFBot_Scout_Sandman Name "Baseball Scout" } } } //end of wave 3 code //wave 4 code Currency: $800 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave4supp" Where spawnbot_lowerflank TotalCount 32 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 Where spawnbot_lowerflank TFBot { Template T_TFBot_Archer Name "Stand giving bowman" Skill Normal } } WaveSpawn { Name "wave4supp" Where spawnbot_sidebuilding TotalCurrency 0 TotalCount 32 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Johnny } } WaveSpawn { Name "wave4a" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 TotalCurrency 200 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Jojo_demoknight } TFBot{ Template T_TFBot_Medic_Vaccinator_Fire Name "Fighting Gold" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Name "Jolyne stoned resist" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Name "Hard as a Crazy Diamonds" } } } WaveSpawn { Name "wave4b" Where spawnbot_side TotalCount 28 MaxActive 9 SpawnCount 3 TotalCurrency 50 WaitBetweenSpawns 6 RandomChoice { TFBot { Template T_TFBot_Diavolo } TFBot { Template T_TFBot_Gappy } } } WaveSpawn { Name "wave4c" Where spawnbot_side TotalCount 60 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 2 TotalCurrency 150 WaitForAllSpawned "wave4b" RandomChoice { TFBot { Template T_TFBot_Pucci } TFBot { Template T_TFBot_Kars } TFBot { Template T_TFBot_Funny } TFBot { Template T_TFBot_Kira } TFBot { Template T_TFBot_yung_joseph } } } WaveSpawn { Name "wave4d" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 400 WaitForAllDead "wave4c" WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Jotaro } TFBot { Template T_TFBot_titanium } } } } //end of wave 4 code //wave 5 code Wave //Currency: $970 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave5a" TotalCurrency 50 TotalCount 28 MaxActive 7 SpawnCount 1 Where spawnbot_sidebuilding WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_New_Scout } } } WaveSpawn { Name "wave5b" TotalCurrency 120 TotalCount 24 MaxActive 24 SpawnCount 2 Where spawnbot_side WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Bison_Burning } } WaveSpawn { Name "wave5c" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { ShouldPreserveSquad 1 FormationSize 500 TFBot { Template T_TFBot_Bison_Burning } TFBot { Template T_TFBot_Gordon } } } WaveSpawn { Name "wave5d" WaitForAllDead "wave5c" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 30000 Speed 70 StartingPathTrackNode "tank_start" //"tank_path_b_1" //Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave5d" WaitForAllDead "wave5c" TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 3 Where spawnbot_lowerflank WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { ShouldPreserveSquad 1 FormationSize 1500 TFBot { Template T_TFBot_Bison_Burning } TFBot { Template T_TFBot_Pomson_Engi } } } WaveSpawn { Name "wave5e" WaitForAllSpawned "wave5d" TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Bison_Burning } TFBot { Template T_TFBot_Amby_Spoi_Giant } TFBot { Template T_TFBot_Bison_Burning } } } WaveSpawn { Name "wave5f" WaitForAllSpawned "wave5d" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Darth_Vader_Big } } } WaveSpawn { Name "wave5g" WaitForAllDead "wave5d" TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 Where spawnbot_sidebuilding WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_New_Scout } TFBot { Template T_TFBot_Amby_Spoi } TFBot { Template T_TFBot_Amby_Spoi } } } WaveSpawn { Name "wave5h" WaitForAllSpawned "wave5g" TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 1 Where spawnbot_lowerflank WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Phlog_Pyro Attributes AlwaysCrit } } } WaveSpawn { Name "wave5i" WaitForAllDead "wave5h" TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_chief WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Meta_Pyro } TFBot { Template T_TFBot_Medic_Krit } TFBot { Template T_TFBot_Medic_Krit } TFBot { Template T_TFBot_Medic_Krit } } } WaveSpawn { Name "wave5j" WaitForAllSpawned "wave5i" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Meta_Pyro } TFBot { Template T_TFBot_Medic_Krit } TFBot { Template T_TFBot_Medic_Krit } TFBot { Template T_TFBot_Medic_Krit } } } WaveSpawn { Name "Wave5supp" TotalCurrency 40 TotalCount 40 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Squad { TFBot { Template T_TFBot_Darth_Vader } } } WaveSpawn { Name "Wave5supp" WaitForAllDead "wave5h" TotalCurrency 40 TotalCount 40 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Template T_TFBot_Phlog_Pyro } } } } //end of wave 5 code //final wave code Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "finalsupp" Where spawnbot_sidebuilding TotalCount 32 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 Where spawnbot_lowerflank RandomChoice { TFBot { Template T_TFBot_BuffScout } TFBot { Template T_TFBot_BattleScout } TFBot { Template T_TFBot_ConchScout } } } WaveSpawn { Name "finalsupp" Where spawnbot_lowerflank TotalCount 32 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 Where spawnbot_sidebuilding RandomChoice { TFBot { Template T_TFBot_BuffScout } TFBot { Template T_TFBot_BattleScout } TFBot { Template T_TFBot_ConchScout } } } WaveSpawn { Name "finalsupp" Where spawnbot_side TotalCount 32 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 6 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Pyro_DF } } WaveSpawn { Name "wavefinala" Where spawnbot_left TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 50000 Speed 80 StartingPathTrackNode "tank_start" //"tank_path_b_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wavefinalb" WaitForAllDead "wavefinala" Where spawnbot_chief TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 10 TotalCurrency 50 StartWaveWarningSound "mbisonbossintro.mp3" FirstSpawnWarningSound "mbisonbosstheme.mp3" DoneWarningSound "mbisonbosswin.mp3" Squad { TFBot { Template T_TFBot_Bison_boss } TFBot { Template T_TFBot_Giant_Bullet_Vac } TFBot { Template T_TFBot_Giant_Blast_Vac } TFBot { Template T_TFBot_Giant_Fire_Vac } } } } //end of final wave code }