#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1100 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 3 Templates { T_TFBot_Totally_Normal_Soldier { Class Soldier Skill Expert Item "The Direct Hit" // gives them the item. Itemnames can be found: https://csrd.science/misc/econ-tf/items.html Health 500 Scale 1.15 Name "The Heavy" Action mobber ClassIcon soldier_crit_armored ItemAttributes // you can modify the weapon using this { ItemName "The Direct Hit" "fire rate bonus" 0.01 "faster reload rate" 0.01 "projectile speed decreased" 10 "damage bonus" 0.1 } } } Wave // Wave 1 { StartWaveOutput // idk how to find this I just steal it from other popfiles { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name hahayes // Name of that subwave, not the robots Where spawnbot // spawn location TotalCurrency 50 // money the total robots drop TotalCount 5 // number of robots MaxActive 1 // maximum amount of robots that can be actuve from this part of the wave SpawnCount 1 // amount of robots it spawns WaitBeforeStarting 0 // waitbeforestarting. idk what else to say WaitBetweenSpawns 3 // waitbetweenspawns TFBot { Template T_TFBot_Totally_Normal_Soldier } } } }