//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no UseOriginalAnimsForUnintendedClassWeapons 1 BotsAreHumans 1 PrecacheModel "models\weapons\c_models\c_garand.mdl" ConchSpeedBoost 0 ConchHealthOnHit 0.5 SniperHideLasers 1 Templates { } ExtendedUpgrades { GruntWeapon { Name "(MOD) M1 Garand" Attribute "stun on damage" Increment 200 Cap 200 Cost 1 SecondaryAttributes { "custom item model" "models\weapons\c_models\c_garand.mdl" } AllowedWeapons { ItemName "tf_weapon_shotgun_soldier" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Grunt1 TotalCurrency 25 TotalCount 8 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name Assault1 WaitForAllDead Grunt1 TotalCurrency 30 TotalCount 6 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name Gren1 WaitForAllDead Assault1 TotalCurrency 47 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 250 Name Grenadier Class Demoman Skill Expert MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 2.4 "damage bonus" 1.2 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name Medic1 WaitForAllSpawned Gren1 TotalCurrency 47 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic.vtf Health 375 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.3 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name Sarge1 WaitForAllSpawned Medic1 TotalCurrency 70 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 350 Name Sergeant Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.45 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name SargeBoss1 WaitForAllSpawned Sarge1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant_boss.vtf Health 1050 Name "Sergeant Boss" Scale 1.25 Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.85 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 550 Name Engineer Scale 1.1 Class Soldier Skill Expert MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 30 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 30 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 425 Name "Bounty Hunter" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } } } //This file has been generated by http://mvm.tf