#base robot_giant.pop #base robot_standard.pop #base robot_downtown.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // SentryBuster { Objective DestroySentries InitialCooldown 20 Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission //Spy, Wave 2 { Objective Spy InitialCooldown 7 Where spawnbot Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 3 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 45 TFBot { Template T_TFBot_Spy } } Mission //Sniper, Wave 3 { Objective Sniper InitialCooldown 18 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 3 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 32 TFBot { Template T_TFBot_Sniper_Razorback } } Mission //Engineer, Wave 1 { Objective Engineer InitialCooldown 20 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 35 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission //Engineer, Wave 3 { Objective Engineer InitialCooldown 22 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 1 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission //Spy, Wave 4 { Objective Spy InitialCooldown 35 Where spawnbot Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 2 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission //Sniper, Wave 5 { Objective Sniper InitialCooldown 30 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Sniper } } Mission //Sniper, Wave 6 { Objective Sniper InitialCooldown 12 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission //Spy, Wave 6 { Objective Spy InitialCooldown 20 Where spawnbot Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 3 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission //Engineer, Wave 6 { Objective Engineer InitialCooldown 50 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch_giant DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } ///////////////////////////////////////////////////////////////////////////////////// // Downtown Advanced2 (Boulevard Brigade) // Cash given at start: $900 // Wave payouts: // W1: $700 W2: $800 W3: $800 // W4: $700 W5: $700 W6: $800 // Max amount of money: $5900 // Max Amount without bonus: $5400 //WAVE 1 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //ScatterScouts { Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Hard } } WaveSpawn //Soldiers { Name "wave01a" Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 36 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 13 TotalCurrency 150 TFBot { Class Soldier Skill Normal } } WaveSpawn //Giant Pyro { Name "wave01shotgun" Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawnsAfterDeath 7 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } } WaveSpawn //Giant Demoman Duo { Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead "wave01shotgun" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag bot_giant } } WaveSpawn //Bowmen { Name "wave01b" Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 21 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 250 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Engineer mission - 2 active // Spy mission - 3 active WaveSpawn //Giant ClusterBomb Demo { Name "wave02bomber" Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber } } WaveSpawn //HyperLeague Scouts { Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 17 TotalCurrency 150 FirstSpawnOutput { Target "bomb_relay_1" Action Trigger } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn //BlackBox Soldiers { Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn //RapidFire Bowmen + Uber Medic duo, comes from main spawn { Where spawnbot Where spawnbot_garage Where spawnbot_mensch_giant TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 40 TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn //RapidFire Bowmen + Uber Medic duo, comes from upper spawn { Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch_giant TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 40 TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn //Crit Heavyweight Champs { Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 12 WaitForAllSpawned "wave02bomber" TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard Attributes AlwaysCrit } } WaveSpawn //Giant Heavy { Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 20 WaitForAllDead "wave02bomber" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } //WAVE 3 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Engineer mission - 2 active // Sniper mission - 3 active WaveSpawn //Giant Stunner Soldier + Uber Medics { Name "wave03a" Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 150 FirstSpawnOutput { Target bomb_relay_1 Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun Tag bot_giant } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn //HeavyWeapons + Shield Medics { Name "wave03heavies" Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "wave03tank" TotalCurrency 150 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit Name "Crit Heavy" } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn //Bleed Bowmen { Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllSpawned "wave03tank" TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } WaveSpawn //GateBot Steel Gauntlets { Name "wave03b" Where spawnbot Where spawnbot_garage Where spawnbot_mensch_giant TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 21 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Fist Tag bot_giant } } WaveSpawn //Crit Demomen { Name "wave03c" Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template T_TFGateBot_Demoman_Crit } } WaveSpawn //Tank { Name "wave03tank" TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead "wave03a" TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 4 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 2 active WaveSpawn //Giant Burst Shotgun Heavy + Scorch Shots { Name "wave04a" Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun_Burst Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //Giant Battalion Soldier { Name "wave04b" Where spawnbot_elevator Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "wave04a" WaitBeforeStarting 35 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Tag bot_giant Attributes AlwaysCrit } } WaveSpawn //Demoknights { Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 20 MaxActive 4 SpawnCount 4 WaitForAllDead "wave04a" WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 FirstSpawnOutput { Target bomb_relay_2 Action Trigger } TFBot { Class Heavyweapons Skill Hard } } WaveSpawn //Cannon Demomen { Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 18 MaxActive 6 SpawnCount 3 WaitForAllSpawned "wave04pyro" WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Cannon_Hard } } WaveSpawn //Pyros { Name "wave04pyro" Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 18 TotalCurrency 100 FirstSpawnOutput { Target bomb_relay_1 Action Trigger } TFBot { Class Pyro Skill Normal } } WaveSpawn //FaN Scouts { Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 17 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_FAN } } } //WAVE 5 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Tank { Name "wave05tank" TotalCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Tank { Name "wave05tank" TotalCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Bonk Scouts { Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 22 WaitForAllDead "wave05tank" TotalCurrency 150 Support 1 FirstSpawnOutput { Target bomb_relay_1 Action Trigger } TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn //GateBot Rapid Fire Soldier Giant { Name "wave05spammers" Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 100 FirstSpawnOutput { Target bomb_relay_2 Action Trigger } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } } WaveSpawn //GateBot Rapid Fire Soldier Giant { Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 36 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn //Crit Scouts { Name "wave05crit" Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 12 WaitForAllDead "wave05tank" TotalCurrency 150 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly Skill Normal Attributes AlwaysCrit Name "Crit Scout" } } WaveSpawn //Demo Rush { Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn //Giant Heavy + Giant Shield Medic { Name "wave05shield" Where spawnbot_elevator Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllDead "wave05spammers" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Shield Tag bot_giant } } } } Wave /////////BIG FINALE///////////////////////////////////////////////////////////////////////////// { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Giant Deflector Chief { Name "wave06boss" Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFGateBot_Chief_Heavyweapons_HealOnKill } } WaveSpawn //Banner Soldiers { Name "wave06b" Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 27 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead "wave06boss" TotalCurrency 100 FirstSpawnOutput { Target bomb_relay_1 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard } } } WaveSpawn //Gauntlet Pushers { Where spawnbot Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead "wave06boss" TotalCurrency 100 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag bot_giant } } WaveSpawn //Heavies { Name "wave06b_heavy" Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead "wave06boss" TotalCurrency 100 FirstSpawnOutput { Target bomb_relay_2 Action Trigger } TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn //Scouts { Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Class Scout WeaponRestrictions PrimaryOnly Skill Normal } } WaveSpawn //GateBot Demos { Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned "wave06b_heavy" TotalCurrency 0 Support 1 TFBot { Template T_TFGateBot_Demoman_Normal } } WaveSpawn //Crit Soldiers { Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead "wave06b_heavy" TotalCurrency 0 Support 1 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Name "Crit Soldier" } } WaveSpawn //Tank { Name "wave06tank" TotalCount 1 WaitBeforeStarting 30 WaitForAllDead "wave06boss" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 32000 Speed 80 Name "tankboss" StartingPathTrackNode "b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Tank { TotalCount 1 WaitBeforeStarting 60 WaitForAllDead "wave06boss" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 33000 Speed 80 Name "tankboss" StartingPathTrackNode "a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Tank { TotalCount 1 WaitBeforeStarting 30 WaitForAllDead "wave06b_heavy" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 36000 Speed 80 Name "tankboss" StartingPathTrackNode "a_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Giant GateBot Pyros { Name "wave06skaut" Where spawnbot_elevator Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 40 WaitForAllDead "wave06boss" TotalCurrency 50 TFBot { Template T_TFGateBot_Giant_Pyro } } WaveSpawn //Giant GateBot Soldiers { Name "wave06skaut" Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 40 WaitForAllDead "wave06boss" TotalCurrency 50 TFBot { Template T_TFGateBot_Giant_Soldier } } } }