//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 110 TotalCount 14 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Item "the huntsman" Item "larrikin robin" } } } WaveSpawn { Name 1 TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_equalizer Health 200 Name "Equalizer Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Item "the equalizer" Item "bucket hat" } } } WaveSpawn { Name 1 TotalCurrency 145 TotalCount 22 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 300 Name "GRU Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Item "gloves of running urgently" Item "poker visor" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 5000 Name "Giant Boxer Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.1 } Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 220 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 400 Name "Hardened Soldier" Class Soldier Skill Normal ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.2 "minicritboost on kill" 10000 } } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "prussian pickelhaube" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 215 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 400 Name "Charged Hardened Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.2 } } TFBot { ClassIcon medic Health 150 Name "Quick Fix Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "the quick-fix" Item "medic mask" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "the quick-fix" Item "medic mask" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 155 TotalCount 21 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Vanguard Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.3 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 } Item "Hazard Headgear" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 215 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon demo_burst_armored Health 4500 Name "Giant Vanguard Demoman" Scale 1.5 Class Demoman Skill Hard Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 0.6 "fire rate bonus" 0.5 "clip size bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.2 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 } Item "Hazard Headgear" Item "the hurt locher" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 215 TotalCount 29 MaxActive 19 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 600 Name "Hardened Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 "minicritboost on kill" 10000 } } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro Health 6000 Name "Hardened Giant" Class Pyro Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.2 "minicritboost on kill" 10000 } CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 265 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_armored Health 7600 Name "Hardened Vanguard Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "damage bonus" 0.6 "clip size bonus" 3 } CharacterAttributes { "move speed bonus" 0.3 "dmg taken from fire reduced" 0.3 "dmg taken from crit reduced" 0.15 "dmg taken from blast reduced" 0.3 "dmg taken from bullets reduced" 0.3 } Item "Hazard Headgear" } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 0 TotalCount 11 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 300 Name "Hardened Crossbow Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "vintage tyrolean" Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } Item "the sandman" Item "batter's helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 175 TotalCount 12 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo_mortar Health 175 Name Bombardier Class Demoman Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 2 "fire rate bonus" 0.05 "clip size bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 210 TotalCount 31 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate_spammer Health 125 Name "Jarate Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.001 } Item "the fortified compound" Item "jarate" Item "master's yellow belt" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 215 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon sniper_bushwacka_giant Health 1500 Name "Giant Bushwacka Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "the bushwacka" Item "ol' snaggletooth" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 270 TotalCount 26 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon sniper_bushwacka Health 250 Name "Hardened Crocodile Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the bushwacka" "damage bonus" 1.2 "minicritboost on kill" 1000 } Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 280 TotalCount 27 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo_caber_nys Health 175 Name "Stealth Caberknight Flanker" Class Demoman Skill Expert Item "ali baba's wee booties" Item "the splendid screen" Item "the ullapool caber" Item "scotch bonnet" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Action Spy } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 0 TotalCount 20 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Charged Demoknight" Class Demoman Skill Expert Attributes "AlwaysCrit" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } } } //This file has been generated by http://mvm.tf