//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 850 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 10000 AddSentryBusterWhenKillCountExceeds 10 ExtraSpawnPoint //Adds spawn points on specified location { Name "assistspawn" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "4512" Y "-4512" Z "204" } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } Igniter_Heavy { Health 5000 Name "Igniter Heavy" Scale 1.7 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ClassIcon heavy_ignite Item "the huo long heatmaker" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "airblast vulnerability multiplier" 0.2 "move speed penalty" 0.5 "damage force reduction" 0.3 } ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } } T_TFBot_Giant_Heavy_Deflector_HOK { Health 5000 MaxVisionRange 1200 Name "Giant HOK Deflector Heavy" Class HeavyWeapons Skill Expert Attributes "MiniBoss" Item "blood botkiller minigun mk.i" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the tungsten toque" CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } ItemAttributes { ItemName "blood botkiller minigun mk.i" "heal on kill" 5000 "attack projectiles" 1 "damage bonus" 1.5 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Main1 TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { WaitForAllSpawned Main1 TotalCurrency 24 TotalCount 8 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name Main2 WaitForAllSpawned Main1 TotalCurrency 30 TotalCount 15 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name Main3 WaitForAllDead Main2 TotalCurrency 65 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name AidBot1 TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 Where assistspawn WaitBeforeStarting 10 WaitBetweenSpawns 60 Support 1 Squad { TFBot { Template T_TFBot_Giant_Soldier ClassIcon red2_lite Action Mobber Attributes DisableDodge Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "collect currency on kill" 1 "Health from packs decreased" 0.5 "Health from healers reduced" 0.75 } } } } WaveSpawn { TotalCurrency 0 TotalCount 120 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Support 1 Where assistspawn TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" ClassIcon red2_lite Action Mobber Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "collect currency on kill" 1 } } } WaveSpawn { Name AidBot2 TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 2 Where assistspawn WaitBeforeStarting 210 WaitBetweenSpawns 20 Support 1 Squad { TFBot { ClassIcon red2_lite Action Mobber Template T_TFBot_Pyro Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "collect currency on kill" 1 } } } } WaveSpawn { WaitForAllDead Main2 TotalCurrency 56 TotalCount 12 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Skill Easy Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllSpawned Main3 TotalCurrency 70 TotalCount 25 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Knight Tag flank } } } WaveSpawn { Name Main5 WaitForAllDead Main3 TotalCurrency 125 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { WaitForAllDead Main3 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 17 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 0 TotalCount 100 MaxActive 12 SpawnCount 2 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Tag flank } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target tankdoor_start Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Main1 TotalCurrency 90 TotalCount 24 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name AidBot1 TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 Where assistspawn WaitBeforeStarting 10 WaitBetweenSpawns 90 Support 1 Squad { TFBot { ClassIcon red2_lite Action Mobber Name "C.H.A.R.R. Pyro" Template T_TFBot_Giant_Pyro Attributes DisableDodge Health 1250 Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "damage bonus" 2 "collect currency on kill" 1 "Health from packs decreased" 0.4 } } } } WaveSpawn { Name AidBot2 TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 1 Where assistspawn WaitBeforeStarting 10 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Item "frying pan" Name "Demopan" ClassIcon red2_lite Action Mobber ItemAttributes { ItemName "frying pan" "damage bonus" 1.5 } Addcond { Index 43 } CharacterAttributes { "collect currency on kill" 1 } } } } WaveSpawn { Name Main2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 10 Squad { Tank { Health 12500 Name Tank Speed 125 ClassIcon tank_fast StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Main2 WaitForAllDead Main1 TotalCurrency 70 TotalCount 15 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name Main3 WaitForAllDead Main2 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name Main4 WaitForAllSpawned Main3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { WaitForAllSpawned Main4 TotalCurrency 40 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name Main5 WaitForAllDead Main4 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template Igniter_Heavy } } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 125 TotalCount 30 MaxActive 12 SpawnCount 4 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun Tag flank } } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 55 TotalCount 16 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Main1 TotalCurrency 60 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name AidBot1 TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 Where assistspawn WaitBeforeStarting 10 WaitBetweenSpawns 30 Support 1 Squad { TFBot { ClassIcon red2_lite Action Mobber Template T_TFBot_Giant_Soldier_Extended_Concheror Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "minigun spinup time decreased" 0.1 "collect currency on kill" 1 "Health from packs decreased" 0.5 "Health from healers reduced" 0.75 } } } } WaveSpawn { Name AidBot2 TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 Where assistspawn WaitBeforeStarting 10 WaitBetweenSpawns 60 Support 1 Squad { TFBot { ClassIcon red2_lite Action Mobber Name "Metal Sheild" Health 10000 Template T_TFBot_Giant_Scout WeaponRestrictions MeleeOnly Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "damage bonus" 0 "collect currency on kill" 1 "Health from packs decreased" 0.1 "Health from healers reduced" 0.75 } } } } WaveSpawn { TotalCurrency 30 TotalCount 16 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } } WaveSpawn { Name Main2 WaitForAllDead Main1 TotalCurrency 60 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { WaitForAllDead Main1 TotalCurrency 45 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Pyro Skill Hard } } } WaveSpawn { Name Main3 WaitForAllSpawned Main2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { WaitForAllSpawned Main3 TotalCurrency 65 TotalCount 14 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name Main4 WaitForAllDead Main3 TotalCurrency 40 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name Main5 WaitForAllDead Main4 TotalCurrency 65 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template Igniter_Heavy } } } WaveSpawn { WaitForAllSpawned Main5 TotalCurrency 70 TotalCount 20 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 80 TotalCount 21 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead Main5 TotalCurrency 135 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation { Line "Watch out! You only get one H.E.A.V.Y. Weapons as support until Demopan backup arrives!" } StartWaveOutput { Target tankdoor_start Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Main1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { TotalCurrency 40 TotalCount 15 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Scout_Bonk Tag flank } } } WaveSpawn { Name AidBot1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where assistspawn WaitBeforeStarting 10 WaitBetweenSpawns 90 Support limited Squad { TFBot { ClassIcon red2_lite Action Mobber Name "H.E.A.V.Y. Weapons" Template T_TFBot_Giant_Heavyweapons_Brassbeast Attributes DisableDodge Health 15000 Attributes "UseBossHealthBar" Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "damage bonus" 1.7 "collect currency on kill" 1 "Health from packs decreased" 0.1 "Health from healers reduced" 0.5 } } } } WaveSpawn { WaitForAllDead Main1 TotalCurrency 30 TotalCount 12 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name Main2 WaitForAllDead Main1 TotalCurrency 40 TotalCount 15 MaxActive 10 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { WaitForAllDead Main2 TotalCurrency 50 TotalCount 16 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Pyro Skill Hard } } } WaveSpawn { Name Main3 WaitForAllDead Main2 TotalCurrency 40 TotalCount 12 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name Main4 WaitForAllDead Main3 TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template Igniter_Heavy } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead Main3 TotalCurrency 110 TotalCount 9 MaxActive 9 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name Main5 WaitForAllDead Main4 TotalCurrency 70 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 85 TotalCount 30 MaxActive 15 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Pyro Skill Hard } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 55 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { Tank { Health 15000 Name Tank Speed 125 ClassIcon tank_fast StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name AidBotTank WaitForAllDead Main4 TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 1 Where assistspawn WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Item "frying pan" Name "Demopan" ClassIcon red2_lite Action Mobber ItemAttributes { ItemName "frying pan" "damage bonus" 1.5 "collect currency on kill" 1 } Addcond { Index 43 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation { Line "{red}Our resources are stretched thin! Support bots will be late to this wave! Hold out until help arrives!" } StartWaveOutput { Target tankdoor_start Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Main1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } } } WaveSpawn { TotalCurrency 40 TotalCount 20 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name Main2 WaitForAllDead Main1 TotalCurrency 110 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead Main2 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag flank } } } WaveSpawn { Name AidBot1 WaitForAllDead Main2 TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 1 Where assistspawn WaitBeforeStarting 0 WaitBetweenSpawns 90 Support 1 Squad { TFBot { ClassIcon red2_lite Action Mobber Name "L.I.G.H.T. Weapons" Template T_TFBot_Giant_Heavyweapons Attributes DisableDodge Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "collect currency on kill" 1 "Health from packs decreased" 0.2 "Health from healers reduced" 0.5 "damage bonus" 1.7 } } } } WaveSpawn { Name Main3 WaitForAllDead Main2 TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name Main4 WaitForAllDead Main3 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template Igniter_Heavy } } } WaveSpawn { WaitForAllSpawned Main4 TotalCurrency 60 TotalCount 20 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Pyro Skill Hard } } } WaveSpawn { Name Main5 WaitForAllDead Main4 TotalCurrency 60 TotalCount 32 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name AidBot2 WaitForAllDead Main4 TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 Where assistspawn WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 Squad { TFBot { ClassIcon red2_lite Action Mobber Template T_TFBot_Giant_Demo_Burst Attributes DisableDodge Addcond { Index 43 } CharacterAttributes { "cannot pick up intelligence" 1 "collect currency on kill" 1 "Health from packs decreased" 0.5 "Health from healers reduced" 0.75 } } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name Tank1 WaitForAllDead Main4 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name AidBotTank WaitForAllDead Main4 TotalCurrency 0 TotalCount 100 MaxActive 8 SpawnCount 1 Where assistspawn WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Item "the ullapool caber" Name "Demoblam" ClassIcon red2_lite Action Mobber Health 250 ItemAttributes { ItemName "the ullapool caber" "damage bonus" 2 } Addcond { Index 43 } CharacterAttributes { "collect currency on kill" 1 } } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage ItemAttributes { ItemName "The Rocket Launcher" "clip size upgrade atomic" 12 } } } } WaveSpawn { WaitForAllDead Main4 TotalCurrency 30 TotalCount 120 MaxActive 6 SpawnCount 2 Where spawnbot Where spawnbot_aggr WaitBeforeStarting 35 WaitBetweenSpawns 12 Support 1 RandomSpawn 1 TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } } //This file has been generated by http://mvm.tf