//Dusk - Made by Smrekish & Rafradek //Chasing Daybreak [It's Soundtrack From: FE Three House] - Hard Advanced Skill //CreatorForce #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No Templates { T_TFBot_Force_Giant_Soldier_DirectHit_Spammer { Name "Giant Burst Fire Soldier" Class Soldier ClassIcon soldier_directhit_spammer Skill Expert Health 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Direct Hit" Tag bot_giant ItemAttributes { ItemName "The Direct Hit" "clip size upgrade atomic" 7 "damage bonus" 1 "faster reload rate" 0.6 "fire rate bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Force_Giant_Heavy_Shotgun_BurstFire { Name "Giant BurstFire Shotgun Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_shotgun_burst Attributes MiniBoss WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload MaxVisionRange 1200 Item "TF_WEAPON_SHOTGUN_HWG" Item "The Concheror" Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 0.7 "fire rate bonus" 0.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "damage force reduction" 0.3 "move speed bonus" 0.7 "override footstep sound set" 2 "increase buff duration" 9.0 } } T_TFBot_Force_Giant_Soldier_Barrage_Crit { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Gold" Item "Tyrant's Helm" ClassIcon soldier_barrage Health 4200 Scale 1.8 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Tyrant's Helm" "set item tint rgb" 1315860 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed decreased" 0.4 "item style override" 1 "turn to gold" 1 "killstreak idleeffect" 6 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.45 "rage giving scale" 0.3 } } T_TFBot_Force_Giant_Pyro_DragonFury { Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Expert Health 3500 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Force_Pyro_Magic_Fire { Name "Magic Fireball Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Normal Item "The Dragon's Fury" Item "The Hot Hand" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" WeaponRestrictions PrimaryOnly Health 350 Scale 1.3 ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } ItemAttributes { ItemName "The Hot Hand" "is_passive_weapon" 1 "attach particle effect" 64 } CharacterAttributes { "hand scale" 0 "cancel falling damage" 1 } } T_TFBot_Force_Giant_Black_Magic_Pyro { Name "Giant Black Magic Pyro" Class Pyro ClassIcon spellbook_giant Tag bot_witch_giant Tag bot_giant Attributes MiniBoss Health 3300 Item "TF_WEAPON_SPELLBOOK" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" Attributes AlwaysFireWeapon Attributes SuppressFire ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "attach particle effect" 64 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.55 "override footstep sound set" 6 "hand scale" 0 "attach particle effect" 64 } } T_TFBot_Force_Black_Magic_Pyro { Name "Black Magic Pyro" Class Pyro ClassIcon spellbook Tag bot_witch Attributes MiniBoss Health 500 Item "TF_WEAPON_SPELLBOOK" Item "Hottie's Hoodie" Item "Avian Amante" Item "Trickster's Turnout Gear" Attributes AlwaysFireWeapon Attributes SuppressFire Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "attach particle effect" 64 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.55 "override footstep sound set" 6 "hand scale" 0 "attach particle effect" 64 } } T_TFBot_Force_Giant_Sniper_SydneySleeper { Name "Giant Sniper" Health 3000 Class Sniper ClassIcon sniper_sydneysleeper Skill Expert Tag bot_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Corona Australis" Item "The Toowoomba Tunic" Item "The Merc's Muffler" Item "The Sydney Sleeper" Item "The Razorback" Item "The Bushwacka" MaxVisionRange 3000 ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 } } T_TFBot_Force_Giant_Demo_Darksword_Creator { Name "Giant Darksword Demo" Class Demoman Skill Expert ClassIcon demoknight_giant Health 4000 Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Item "The Chargin' Targe" ItemAttributes { ItemName "The Eyelander" "item style override" 1 //"ragdolls become ash" 1 "damage bonus" 1.5 "heal on kill" 200 "heal on hit for rapidfire" 50 "override footstep sound set" 4 "killstreak tier" 2 "killstreak idleeffect" 1 "dmg penalty vs buildings" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Demoman_Stickybomb { Name "Sticky Demo" Item "Scotch Bonnet" Item "The Merc's Muffler" Class Demoman Skill Normal Classicon demo_sticky_daan WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.4 "damage bonus" 0.9 "heal on kill" 25 } } T_TFBot_Force_Demoman_Swordfighter { Name "Swordfighter Demo" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Shogun's Shoulder Guard" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 650 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Force_Heavy_Boss_Dark_Gauntlet { Name "Warlock Gauntlet" Class Heavy Skill Expert Health 30000 Scale 1.9 WeaponRestrictions MeleeOnly Item "TF_WEAPON_SPELLBOOK" Item "Fists of Steel" Item "War Head" Tag bot_witch_giant Tag bot_giant Attributes AlwaysFireWeapon Attributes MiniBoss ClassIcon heavy_chief Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "dmg penalty vs buildings" 3 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed bonus" 0.4 "override footstep sound set" 7 "cancel falling damage" 1 "increased jump height" 2 "hand scale" 3 } } T_TFBot_Force_Demoman_Swordfighter_Fire { Name "Fire-Sword Demo" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 650 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "attach particle effect" 1 "set damagetype ignite" 1 } CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Force_Heavy_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard WeaponRestrictions PrimaryOnly Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } // T_TFBot_Force_Giant_Super_Soldier_Crit // { // Name "Giant Super Charged Soldier" // Class Soldier // Skill Normal // Health 4200 // ClassIcon soldier_crit // Item "The Original" // Item "The War Eagle" // Attributes AlwaysCrit // Attributes MiniBoss // WeaponRestrictions PrimaryOnly // ItemAttributes // { // ItemName "The Original" // "faster reload rate" 0.2 // "fire rate bonus" 2 // "Projectile speed increased" 0.5 // "damage bonus" 1.7 // } // CharacterAttributes // { // "airblast vulnerability multiplier" 0.4 // "damage force reduction" 0.4 // "move speed bonus" 0.5 // "override footstep sound set" 3 // } // } T_TFBot_Force_Boss_Medic_MeeM_Cardboard { Name "MeeM!" Skill Expert Class Medic ClassIcon medic_giant Health 42000 Tag cutout Tag bot_giant Tag bot_witch_giant Item "TF_WEAPON_SPELLBOOK" Item "The Crusader's Crossbow" Scale 2 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Crusader's Crossbow" "override projectile type" 2 "fire rate bonus" 0 "damage bonus" 1.7 "faster reload rate" 0.7 "heal on kill" 1000 } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "heal on kill" 1000 } CharacterAttributes { "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed bonus" 0.35 "cancel falling damage" 1 "increased jump height" 2 } } T_TFBot_Force_Demoman_FasterProjectile { Name "Projectile Speed Demo" Item "The Bomber Knight" Class Demoman Skill Hard Item "The Loch-n-Load" Item "The Chargin' Targe" WeaponRestrictions PrimaryOnly Health 450 Scale 1.3 ItemAttributes { ItemName "The Loch-n-Load" "Projectile speed increased" 1.7 } } T_TFBot_Force_Medic_Shield_Small { Class Medic Name "Shield Medic" ClassIcon medic_shield_qf Skill Hard Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge Health 500 Scale 1.3 ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 } } T_TFBot_Demo_Burst_Fix { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.059 "fire rate bonus" 0.05 "damage penalty" 0.5 "projectile spread angle penalty" 3 } } T_TFBot_Force_Sniper_Bushwanker { Name "Bushwacka Sniper" Class Sniper Skill Expert Item "Darwin's Danger Shield" Item "The Bushwacka" WeaponRestrictions MeleeOnly ClassIcon sniper_bushwacka Scale 0.8 CharacterAttributes { "move speed bonus" 1.35 "cancel falling damage" 1 } } Sentry_Giant { Class Pyro Name "Giant Sentry" ClassIcon sentry_gun Tag disprobot Health 1 Scale 0.01 Attributes MiniBoss CharacterAttributes { "hand scale" 0 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 "dmg taken increased" 0.0003 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "health drain" -30000 } } Sentry { Class Soldier Tag singlesentry Name "Sentry Carrier" ClassIcon sentry_gun Scale 1 CharacterAttributes { "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Dispenser { Class Medic Tag singledisp Name "Dispenser Carrier" ClassIcon dispenser Scale 1 Health 330 CharacterAttributes { "head scale" 0.85 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Teleporter { Class Scout Tag singletp Name "Teleporter Carrier" ClassIcon teleporter Scale 1 Attributes IgnoreFlag BehaviorModifiers push WeaponRestrictions PrimaryOnly Health 333 CharacterAttributes { "head scale" 0.85 "move speed bonus" 0.41 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } } Mission { Objective DestroySentries InitialCooldown 35 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster Name "Ball Buster" Class Scout Item "Batter's Helmet" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "head scale" 3 "cancel falling damage" 1 "torso scale" 0 } } TFBot { Template T_TFBot_SentryBuster Name "Bonk Buster" Class Scout Item "Bonk Helm" Item "Bonk! Atomic Punch" CharacterAttributes { "head scale" 3 "cancel falling damage" 1 "deploy time increased" 0.5 } } TFBot { Template T_TFBot_SentryBuster Name "Wizard Buster" Class Heavyweapons Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" CharacterAttributes { "head scale" 3 "cancel falling damage" 1 } } } } Mission { Objective DestroySentries InitialCooldown 35 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 "torso scale" 0 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_SentryBuster tag ismell Name "I Smell Buster!" } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "Corona Australis" Item "The Toowoomba Tunic" Item "The Merc's Muffler" CharacterAttributes { "cancel falling damage" 1 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Force_Giant_Sniper_SydneySleeper } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy Name "Noble Spy" Item "The Distinguished Rogue" Item "The Merc's Muffler" Item "Spy Noble Hair" CharacterAttributes { "cancel falling damage" 1 } } } //Wave 1: $750 //1A: 17 Swordfighter Demo ($75) (Max Active 8) //1B: 23 Soldier ($50) (Max Active 6) //1C: 02 Giant Crit Soldier ($125) (Max Active 2) //1D: 20 Bomberman ($75) (Max Active 8) //1E: 03 Giant Scout Fast ($75) (Max Active 2) //1F: 01 Piss Tank (Health 17500) ($200) (Max Active 1) //Support: //1S: 02 Sniper //1S: 12 Bushwanker ($50) (Max Active 12) //Feedback W1: 14/06/2020 //-Buff Piss Tank Health from 17500 to 19000 //-Change Super Scout to Giant Scout //Feedback W1: 16/06/2020 //-Reduce Tank Health from 19000 to 18500 //Changelog W1: //- Change Normal Tank Jarate to Small Tank Jarate Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A Where spawnbot Where spawnbot_right TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 75 RandomChoice { TFBot { Template T_TFBot_Force_Demoman_Swordfighter } TFBot { Template T_TFBot_Force_Demoman_Swordfighter_Fire } } } WaveSpawn { Name 1B Where spawnbot TotalCount 23 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Class Soldier Skill Normal Item "Chieftain's Challenge" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 1C Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 25 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier Item "Chieftain's Challenge" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 1D WaitForAllDead 1A Where spawnbot_left TotalCount 20 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 75 TFBot { Class Demoman Item "The Iron Bomber" Item "The Bomber Knight" Skill Normal Name "Bomberman" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 1E WaitForAllDead 1D Where spawnbot_right Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout Item "The Airdog" Item "Crazy Legs" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 1F WaitForAllDead 1D TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnWarningSound vo\mvm\norm\sniper_mvm_specialweapon08.mp3 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18500 Name "small_tank_jarate" Speed 75 StartingPathTrackNode "tankpath_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 1D WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound vo\mvm\norm\sniper_mvm_specialweapon08.mp3 } WaveSpawn { Name 1S WaitForAllDead 1D Where spawnbot_left Where spawnbot_right TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Force_Sniper_Bushwanker Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "Letch's LED" CharacterAttributes { "cancel falling damage" 1 } } } } //Wave 2: $700 //2A: 26 Heavy ($50) (Max Active 7) //2B: 02 Giant Dragon Fury Pyro ($125) (Max Active 2) //2C: 07 Warrior's Heavy ($75) (Max Active 3) //2D: 17 Soldier Direct-Hit ($25) (Max Active 6) //2E: 03 Giant Magic Pyro ($150) (Max Active 2) //2F: 07 Soldier Battalion ($25) (Max Active 3) //2G: 01 Giant Shotgun Heavy + 06 Uber Medic ($175) (Max Active 7) //Support: //2S: 06 Gru Heavy ($75) (Max Active 6) //2S: 06 Heroknight ($50) (Max Active 6) //Feedback W2: 14/06/2020 //-Reduced SpawnTime Heavy from 3 -> 2 //-Reduced SpawnTime Giant Black Magic Pyro from 25 -> 20 //-Added Normal Skill from Heavy, Now becoming 20% Hard 40% Normal and 40% Hard //Feedback W2: 16/06/2020 //-Change Giant Dragon Fury to Giant Soldier Spammer //-Change Spawn Magic Pyro from Spawnbot to Spawnbot_Left //-Added 1 more Normal Skill from Heavy, Now becoming 20% Hard, 80% Normal and 20% Easy Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A Where spawnbot_all TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 125 RandomChoice { TFBot { Class Heavy Skill Easy Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.15 } } TFBot { Class Heavy Skill Easy Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.15 } } TFBot { Class Heavy Skill Normal Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.15 } } TFBot { Class Heavy Skill Normal Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.15 } } TFBot { Class Heavy Skill Hard Item "Tough Guy's Toque" Item "The All-Father" Item "Siberian Sweater" CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.15 } } } } WaveSpawn { Name 2B Where spawnbot_left TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Full Metal Drill Hat" } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 2C Where spawnbot_right TotalCount 8 MaxActive 3 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit Item "Warrior's Spirit" Item "Big Chief" Name "Warrior's Heavy" ClassIcon heavy_warrior ItemAttributes { ItemName "Warrior's Spirit" "mod shovel speed boost" 3 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.15 } } } WaveSpawn { Name 2D WaitForAllDead 2A Where spawnbot_right TotalCount 18 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Class Soldier Skill Hard Item "The Direct Hit" ClassIcon soldier_directhit Item "Chieftain's Challenge" Name "Direct Hit Soldier" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 2E WaitForAllDead 2B Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 75 TFBot { Template T_TFBot_Force_Giant_Black_Magic_Pyro CharacterAttributes { "cancel falling damage" 1 } } } // WaveSpawn // { // Name 2F // WaitForAllDead 2D // Where spawnbot // TotalCount 7 // MaxActive 7 // SpawnCount 1 // WaitBeforeStarting 5 // WaitBetweenSpawns 4 // TotalCurrency 75 // TFBot // { // Template T_TFBot_Soldier_Extended_Battalion // CharacterAttributes // { // "cancel falling damage" 1 // } // } // } WaveSpawn { Name 2G WaitForAllDead 2E Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag cutout Name "Giant Cardboard Shotgun Heavy" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 2S WaitForAllDead 2C Where spawnbot_all TotalCount 45 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Item "Starboard Crusader" Item "The Merc's Muffler" Item "Airborne Attire" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 2S WaitForAllDead 2D Where spawnbot_all TotalCount 45 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Demoman_Knight Name "Heroknight" Item "The King of Scotland Cape" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" CharacterAttributes { "cancel falling damage" 1 } } } } //Wave 3: $800 //3A: 46 Bonk Scout [Max Active 9] //3B: 05 Giant Burst Demo [Max Active 3] //3C: 19 Pyro [Max Active 6] //3D: 09 Samurai Demo [Max Active 3] //3E: 02 Giant Heavy Heater + 04 Concheror Soldier [Max Active 5] //3F: 03 Turret Tank [Max Active 3] //Support: //3S: 08 Scout Fan [Max Active 8] //3S: 02 Engineer [Max Active 2] //Feedback W3: 14/06/2020 //-Reduced health tank from 12000 to 8000 //-Removed Easy Skill from Pyro, Now becoming 75% Normal and 25% Hard //-Reduced Spawn Time Tank from 20 to 10 //-Move the Spawn from Giant Heater Heavy and Squad to Spawnbot_Left //-Now Bonk Scout have 50% Chance Crit Spawn and 50% Chance Non Crit Spawn //-Removed 2 Samurai Demos //Feedback W3: 16/06/2020 //-Reduced WaitBeforeStarting Giant Demo Burst from 15 to 10 //-Non Crit Bonk Scouts have Primary Weapon //-Reduced Tank Health from 9k to 5k //-Fix Sound from Siren because Loud Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A Where spawnbot_left TotalCount 44 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 75 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" WeaponRestrictions PrimaryOnly CharacterAttributes { "deploy time decreased" .5 } } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" ClassIcon scout_bonk_giant Attributes AlwaysCrit CharacterAttributes { "deploy time decreased" .5 } } } } WaveSpawn { Name 3B Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 175 RandomChoice { TFBot { Template T_TFBot_Giant_Demo_Burst Item "Climbing Commander" Item "EOTL_demopants" Item "The Sub Zero Suit" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Demo_Burst Item "Climbing Commander" Item "EOTL_demopants" Item "The Sub Zero Suit" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Demo_Burst Item "Climbing Commander" Item "EOTL_demopants" Item "The Sub Zero Suit" Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3C Where spawnbot_right TotalCount 19 MaxActive 7 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 8 TotalCurrency 75 RandomChoice { TFBot { Template T_TFBot_Pyro Skill Normal Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Pyro Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" Skill Normal CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Pyro Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" Skill Hard CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3D WaitForAllDead 3A Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 125 TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 3E WaitForAllDead 3D Where spawnbot_right TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Furious Fukaamigasa" Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Furious Fukaamigasa" Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Furious Fukaamigasa" Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Furious Fukaamigasa" Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 3F WaitForAllDead 3D Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 100 FirstSpawnWarningSound "ambient\siren.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Name "small_tank_turret" Speed 75 StartingPathTrackNode "tankpath_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3S WaitForAllDead 3C Where spawnbot_all TotalCount 96 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_FaN Item "Death Racer's Helmet" Item "Blizzard Britches" Item "Airborne Attire" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4S Where spawnbot_all TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 45 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } //Wave 4: $750 //4A: 40 Shotgun Heavy //4B: 02 Robot Sentry //4C: 21 Scorch Shot Pyro //4D: 16 Demoman //4E: 05 Giant Dircet-Hit Burst Soldier + 02 Uber Medic //4F: 21 Scout [Deleted] //4G: 04 Giant Jumping Scout //Support: //4S: 05 Burst Demoman //4S: 03 Soldier Concheror //4S: 01 Engineer //Feedback W4: 14/06/2020 //-Removed 6 Scorch Shot Pyro //-Removed 4 Demoman //-Removed Uber Medic Squad //-Removed Scouts //-Added 1 Engineer //-Added 2 More Shotgun Heavy [40 -> 42] //Feedback W4: 16/06/2020 //-Removed 1 Giant Direct Hit Soldier //-Removed 1 Giant Jumping Scout //-Increase SpawnTime from Giant Direct Hit Soldier from 9 to 12 //-Increase SpawnTime from SentryGiant From 0 to 25 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4Intro Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template Sentry_Giant CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4A WaitForAllDead 4Intro Where spawnbot_all TotalCount 48 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 100 TFBot { Template T_TFBot_Force_Demoman_Stickybomb CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4B WaitForAllDead 4Intro Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template Sentry_Giant CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4C WaitForAllDead 4Intro Where spawnbot_right TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot_FastShot CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4D WaitForAllDead 4A Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 25 TFBot { Template T_TFBot_Demoman Name "Rapid Fire Demoman" Item "TF_WEAPON_GRENADELAUNCHER" Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4E WaitForAllDead 4C Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Force_Giant_Soldier_DirectHit_Spammer Item "Chieftain's Challenge" CharacterAttributes { "cancel falling damage" 1 } } } // WaveSpawn // { // Name 4F // WaitForAllDead 4C // Where spawnbot_all // TotalCount 21 // MaxActive 9 // SpawnCount 3 // WaitBeforeStarting 3 // WaitBetweenSpawns 7 // TotalCurrency 50 // TFBot // { // Class Scout // Skill Hard // CharacterAttributes // { // "cancel falling damage" 1 // } // } // } WaveSpawn { Name 4G WaitForAllDead 4D Where spawnbot_right Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 4S WaitForAllSpawned 4D Where spawnbot_all TotalCount 35 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Demo_Burst_Fix Skill Normal CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 1.15 } } } WaveSpawn { Name 4S WaitForAllDead 4D Where spawnbot Where spawnbot_left TotalCount 35 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 75 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "Furious Fukaamigasa" CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 1.25 } } } WaveSpawn { Name 4S Where spawnbot_all TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } //Wave 5: $800 //5A: 08 Giant Darksword Demoman (Crit) //5B: 36 Deflector Heavy //5C: 01 Spider Tank (Health 20000) //5D: 04 Giant Black Magic Pyro + 04 Armored Shield Medic (Health 1000) //5E: 30 Mineland Demo //5F: 01 Giant Deflector Heavy + 01 Giant Medic Regen //5G: 01 Mini Tank Crit (Health 20000) //Support: //5S: 06 Dragon Fury //5S: 02 Sniper //Feedback W5: 16/06/2020 //- Increase TotalCount from Deflector Heavy [32 -> 40] //- Decrease Tank Health [Spider Tank] from 20k to 14k //- Decrease Tank Health [Turret Crit Tank] from 15k to 14k //- Increase WaitBeforeStarting Tank Turret from 0 to 35 //- Fix Sound from Siren Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Force_Giant_Demo_Darksword_Creator Attributes AlwaysCrit CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5B Where spawnbot_left TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Force_Heavy_Deflector Item "EOTL_Ursa Major" Item "The Mann of the House" } } WaveSpawn { Name 5C Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnWarningSound "cd_sound.mp3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "boss_spiderturret" Speed 55 StartingPathTrackNode "tankpath_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5D WaitForAllDead 5A Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Force_Giant_Black_Magic_Pyro CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Force_Medic_Shield_Small Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 5E WaitForAllSpawned 5B Where spawnbot_right TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Name "Landmine Demo" Item "The Iron Bomber" Item "The Bomber Knight" ClassIcon demo_clusterbomb Class Demoman ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "damage penalty" 0.75 "projectile spread angle penalty" 3 } CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5F WaitForAllDead 5D Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "EOTL_Ursa Major" Item "The Mann of the House" ClassIcon heavy_deflector_giant CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Medic Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" } } } WaveSpawn { Name 5G WaitForAllDead 5D Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnWarningSound "ambient\siren.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 14000 Name "small_tank_crit" Speed 75 StartingPathTrackNode "tankpath_back" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // WaveSpawn // { // Name 5Sniper // Where spawnbot_mission_sniper // TotalCount 2 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 1 // WaitBetweenSpawns 45 // TotalCurrency 0 // Support 1 // Squad // { // TFBot // { // Template T_TFBot_Force_Giant_Sniper_SydneySleeper // Item "Corona Australis" // } // TFBot // { // Template Dispenser // } // } // } WaveSpawn { Name 5S WaitForAllDead 5B Where spawnbot_left Where spawnbot_right TotalCount 80 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Normal ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5S Where spawnbot_all TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 0 Support 1 TFBot { Template Dispenser CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 5S WaitForAllDead 5E Where spawnbot_all TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template Dispenser CharacterAttributes { "cancel falling damage" 1 } } } } //Wave 6: $900 //6A: 01 Dark Gauntlet (BOSS) //6B: 39 Rocket Booster Soldier //6C: 24 Magic Ball Pyro (CRIT) //6D: 02 Giant Warlock Soldier (Blast Barrage) + 06 Uber Medic //6E: 07 Giant Thief Scout //6F: 24 Magician Soldier (Crit Soldier) //6G: 01 Carrier Tank (Health 30000) (Speed 50) //Support: //6S: 05 Mercenary Demoman //6S: 02 Giant Soldier Spammer //6S: 01 Carrier Tele Scout //6S: 10 Archer (Carrier Tank Only) //6S: 02 Noble Spy Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Force_Heavy_Boss_Dark_Gauntlet CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6B Where spawnbot_right TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 75 TFBot { Template T_TFBot_Soldier_RocketPush Item "Dr's Dapper Topper" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6C Where spawnbot_left TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Force_Pyro_Magic_Fire CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6D WaitForAllDead 6A Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Force_Giant_Soldier_Barrage_Crit Name "Major Crits" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6E WaitForAllDead 6A Where spawnbot_left TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Scout_Fast Item "Sidekick's Side Slick" Item "Jungle Jersey" Item "Transparent Trousers" Item "Forest Footwear" Name "Giant Thief Scout" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6F WaitForAllDead 6B Where Spawnbot_Left TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 50 RandomChoice { TFBot { Class Soldier Skill Normal Attributes AlwaysCrit Name "Crit Soldier" Tag TeleIn Item "The Shellmet" Item "The Man in Slacks" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Class Soldier Skill Hard Attributes AlwaysCrit Name "Crit Soldier" Tag TeleIn Item "The Shellmet" Item "The Man in Slacks" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 6G WaitForAllSpawned 6D Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 300 FirstSpawnWarningSound ambient\alarms\doomsday_lift_alarm.wav FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "boss_carrier" Speed 45 StartingPathTrackNode "tankpath_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6S WaitForAllDead 6D Where spawnbot_carrier TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Tag carrier_spawn Item "Corona Australis" Item "The Toowoomba Tunic" Item "The Merc's Muffler" Item "The Huntsman" Name "Deadeye Archer" ClassIcon sniper_huntsman_bleed MaxVisionRange 1000 Scale 0.8 ItemAttributes { ItemName "The Huntsman" "bleeding duration" 3 "fire rate bonus" 0.6 } CharacterAttributes { "cancel falling damage" 1 "hand scale" 1.35 "voice pitch scale" 1.5 "move speed bonus" 1.25 } } } WaveSpawn { Name 6S WaitForAllDead 6C Where spawnbot_left TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Name "Mercenary" Health 600 Scale 1.4 Item "The Splendid Screen" Item "The Claidheamohmor" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6S WaitForAllDead 6D Where spawnbot_right TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Full Metal Drill Hat" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 6S WaitForAllDead 6C Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template Teleporter CharacterAttributes { "cancel falling damage" 1 } } } } //Wave 7: $800 //7A: 02 Giant Shotgun Heavy //7B: 36 Faster Projectile Demo //7C: 02 Giant Shotgun Heavy + 03 Uber Medic //7D: 22 Battalion Soldier Crits //7E: 44 Hyper League Scout Crits //7F: 04 Giant Super Changer Soldier + 02 Uber Medic //7G: 12 Samurai Demo //7H: 03 Giant Deflector Heavy Crits + 03 Uber Medic //7J: 01 Sentry Tank //Support: //7S: 06 Concheror Soldier //7S: 02 Sniper //Feedback 07/02/2020 //- Change Giant Shotgun Heavy to Giant BurstFire Shotgun Heavy //- Change Giant Super Soldier Crit to Giant Direct Hit Soldier //- Removed 18 Bonk Scouts Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7A Where spawnbot_left TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Force_Demoman_FasterProjectile ClassIcon "demo_loch_nys" Attributes AlwaysCrit } } WaveSpawn { Name 7B Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Force_Giant_Heavy_Shotgun_BurstFire CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 7C WaitForAllDead 7B Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Force_Giant_Heavy_Shotgun_BurstFire CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Name "Armoured Uber Medic" Item "The Surgeon's Stahlhelm" Item "The Chronoscarf" Scale 1.3 Health 1000 ClassIcon medic_uber_armored CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 7D WaitForAllDead 7B Where spawnbot_left TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Force_Demoman_Stickybomb Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" Item "The Head Hedge" Item "The Battalion's Backup" Attributes SpawnWithFullCharge Attributes AlwaysCrit Skill Hard CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } } WaveSpawn { Name 7E WaitForAllDead 7C Where spawnbot_left TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Scout_Bonk WeaponRestrictions PrimaryOnly Skill Normal CharacterAttributes { "cancel falling damage" 1 "deploy time increased" 0.5 } } TFBot { Template T_TFBot_Scout_Bonk WeaponRestrictions PrimaryOnly Item "The Soda Popper" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" Skill Normal CharacterAttributes { "cancel falling damage" 1 "deploy time increased" 0.5 } } TFBot { Template T_TFBot_Scout_Bonk WeaponRestrictions PrimaryOnly Item "The Soda Popper" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" Skill Hard CharacterAttributes { "cancel falling damage" 1 "deploy time increased" 0.5 } } } } WaveSpawn { Name 7F WaitForAllDead 7D Where spawnbot_right TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Item "EOTL_Ursa Major" Item "The Mann of the House" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Medic Name "Armoured Uber Medic" Scale 1.3 Health 1000 ClassIcon medic_uber_armored Item "The Warsworn Helmet" Item "The Chronoscarf" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name 7G WaitForAllDead 7C Where spawnbot TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name 7I WaitForAllDead 7F TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 0 Where Spawnbot FirstSpawnWarningSound "cd_meem.mp3" TFBot { Template T_TFBot_Force_Boss_Medic_MeeM_Cardboard } } WaveSpawn { Name 7I WaitForAllDead 7F TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "ambient\siren.wav" FirstSpawnOutput { Target boss_sentry_spawn_relay Action Trigger } Tank { Health 30000 Name boss_tankturret Speed 50 Skin 1 StartingPathTrackNode "sentrytank_same" OnKilledOutput { Target boss_sentry_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7S WaitForAllDead 7F Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template Sentry CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0 } } } WaveSpawn { Name 7S WaitForAllDead 7F Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template Sentry Tag TeleIn CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0 } } } WaveSpawn { Name 7S WaitForAllDead 7F Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 Support 1 TFBot { Template Dispenser CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0 } } } WaveSpawn { Name 7S WaitForAllDead 7F Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 Support 1 TFBot { Template Teleporter CharacterAttributes { "cancel falling damage" 1 "voice pitch scale" 0 } } } WaveSpawn { Name 7S Where spawnbot_all TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 45 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } //14/06/2020 // [Failure] Time spent on Wave 1: 2 min 57 sec // [Skipped] Time spent on Wave 1: 0 sec // [Victory] Time spent on Wave 2: 3 min 5 sec // [Victory] Time spent on Wave 3: 4 min 3 sec // [Victory] Time spent on Wave 4: 4 min 4 sec //29/06/2020 // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 1: FEBA2EFF2 min 50 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 2: FEBA2EFF2 min 16 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 3: FEBA2EFF3 min 30 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 4: FEBA2EFF3 min 21 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 5: FEBA2EFF4 min 42 sec // FF8C8CFF[Failure] 2FFDFDFFTime spent on Wave 6: FEBA2EFF2 min 52 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 6: FEBA2EFF3 min 47 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 7: FEBA2EFF0 sec // 2FFDFDFFTotal success time in mission: FEBA2EFF20 min 26 sec (87%) //02/07/2020 // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 1: FEBA2EFF3 min 15 sec // FF8C8CFF[Failure] 2FFDFDFFTime spent on Wave 2: FEBA2EFF1 min 57 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 2: FEBA2EFF3 min 20 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 3: FEBA2EFF3 min 53 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 4: FEBA2EFF3 min 29 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 5: FEBA2EFF4 min 43 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 6: FEBA2EFF4 min 8 sec // 58ED8CFF[Victory] 2FFDFDFFTime spent on Wave 7: FEBA2EFF5 min 8 sec }