//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no UseOriginalAnimsForUnintendedClassWeapons 1 BotsAreHumans 1 ConchSpeedBoost 0 ConchHealthOnHit 0.5 Templates { } PlayerAttributes { Engineer { "engy sentry fire rate increased" 1.5 "mult teleporter recharge rate" 0.25 //make level 1 tele usable "building max level" 1 //make dispenser not meta or essential "hidden secondary max ammo penalty" 0.18 //nerf dumb 200 ammo to scout's 36 } } ItemAttributes { ItemName "The Eyelander" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "Festive Eyelander" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 "set turn to ice" 1 } ItemAttributes { ItemName "Nessie's Nine Iron" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 0 "dmg taken increased" 1.15 "max health additive penalty" 0 } ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 1.25 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1.25 } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{Green}Inspired by a free game on steam, called 'Guns Up!'" Line "{Green}Made As A Tribute Several Months Before It's Shutdown" Line "{Red}Welcome To GUNNING UP!" Line "{White}(Made by Skyshadow452 with help of Guns Up! Community)" } WaveSpawn { Name W1 TotalCurrency 25 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot StartWaveMessage "Wave 1" Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 15 MaxActive 9 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot StartWaveMessage "Wave 2" Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 15 TotalCount 3 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5.5 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 15 MaxActive 9 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot StartWaveMessage "Wave 3" Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 25 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5.5 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant_boss.vtf Health 1050 Name "Sergeant Boss" Scale 1.5 Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.85 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 40 TotalCount 17 MaxActive 12 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 136 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 207 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.46 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 47 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 273 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.22 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 136 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 383 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 207 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.46 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.25 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 136 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 20 MaxActive 14 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.25 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 136 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 207 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.46 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 47 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 273 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.22 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 383 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumengineer_boss Health 1806 Name "Engineer Boss" Scale 1.5 Class Soldier Skill Expert MaxVisionRange 640 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.25 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 148 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.27 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 226 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.47 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W1 TotalCurrency 47 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 298 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.24 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 419 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 659 Name Engineer Scale 1.1 Class Soldier Skill Normal MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 15 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 226 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.47 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 47 TotalCount 7 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 298 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.24 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 659 Name Engineer Scale 1.1 Class Soldier Skill Normal MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 148 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.27 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 15 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.2 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 226 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.47 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 419 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 419 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 148 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.27 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 226 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.47 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 47 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic_boss.vtf Health 1338 Name "Medic Boss" Scale 1.5 Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.3 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 15 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 47 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 722 Name Engineer Scale 1.1 Class Soldier Skill Normal MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 15 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 50 TotalCount 7 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 15 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 722 Name Engineer Scale 1.1 Class Soldier Skill Normal MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 15 TotalCount 19 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumranger_boss Health 1420 Name "Ranger Boss" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 1415 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 75 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 "move speed bonus" 0.5 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W1 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 15 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 WaitForAllDead W2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 15 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 50 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 2672 Name "Bounty Hunter Boss" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 "move speed bonus" 0.5 "dmg taken from bullets reduced" 2 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 688 Name "Bounty Hunter Boss" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 "move speed bonus" 0.5 "dmg taken from bullets reduced" 2 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } WaveSpawn { Name W1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.75 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 688 Name "Bounty Hunter" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 "move speed bonus" 0.5 "dmg taken from bullets reduced" 2 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } WaveSpawn { Name W2 WaitForAllDead W1 WaitForAllDead W2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.75 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 688 Name "Bounty Hunter" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 "move speed bonus" 0.5 "dmg taken from bullets reduced" 2 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 688 Name "Bounty Hunter" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 "move speed bonus" 0.5 "dmg taken from bullets reduced" 2 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummg Health 3148 Name "MG Boss" Scale 1.5 Class HeavyWeapons Skill Expert MaxVisionRange 850 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tomislav "damage bonus" 1.5 "slow enemy on hit" 1 } CharacterAttributes { "dmg taken from crit reduced" 2 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 } Item "tomislav" Item "l4d hat" Item "the borscht belt" } } } } } //This file has been generated by http://mvm.tf // Wave 6 // 4 Grenadiers, 10 Assault, 5 Rangers, 5 Bounty Hunters // 5 Bounty Hunters, 10 Grunts, 1 Medic // 1 Sergeant, 5 Assaults, 10 Grenadiers, 5 Grunts // 10 Bounty Hunters, 5 Grenadier // 1 Medic, 1 Sergeant, 5 Grenadier, 5 Bounty Hunter, 10 Grunts, 1 MG Boss