/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 700 CanBotsAttackWhileInSpawnRoom no Advanced 1 RespawnWaveTime 9999 NoRomevisionCosmetics 1 NoReanimators 1 NoMissionInfo 1 NoJoinMidwave 1 PlayerAttributes { "min respawn time" 9999 } PointTemplates { respawn { NoFixup 1 game_forcerespawn { "targetname" "NEWLIFE" } logic_relay { "targetname" "life_relay" "OnTrigger" "NEWLIFE,ForceTeamRespawn,2,0,-1" } OnSpawnOutput { Target wave_start_* Action AddOutput Param "OnTrigger life_relay:Trigger::0:-1" } OnSpawnOutput { Target wave_finished_* Action AddOutput Param "OnTrigger life_relay:Trigger::0:-1" } } } SpawnTemplate respawn ExtraTankPath { Name "tank_path_main" Node "-850 470 -335" Node "-850 -500 -206" Node "-825 -588 -206" Node "-730 -706 -206" Node "-356 -706 -206" Node "-285 -741 -206" Node "-211 -832 -206" Node "-127 -975 -206" Node "-50 -1019 -206" Node "-16 -1019 -206" Node "110 -989 -206" Node "193 -846 -206" Node "193 -800 -240" //stupid tunnel Node "193 -700 -240" Node "193 -600 -240" Node "193 -500 -240" Node "193 -400 -240" Node "193 -312 -206" Node "216 -245 -206" Node "259 -191 -206" Node "348 -141 -206" Node "752 -141 -206" Node "819 -117 -206" Node "893 -63 -206" Node "979 57 -206" Node "979 1644 -80" Node "946 1728 -80" Node "889 1782 -80" Node "826 1782 -80" Node "740 1756 -80" Node "700 1632 -115" Node "700 1560 -115" Node "670 1535 -115" Node "592 1523 -115" } ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - all { Objective DestroySentries InitialCooldown 15 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper wave 2 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 3 and 4 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 3 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 5 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 6 and 7 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Engineer wave 4 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot Attributes TeleportToHint Health 600 } } Mission // Engineer wave 5 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot Attributes TeleportToHint Health 600 } } Mission // Engineer wave 6 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot Attributes TeleportToHint Health 600 } } ///////////////// //WAVES //POPFILE PAYOUT //START $700 //DROP W1 $900 / W2 $900 / W3 $900 / W4 $800 / W5 $800 / W6 $700 / W7 $600 //START: $700 / DROP: $5600 / TOTAL: $6300 / TOTAL PLUS BONUS: $6900 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 30 Scouts (150) // 1 Giant Soldier (45) // 36 Soldiers (180) // 1 Squad 1 Giant RF Demo with 2 medics (150) // 1 Giant Soldier (45) // 30 Buff Banner Soldiers or Scouts (150) // 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics (180) // Missions: Sentry Busters: 1/30 // Cash at start is $700 // Total cash in this wave is $900 // Running Total cash is $1600 /////////////////////////////////////////////////////////////////////////// Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Scouts (150) { Where spawnbot Name "W1_01" TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Class Scout Skill Normal } } WaveSpawn // 1 Giant Soldier (45) { Where spawnbot Name "W1_01" WaitBeforeStarting 30 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 45 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 36 Soldiers (180) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 30 TotalCount 36 MaxActive 16 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 180 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Squad 1 Giant RF Demo with 2 medics (150) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 30 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 1 Giant Soldier (45) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 45 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 45 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 30 Buff Banner Soldiers or Scouts (150) { Where spawnbot WaitForAllSpawned "W1_02" WaitBeforeStarting 30 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics (180) { Where spawnbot WaitForAllSpawned "W1_02" WaitBeforeStarting 30 TotalCount 6 MaxActive 6 SpawnCount 6 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 10 Steelfists (40) // 20 Shotgun heavies (80) // 15 Heavyweapons (60) // 2x Squads with Giant Pyro, 2 Scorch Pyros and 1 QuickUber Medic (320) // 32 Huntsmen Snipers (160) // 1 Squad 1 Giant Heavy with 3 Medics (120) // 20 Crit Soldiers (120) // Missions: Sentry Busters: 1/30, Snipers: 2/30 // Cash at start is $1600 // Total cash in this wave is $900 // Running Total cash is $2500 /////////////////////////////////////////////////////////////////////////// Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 10 Steelfists (40) { Where spawnbot Name "W2_01" TotalCount 10 MaxActive 5 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 40 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // 20 Shotgun heavies (80) { Where spawnbot Name "W2_01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 80 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 15 Heavyweapons (60) { Where spawnbot Name "W2_01" TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 4 TotalCurrency 60 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn // 32 Huntsmen Snipers (160) { Where spawnbot Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 15 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 160 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 2 Squad with 1 Giant Pyro, 2 Scorch Pyros, 1 QuickUber Medic (320) { Where spawnbot WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 70 TotalCurrency 320 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 1 Squad 1 Giant Heavy with 3 Medics (120) { Where spawnbot Name "W2_03" WaitForAllSpawned "W2_02" TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 20 Crit Soldiers (120) { Where spawnbot WaitForAllSpawned "W2_03" WaitBeforeStarting 30 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 120 TFBot { Class Soldier Attributes AlwaysCrit Skill Easy } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 36 Demos (180) // 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics (160) // 3 Super Scouts (60) // Tank (200) // 12 Pyros (72) // 12 Battle Engies (60) // 3 Giant Combo Squads (180) // Missions: Sentry Busters: 1/30, Snipers: 1/30, Spy: 1/40 // Cash at start is $2500 // Total cash in this wave is $900 // Running Total cash is $3400 /////////////////////////////////////////////////////////////////////////// Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 36 Demos (180) { FirstSpawnOutput // activating all engineer hints for this wave only { Target w3_engie_hints Action trigger } Name "W3_01" Where spawnbot TotalCount 36 MaxActive 21 SpawnCount 6 WaitBetweenSpawns 3 TotalCurrency 180 TFBot { Class Demoman Skill Easy } } WaveSpawn // 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics (160) { Where spawnbot Name "W3_02" WaitForAllSpawned "W3_01" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 30 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 3 Super Scouts (60) { Name "W3_03" WaitForAllSpawned "W3_02" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Tank (200) { Name "W3_04" WaitForAllSpawned "W3_03" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode tank_path_main_1 //StartingPathTrackNode "tank_path_a_10" MaxTurnRate 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 12 Pyros (72) { Name "W3_05" WaitForAllSpawned "W3_04" WaitBeforeStarting 25 Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 TotalCurrency 72 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } } WaveSpawn // 6 Battle Engies (48) { Where spawnbot Name "W3_06" TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllSpawned "W3_04" WaitBeforeStarting 45 WaitBetweenSpawns 3 TotalCurrency 48 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot Attributes IgnoreFlag } } WaveSpawn // 3 Giant Combo Squads (180) { Where spawnbot WaitForAllSpawned "W3_06" TotalCount 18 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 15 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 20 mixed Heavies - Heavies, Champs and Shotguns (160) // 24 Soldiers (120) // 60 mixed Heavies - Heavies, Champs and Shotguns (160) // 12 superscouts (180) // 3x squad 1 Giant Heavy and 2 QuickFix medic (180) // Missions: Sentry Busters: 1/30, Snipers: 1/30, Engies: 1/45 // Max cash at start is $3400 // Total cash in this wave is $800 // Running Total cash is $4200 /////////////////////////////////////////////////////////////////////////// Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 mixed Heavies - Heavies, Champs and Shotguns (80) { Where spawnbot Name "W4_01" TotalCount 20 MaxActive 12 SpawnCount 8 WaitBetweenSpawns 5 TotalCurrency 80 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn // 20 Soldiers (120) { Where spawnbot Name "W4_02" WaitForAllSpawned "W4_01" WaitBeforeStarting 15 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 120 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Normal } } } WaveSpawn // 60 mixed Heavies - Heavies, Champs and Shotguns (240) { Where spawnbot Name "W4_03" WaitForAllSpawned "W4_02" WaitBeforeStarting 15 TotalCount 60 MaxActive 15 SpawnCount 12 WaitBetweenSpawns 8 TotalCurrency 240 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn // 12 superscouts (180) { Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 180 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 3x squad 1 Giant Heavy and 2 QuickFix medic (180) { Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 60 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 30 Soldiers (150) // 1 Tank (170) // 30 Huntsmen Snipers (150) // 60 Conch of Buff Soldiers (180) // 2x Squad 1 Giant Dflct Heavy, 2 Scorch Pyros, 2 QuickUber Medics (150) // Missions: Sentry Busters: 1/30, Spies: 2/30, Engies: 1/30 // Cash at start is $4200 // Total cash in this wave is $800 // Running Total cash is $5000 /////////////////////////////////////////////////////////////////////////// Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Soldiers (150) { Where spawnbot Name "W5_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Tank (170) { Name "W5_02" WaitForAllSpawned "W5_01" TotalCount 1 TotalCurrency 170 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossB" StartingPathTrackNode tank_path_main_1 // "tank_path_b_10" MaxTurnRate 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 30 Huntsmen Snipers (150) { Where spawnbot WaitForAllSpawned "W5_02" WaitBeforeStarting 15 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 40 Conch of Buff Soldiers (120) { Where spawnbot WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 6 TotalCurrency 120 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // 20 Conch of Buff Soldiers (60) { Where spawnbot WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 6 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal } } } WaveSpawn // 2x Squad 1 Giant Dflct Heavy, 2 Scorch Pyros, 2 QuickUber Medics (150) { Where spawnbot WaitForAllSpawned "W5_02" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 20 FAN Scouts (60) // 20 Fastcharge Sandman Scouts (60) // 20 Ali Babas (60) // 15 Huntsman Snipers (30) // 60 Demomen (240) // 4 Giant Rapidfire Demos (40) // 12 Leaping Samurai Demos (60) // 15 Huntsman Snipers (30) // 1 Chief Atomic Demo (120) // Missions: Sentry Busters: 1/30, Spies: 2/30, Engies: 1/45 // Max cash at start is $5000 // Total cash in this wave is $700 // Running Total cash is $5700 /////////////////////////////////////////////////////////////////////////// Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 FAN Scouts (60) { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 60 TFBot { Template T_TFBot_Scout_FAN MaxVisionRange 1000 } } WaveSpawn // 20 Fastcharge Sandman Scouts (60) { Where spawnbot Name "W6_01" WaitBeforeStarting 12 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn // Ali Babas 20 Ali Babas (60) { Where spawnbot Name "W6_01" WaitBeforeStarting 26 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 60 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 15 Huntsman Snipers (30) { Where spawnbot Name "W6_02" WaitForAllSpawned "W6_01" WaitBeforeStarting 20 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2 TotalCurrency 30 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 60 Demomen (240) { Where spawnbot Name "W6_02" WaitForAllSpawned "W6_01" WaitBeforeStarting 30 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 240 TFBot { Class Demoman Skill Normal } } WaveSpawn // 4 Giant Rapidfire Demos (40) { Where spawnbot Name "W6_03" WaitForAllSpawned "W6_01" WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn // 12 Leaping Samurai Demos (60) { Where spawnbot Name "W6_04" WaitForAllSpawned "W6_02" TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } } } WaveSpawn // 15 Huntsman Snipers (30) { Where spawnbot WaitForAllSpawned "W6_02" TotalCount 15 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 30 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 1 Chief Atomic Demo (120) { Where spawnbot WaitForAllDead "W6_04" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 120 TFBot { Template T_TFBot_Chief_Demo_Atomic } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Support Mix: 3/8 Pyros, 3/8 Demoknights, 1/8 Scorchshot Pyros, 1/8 Demomen (300) // 3 Tanks (300) // Tank timing has one at forward T, one on bridge, and one under bridge. // Last two tanks hit cap at same time. // Missions: Sentry Busters: 1/30, Snipers: 4/30 Spies 2/30 // Cash at start is $5700 // Total cash in this wave is $600 // Running Total cash is $6300 /////////////////////////////////////////////////////////////////////////// Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Pyros and Demoknights { Where spawnbot TotalCount 75 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 0 TotalCurrency 225 Support 1 RandomChoice { TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // Scorch Pyros and Demomen - spawnbot { Where spawnbot TotalCount 25 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 75 Support 1 RandomChoice { TFBot { Class Demoman Skill Easy } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn // Tank 1 { WaitBeforeStarting 20 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode tank_path_main_1 // "tank_path_a_10" MaxTurnRate 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { WaitBeforeStarting 40 TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossB" StartingPathTrackNode tank_path_main_1 // "tank_path_b_10" MaxTurnRate 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank3 { WaitBeforeStarting 65 TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossA" Skin 1 StartingPathTrackNode tank_path_main_1 // "tank_path_a_10" MaxTurnRate 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }