#base robot_giant.pop #base robot_standard.pop #base robot_estate.pop // written by Sntr WaveSchedule { StartingCurrency 800 RespawnWaveTime 1 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Medic_Kritz //Pops Kritz on entering field, really long effect { Name "Kritzkrieg Medic" Class Medic Skill Expert ClassIcon medic_kritz Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Soldier_BurstFire_Nocrit // double damage but no crits { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge // what are you doing Attributes IgnoreEnemies // what are you doing } } Mission // Engineer w1-2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 DesiredCount 1 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_side TeleportWhere spawnbot_sidebuilding TeleportWhere spawnbot_lowerflank TeleportWhere spawnbot_mission_sentrybuster TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_spy } } Mission // Spy w2-3 { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // sniper w3 { Objective Sniper InitialCooldown 40 Where spawnbot_sidebuilding BeginAtWave 3 DesiredCount 3 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission // Engineer w4 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_side TeleportWhere spawnbot_sidebuilding TeleportWhere spawnbot_lowerflank TeleportWhere spawnbot_mission_sentrybuster TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_spy } } Mission // Spy w5 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // sniper w5 { Objective Sniper InitialCooldown 40 Where spawnbot_sidebuilding BeginAtWave 5 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission // Engineer w6 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_side TeleportWhere spawnbot_sidebuilding TeleportWhere spawnbot_lowerflank TeleportWhere spawnbot_mission_sentrybuster TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_spy } } Mission // Spy w7 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name "Mobster Infiltrator" Item "Cosa Nostra Cap" } } Mission // sniper w7 { Objective Sniper InitialCooldown 30 Where spawnbot_sidebuilding BeginAtWave 7 DesiredCount 4 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Sniper Item "Brim-Full of Bullets" Item "Down Under Duster" Item "Graybanns" Name "Mobster Assassin" } } ///////////////////////////////////////////////////////////////////////////////////// // Estate Advanced ( Enclave Eviction ) // Cash given at start: $800 // Wave payouts: // W1: $1000 W2: $1000 W3: $1000 // W4: $1000 W5: $1000 W6: $1000 // W7: $0 // Max amount of money: $7400 // Max Amount without bonus: $6800 ////////////////////////////////////////////////////////////////////////////////////// //WAVE 1 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot_lowerflank TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly //Attributes AlwaysCrit } } WaveSpawn { Name "wave01a" Where spawnbot_side Where spawnbot TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly //Attributes AlwaysCrit } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn // Tank { Name "wave1tank" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "wave01a" TotalCurrency 200 Tank { Health 16000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_start" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave01b" Where spawnbot_sidebuilding TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 8 WaitForAllSpawned "wave1tank" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "wave01c" Where spawnbot_side Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 3 WaitForAllSpawned "wave01b" TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly //Attributes AlwaysCrit } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "wave01c" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllSpawned "wave01b" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman //Attributes AlwaysCrit } //TFBot //{ //Template T_TFBot_Medic //} //TFBot //{ //Template T_TFBot_Medic //} } } } //WAVE 2 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02a" Where spawnbot TotalCount 36 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name "wave02b" Where spawnbot_side Where spawnbot_sidebuilding TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 7 WaitForAllSpawned "wave02a" TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Bonk Name "Giant Bonk Scout" } } WaveSpawn { Name "wave02c" Where spawnbot TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead "wave02b" TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave02c" Where spawnbot_lowerflank TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 WaitForAllDead "wave02b" TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { //Name "wave02d" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllDead "wave02c" TotalCurrency 250 Squad { TFBot { Template T_TFBot_Sniper_Fusion_Cannon Scale 1.75 Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "wave02d" Where spawnbot Where spawnbot_sidebuilding TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllDead "wave02c" TotalCurrency 250 TFBot { Class Scout WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } //WaveSpawn //{ //Name "wave02e" //Where spawnbot_lowerflank //TotalCount 32 //MaxActive 16 //SpawnCount 8 //WaitBeforeStarting 10 //WaitBetweenSpawns 10 //WaitForAllSpawned "wave02d" //TotalCurrency 250 //TFBot //{ //Class Heavy //Skill Normal //} //} //WaveSpawn //{ //Where spawnbot //TotalCount 24 //MaxActive 3 //SpawnCount 3 //WaitBeforeStarting 15 //WaitBetweenSpawns 5 //TotalCurrency 100 //Support 1 //RandomChoice //{ //TFBot //{ //Template T_TFBot_Heavy_Raccoon //} //TFBot //{ //Template T_TFBot_Heavy_Raccoon //} //TFBot //{ //Template T_TFBot_Heavy_Raccoon_Slash //} //} //} } //WAVE 3 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name "wave03a" Where spawnbot_lowerflank TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Assaultrifle } } WaveSpawn { Name "wave03b" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 WaitForAllDead "wave03a" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name "wave03b" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllDead "wave03a" TotalCurrency 100 TFBot { Class Pyro Skill Normal Item "The Backburner" } } WaveSpawn { Name "wave03c" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead "wave03b" TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Grenadier //BehaviorModifiers Mobber } } WaveSpawn { Name "wave03c" Where spawnbot_lowerflank TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 30 WaitForAllDead "wave03b" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Skill Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Megaheal } TFBot { Template T_TFBot_Medic_Megaheal } } } } //WAVE 4 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave04a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Class Heavy Skill Hard } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name "wave04a" Where spawnbot_sidebuilding TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name "wave04b" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 7 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Template T_TFBot_Scout_Elite_Gunner //Name "Giant Rifle Scout" Scale 1.75 } } WaveSpawn { Name "wave04b" Where spawnbot_sidebuilding TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave04c" Where spawnbot_side TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 WaitForAllDead "wave04b" TotalCurrency 100 TFBot { Class Demoman Skill Easy Attributes AlwaysCrit } } WaveSpawn { Name "wave04d" Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllSpawned "wave04c" TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } } } WaveSpawn //bigrock big band { Name "wave04e" Where spawnbot_side TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 14 WaitForAllSpawned "wave04d" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } //TFBot //{ //Template T_TFBot_Medic //} } } WaveSpawn // Tank { Name "wave4tank" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "wave04c" TotalCurrency 200 Tank { Health 25000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_start" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_lowerflank TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoknight_Persuader_Chargespam //BehaviorModifiers Mobber } } } //WAVE 5 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05a" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "wave05b" Where spawnbot Where spawnbot_lowerflank Where spawnbot_sidebuilding TotalCount 64 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead "wave05a" TotalCurrency 200 RandomSpawn 1 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave05b" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 25 WaitBetweenSpawns 15 WaitForAllDead "wave05a" TotalCurrency 150 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro_Giant_PyroMancer ClassIcon pyro_giant //apparently this stacks Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05c" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllSpawned "wave05b" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "wave05d" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 WaitForAllSpawned "wave05c" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } //TFBot //{ //Template T_TFBot_Medic //} } } //WaveSpawn //{ //Name "wave05e" //Where spawnbot //TotalCount 32 //MaxActive 9 //SpawnCount 3 //WaitBeforeStarting 0 //WaitBetweenSpawns 8 //WaitForAllDead "wave05d" //TotalCurrency 100 //Support 1 //RandomChoice //{ //TFBot //{ //Template T_TFBot_Heavy_Raccoon //} //TFBot //{ //Template T_TFBot_Heavy_Raccoon_Tank //} //TFBot //{ //Template T_TFBot_Heavy_Raccoon_Slash //} //} //} WaveSpawn { Name "wave05e" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllSpawned "wave05d" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot_sidebuilding TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 WaitForAllSpawned "wave05e" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 6 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.2 } } } WaveSpawn { Name "wave06a" Where spawnbot_side TotalCount 28 MaxActive 10 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave06b" Where spawnbot TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead "wave06a" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "wave06b" Where spawnbot_lowerflank TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 18 WaitForAllDead "wave06a" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "wave06c" Where spawnbot_side TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 WaitForAllDead "wave06b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave06d" Where spawnbot_side Where spawnbot_sidebuilding TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllSpawned "wave06c" TotalCurrency 100 TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave06d" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 15 WaitForAllSpawned "wave06c" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } } WaveSpawn { Name "wave06e" Where spawnbot TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead "wave06b" TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavy_Raccoon } TFBot { Template T_TFBot_Heavy_Raccoon_Tank } TFBot { Template T_TFBot_Heavy_Raccoon_Slash } } } WaveSpawn // Tank { Name "wave6tanks" TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 50 WaitForAllDead "wave04c" TotalCurrency 100 Tank { Health 25000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_start" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank { Name "thiswaveneedsmoretanks" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "wave06c" TotalCurrency 100 Tank { Health 40000 Speed 70 Name "tankboss" Skin 1 StartingPathTrackNode "tank_start" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 7 //Currency 0 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Heavy_Mafia } TFBot { Template T_TFBot_Heavy_Mafia } TFBot { Template T_TFBot_Sniper_Assaultrifle Name "Mobster Enforcer" Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Assaultrifle Name "Mobster Enforcer" Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Assaultrifle Name "Mobster Enforcer" Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Carbine Name "Buttonman" } TFBot { Class Pyro Skill Hard Attributes AlwaysCrit } TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } } } WaveSpawn { Name "wave07a" Where spawnbot_side Where spawnbot Where spawnbot_sidebuilding TotalCount 95 MaxActive 18 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 1 TotalCurrency 0 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Heavy_Mafia } TFBot { Template T_TFBot_Heavy_Mafia } TFBot { Template T_TFBot_Sniper_Assaultrifle Name "Mobster Enforcer" Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Assaultrifle Name "Mobster Enforcer" Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Assaultrifle Name "Mobster Enforcer" Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Carbine Name "Buttonman" } TFBot { Class Pyro Skill Hard Attributes AlwaysCrit } TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } } } WaveSpawn { Name "wave07b" Where spawnbot_side TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 7 WaitForAllSpawned "wave07a" TotalCurrency 0 Support 1 TFBot { Class Heavy Skill Hard ClassIcon heavy_eviction_nys WeaponRestrictions MeleeOnly Scale 1.3 Health 650 Item "The Eviction Notice" Item "capone's capper" Name "Mobster Collector" ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" -1 } CharacterAttributes { "move speed bonus" 1.1 } } } WaveSpawn //kingpin { Name "wave07bigbad" Where spawnbot_chief TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned "wave07a" TotalCurrency 0 TFBot { Template T_TFBot_Heavy_Boss_Mafia Tag bot_chief } } } }