#base robot_giant.pop #base robot_standard.pop #base robot_standard_red.pop #base robot_giant_red.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 10000 AddSentryBusterWhenKillCountExceeds 10 ExtraSpawnPoint //Adds spawn points on specified location { Name "assistspawn" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "4512" Y "-4512" Z "204" } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Templates { Igniter_Heavy { Health 5000 Name "Igniter Heavy" Scale 1.7 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ClassIcon heavy_ignite Item "the huo long heatmaker" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "airblast vulnerability multiplier" 0.2 "move speed penalty" 0.5 "damage force reduction" 0.3 "damage bonus vs burning" 1 } ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } } Homing_Soldier_Unstable { Template T_TFBot_Giant_Soldier_Spammer Action Mobber Health 4000 ClassIcon soldier_homing_spammer_nys Name "Giant Homing Rocket" RocketCustomParticle "eyeboss_projectile" HomingRockets { TurnPower 100 RocketSpeed 0.05 Acceleration 64 MaxAimError 180 } } Homing_Soldier { Template T_TFBot_Giant_Soldier_Spammer Action Mobber Health 7500 ClassIcon Soldier_homing_spammer_nys Name "Giant Reinforced Homing Rocket" RocketCustomParticle "eyeboss_projectile" HomingRockets { TurnPower 100 RocketSpeed 0.05 Acceleration 64 MaxAimError 180 } } Homing_Soldier_Mini { Class Soldier Health 400 Scale 1.2 ClassIcon soldier_homing_nys Name "Homing Rocket Soldier" RocketCustomParticle "eyeboss_projectile" HomingRockets { TurnPower 100 RocketSpeed 0.2 Acceleration 256 MaxAimError 180 } } Medic_Multi_Heal { Class Medic Health 150 WeaponRestrictions PrimaryOnly Item "The Blutsauger" Name "Multiheal Blutsauger" ClassIcon medic_blutsauger_lite Addcond { Index 55 Duration 999999 } } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation { Line "{red}The enemy forces have caught us unprepared! We don't have very many robots available! Be careful!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 120 TotalCount 45 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name RedAid1 TotalCurrency 0 TotalCount 30 MaxActive 6 SpawnCount 3 Where assistspawn WaitBeforeStarting 0 WaitBetweenSpawns 6 Support limited Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon red2_lite Action Mobber Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "collect currency on kill" 1 } } } } WaveSpawn { Name Main1 TotalCurrency 130 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Demoman Skill Normal } } } WaveSpawn { WaitForAllSpawned Main1 Name Main2 TotalCurrency 110 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { WaitForAllSpawned Main2 TotalCurrency 60 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 6 Squad { TFBot { Skill Easy Template T_TFBot_Pyro } } } WaveSpawn { Name Main3 WaitForAllDead Main2 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name Main4 WaitForAllDead Main2 TotalCurrency 140 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { WaitForAllSpawned Main3 Name Main5 TotalCurrency 80 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllSpawned Main3 TotalCurrency 60 TotalCount 21 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro Skill Easy } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 0 TotalCount 18 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Template T_TFBot_Demoman Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation { Line "{red}Support cannot arrive this wave! An enemy convoy is blocking backup! And worse, they're sending powerful robots this wave!" Line "{blue}Don't worry though, some of the powerful giants being sent are expirimental, and we have intel that they're highly unstable!" Line "That being said, If a robot starts malfunctioning, keep your distance! You never know what may happen!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 120 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name Main1 TotalCurrency 80 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name Main2 WaitForAllSpawned Main1 TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 TFBot { Template Homing_Soldier_Unstable } } WaveSpawn { WaitForAllSpawned Main2 TotalCurrency 80 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 10 WaitBetweenSpawns 8 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name Main3 WaitForAllDead Main2 TotalCurrency 90 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template Igniter_Heavy } } } WaveSpawn { WaitForAllSpawned Main3 TotalCurrency 90 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name Main4 WaitForAllDead Main3 TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 0 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Tag flank } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation { Line "{red}The enemy convoy has arrived and is planning to attack!" Line "Don't worry! Support has broken through the convoy's blockage and will be arriving shortly!" Line "{red}WARNING: Giant bots can get stuck if a teleporter exit is too close to a wall!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Main1 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 90 Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Main2 TotalCurrency 70 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the direct hit" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } WaveSpawn { WaitForAllSpawned Main2 WaitForAllDead Main1 TotalCurrency 70 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name Main3 WaitForAllSpawned Main2 WaitForAllDead Main1 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { WaitForAllSpawned Main2 WaitForAllDead Main1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 90 Squad { Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead Main3 Name Main4 TotalCurrency 70 TotalCount 21 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllDead Main3 Name Main5 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { Template Igniter_Heavy } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { WaitForAllDead Main3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned Main4 WaitForAllDead Main5 Name Main6 TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllSpawned Main4 WaitForAllDead Main5 Name Main7 TotalCurrency 80 TotalCount 40 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Shortstop CharacterAttributes { "move speed penalty" 1 } Scale 1.2 Health 125 } } } WaveSpawn { WaitForAllSpawned Main4 WaitForAllDead Main5 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned Main7 WaitForAllDead Main6 TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Skill Expert Template T_TFBot_Pyro } } } WaveSpawn { Name Main8 WaitForAllSpawned Main7 WaitForAllDead Main6 TotalCurrency 70 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name ConvoyLast WaitForAllSpawned Main7 WaitForAllDead Main6 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead Main8 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { WaitForAllDead ConvoyLast TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Hard Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name AidBot1 WaitForAllSpawned Main4 TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 Where assistspawn WaitBeforeStarting 10 WaitBetweenSpawns 45 Support 1 Squad { TFBot { Template T_TFBot_Giant_Soldier ClassIcon red2_lite Action Mobber Attributes DisableDodge Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "collect currency on kill" 1 "Health from packs decreased" 0.5 "Health from healers reduced" 0.75 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation { Line "Great work! Their convoy is completely destroyed!" Line "{red}Watch out though. We might be expecting retaliation soon! Those expirimental bots from earlier may come into play a bit more than we thought." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Main1 TotalCurrency 75 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Template Medic_Multi_Heal } } WaveSpawn { Name Main1 TotalCurrency 75 TotalCount 16 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template Homing_Soldier_Mini } } WaveSpawn { WaitForAllDead Main1 Name Main2 TotalCurrency 300 TotalCount 12 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { WaitForAllDead Main1 Name Main2b TotalCurrency 100 TotalCount 42 MaxActive 18 SpawnCount 6 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 0 WaitBetweenSpawns 8 RandomSpawn 1 TFBot { Class Scout Health 125 Skill Hard Tag flank } } WaveSpawn { WaitForAllSpawned Main2b Name Main2c TotalCurrency 75 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 7 RandomChoice { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro Tag flank } } } WaveSpawn { WaitForAllSpawned Main2b Name Main2c TotalCurrency 75 TotalCount 26 MaxActive 8 SpawnCount 2 Where spawnbot_aggr WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Scout_SunStick ClassIcon scout_sunstick Action Mobber } } WaveSpawn { WaitForAllDead Main2 WaitForAllSpawned Main2c Name Main3 TotalCurrency 400 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template Igniter_Heavy } } WaveSpawn { WaitForAllDead Main2 WaitForAllSpawned Main2c TotalCurrency 50 TotalCount 36 MaxActive 15 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomChoice { TFBot { Template Medic_Multi_Heal } TFBot { Template Medic_Multi_Heal Action Mobber } } } WaveSpawn { WaitForAllDead Main2 WaitForAllSpawned Main2c TotalCurrency 50 TotalCount 36 MaxActive 14 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { WaitForAllDead Main3 Name RedAid1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 Where assistspawn WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon red2_lite Action Mobber Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "collect currency on kill" 1 } } } WaveSpawn { WaitForAllDead Main3 Name Main4 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 TFBot { Class Soldier Name "Giant Heal on Kill Soldier" ClassIcon soldier_blackbox Scale 1.9 Health 20000 Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "Reload time decreased" 0.01 "heal on kill" 1000 "fire rate bonus" 0.4 "airblast vulnerability multiplier" 0.2 "move speed penalty" 0.4 "damage force reduction" 0.3 } } } WaveSpawn { WaitForAllDead Main3 TotalCurrency 0 TotalCount 36 MaxActive 6 SpawnCount 2 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { WaitForAllDead Main3 TotalCurrency 0 TotalCount 36 MaxActive 6 SpawnCount 2 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions SecondaryOnly ClassIcon scout_pistol_nys } } } }