#base robot_standard.pop #base robot_giant.pop #base robot_herp_main_new.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No TextPrintTime 0 ClassLimit //Limits the number of specified classes { Heavyweapons 1 Soldier 1 Demoman 1 Pyro 1 } Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 50 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } TFBot { Template T_TFBot_Giant_Demoman_Buster_Heavy } TFBot { Template T_TFBot_Giant_Demoman_Buster_Fast } TFBot { Template T_TFBot_Giant_Demoman_Buster_Grapple } TFBot { Template T_TFBot_Giant_Demoman_Buster_Drain } TFBot { Template T_TFBot_Giant_Demoman_Buster_Small } TFBot { Template T_TFBot_Giant_Demoman_Buster_Persistent } TFBot { Template T_TFBot_Giant_Spy_Buster } } } Templates { T_TFBot_Scout_Melee { Class Scout Name "Scout" Skill Normal WeaponRestrictions MeleeOnly } T_TFBot_Soldier { Class Soldier Name "Soldier" Skill Easy } T_TFBot_Demoknight_Giant { Class Demoman Name "Giant Demoknight" ClassIcon demoknight Health 3300 Skill Hard WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Buster_Improved { ClassIcon sentry_buster Health 2500 Name "Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" Item "The Ullapool Caber" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Heavy { ClassIcon sentry_buster Health 2500 Name "Sentry Buster" Class Heavy Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Grapple { ClassIcon sentry_buster Health 2500 Name "Grapple Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "AutoJump" AutoJumpMin 3 AutoJumpMax 4 Attributes "MiniBoss" Attributes "DisableDodge" Attributes "AlwaysFireWeapon" Item "The Ullapool Caber" Item "TF_WEAPON_GRAPPLINGHOOK" ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "cancel falling damage" 1 "increased jump height" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Fast { ClassIcon sentry_buster Health 2000 Name "Super Buster" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" Item "The Bolt Boy" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "head scale" 2.8 "torso scale" 0.2 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Drain { ClassIcon sentry_buster Health 2500 Name "Pissed Sentry Buster" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" Item "Jarate" Item "The Bushwacka" Item "Desert Marauder" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "head scale" 2.8 "torso scale" 0.2 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Small { ClassIcon sentry_buster Health 1000 Name "Cloaking Sentry Buster" Class Scout Skill Expert Scale 1.3 WeaponRestrictions SecondaryOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "taunt_attr_player_invis_percent" 1 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Persistent { ClassIcon sentry_buster Health 2500 Name "Persistent Sentry Buster" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Item "The Ullapool Caber" Item "The Bomber Knight" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "gesture speed increase" 999 "head scale" 2.8 "torso scale" 0.2 "rage giving scale" 0.1 } } T_TFBot_Giant_Spy_Buster { ClassIcon sentry_buster Health 300 Name "Spy Buster" Class Spy Skill Expert Scale 1.0 Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { //"move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "voice pitch scale" 0 "rage giving scale" 0.1 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}I have learned to send messages!" } WaveSpawn //Melee Scouts { Name 1a TotalCurrency 25 TotalCount 30 MaxActive 6 SpawnCount 6 Where spawnbot WaitBetweenSpawns 10 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn //Demomen { Name 2a TotalCurrency 25 TotalCount 15 MaxActive 3 SpawnCount 3 Where spawnbot_right WaitBetweenSpawns 10 WaitBeforeStarting 5 TFBot { Template T_TFBot_Demoman } } WaveSpawn //Giant Demoknight { Name 3a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 Where spawnbot WaitBetweenSpawns 10 WaitBeforeStarting 16 Squad { TFBot { Template T_TFBot_Demoknight_Giant } TFBot { Template T_TFBot_Medic_Herp_Vac_Blast } TFBot { Template T_TFBot_Medic_Herp_Overheal } TFBot { Template T_TFBot_Medic_Herp_Overheal } } } WaveSpawn //KGB Heavy { Name S1a TotalCurrency 0 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBetweenSpawns 8 WaitBeforeStarting 11 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } }