//Dusk - Made by Smrekish & Rafradek //Chasing Daybreak //Hard Advanced //CreatorForce // // Starting Currency: 1250 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 750 | 850 | // | Wave 2 | 700 | 800 | // | Wave 3 | 800 | 900 | // | Wave 4 | 750 | 850 | // | Wave 5 | 700 | 800 | // | Wave 6 | 900 | 1000 | // | Wave 7 | 800 | 900 | // +----------+----------+----------+ // | Total | 5400 | 6100 | // +----------+----------+----------+ // #base robot_standard.pop #base robot_giant.pop WaveSchedule { CustomUpgradesFile "mvm_upgrades_Blue_extra.txt" StartingCurrency 1250 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No NoRomevisionCosmetics 1 MedigunShieldDamage 1 EnableDominations 1 ItemAttributes { ItemName "Panic Attack Shotgun" "single wep deploy time decreased" "-0.5" "bullets per shot bonus" "3" "damage penalty" "0.9" } ItemAttributes { ItemName "The C.A.P.P.E.R" "bullets per shot bonus" "9" "collect currency on kill" "1" "Reload time decreased" "0.5" "fire rate penalty" "3" } ItemAttributes { Itemname "The Righteous Bison" "mult projectile count" "8" "projectile spread angle penalty" "2" "collect currency on kill" "1" "Reload time decreased" "0.75" "critboost on kill" "3" "reload full clip at once" "1" "set item tint RGB" "4465287" } ItemAttributes { ItemName "The Pomson 6000" "mult projectile count" "6" "projectile spread angle penalty" "3" "mod projectile heat seek power" "720" "mod projectile heat aim error" "90" "reload full clip at once" "1" "collect currency on kill" "1" "set item tint RGB" "15342" } ItemAttributes { ClassName "tf_weapon_grenadelauncher" "mult projectile count" "8" "mod projectile heat seek power" "720" "mod projectile heat aim error" "180" "collect currency on kill" "1" "projectile spread angle penalty" "6" } ItemAttributes { ClassName "tf_weapon_pipebomblauncher" "collect currency on kill" "1" } PointTemplates { stuckfix //fixes medimedes getting stuck on rock with jump spell among other bots { NoFixup 1 trigger_teleport { "targetname" "rockfix" "StartDisabled" "0" "target" "teleexit" "spawnflags" "3" "filtername" "filter_blu" "origin" "305.388031 1218.585083 141.372711" "mins" "-40 -40 -40" "maxs" "40 40 40" "solid" "0" } NoFixup 1 info_teleport_destination { "targetname" "teleexit" "origin" "462.552399 1484.115601 84.438446" } } } SpawnTemplate "stuckfix" Templates { //Unused Robot T_TFBot_Force_Giant_Soldier_DirectHit_Spammer { Name "Giant Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire_giant Skill Expert Health 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Direct Hit" Tag bot_giant ItemAttributes { ItemName "The Direct Hit" "clip size upgrade atomic" 7 "damage bonus" 1 "faster reload rate" 0.6 "fire rate bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //BIGROCK BURSTFIRE SOLDIER WITHOUT CRITS T_TFBot_Giant_Soldier_BurstFire_Without_Crits { Name "Giant Burst Fire Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 5.0 "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Force_Giant_Demoman_RapidFire { Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert Health 3500 ClassIcon demo_spammer Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.7 "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Heavy_Shotgun_BurstFire { Name "Giant BurstFire Shotgun Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_shotgun_burst Attributes MiniBoss WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "TF_WEAPON_SHOTGUN_HWG" Item "The Sinner's Shade" Item "Commissar's Coat" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 0.5 "fire rate bonus" 0.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "damage force reduction" 0.3 "move speed bonus" 0.7 "override footstep sound set" 2 "increase buff duration" 9.0 } } T_TFBot_Force_Giant_Soldier_Rocket_Homing { Template T_TFBot_Giant_Soldier ClassIcon soldier_homing_nys Name "Giant Homing Rocket Soldier" Item "Full Metal Drill Hat" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "custom projectile model" "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl" } AddCond { Index 36 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.45 TurnPower 125 MaxAimError 125 } RocketCustomParticle eyeboss_projectile } T_TFBot_Force_Giant_Soldier_Barrage_Crit { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Gold" Item "Tyrant's Helm" ClassIcon soldier_barrage Health 4200 Scale 1.8 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Tyrant's Helm" "set item tint rgb" 1315860 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed decreased" 0.4 "item style override" 1 "turn to gold" 1 "killstreak idleeffect" 6 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.45 "rage giving scale" 0.3 } } T_TFBot_Force_Scout_Crit_Cola { Name "Crit Cola Scout" Class Scout Skill Normal ClassIcon scout_cola Item "crit-a-cola" Item "The Federal Casemaker" Item "The Soda Popper" } //Unused Robot T_TFBot_Force_Giant_Pyro_DragonFury { Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Expert Health 3500 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Force_Pyro_Magic_Fire { Name "Magic Fireball Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Normal Item "The Dragon's Fury" Item "The Hot Hand" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" WeaponRestrictions PrimaryOnly Health 350 Scale 1.3 ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } ItemAttributes { ItemName "The Hot Hand" "is_passive_weapon" 1 "attach particle effect" 64 } CharacterAttributes { "hand scale" 0 "cancel falling damage" 1 } } T_TFBot_Force_Pyro_Magic_Fire_V2 { Name "Magic Fireball Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Normal Item "TF_WEAPON_SPELLBOOK" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" Health 350 Scale 1.3 Attributes SuppressFire Spell { Delay 2 Cooldown 2.5 Type "Fireball" } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "cancel falling damage" 1 "hand scale" 0 "voice pitch scale" 0 } } T_TFBot_Force_Pyro_Magic_Fire_Mini { Name "Magic Fireball Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Normal Item "The Dragon's Fury" Item "The Hot Hand" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } ItemAttributes { ItemName "The Hot Hand" "is_passive_weapon" 1 "attach particle effect" 64 } CharacterAttributes { "hand scale" 0 "cancel falling damage" 1 } } T_TFBot_Force_Pyro_Magic_Fire_Mini_V2 { Name "Magic Fireball Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Normal Item "TF_WEAPON_SPELLBOOK" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" Scale 1.3 Attributes SuppressFire Spell { Delay 2 Cooldown 2.5 Type "Fireball" } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "cancel falling damage" 1 "hand scale" 0 "voice pitch scale" 0 } } T_TFBot_Force_Giant_Black_Magic_Pyro { Name "Pyromancer" Class Pyro ClassIcon spellbook_lite Tag bot_witch_giant Tag bot_giant Attributes MiniBoss Health 3300 Item "TF_WEAPON_SPELLBOOK" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" Item "The Mantreads" Attributes SuppressFire ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "attach particle effect" 64 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.55 "override footstep sound set" 6 "hand scale" 0 "attach particle effect" 64 } } //Unused Robot T_TFBot_Force_Black_Magic_Pyro { Name "Black Magic Pyro" Class Pyro ClassIcon spellbook Tag bot_witch Attributes MiniBoss Health 500 Item "TF_WEAPON_SPELLBOOK" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" Item "The Mantreads" Attributes AlwaysFireWeapon Attributes SuppressFire Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "attach particle effect" 64 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.55 "override footstep sound set" 6 "hand scale" 0 "attach particle effect" 64 } } //Unused Robot T_TFBot_Force_Giant_Sniper_SydneySleeper { Name "Giant Sniper" Health 3000 Class Sniper ClassIcon sniper_sydneysleeper Skill Expert Tag bot_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Corona Australis" Item "The Toowoomba Tunic" Item "The Merc's Muffler" Item "The Sydney Sleeper" Item "The Razorback" Item "The Bushwacka" MaxVisionRange 3000 ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 } } //Unused Robot T_TFBot_Force_Giant_Demo_Darksword_Creator { Name "Giant Darksword Demo" Class Demoman Skill Expert ClassIcon demoknight_giant Health 4000 Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Item "The Chargin' Targe" ItemAttributes { ItemName "The Eyelander" "item style override" 1 //"ragdolls become ash" 1 "damage bonus" 1.5 "heal on kill" 200 "heal on hit for rapidfire" 50 "override footstep sound set" 4 "killstreak tier" 2 "killstreak idleeffect" 1 "dmg penalty vs buildings" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Demoman_Stickybomb { Name "Sticky Demo" Item "Scotch Bonnet" Item "The Merc's Muffler" Class Demoman Skill Normal Classicon demo_sticky_daan WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.4 "damage bonus" 0.9 "heal on kill" 25 } } T_TFBot_Force_Demoman_Swordfighter { Name "Swordfighter Demo" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Shogun's Shoulder Guard" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 600 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Force_Heavy_Boss_Dark_Gauntlet { Name "Warlock Gauntlet" Class Heavyweapons Skill Expert Health 30000 Scale 1.9 Item "TF_WEAPON_SPELLBOOK" Item "Fists of Steel" Item "War Head" Item "The Mantreads" Tag bot_giant Tag bot_witch_giant Attributes MiniBoss ClassIcon heavy_chief Attributes UseBossHealthBar WeaponRestrictions MeleeOnly CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "dmg penalty vs buildings" 3 "is invisible" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed bonus" 0.4 "override footstep sound set" 7 "cancel falling damage" 1 "increased jump height" 2 } } T_TFBot_Force_Demoman_Swordfighter_Fire { Name "Fire-Sword Demo" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 600 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "attach particle effect" 1 "set damagetype ignite" 1 } CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Force_Heavy_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard WeaponRestrictions PrimaryOnly Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } //Unused Robot T_TFBot_Force_Giant_Super_Soldier_Crit { Name "Giant Super Charged Soldier" Class Soldier Skill Normal Health 4200 ClassIcon soldier_crit Item "The Original" Item "The War Eagle" Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 1.7 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Force_Boss_Medic_MeeM_Cardboard { Name "Dr.Medimedes" Skill Expert Class Medic ClassIcon medic_giant Health 45000 Tag bot_giant Item "TF_WEAPON_SPELLBOOK" Item "Medimedes" Item "Archimedes" Item "Burly Beast" Item "Wings of Purity" Item "The Chronoscarf" Item "The Crusader's Crossbow" Item "The Mantreads" Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar //UseCustomModel "models/props_training/target_medic.mdl" UseHumanModel 1 //Removed Healing Aura Spell { Delay 6 Cooldown 4.5 Type "Fireball" } Spell { Delay 14 Cooldown 28.6 Repeats 3 Limit 3 Type "Summon Skeletons" } Spell { Delay 20.1 Cooldown 9.5 Type "Ball O'Bats" } Spell { Delay 26.2 Cooldown 30.4 Repeats 3 Limit 3 Type "Summon Monoculus" } Spell { Delay 39.7 Cooldown 25.5 Repeats 3 Limit 3 Type "Tesla Bolt" } Spell { Delay 40.5 Cooldown 34.5 Repeats 3 Limit 3 Type "Meteor Shower" } RocketCustomParticle player_intel_trail_blue CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } ItemAttributes { ItemName "The Crusader's Crossbow" "override projectile type" 2 "fire rate bonus" 0 "damage bonus" 1.5 "faster reload rate" 0.85 "heal on kill" 2000 } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "dmg penalty vs buildings" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed bonus" 0.35 "cancel falling damage" 1 "increased jump height" 2 "hand scale" 0 "health regen" 100 } } T_TFBot_Force_Demoman_FasterProjectile { Name "Projectile Speed Demo" Item "The Bomber Knight" Class Demoman Skill Hard Item "The Loch-n-Load" Item "The Chargin' Targe" WeaponRestrictions PrimaryOnly Health 450 Scale 1.3 ItemAttributes { ItemName "The Loch-n-Load" "Projectile speed increased" 2 } } T_TFBot_Force_Medic_Shield_Small { Class Medic Name "Shield Medic" ClassIcon medic_shield Skill Hard Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge Health 500 Scale 1.3 ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 } } T_TFBot_Demo_Burst_Fix { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Chargin' Targe" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.059 "fire rate bonus" 0.05 "damage penalty" 0.5 "projectile spread angle penalty" 3 } } T_TFBot_Force_Sniper_Bushwanker { Name "Bushwacka Sniper" Class Sniper Skill Expert Item "The Bushwacka" WeaponRestrictions MeleeOnly ClassIcon sniper_bushwacka Scale 0.8 CharacterAttributes { "move speed bonus" 1.2 "cancel falling damage" 1 } } Sentry_Giant { Class Pyro Name "Giant Sentry" ClassIcon sentry_gun Tag disprobot Health 1 Scale 0.01 Attributes MiniBoss CharacterAttributes { "hand scale" 0 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 "dmg taken increased" 0.0003 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "health drain" -30000 } } Sentry { Class Soldier Tag singlesentry Name "Sentry Carrier" ClassIcon sentry_gun Scale 1 CharacterAttributes { "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Dispenser { Class Medic Tag singledisp Name "Dispenser Carrier" ClassIcon dispenser_lite Scale 1 Health 330 CharacterAttributes { "head scale" 0.85 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Teleporter { Class Scout Tag singletp Name "Teleporter Carrier" ClassIcon teleporter Scale 1 Attributes IgnoreFlag BehaviorModifiers push WeaponRestrictions PrimaryOnly Health 333 CharacterAttributes { "head scale" 0.85 "move speed bonus" 0.41 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } } Mission { Objective DestroySentries InitialCooldown 35 Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } } // Mission // { // Objective DestroySentries // InitialCooldown 35 // Where spawnbot_right // BeginAtWave 1 // RunForThisManyWaves 7 // CooldownTime 35 // DesiredCount 1 // RandomChoice // { // TFBot // { // Template T_TFBot_SentryBuster // CharacterAttributes // { // "cancel falling damage" 1 // } // } // TFBot // { // Template T_TFBot_SentryBuster // Name "Ball Buster" // Class Scout // Item "Batter's Helmet" // Item "The Sandman" // ItemAttributes // { // ItemName "The Sandman" // "effect bar recharge rate increased" 0.05 // } // CharacterAttributes // { // "head scale" 3 // "cancel falling damage" 1 // "torso scale" 0 // } // } // TFBot // { // Template T_TFBot_SentryBuster // Name "Bonk Buster" // Class Scout // Item "Bonk Helm" // Item "Bonk! Atomic Punch" // CharacterAttributes // { // "head scale" 3 // "cancel falling damage" 1 // "deploy time increased" 0.5 // } // } // TFBot // { // Template T_TFBot_SentryBuster // Name "Wizard Buster" // Class Heavyweapons // Item "The All-Father" // Item "Point and Shoot" // Item "The Holiday Punch" // CharacterAttributes // { // "head scale" 3 // "cancel falling damage" 1 // } // } // } // } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "Corona Australis" Item "The Toowoomba Tunic" Item "The Merc's Muffler" CharacterAttributes { "cancel falling damage" 1 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "Corona Australis" Item "The Toowoomba Tunic" Item "The Merc's Muffler" CharacterAttributes { "cancel falling damage" 1 } } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy Name "Noble Spy" Item "The Distinguished Rogue" Item "The Merc's Muffler" Item "Spy Noble Hair" UseHumanModel 1 CharacterAttributes { "cancel falling damage" 1 } } } //Wave 1: $750 //1A: 17 Swordfighter Demo ($75) (Max Active 8) //1B: 23 Soldier ($50) (Max Active 6) //1C: 02 Giant Crit Soldier ($125) (Max Active 2) //1D: 20 Bomberman ($75) (Max Active 8) //1E: 03 Giant Scout Fast ($75) (Max Active 2) //1F: 01 Piss Tank (Health 17500) ($200) (Max Active 1) //Support: //1S: 02 Sniper //1S: 12 Bushwanker ($50) (Max Active 12) //Feedback W1: 14/06/2020 //-Buff Piss Tank Health from 17500 to 19000 //-Change Super Scout to Giant Scout //Feedback W1: 16/06/2020 //-Reduce Tank Health from 19000 to 18500 //Changelog W1: //- Change Normal Tank Jarate to Small Tank Jarate //Changelog W1: //- Changed Giant Soldier to the Giant Pyro + AlwaysFireWeapon //- Increase WaitBetweenSpawns Time 5 to 6 //- Added `Skill Easy` into Soldier //- Removed 5 Bomberman //- Reduced Tank Health from 18500 to 16000 //- Reduced Max Active from Bushwanker //Changelog W1: //- Reduced Tank Health from 16000 to 14000 //- Increase WaitBetweenSpawns Time 7 to 8 from Bomberman //Changelog W1: //- Added Big Heal Medic to Giant Pyro as Squad //- Decrease WaitBetweenSpawns Time 7 to 6 from Soldier //- Added DisableSmokestack from Tank [Sigsegv Mod] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A Where spawnbot Where spawnbot_right TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 75 RandomChoice { TFBot { Template T_TFBot_Force_Demoman_Swordfighter } TFBot { Template T_TFBot_Force_Demoman_Swordfighter_Fire } } } WaveSpawn { Name 1B Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 7 TotalCurrency 50 RandomChoice { TFBot { Class Soldier Skill Easy Item "Chieftain's Challenge" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Class Soldier Skill Normal Item "Chieftain's Challenge" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 1C Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Item "Benefactor's Bowl" //Creators.TF Item Item "Flame Kindler" //Creators.TF Item Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic_BigHeal Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } TFBot { Template T_TFBot_Medic_BigHeal Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } TFBot { Template T_TFBot_Medic_BigHeal Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } } } WaveSpawn { Name 1D WaitForAllDead 1A Where spawnbot_left TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 75 RandomChoice { TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "The Airdog" Item "Crazy Legs" Item "The Back Scatter" } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "The Airdog" Item "Crazy Legs" Item "The Soda Popper" } } } WaveSpawn { Name 1E WaitForAllDead 1D Where spawnbot_right Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_Fast Item "The Airdog" Item "Crazy Legs" Name "Runner" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 1F WaitForAllDead 1D TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnWarningSound vo\mvm\norm\sniper_mvm_specialweapon08.mp3 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 14000 Name "small_tank_jarate" Speed 75 StartingPathTrackNode "tankpath_same" ClassIcon tank_small_turret_jarate OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } DisableSmokestack 1 } } WaveSpawn { WaitForAllDead 1D WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound vo\mvm\norm\sniper_mvm_specialweapon08.mp3 } WaveSpawn { Name 1S WaitForAllDead 1D Where spawnbot_left Where spawnbot_right TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Force_Sniper_Bushwanker Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "Letch's LED" CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 1.25 } } } } //Wave 2: $700 //2A: 26 Heavy ($50) (Max Active 7) //2B: 02 Giant Dragon Fury Pyro ($125) (Max Active 2) //2C: 07 Warrior's Heavy ($75) (Max Active 3) //2D: 17 Soldier Direct-Hit ($25) (Max Active 6) //2E: 03 Giant Magic Pyro ($150) (Max Active 2) //2F: 07 Soldier Battalion ($25) (Max Active 3) //2G: 01 Giant Shotgun Heavy + 06 Uber Medic ($175) (Max Active 7) //Support: //2S: 06 Gru Heavy ($75) (Max Active 6) //2S: 06 Heroknight ($50) (Max Active 6) //Feedback W2: 14/06/2020 //-Reduced SpawnTime Heavy from 3 -> 2 //-Reduced SpawnTime Giant Black Magic Pyro from 25 -> 20 //-Added Normal Skill from Heavy, Now becoming 20% Hard 40% Normal and 40% Hard //Feedback W2: 16/06/2020 //-Change Giant Dragon Fury to Giant Soldier Spammer //-Change Spawn Magic Pyro from Spawnbot to Spawnbot_Left //-Added 1 more Normal Skill from Heavy, Now becoming 20% Hard, 80% Normal and 20% Easy //Feedback W2: 08/07/2020 //- Removed `Skill Hard` from Heavy //- Removed Medic from Giant Rapid Fire Soldier //- Changed the Name Black Magic Pyro to Pyromancer and Added Mantreads //- Changed Giant Shotgun Heavy into Giant Thumper Heavy (The gun from C.TF) //Feedback W2: 10/07/2020 //- Changed Giant Rapid Fire Soldier to Giant Soldier //- Changed Uber Medic to Quick-Uber Medic //- Removed 3 Direct-Hit Soldier //- Increased WaitBeforeStarting Giant Thumper Heavy from 5 to 10 //Changelog W2: 15/07/2020 //- Added Crits to Heavy Champ //- Changed Giant Soldier to Giant Homing Rocket Soldier Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A Where spawnbot_all TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Class Heavy Skill Easy Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Class Heavy Skill Easy Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Class Heavy Skill Easy Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Class Heavy Skill Normal Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 2B Where spawnbot_left TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 125 TFBot { Template T_TFBot_Force_Giant_Soldier_Rocket_Homing } } WaveSpawn { Name 2C Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit Item "Warrior's Spirit" Item "Big Chief" Name "Warrior's Heavy" ClassIcon heavy_warrior ItemAttributes { ItemName "Warrior's Spirit" "mod shovel speed boost" 3 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.15 } } } WaveSpawn { Name 2D WaitForAllDead 2A Where spawnbot_right TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Class Soldier Skill Hard Item "The Direct Hit" ClassIcon soldier Item "Chieftain's Challenge" Name "Direct Hit Soldier" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 2E WaitForAllDead 2B Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 75 TFBot { Template T_TFBot_Force_Giant_Black_Magic_Pyro CharacterAttributes { "cancel falling damage" 1 } } } // WaveSpawn // { // Name 2F // WaitForAllDead 2D // Where spawnbot // TotalCount 7 // MaxActive 7 // SpawnCount 1 // WaitBeforeStarting 5 // WaitBetweenSpawns 4 // TotalCurrency 75 // TFBot // { // Template T_TFBot_Soldier_Extended_Battalion // CharacterAttributes // { // "cancel falling damage" 1 // } // } // } WaveSpawn { Name 2G WaitForAllDead 2E Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun //Name "Giant Thumper Heavy" Item "The Sinner's Shade" Item "Commissar's Coat" Item "Thumper" //Creators.TF Item CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } // Prevent medics from ubering each other CharacterAttributes { "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } // Prevent medics from ubering each other CharacterAttributes { "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } // Prevent medics from ubering each other CharacterAttributes { "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } // Prevent medics from ubering each other CharacterAttributes { "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Medic_QuickUber Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } // Prevent medics from ubering each other CharacterAttributes { "mod weapon blocks healing" 1 } } } } WaveSpawn { Name 2S WaitForAllDead 2C Where spawnbot_all TotalCount 45 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Hard Item "Starboard Crusader" Item "The Merc's Muffler" Item "Airborne Attire" Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Action Mobber Skill Hard Item "Starboard Crusader" Item "The Merc's Muffler" Item "Airborne Attire" Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 2S WaitForAllSpawned 2G Where spawnbot_all TotalCount 45 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight Name "Heroknight" Item "The King of Scotland Cape" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" CharacterAttributes { "cancel falling damage" 1 } } } } //Wave 3: $800 //3A: 46 Bonk Scout [Max Active 9] //3B: 05 Giant Burst Demo [Max Active 3] //3C: 19 Pyro [Max Active 6] //3D: 09 Samurai Demo [Max Active 3] //3E: 02 Giant Heavy Heater + 04 Concheror Soldier [Max Active 5] //3F: 03 Turret Tank [Max Active 3] //Support: //3S: 08 Scout Fan [Max Active 8] //3S: 02 Engineer [Max Active 2] //Feedback W3: 14/06/2020 //-Reduced health tank from 12000 to 8000 //-Removed Easy Skill from Pyro, Now becoming 75% Normal and 25% Hard //-Reduced Spawn Time Tank from 20 to 10 //-Move the Spawn from Giant Heater Heavy and Squad to Spawnbot_Left //-Now Bonk Scout have 50% Chance Crit Spawn and 50% Chance Non Crit Spawn //-Removed 2 Samurai Demos //Feedback W3: 16/06/2020 //-Reduced WaitBeforeStarting Giant Demo Burst from 15 to 10 //-Non Crit Bonk Scouts have Primary Weapon //-Reduced Tank Health from 9k to 5k //-Fix Sound from Siren because Loud //Feedback W3: 07/08/2020 //- Removed Bonk Scouts Crits from First Subwave //- Removed Giant Burst Demo Crits //- Removed Crit from Concheror Soldier //- Added AlwaysFireWeapon from Pyro //Feedback W3: 10/08/2020 //- Removed 2 Soldier Concheror from Giant Heavy Heater Squad //Changelog W3: //- Adding Back AlwaysCrit from Soldier Concheror Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A Where spawnbot_left TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 75 TFBot { Template T_TFBot_Force_Scout_Crit_Cola CharacterAttributes { "deploy time decreased" .5 } } } WaveSpawn { Name 3B Where spawnbot Where spawnbot_right TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 175 TFBot { Template T_TFBot_Giant_Demo_Burst Item "The Chargin' Targe" Item "Climbing Commander" Item "EOTL_demopants" Item "The Sub Zero Suit" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 3C Where spawnbot_right TotalCount 19 MaxActive 7 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 8 TotalCurrency 75 RandomChoice { TFBot { Template T_TFBot_Pyro Skill Normal Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Pyro Skill Hard Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3D WaitForAllDead 3A Where spawnbot TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 125 TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 3E WaitForAllDead 3D Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit Item "Furious Fukaamigasa" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit Item "Furious Fukaamigasa" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3F WaitForAllDead 3D Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 100 FirstSpawnWarningSound "ambient\siren.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Name "small_tank_turret" Speed 75 StartingPathTrackNode "tankpath_alt" ClassIcon tank_small_turret OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } DisableSmokestack 1 } } WaveSpawn { Name 3S WaitForAllDead 3C Where spawnbot_all TotalCount 80 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_FaN ClassIcon scout Item "Death Racer's Helmet" Item "Blizzard Britches" Item "Airborne Attire" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Class Scout Skill Normal Item "Death Racer's Helmet" Item "Blizzard Britches" Item "Airborne Attire" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Class Scout Skill Hard Item "The Soda Popper" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3S Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 45 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } } //Wave 4: $750 //4A: 40 Shotgun Heavy //4B: 02 Robot Sentry //4C: 21 Scorch Shot Pyro //4D: 16 Demoman //4E: 05 Giant Dircet-Hit Burst Soldier + 02 Uber Medic //4F: 21 Scout [Deleted] //4G: 04 Giant Jumping Scout //Support: //4S: 05 Burst Demoman //4S: 03 Soldier Concheror //4S: 01 Engineer //Feedback W4: 14/06/2020 //-Removed 6 Scorch Shot Pyro //-Removed 4 Demoman //-Removed Uber Medic Squad //-Removed Scouts //-Added 1 Engineer //-Added 2 More Shotgun Heavy [40 -> 42] //Feedback W4: 16/06/2020 //-Removed 1 Giant Direct Hit Soldier //-Removed 1 Giant Jumping Scout //-Increase SpawnTime from Giant Direct Hit Soldier from 9 to 12 //-Increase SpawnTime from SentryGiant From 0 to 25 //Feedback W4: 10/07/2020 //- Added Buff Banner from Stickybomb Demo //- Changed Pyro Scorchshot to Pyro Pusher (Flaregun) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4Intro Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 0 TotalCurrency 20 Squad { TFBot { Template Sentry_Giant CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } } } WaveSpawn { Name 4Intro Where spawnbot_right Where Spawnbot TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Force_Demoman_Stickybomb Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } } } WaveSpawn { Name 4A WaitForAllDead 4Intro Where spawnbot_right Where Spawnbot TotalCount 52 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0.8 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Force_Demoman_Stickybomb Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Demoman_Stickybomb CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 4B WaitForAllDead 4Intro Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 35 TotalCurrency 100 TFBot { Template Sentry_Giant CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4C WaitForAllDead 4Intro Where spawnbot_right TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4D WaitForAllDead 4A Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFBot_Demoman Skill Hard CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4E WaitForAllDead 4C Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_BurstFire_Without_Crits Item "Chieftain's Challenge" CharacterAttributes { "cancel falling damage" 1 } } } // WaveSpawn // { // Name 4F // WaitForAllDead 4C // Where spawnbot_all // TotalCount 21 // MaxActive 9 // SpawnCount 3 // WaitBeforeStarting 3 // WaitBetweenSpawns 7 // TotalCurrency 50 // TFBot // { // Class Scout // Skill Hard // CharacterAttributes // { // "cancel falling damage" 1 // } // } // } WaveSpawn { Name 4G WaitForAllDead 4D Where spawnbot_right Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4S WaitForAllSpawned 4D Where spawnbot_all TotalCount 35 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Demo_Burst_Fix Skill Normal CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 1.15 } } } WaveSpawn { Name 4S WaitForAllDead 4A Where spawnbot Where spawnbot_left TotalCount 35 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Furious Fukaamigasa" CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 1.25 } } } WaveSpawn { Name 4S Where spawnbot_all TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } } //Wave 5: $800 //5A: 08 Giant Darksword Demoman (Crit) //5B: 36 Deflector Heavy //5C: 01 Spider Tank (Health 20000) //5D: 04 Giant Black Magic Pyro + 04 Armored Shield Medic (Health 1000) //5E: 30 Mineland Demo //5F: 01 Giant Deflector Heavy + 01 Giant Medic Regen //5G: 01 Mini Tank Crit (Health 20000) //Support: //5S: 06 Dragon Fury //5S: 02 Sniper //Changelog W5: 16/06/2020 //- Increase TotalCount from Deflector Heavy [32 -> 40] //- Decrease Tank Health [Spider Tank] from 20k to 14k //- Decrease Tank Health [Turret Crit Tank] from 15k to 14k //- Increase WaitBeforeStarting Tank Turret from 0 to 35 //- Fix Sound from Siren //Changelog W5: 08/07/2020 //- Decrease TotalCount Giant Darksword Demo from 8 to 6 //- Increase WaitBetweenSpawns Giant Darksword Demo from 10 to 15 //- Removed Alwayscrit from Giant Darksword Demo //- Increased SpawnTime Landmine Demo from 5 to 7 //Changelog W5: 12/07/2020 //- Increased SpawnTime Heavy Deflector from 5 to 6 //- Changed Heavy Deflector Spawn //Changelog W5: //- Added Attributes IgnoreEnemies from Giant Medics //- Added AlwaysCrit back from Giant Darksword Demo Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Force_Giant_Demoman_RapidFire Item "The Chargin' Targe" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5B Where spawnbot Where spawnbot_right TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Force_Heavy_Deflector Item "EOTL_Ursa Major" Item "The Mann of the House" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5C Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnWarningSound ambient\alarms\doomsday_lift_alarm.wav FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "boss_spiderturret" Speed 75 ClassIcon tank_spider StartingPathTrackNode "tankpath_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5D WaitForAllDead 5A Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Force_Giant_Black_Magic_Pyro CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Medic_Shield_Small Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 5E WaitForAllSpawned 5B Where spawnbot_right TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Name "Landmine Demo" Item "The Iron Bomber" Item "The Bomber Knight" ClassIcon demo_burst Class Demoman ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "damage penalty" 0.75 "projectile spread angle penalty" 3 } CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5F WaitForAllDead 5D Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "EOTL_Ursa Major" Item "The Mann of the House" ClassIcon heavy_deflector_giant CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" Item "The Quick-Fix" Attributes IgnoreEnemies CharacterAttributes { "cancel falling damage" 1 "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" Item "The Quick-Fix" Attributes IgnoreEnemies CharacterAttributes { "cancel falling damage" 1 "mod weapon blocks healing" 1 } } } } // WaveSpawn // { // Name 5G // WaitForAllDead 5D // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 20 // WaitBetweenSpawns 0 // TotalCurrency 100 // FirstSpawnWarningSound "ambient\siren.wav" // FirstSpawnOutput // { // Target boss_spawn_relay // Action Trigger // } // Tank // { // Health 12000 // Name "small_tank_crit" // Speed 75 // StartingPathTrackNode "tankpath_back" // OnKilledOutput // { // Target boss_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } // WaveSpawn // { // Name 5Sniper // Where spawnbot_mission_sniper // TotalCount 2 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 1 // WaitBetweenSpawns 45 // TotalCurrency 0 // Support 1 // Squad // { // TFBot // { // Template T_TFBot_Force_Giant_Sniper_SydneySleeper // Item "Corona Australis" // } // TFBot // { // Template Dispenser // } // } // } WaveSpawn { Name 5S WaitForAllDead 5B Where spawnbot Where spawnbot_right TotalCount 80 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Normal ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5S Where spawnbot_all TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template Dispenser CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5S WaitForAllDead 5E Where spawnbot_all TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template Dispenser CharacterAttributes { "cancel falling damage" 1 } } } } //Wave 6: $900 //6A: 01 Dark Gauntlet (BOSS) //6B: 39 Rocket Booster Soldier //6C: 24 Magic Ball Pyro (CRIT) //6D: 02 Giant Warlock Soldier (Blast Barrage) + 06 Uber Medic //6E: 07 Giant Thief Scout //6F: 24 Magician Soldier (Crit Soldier) //6G: 01 Carrier Tank (Health 30000) (Speed 50) //Support: //6S: 05 Mercenary Demoman //6S: 02 Giant Soldier Spammer //6S: 01 Carrier Tele Scout //6S: 10 Archer (Carrier Tank Only) //6S: 02 Noble Spy //Changelog 08/07/2020 //-Decrease Health Warlock Gauntlet from 35k to 25k //-Increase Blast Soldier WaitBetweenSpawns from 4 to 7 //-Giant Thief Scout now have "Crate Smasher" from Creators.TF Item //-Replaced Crit Soldier to Blackbox Soldier //-Decrease Mercenary Health from 550 to 450 //Changelog 15/07/2020: //- Changed Deadeye Bowman to Pyro for Carrier Tank Spawn //- Added Spell Fireball Pyro (Replace with Dragon Fury Weapon) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnWarningSound vo\mvm\mght\taunts\heavy_mvm_m_taunts11.mp3 TFBot { Template T_TFBot_Force_Heavy_Boss_Dark_Gauntlet CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6B Where spawnbot_right TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Soldier_RocketPush Item "Dr's Dapper Topper" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6C Where spawnbot_left TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Force_Pyro_Magic_Fire_V2 CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6D WaitForAllDead 6A Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Force_Giant_Soldier_Barrage_Crit Name "Major Crits" Item "Battery Canteens" ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup charges" 1 "powerup duration" 8 } CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6E WaitForAllDead 6A Where spawnbot TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit Item "Sidekick's Side Slick" Item "Jungle Jersey" Item "Transparent Trousers" Item "Forest Footwear" Item "TF_WEAPON_BAT" Name "Giant Thief Scout" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6F WaitForAllDead 6B Where Spawnbot_Left TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_RocketShotgun Item "The Shellmet" Item "The Man in Slacks" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6G WaitForAllSpawned 6D Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnWarningSound ambient\alarms\doomsday_lift_alarm.wav FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "boss_carrier" Speed 45 StartingPathTrackNode "tankpath_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } DisableSmokestack 1 } } WaveSpawn { Name 6S WaitForAllSpawned 6D Where spawnbot_carrier TotalCount 60 MaxActive 6 SpawnCount 3 WaitBeforeStarting 55 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 // TFBot // { // Template T_TFBot_Sniper_Huntsman // Tag carrier_spawn // Item "Corona Australis" // Item "The Toowoomba Tunic" // Item "The Merc's Muffler" // Item "The Huntsman" // Name "Deadeye Archer" // ClassIcon sniper_bow_bleed // MaxVisionRange 1000 // Scale 0.8 // ItemAttributes // { // ItemName "The Huntsman" // "bleeding duration" 3 // "fire rate bonus" 0.6 // } // CharacterAttributes // { // "cancel falling damage" 1 // "hand scale" 1.35 // "voice pitch scale" 1.5 // "move speed bonus" 1.2 // } // } RandomChoice { TFBot { Template T_TFBot_Force_Pyro_Magic_Fire_Mini Tag carrier_spawn // Item "Battery Canteens" // ItemAttributes // { // ItemName "Battery Canteens" // "ubercharge" 1 // "powerup charges" 1 // "powerup duration" 1 // } } TFBot { Template T_TFBot_Force_Pyro_Magic_Fire_Mini_V2 Tag carrier_spawn // Item "Battery Canteens" // ItemAttributes // { // ItemName "Battery Canteens" // "ubercharge" 1 // "powerup charges" 1 // "powerup duration" 1 // } } } } WaveSpawn { Name 6S WaitForAllDead 6C Where spawnbot_left TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Name "Mercenary" Health 450 Scale 1.3 Item "The Splendid Screen" Item "The Claidheamohmor" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6S WaitForAllDead 6D Where spawnbot_right TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Full Metal Drill Hat" CharacterAttributes { "cancel falling damage" 1 } } } // WaveSpawn // { // Name 6S // WaitForAllDead 6C // Where spawnbot_right // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 15 // WaitBetweenSpawns 10 // TotalCurrency 0 // Support 1 // TFBot // { // Template Teleporter // CharacterAttributes // { // "cancel falling damage" 1 // } // } // } } //Wave 7: $800 //7A: 02 Giant Shotgun Heavy //7B: 36 Faster Projectile Demo //7C: 02 Giant Shotgun Heavy + 03 Uber Medic //7D: 22 Battalion Soldier Crits //7E: 44 Hyper League Scout Crits //7F: 04 Giant Super Changer Soldier + 02 Uber Medic //7G: 12 Samurai Demo //7H: 03 Giant Deflector Heavy Crits + 03 Uber Medic //7J: 01 Sentry Tank //Support: //7S: 06 Concheror Soldier //7S: 02 Sniper //Feedback 07/02/2020 //- Change Giant Shotgun Heavy to Giant BurstFire Shotgun Heavy //- Change Giant Super Soldier Crit to Giant Direct Hit Soldier //- Removed 18 Bonk Scouts //Feedback 07/08/2020 //- Removed Sentry Tank (F) //- Decreased MeeM Boss From 42000 to 30000 //- Removed Heal on Kill from MeeM //- Increased Max Active from Giant Heavy Deflector + Armoured Medic from 4 to 6 + Increased Spawn Time 15 to 20 //- Removed 1 Samurai Demo //- Increased Spawn Time from Sentry 8 to 12 //Feedback 07/10/2020 //- Changed Giant Burst Fire Shotgun Heavy Banner Concheror to Non Banner //Changelog W7 //- Added Spell Rare from Boss such as Monoculus, Healing Aura, Ball O'Bats, Fireball, Tesla Bolt, Meteor Shower and Skeletons //- Fixed Bonk Scouts Stuck //Changelog W7 //- Fixed the burst shotgun heavy Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7A Where spawnbot Where spawnbot_right TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Force_Demoman_FasterProjectile ClassIcon "demo_loch_nys" Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 7B Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Force_Giant_Heavy_Shotgun_BurstFire CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Name "Armoured Uber Medic" Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" Item "TF_WEAPON_MEDIGUN" Scale 1.3 Health 1000 ClassIcon medic_uber_armored ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 "ubercharge rate bonus" 5 } CharacterAttributes { "cancel falling damage" 1 } // Prevent medics from ubering each other CharacterAttributes { "mod weapon blocks healing" 1 } } } } WaveSpawn { Name 7C WaitForAllDead 7B Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Force_Giant_Heavy_Shotgun_BurstFire CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Name "Armoured Uber Medic" Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" Item "TF_WEAPON_MEDIGUN" Scale 1.3 Health 650 ClassIcon medic_uber_armored ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 "ubercharge rate bonus" 5 } CharacterAttributes { "cancel falling damage" 1 } // Prevent medics from ubering each other CharacterAttributes { "mod weapon blocks healing" 1 } } } } WaveSpawn { Name 7D WaitForAllDead 7B Where spawnbot_left TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Force_Demoman_Stickybomb Item "The Battalion's Backup" Attributes SpawnWithFullCharge Skill Hard CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } } WaveSpawn { Name 7E WaitForAllDead 7C Where spawnbot_left TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Item "Crazy Noisy Bizarre Pomp" //Creators.TF Item Item "Comet Costume" //Creators.TF Item WeaponRestrictions PrimaryOnly Skill Hard CharacterAttributes { "cancel falling damage" 1 "deploy time increased" 0.5 } } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" WeaponRestrictions PrimaryOnly Item "The Soda Popper" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" Skill Hard CharacterAttributes { "cancel falling damage" 1 "deploy time increased" 0.5 } } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" WeaponRestrictions PrimaryOnly Item "The Soda Popper" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" Skill Hard CharacterAttributes { "cancel falling damage" 1 "deploy time increased" 0.5 } } } } WaveSpawn { Name 7F WaitForAllDead 7D Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "EOTL_Ursa Major" Item "The Mann of the House" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Name "Armoured Uber Medic" Scale 1.3 Health 1000 ClassIcon medic_uber_armored Item "The Warsworn Helmet" Item "The Chronoscarf" Item "TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 "ubercharge rate bonus" 5 } CharacterAttributes { "cancel falling damage" 1 } // Prevent medics from ubering each other CharacterAttributes { "mod weapon blocks healing" 1 } } } } WaveSpawn { Name 7G WaitForAllDead 7C Where spawnbot TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { WaitForAllDead 7F WaitBeforeStarting 0 TotalCurrency 0 FirstSpawnWarningSound cd_medic.mp3 } WaveSpawn { WaitForAllDead 7F WaitBeforeStarting 4 TotalCurrency 0 FirstSpawnWarningSound vo\taunts\medic_taunts10.mp3 } WaveSpawn { WaitForAllDead 7F WaitBeforeStarting 9 TotalCurrency 0 FirstSpawnWarningSound vo\medic_sf13_influx_big02.mp3 } WaveSpawn { Name 7I WaitForAllDead 7F TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 0 TotalCurrency 0 Where spawnbot_left TFBot { Template T_TFBot_Force_Boss_Medic_MeeM_Cardboard } } // WaveSpawn // { // Name 7I // WaitForAllDead 7F // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 20 // WaitBetweenSpawns 0 // TotalCurrency 0 // FirstSpawnWarningSound "ambient\siren.wav" // FirstSpawnOutput // { // Target boss_sentry_spawn_relay // Action Trigger // } // Tank // { // Health 30000 // Name boss_tankturret // Speed 50 // Skin 1 // StartingPathTrackNode "sentrytank_same" // OnKilledOutput // { // Target boss_sentry_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } WaveSpawn { Name 7S WaitForAllDead 7F Where spawnbot Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template Sentry CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0 } } } WaveSpawn { Name 7S WaitForAllDead 7F Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template Dispenser CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0 } } } WaveSpawn { Name 7S Where spawnbot_all TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } } //Unused Wave //Wave 8: $500 //8A: 03 Giant Soldier Rapid Fire Crit //8B: 24 Fist Heavy Crit //8C: 18 Armoured Direct Hit Soldier //8D: 10 Giant Scout League //8E: 16 Heavy Deflector + 16 Quick Uber Medic //8F: 03 Giant Burst Fire Soldier (Crit) + 02 Armored Medic //8G: 01 Giant Homing Rage Soldier (Health 15000) (Crit) + 01 Giant VAC Cycle Medic + 01 Giant Kritzkrieg Medic //Support: //8S: 02 Snake? (Spy) //8S: 06 Burst Demo //8S: 02 Machina Sniper // Wave // { // StartWaveOutput // { // Target wave_start_relay // Action Trigger // } // DoneOutput // { // Target wave_finished_relay // Action Trigger // } // WaveSpawn // { // Name 8A // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0 // TotalCurrency 25 // Where spawnbot // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer // } // } // WaveSpawn // { // Name 8A // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 10 // WaitBetweenSpawns 0 // TotalCurrency 25 // Where spawnbot_right // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer // } // } // WaveSpawn // { // Name 8A // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 18 // WaitBetweenSpawns 0 // TotalCurrency 25 // Where spawnbot_left // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer // } // } // WaveSpawn // { // Name 8B // WaitForAllSpawned 8A // TotalCount 24 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 10 // WaitBetweenSpawns 10 // TotalCurrency 75 // Where spawnbot_all // TFBot // { // Template T_TFBot_Heavyweapons_Fist // Attributes AlwaysCrit // } // } // WaveSpawn // { // Name 8C // WaitForAllDead 8A // TotalCount 18 // MaxActive 6 // SpawnCount 3 // WaitBeforeStarting 5 // WaitBetweenSpawns 10 // TotalCurrency 75 // Where spawnbot_right // TFBot // { // Class Soldier // Skill Hard // Health 600 // Scale 1.3 // Item "The Direct-Hit" // } // } // WaveSpawn // { // Name 8D // WaitForAllDead 8A // TotalCount 10 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 15 // WaitBetweenSpawns 25 // TotalCurrency 200 // Where spawnbot // TFBot // { // Template T_TFBot_Giant_Scout_Baseball // Attributes AlwaysCrit // } // } // WaveSpawn // { // Name 8E // WaitForAllDead 8C // TotalCount 32 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 0 // WaitBetweenSpawns 5 // TotalCurrency 50 // Where spawnbot_Left // Where spawnbot_right // Squad // { // TFBot // { // Template T_TFBot_Force_Heavy_Deflector // } // TFBot // { // Template T_TFBot_Medic_QuickUber // } // } // } // WaveSpawn // { // Name 8F // WaitForAllDead 8C // TotalCount 3 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 20 // TotalCurrency 50 // Where spawnbot // TFBot // { // Template T_TFBot_Soldier_BurstFire // } // } // WaveSpawn // { // Name 8G // WaitForAllDead 8F // TotalCount 3 // MaxActive 3 // SpawnCount 3 // WaitBeforeStarting 10 // WaitBetweenSpawns 0 // TotalCurrency 50 // Where spawnbot // Squad // { // TFBot // { // Template T_TFBot_Soldier_BurstFire // // Attributes UseBossHealthBar // // Name "The King of Rockets" // // Health 15000 // // Scale 1.95 // // RocketCustomParticle eyeboss_projectile // // HomingRockets // // { // // IgnoreDisguisedSpies 1 // // IgnoreStealthedSpies 1 // // RocketSpeed 1 // // TurnPower 200 // // MaxAimError 200 // // } // // ItemAttributes // // { // // ItemName "TF_WEAPON_ROCKETLAUNCHER" // // "clip size upgrade atomic" 12.0 // // "faster reload rate" 0.7 // // "fire rate bonus" 0.1 // // "move speed bonus" 0.4 // // "Projectile speed increased" 0.75 // // "custom projectile model" "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl" // // } // } // TFBot // { // Template T_TFBot_Giant_Medic_Regen // } // TFBot // { // Template T_TFBot_Giant_Medic_Regen // } // } // } // WaveSpawn // { // Name 8S // WaitForAllDead 8D // TotalCount 6 // MaxActive 6 // SpawnCount 3 // WaitBeforeStarting 5 // WaitBetweenSpawns 10 // TotalCurrency 75 // Where spawnbot_all // Support 1 // TFBot // { // Template T_TFBot_Force_Demoman_Stickybomb // } // } // } //14/06/2020 // [Failure] Time spent on Wave 1: 2 min 57 sec // [Skipped] Time spent on Wave 1: 0 sec // [Victory] Time spent on Wave 2: 3 min 5 sec // [Victory] Time spent on Wave 3: 4 min 3 sec // [Victory] Time spent on Wave 4: 4 min 4 sec //29/06/2020 // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 1: FEBA2EFF2 min 50 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 2: FEBA2EFF2 min 16 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 3: FEBA2EFF3 min 30 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 4: FEBA2EFF3 min 21 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 5: FEBA2EFF4 min 42 sec // FF8C8CFF[Failure] 2FFDFDFFTime spent on Wave 6: FEBA2EFF2 min 52 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 6: FEBA2EFF3 min 47 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 7: FEBA2EFF0 sec // 2FFDFDFFTotal success time in mission: FEBA2EFF20 min 26 sec (87%) //02/07/2020 // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 1: FEBA2EFF3 min 15 sec // FF8C8CFF[Failure] 2FFDFDFFTime spent on Wave 2: FEBA2EFF1 min 57 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 2: FEBA2EFF3 min 20 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 3: FEBA2EFF3 min 53 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 4: FEBA2EFF3 min 29 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 5: FEBA2EFF4 min 43 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 6: FEBA2EFF4 min 8 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 7: FEBA2EFF5 min 8 sec //19/07/2020 // 0026FF[Wave 1] Time spent:FFD800 3 min 21 sec 7FFF8E(Success) // 0026FF[Wave 2] Time spent:FFD800 3 min 33 sec 7FFF8E(Success) // 0026FF[Wave 3] Time spent:FFD800 4 min 32 sec 7FFF8E(Success) // 0026FF[Wave 4] Time spent:FFD800 3 min 24 sec 7FFF8E(Success) // 0026FF[Wave 5] Time spent:FFD800 4 min 7 sec 7FFF8E(Success) // 0026FF[Wave 6] Time spent:FFD800 4 min 13 sec 7FFF8E(Success) // 0026FF[Wave 7] Time spent:FFD800 4 min 59 sec 7FFF8E(Success) // 0026FFTime spent on Wave 0:FFD800 0 sec // 0026FFTotal success time spent:FFD800 28 min 11 sec }