#base robot_giant.pop #base robot_standard.pop #base robot_standard_red.pop #base robot_giant_red.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 10000 AddSentryBusterWhenKillCountExceeds 10 ExtraSpawnPoint //Adds spawn points on specified location { Name "assistspawn" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "4512" Y "-4512" Z "204" } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 15 InitialCooldown 0 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Addcond { Index 82 Duration 60 } } } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 26 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 4 TFBot { Class Heavyweapons Addcond { Index 82 Duration 120 } } } WaveSpawn { WaitForAllDead Main1 Name Main2 TotalCurrency 250 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Demo_RapidFire Addcond { Index 82 Duration 120 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 26 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 4 TFBot { Class Scout Addcond { Index 77 Duration 20 } } } WaveSpawn { WaitForAllDead Main1 Name Main2 TotalCurrency 250 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Soldier_Buff_Banner CharacterAttributes { "move speed bonus" 15 } Addcond { Index 71 Delay 20 Duration 120 } } } } }