#base robot_giant.pop #base robot_standard.pop #base robot_estate.pop #base upgradedelitesig.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 1 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no ///////////////////////////////////////////////////////////////////////////////////// // Estate Advanced ( Enclave Eviction ) // Cash given at start: $800 // Wave payouts: // W1: $1000 W2: $1000 W3: $1000 // W4: $1000 W5: $1000 W6: $1000 // W7: $0 // Max amount of money: $7400 // Max Amount without bonus: $6800 ////////////////////////////////////////////////////////////////////////////////////// //WAVE 1 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{red}yes." } WaveSpawn { Name "wave01_sniper" Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Unscope_PirateNormal } } WaveSpawn { Name "wave01_machete" Where spawnbot_side Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Machete } TFBot { Template T_TFBot_Scout_Machete } TFBot { Template T_TFBot_Scout_Machete } TFBot { Template T_TFBot_Demoman_Machete2 } TFBot { Template T_TFBot_Heavy_Machete } TFBot { Template T_TFBot_Heavy_Machete } } } WaveSpawn { Name "wave1_tank" TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 200 Tank { Health 12500 Speed 75 Name "tankboss" StartingPathTrackNode "tank_start" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave01_sniper" Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{red} Sir Willbot: {white} Most of the Steelbeard's forces seem to be destroyed. However their leader still remains... Its time I step out to help you after all you've done.." Line "{red} Sir Willbot: {white} Looks like the leader himself has finally come out of hiding." Line "{blue} Steelbeard. {white} YAR- You be lucky that any of you even survived. You cannot stop me, though I like to see you try." Line "{red} Sir Willbot: {white} You have barely forces left. You're outmatched 7 to 1. Line "{blue} Steelbeard. {white} Do I? A bomb beats you all to 7. In 3 minutes, it'll completely destroy this port. Line "{red} Sir Willbot: {white} Listen Red Team, I might not survive this fight, but whatever you do kill Steelbeard. Line "{blue} Steelbeard. {white} Ha, kill me? You're truly humourous. I left my best pirates for last, you'll just fail all over again. Line "{red} Sir Willbot: {white} The rest of them will flee when the leader is down, we only have 3 minutes to take him down. Steelbeard has an arsenal of weaponary so watch out and goodluck. } WaveSpawn { Name bossred TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where teamredspawnboss WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Soldier_Red_Boss } } WaveSpawn { Name boss TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_chief WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Demoman_Titanium } } WaveSpawn { Name test2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Randomchoice { Randomchoice { TFBot { Class Scout Scale 0.0001 CharacterAttributes { "move speed bonus" 0.0001 } } } } } WaveSpawn { Name timer TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where timerspawn WaitBeforeStarting 15 WaitBetweenSpawns 0 Support limited RandomChoice { Randomchoice { TFBot { Class Scout Scale 0.0001 Health 180 Attributes UseBossHealthBar CharacterAttributes { "health regen" -1 } } } } } WaveSpawn // give them a break { Name "stagebreak_1" WaitForAllDead "timer" TotalCount 0 SpawnCount 0 Support limited StartWaveOutput { Target intel Action ForceResetSilent } FirstSpawnOutput { Target upgrade_station_forward_enable_logic Action Trigger } FirstSpawnWarningSound "vo\mvm_wave_end07.mp3" RandomChoice { RandomChoice { TFBot { ClassIcon sniper } } } } } }