#base robot_standard.pop #base robot_giant.pop //Silicon Society //Made by CreatorForce //Map by Sntr And Erk //Advanced WaveSchedule { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no //Cash //Wave 1: $700 //Wave 2: $750 //Wave 3: $750 //Wave 4: $800 //Wave 5: $900 //Wave 6: $900 // Wave 1: //Wave 1 - $700 // 1A: 16 Heavy |NONE // 1B: 18 Demoman |NONE // 1C: 02 Giant Pyro + 06 Quick-Fix |NONE // 1D: 25 Bowman |WaitForAllDead 1B // 1E: 30 Demoknight |WaitForAllDead 1C // 1F: 02 Giant Soldier Rapid Fire + 04 Quick-Fix |WaitForAllSpawned 1E // Support: // 1S: 06 Pyro |WaitForAllDead 1C // 1S: 06 Demoman |WaitForAllDead 1E //Feedback: //Wave 6: botrot : 'mod medic healed damage bonus' 2 put this on giant chad burst [No] //Wave 6: Fix long pause break [FIX] Templates { T_TFBot_SentryBuster_Grapple { Template T_TFBot_SentryBuster Item "TF_WEAPON_GRAPPLINGHOOK" Item "eotl_demopants" Attributes AlwaysFireWeapon Attributes AutoJump AutoJumpMin 3 AutoJumpMax 4 ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 "cancel falling damage" 1 } } T_TFBot_Force_Sniper_Huntsman_Fire { Name "Fire Bowman" Class Sniper ClassIcon sniper_bow_ignite Skill Hard Health 125 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "killstreak tier" 2 "attach particle effect" 13 "set damagetype ignite" 1 // "fire rate penalty" 1.25 } } T_TFBot_Force_Heavyweapons_Heater { Name "Heater Heavy" Class Heavyweapons Skill Easy ClassIcon heavy_heater Item "The Huo Long Heatmaker" Item "Tough Guy's Toque" Item "EOTL_hiphunter_jacket" WeaponRestrictions PrimaryOnly } T_TFBot_Force_Pyro_Reflector { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Name "Reflector Pyro" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "Traffic Cone" } T_TFBot_Force_Demoman_Loch_n_Lord { Name "Loch-n-Load Demoman" Class Demoman ClassIcon demo_loch_nys Item "The Loch-n-Load" Skill Hard Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" } T_TFBot_Force_Demoman_Swordfighter { Name "Swordfighter" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 650 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } } T_TFBot_Force_Demoman_Swordfighter_Fire { Name "Fire Swordfighter" Class Demoman ClassIcon demoknight_fire Skill Hard Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 650 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Merc's Muffler" "set item tint rgb" 5801378 } ItemAttributes { ItemName "The Eyelander" //"critboost on kill" 5 "attach particle effect" 1 "set damagetype ignite" 1 } } T_TFBot_Demoman_Burst_FixVersion { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.059 "fire rate bonus" 0.05 "damage penalty" 0.5 "projectile spread angle penalty" 3 } } T_TFBot_Force_Giant_Pyro_DragonFury { Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Expert Health 3500 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Force_Giant_Demoman_Ironbomber { Name "Giant Bomber Demoman" Class Demoman Skill Expert Health 3500 ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoman_Loch_n_Load { Name "Giant Loch-n-Load Demoman" Class Demoman Skill Expert Health 3500 ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoman_Loose_Cannon { Name "Giant Cannon Demoman" Class Demoman Skill Expert Health 3500 ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 1.5 "fire rate penalty" 0.8 "grenade launcher mortar mode" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Bowman { Name "Giant Bowman" Health 3000 Class Sniper Skill Hard ClassIcon sniper_bow Tag bot_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Corona Australis" Item "The Toowoomba Tunic" Item "The Merc's Muffler" Item "The Huntsman" MaxVisionRange 1500 ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Medic_Shield { Class Medic Name "Shield Medic" ClassIcon medic_shield_qf Skill Hard Item "The Surgeon's Stahlhelm" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 } } T_TFBot_Force_Sniper_Rapid_Jumping_Huntsman { Template T_TFBot_Sniper_Huntsman Name "Pit Bowman" Item "Wings of Purity" Item "The Hardy Laurel" Item "Olympic Leapers" AutoJumpMin 5 AutoJumpMax 5 Scale 0.9 Attributes AutoJump Skill Hard Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "ragdolls become ash" 1 "dmg penalty vs players" 0.25 "dmg penalty vs buildings" 0.25 "fire rate bonus" 0.1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } } Mission //Engineer - Wave 1=2 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 35 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Normal } } Mission //Spy - Wave 4 { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Engineer - wave 5 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission //Spy - Wave 6 { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 35 CooldownTime 35 BeginAtWave 1 RunForThisManyWaves 6 DesiredCount 1 RandomChoice { TFBot { Class Scout Skill Expert Name "Super Buster" Item "Batter's Helmet" Item "eotl_demopants" Health 2500 WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes MiniBoss CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2 } } TFBot { Template T_TFBot_SentryBuster } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A Where spawnbot TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Force_Heavyweapons_Heater Skill Easy } } WaveSpawn { Name 1B Where spawnbot_lowerflank TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Demoman Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" Skill Easy } } WaveSpawn { Name 1C Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } TFBot { Template T_TFBot_Medic_BigHeal Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } TFBot { Template T_TFBot_Medic_BigHeal Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } } } WaveSpawn { Name 1D WaitForAllDead 1B Where spawnbot_sidebuilding TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman Item "The Fruit Shoot" Item "Merc's Pride Scarf" } } WaveSpawn { Name 1E WaitForAllDead 1C Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight Item "The Stormin' Norman" Item "The Toowoomba Tunic" } } WaveSpawn { Name 1F WaitForAllDead 1E Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 25 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Chieftain's Challenge" } TFBot { Template T_TFBot_Medic_BigHeal Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } TFBot { Template T_TFBot_Medic_BigHeal Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } } } WaveSpawn { Name 1S1 WaitForAllDead 1A Where spawnbot Where spawnbot_side TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Pyro Skill Easy Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } } WaveSpawn { Name 1S2 WaitForAllDead 1E Where spawnbot_sidebuilding Where spawnbot_lowerflank Where spawnbot TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Demoman Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" Skill Normal } } } //Wave 2 - $800 //2A: 28 Soldier |NONE //2B: 12 Shortstop Scout |NONE //2C: 22 Pyro Flare Gun |WaitForAllSpawned 2A //2D: 02 Giant Demo Burst Fire + 04 Pyro Airblast |WaitForAllSpawned 2A //2E: 40 Scout Melee (Crits) |WaitForAllDead 2E //2F: 20 Loch Demoman |WaitForAllDead 2E //2G: 04 Giant Demoman (Random) |WaitForAllSpawned 2G //Support: //2S: 12 Pyro Flare Gun |WaitForAllDead 2E //2S1: 02 Sniper |NONE Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Soldier Skill Easy //Item "The Merc's Muffler" //Can't use on Soldier (WHY!) Item "The Slo-Poke" } } WaveSpawn { Name 2B Where spawnbot_sidebuilding TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Shortstop Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" Item "The Merc's Muffler" } } WaveSpawn { Name 2C WaitForAllSpawned 2A Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 22 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_FlareGun Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } } WaveSpawn { Name 2D WaitForAllSpawned 2A Where spawnbot_side TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman Name "Giant Demoman" Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" } TFBot { Template T_TFBot_Force_Pyro_Reflector Item "The Merc's Muffler" } TFBot { Template T_TFBot_Force_Pyro_Reflector Item "The Merc's Muffler" } TFBot { Template T_TFBot_Force_Pyro_Reflector Item "The Merc's Muffler" } } } WaveSpawn { Name 2E WaitForAllDead 2D Where spawnbot_lowerflank Where spawnbot_sidebuilding Where spawnbot TotalCount 40 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee Item "Death Racer's Helmet" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" Item "The Merc's Muffler" Attributes AlwaysCrit } } WaveSpawn { Name 2F WaitForAllDead 2D Where spawnbot_lowerflank Where spawnbot_sidebuilding Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Force_Demoman_Loch_n_Lord Item "The Merc's Muffler" } } WaveSpawn { Name 2G WaitForAllDead 2D Where spawnbot_side TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 175 RandomChoice { TFBot { Template T_TFBot_Giant_Demoman Name "Giant Demoman" Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" } TFBot { Template T_TFBot_Force_Giant_Demoman_Ironbomber } TFBot { Template T_TFBot_Force_Giant_Demoman_Loch_n_Load } TFBot { Template T_TFBot_Force_Giant_Demoman_Loose_Cannon } } } WaveSpawn { Name 2S1 WaitForAllSpawned 2E Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 25 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Pyro_FlareGun Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } } } //Wave 3 //3A: 02 Giant Heavy |NONE //3B: 24 Soldier Blackbox |NONE //3C: 18 Pyro Kill On Heal |WaitForAllDead 3B //3D: 04 Giant Bowman + 02 Uber Medic |WaitForAllDead 3A //3E: 21 Heavy Natascha |WaitForAllDead 3A //3F: 18 Fan Scout |WaitForAllSpawned 3C //3G: 01 Giant Heavy + 02 Giant Bowman |WaitForAllDead 3D //3H: 01 Tank |WaitForAllDead 3H //Support: //3S: 04 Pyro //3S: 06 League Scout //3S: 03 Soldier Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" } } WaveSpawn { Name 3B Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_RocketShotgun Item "The Slo-Poke" } } WaveSpawn { Name 3C WaitForAllSpawned 3A Where spawnbot_lowerflank TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Pyro ClassIcon pyro_heal Name "Heal-On-Kill Pyro" Attributes AlwaysFireWeapon Item "concealedkiller_flamethrower_forestfire" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "concealedkiller_flamethrower_forestfire" "heal on kill" 175 } } } WaveSpawn { Name 3D WaitForAllDead 3A Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Force_Giant_Bowman } TFBot { Template T_TFBot_Medic Item "The Warsworn Helmet" Item "The Chronoscarf" } } } WaveSpawn { Name 3E WaitForAllDead 3A Where spawnbot_sidebuilding TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Class Heavy Skill Normal Name "Natascha Heavy" Item "Natascha" ClassIcon heavy_natascha_nys Item "Tough Guy's Toque" Item "The Merc's Muffler" } } // WaveSpawn // { // Name 3F // WaitForAllDead 3E // Where spawnbot // Where spawnbot_sidebuilding // TotalCount 18 // MaxActive 6 // SpawnCount 3 // WaitBeforeStarting 0 // WaitBetweenSpawns 5 // TotalCurrency 50 // TFBot // { // Template T_TFBot_Scout_FaN // Attributes AlwaysCrit // Skill Hard // } // } WaveSpawn { Name 3G WaitForAllDead 3D Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 21 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" } TFBot { Template T_TFBot_Force_Giant_Bowman } TFBot { Template T_TFBot_Force_Giant_Bowman } } } WaveSpawn { Name 3H WaitForAllDead 3D Where spawnbot Where spawnbot_sidebuilding TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 14000 Speed 75 StartingPathTrackNode "tank_start" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3S WaitForAllDead 3C Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 15 Support 1 RandomChoice { TFBot { Template T_TFBot_Pyro Skill Easy Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } TFBot { Template T_TFBot_Pyro Skill Normal Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } } } WaveSpawn { Name 3S1 WaitForAllDead 3E Where spawnbot_sidebuilding TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 15 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit Item "Merc's Pride Scarf" } } WaveSpawn { Name 3S2 WaitForAllDead 3D Where spawnbot_lowerflank TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 20 Support 1 TFBot { Class Soldier Skill Normal Item "Merc's Pride Scarf" } } } //Wave 4 - $700 //4A: 28 Shotgun Heavy //4B: 16 Demoman //4C: 02 Giant Demoman + 02 Shield Medic //4D: 18 Pyro Scorchshot //4E: 04 Giant Scout FaN //4F: 01 Giant Heavy Deflector + 01 Giant Medic Regen //4G: 08 Heavy Hard + 08 Shield Medic //Support: //4S1: 06 Shotgun Heavy //4S2: 02 Machina Sniper Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" Item "Merc's Pride Scarf" } } WaveSpawn { Name 4B Where spawnbot TotalCount 33 MaxActive 8 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Demoman Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" } } WaveSpawn { Name 4C WaitForAllSpawned 4A Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Force_Giant_Pyro_DragonFury } TFBot { Template T_TFBot_Force_Medic_Shield Item "Grimm Hatte" Health 650 Scale 1.3 Name "Shield Medic" Item "The Chronoscarf" } } } WaveSpawn { Name 4D WaitForAllDead 4B Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_ScorchShot_FastShot Attributes AlwaysCrit Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } TFBot { Template T_TFBot_Pyro_FlareGun Attributes AlwaysCrit Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } TFBot { Template T_TFBot_Pyro_FlareGun Attributes AlwaysCrit Item "The Detonator" Name "Detonator Pyro" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } TFBot { Template T_TFBot_Pyro_FlareGun Attributes AlwaysCrit Item "The Manmelter" Name "Manmelter Pyro" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } } } WaveSpawn { Name 4E WaitForAllSpawned 4C Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_FaN Attributes AlwaysCrit Item "Death Racer's Helmet" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" } } WaveSpawn { Name 4F WaitForAllDead 4D Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 175 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "Tough Guy's Toque" Item "The Merc's Muffler" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } } } WaveSpawn { Name 4G WaitForAllDead 4D Where spawnbot_lowerflank TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 75 Squad { TFBot { Class Heavy Skill Normal Item "The Merc's Muffler" } TFBot { Template T_TFBot_Force_Medic_Shield Item "Grimm Hatte" Item "The Chronoscarf" } } } WaveSpawn { Name 4S1 WaitForAllDead 4B Where spawnbot_sidebuilding Where spawnbot_lowerflank TotalCount 20 MaxActive 7 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "Merc's Pride Scarf" Name "Shotgun Heavy" } } } //Wave 5 - $1000 //5A: 16 Swordfighter //5B: 22 Soldier Blast //5C: 03 Giant Soldier Spammer //5D: 18 Meme Burst Fire //5E: 02 Giant Shotgun Heavy //5F: 08 Samurai Demo //5G: 06 Giant Soldier Spammer //Support: //5S: 24 Buff Banner Pyro //5S: 03 Swordfighter //5S: 08 Pyro Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Force_Demoman_Swordfighter_Fire Attributes AlwaysCrit } } WaveSpawn { Name 5B Where spawnbot_sidebuilding Where spawnbot_lowerflank TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_RocketPush Item "Merc's Pride Scarf" } } WaveSpawn { Name 5C Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Soldier Drill Hat" Item "Merc's Pride Scarf" Item "The Colonial Clogs" } } WaveSpawn { Name 5D WaitForAllSpawned 5A Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Burst_FixVersion Item "Merc's Pride Scarf" } } WaveSpawn { Name 5E WaitForAllDead 5C Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "The Sinner's Shade" Item "Commissar's Coat" } } WaveSpawn { Name 5F WaitForAllSpawned 5C Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit } } WaveSpawn { Name 5G WaitForAllSpawned 5E Where spawnbot TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 13 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "Soldier Drill Hat" Item "Merc's Pride Scarf" Item "The Colonial Clogs" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5H WaitForAllDead 5D Where spawnbot_sidebuilding Where spawnbot_lowerflank TotalCount 35 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 125 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Colonial Clogs" Item "Merc's Pride Scarf" } } WaveSpawn { Name 5S1 WaitForAllDead 5A Where spawnbot TotalCount 15 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Force_Demoman_Swordfighter } } WaveSpawn { Name 5S2 WaitForAllSpawned 5E Where spawnbot_lowerflank TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Pyro Skill Normal Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } } } //Wave 6 - $1000 //6A: 01 Tank (Health 25000) //6B: 02 Giant Jumping Scout Crits //6C: 01 Giant Brass Heavy + 01 Giant Medic //6D: 27 Bowman Fire Crits //6E: 42 Pyro // 21 Pyro (AlwaysFireWeapon) // 21 Pyro (Normal/Hard) //6F: 04 Giant Pyro Crits + 04 Giant Rapid Fire Demoman //6G: 08 Armored Battalion Soldier + 16 Pyro Airblast + 08 Uber Medic //6H: 01 Giant Brass Heavy + 01 Giant Shield Regen Medic Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 40000 Speed 70 StartingPathTrackNode "tank_start" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6B Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit Health 1600 } } WaveSpawn { Name 6C Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } } } WaveSpawn { Name 6D WaitForAllSpawned 6B Where spawnbot_sidebuilding Where spawnbot_lowerflank TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Force_Sniper_Rapid_Jumping_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name 6E WaitForAllDead 6D Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Soldier_RocketShotgun Item "Chieftain's Challenge" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Chieftain's Challenge" } } } WaveSpawn { Name 6F WaitForAllDead 6D Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Force_Giant_Pyro_DragonFury Attributes AlwaysCrit Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } TFBot { Template T_TFBot_Giant_Demo_Burst Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" } } } WaveSpawn { Name 6G WaitForAllDead 6F Where spawnbot_sidebuilding Where spawnbot_lowerflank TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 Support 1 Squad { TFBot { Template T_TFBot_Soldier_RocketPush Item "Chieftain's Challenge" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } TFBot { Template T_TFBot_Pyro Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } TFBot { Template T_TFBot_Pyro Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" } } } WaveSpawn { Name 6H WaitForAllDead 6F Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Name "Chad Burst Fire Soldier" Item "Chieftain's Challenge" Item "Merc's Pride Scarf" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } } } } } // [Victory] Time spent on Wave 1: 4 min 5 sec // [Victory] Time spent on Wave 2: 3 min 31 sec // [Victory] Time spent on Wave 3: 4 min 29 sec // [Victory] Time spent on Wave 4: 3 min 14 sec // [Victory] Time spent on Wave 5: 4 min 56 sec // [Victory] Time spent on Wave 6: 4 min 10 sec // Total success time in mission: 24 min 25 sec (100%) // Total time spent in mission: 24 min 25 sec // Sntr : chad got from front to hatch without taking any damage mainly because the support clumped up around the giant med // Sntr : while mr bigrock does what he usually does and kills everyone // Sntr : couldve used better crowd clearing to slap the support but that's why we had soldier there, I guess // Sntr : yeah it's the only bit that had anything worth saying about // Sntr : rest of mission is ok