//mvm_dusk_rc7b #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sentrybuster TFBot { Template T_TFBot_SentryBuster Name "Lankey Buster" CharacterAttributes { "torso scale" 3 } } } Mission { BeginAtWave 3 RunForThisManyWaves 4 Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave //400 credits 500 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`func_button`, `lock`) EntFire(`bombpath_choose_relay`, `disable`, ``, 0) EntFire(`bombpath_clearall_relay`, `Trigger`, ``, 0.3) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, ``, 0.4) EntFire(`bombpath_left_relay`, `Trigger`, ``, 0.5) " } WaveSpawn { Name wave1a TotalCurrency 100 Support 1 TotalCount 36 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_all // FirstSpawnWarningSound "vo\mvm\norm\taunts\heavy_mvm_taunts13.mp3" RandomChoice { // TFBot // { // Template T_TFBot_Heavyweapons_Heavyweight_Champ // } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } // TFBot // { // Template T_TFBot_Heavyweapons_Gnome // } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name wave1a-1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Name "Giant Conch Box Soldier" Health 3800 ClassIcon soldier_conch_giant Item "The Black Box" Skill Hard Attributes HoldFireUntilFullReload Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "The Black Box" "heal on hit for rapidfire" 250 //"damage penalty" 0.65 //"faster reload rate" 1.7 "faster reload rate" 0.65 } CharacterAttributes { "increase buff duration" 2 } } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Tag bot_squad_member } } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a-1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Class Medic Skill Normal ClassIcon medic_kritz_armored WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Attributes SpawnWithFullCharge Attributes AlwaysCrit Tag bot_squad_member Scale 1.25 Health 300 Name "Armored Kritz Medic" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 301 } } } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`func_button`, `lock`) EntFire(`bombpath_choose_relay`, `disable`, ``, 0) EntFire(`bombpath_clearall_relay`, `Trigger`, ``, 0.3) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, ``, 0.4) EntFire(`bombpath_right_relay`, `Trigger`, ``, 0.5) EntFire(`bombpath_arrows*`, `color`, `100 100 100`, 0.5) " } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 22 MaxActive 22 SpawnCount 22 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave2a-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left Tank { Health 15000 Name "Tank" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Scout_SunStick ClassIcon scout_sunstick_swordstone } } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Class Heavyweapons Name "Giant Tomislav Heavy" ClassIcon heavy_accurate_lite Skill Normal Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Tomislav" ItemAttributes { ItemName "Tomislav" "weapon spread bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag bot_squad_member } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag bot_squad_member } } } WaveSpawn { Name wave2c Support limited WaitForAllSpawned wave2b TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4.5 Where spawnbot_left TFBot { Class Demoman Skill Normal } } } Wave //1100 credits 1200 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`func_button`, `lock`) EntFire(`bombpath_choose_relay`, `disable`, ``, 0) EntFire(`bombpath_clearall_relay`, `Trigger`, ``, 0.3) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, ``, 0.4) EntFire(`bombpath_left_relay`, `Trigger`, ``, 0.5) " } WaveSpawn { Name wave3a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone Name "Giant Fury Pyro" Item "The Dragon's Fury" Skill Hard } } WaveSpawn { Name wave3a TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } WaveSpawn { Name wave3a TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Tag bot_squad_member } } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a Support 1 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 3.5 Where spawnbot_invasion TFBot { Class Heavy Skill Easy } } } Wave //1100 credits 1200 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`func_button`, `lock`) EntFire(`bombpath_choose_relay`, `disable`, ``, 0) EntFire(`bombpath_clearall_relay`, `Trigger`, ``, 0.3) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, ``, 0.4) EntFire(`bombpath_right_relay`, `Trigger`, ``, 0.5) EntFire(`bombpath_arrows*`, `color`, `100 100 100`, 0.5) " } WaveSpawn { Name wave4a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Giant Rapid Buff Soldier" ClassIcon soldier_spammer_buff Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn { Name wave4a TotalCurrency 200 TotalCount 27 MaxActive 9 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 3.5 Where spawnbot_invasion TFBot { Class Soldier Skill Normal } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Class Scout Skill Normal } } WaveSpawn { Name wave4b-1 WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Tank { Health 18000 Name "Tank" Speed 75 StartingPathTrackNode "tankpath_back" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" // Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit Tag bot_squad_member } TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit Tag bot_squad_member } } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b Support 1 TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_all TFBot { Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Skill Expert Item "The Rusty Reaper" } } } Wave //1500 credits 1600 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`func_button`, `lock`) EntFire(`bombpath_choose_relay`, `disable`, ``, 0) EntFire(`bombpath_clearall_relay`, `Trigger`, ``, 0.3) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, ``, 0.4) EntFire(`bombpath_left_relay`, `Trigger`, ``, 0.5) " } WaveSpawn { Name wave5a-1 TotalCurrency 600 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 35 Tank { Health 15000 Name "Tank" Speed 75 StartingPathTrackNode "tankpath_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_all TFBot { Class Scout //Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot_left TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes AlwaysCrit } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Skill Expert Item "The Rusty Reaper" } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber Scale 1.25 Health 300 ClassIcon medic_uber_armored Name "Armored Quick-Uber Medic" Tag bot_squad_member ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" //"ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "bot medic uber health threshold" 150 } } } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Class Heavy Skill Easy } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Class Soldier Skill Hard Attributes AlwaysCrit Item "The Direct Hit" ClassIcon soldier_directhit_lite } } } Wave //400 credits 500 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay Action RunScriptCode Param " EntFire(`func_button`, `lock`) EntFire(`bombpath_choose_relay`, `disable`, ``, 0) EntFire(`bombpath_clearall_relay`, `Trigger`, ``, 0.3) EntFire(`bombpath_arrows_clear_relay`, `Trigger`, ``, 0.4) EntFire(`bombpath_right_relay`, `Trigger`, ``, 0.5) EntFire(`bombpath_arrows*`, `color`, `100 100 100`, 0.5) " } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 // FirstSpawnOutput // { // Target boss_sentry_spawn_relay // Action Trigger // } Tank { Health 21500 Speed 75 Name "boss_spiderturret" ClassIcon tank_spider StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6a-1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 // FirstSpawnOutput // { // Target boss_sentry_spawn_relay // Action Trigger // } Tank { Health 21500 Name "boss_tankturret" ClassIcon tank_small_turret Speed 75 Skin 1 StartingPathTrackNode "tankpath_same" IsCrit 1 OnKilledOutput { Target boss_sentry_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // WaveSpawn // { // Name wave6a-1 // WaitForAllDead wave6a // TotalCurrency 1 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // Where spawnbot // FirstSpawnWarningSound"vo\mvm\norm\taunts\scout_mvm_taunts13.mp3" // // TFBot // { // Class Scout // Name "I Kill You With Cardboard" // ClassIcon scout_wrap_lite // Skill Expert // Health 30000 // Item "Fuel Injector" // Item "Pestering Jester" // Item "The Wrap Assassin" // WeaponRestrictions MeleeOnly // Attributes MiniBoss // Attributes UseBossHealthBar // // ItemAttributes // { // ItemName "The Wrap Assassin" // "damage bonus" 10 // "maxammo grenades1 increased" 0 // // } // CharacterAttributes // { // "damage force reduction" 0.7 // "airblast vulnerability multiplier" 0.7 // "override footstep sound set" 5 // "move speed penalty" 0.35 // "rage giving scale" 0.25 // } // } // } WaveSpawn { Name wave6a-s TotalCurrency 160 Support 1 TotalCount 160 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot_all RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes AlwaysCrit } TFBot { Class Soldier Skill Hard } TFBot { Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } } } } WaveSpawn { Name wave6a-s TotalCurrency 40 Support 1 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_left TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon heavy_champ_giant_support Attributes AlwaysCrit } } } }