#base robot_standard.pop #base robot_giant.pop #base robot_canteen_remilia.pop #base robot_gatebot.pop //spawnbot FIRST SPAWN MIDDLE //spawnbot_upper FIRST UPPER SPAWN //spawnbot_elevator IN FRONT OF UPPER SPAWN //spawnbot_garage A CAP //spawnbot_garage_giant A CAP GIANT //spawnbot_mensch B CAP //spawnbot_mensch_giant B CAP GIANT (NO DIFFERENT COMPARE TO NORMAL B SPAWN I GUESS) //spawnbot_trainstation C CAP population { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission //sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission //sniper wave 1 { Objective Sniper InitialCooldown 100 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 45 TFBot { Template T_TFBot_Sniper } } Mission //sniper wave 2-3 { Objective Sniper InitialCooldown 60 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 2 RunForThisManyWaves 2 DesiredCount 2 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission //sniper wave 4 { Objective Sniper InitialCooldown 15 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission //sniper wave 5 { Objective Sniper InitialCooldown 30 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 35 TFBot { Template T_TFBot_Sniper } } Mission //sniper wave 6 { Objective Sniper InitialCooldown 10 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 35 TFBot { Template T_TFBot_Sniper } } Mission //sniper wave 6 { Objective Sniper InitialCooldown 4 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 35 TFBot { Template T_TFBot_Sniper } } Mission //spy wave 1 { Objective Spy InitialCooldown 120 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 45 TFBot { Template T_TFBot_Spy } } Mission //spy wave 4 { Objective Spy InitialCooldown 18 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 3 CooldownTime 50 TFBot { Template T_TFBot_Spy } } Mission //spy wave 6 { Objective Spy InitialCooldown 20 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 45 TFBot { Template T_TFBot_Spy } } Mission //spy wave 7 { Objective Spy InitialCooldown 4 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 5 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Wave //800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 1A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { Name 1A Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 25 TFBot { Template T_TFGateBot_Scout_Normal } } WaveSpawn { Name 1A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 14 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 1C1 WaitForAllDead 1A Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier } } WaveSpawn { Name 1C WaitForAllDead 1C1 Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name 1C WaitForAllDead 1A Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier Tag bot_giant } } WaveSpawn { Name 1C WaitForAllDead 1A Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name 1D1 WaitForAllDead 1C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 24 TotalCurrency 100 TFBot { Class Heavy } } WaveSpawn { Name 1D1 WaitForAllDead 1C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 14 WaitBetweenSpawns 24 TotalCurrency 50 TFBot { Class Demoman } } WaveSpawn { Name 1D2 WaitForAllDead 1C Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCurrency 50 Support 1 TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { Name 1D WaitForAllDead 1D1 Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 20 TotalCurrency 50 squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1D WaitForAllDead 1D Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Class Scout Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 2A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Template T_TFGateBot_Scout_Bonk } } WaveSpawn { Name 2AS Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 20 Support 1 TotalCurrency 10 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn { Name 2A Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 40 TFBot { Template T_TFBot_Heavyweapons_Shotgun ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "damage bonus" 0.4 } } } WaveSpawn { Name 2B WaitForAllDead 2A Where spawnbot_elevator Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 110 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } } WaveSpawn { Name 2B WaitForAllDead 2A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0.5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "The Flare Gun" "damage bonus" 0.4 } } } WaveSpawn { Name 2B WaitForAllDead 2A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 TotalCurrency 50 Support Limited TFBot { Template T_TFBot_Pyro_Fire_Spreader } } WaveSpawn { Name 2C WaitForAllDead 2B Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name 2C WaitForAllDead 2B Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_RocketPush } } WaveSpawn { Name 2C WaitForAllDead 2B Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 2D WaitForAllDead 2C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 2 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 40 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 2D WaitForAllDead 2C Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 2 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 30 Support 1 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name 2D WaitForAllDead 2C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 30 Support 1 TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 2D WaitForAllDead 2C Where spawnbot_elevator Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 3A Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Class Soldier } } WaveSpawn { Name 3A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 14 TotalCurrency 50 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } TFBot { Template T_TFGateBot_heavy_heal_on_kill_tanker } TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } } WaveSpawn { Name 3B WaitForAllDead 3A Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name 3BS WaitForAllDead 3A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 40 MaxActive 12 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1 TotalCurrency 40 Support Limited TFBot { Class Scout Skill Easy } } WaveSpawn { Name 3B WaitForAllDead 3A Where spawnbot_upper Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name 3C WaitForAllDead 3B Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 32 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 8 TotalCurrency 60 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Buff_Normal } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn { Name 3C WaitForAllDead 3B Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 16 TotalCurrency 140 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } } WaveSpawn { Name 3D WaitForAllDead 3C Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 18 MaxActive 18 SpawnCount 9 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFGateBot_Pyro_Easy_fire_Crit } } WaveSpawn { Name 3E WaitForAllDead 3D Where spawnbot_elevator Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowCritBarrage Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 4A Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 300 TFBot { Template T_TFGateBot_Soldier_Brigadier_Blast } } WaveSpawn { Name 4A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 4B WaitForAllDead 4A Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 7 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFGateBot_scout_soda_cola } } WaveSpawn { Name 4B WaitForAllDead 4A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Fire_Spreader Health 150 Scale 0.9 } } WaveSpawn { Name 4B WaitForAllDead 4A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heater_normal } } WaveSpawn { Name 4C WaitForAllDead 4B Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Bleed_on_hit_bow_rapid } } WaveSpawn { Name 4C WaitForAllDead 4B Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 27 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFGateBot_Pyro_Easy_Fire_Crit } } WaveSpawn { Name 4C WaitForAllDead 4B Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heater Tag bot_giant } } WaveSpawn { Name 4D WaitForAllDead 4C Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 100 Support Limited TFBot { Template T_TFGateBot_Soldier_RocketPush } } WaveSpawn { Name 4D WaitForAllDead 4C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 9 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 TotalCurrency 100 Support Limited TFBot { Template T_TFGateBot_Scout_Bonk } } WaveSpawn { Name 4D WaitForAllDead 4C Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Template T_TFBot_Soldier_Brigadier_Blast Tag bot_giant } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name FirstTank WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 100 TotalCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 50 Name "tankboss" StartingPathTrackNode "b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5A Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 66 MaxActive 11 SpawnCount 11 TotalCurrency 100 WaitBeforeStarting 25 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.4 } } } WaveSpawn { Name 5A Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { Name 5B WaitForAllDead 5A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 55 MaxActive 10 TotalCurrency 100 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 4 TFBot { Template T_TFGateBot_Scout_Bonk } } WaveSpawn { Name 5B WaitForAllDead 5A Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 4 MaxActive 4 TotalCurrency 100 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit Tag bot_giant } } WaveSpawn { Name SecondTank WaitForAllDead FirstTank WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 100 TotalCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 42500 Speed 60 Name "tankboss" StartingPathTrackNode "a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5C WaitForAllDead 5B Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 3 MaxActive 3 TotalCurrency 200 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_inf_krit Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant } } } WaveSpawn { Name SecondTank WaitForAllDead 5C Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 4 MaxActive 2 SpawnCount 1 TotalCurrency 200 WaitBeforeStarting 10 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } WaveSpawn { Name DemoBurstSupport WaitForAllDead 5C Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 6 SpawnCount 3 TotalCurrency 75 WaitBeforeStarting 1 WaitBetweenSpawns 3 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name DemoBurstSupport WaitForAllDead 5C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 24 MaxActive 4 SpawnCount 2 TotalCurrency 75 WaitBeforeStarting 1 WaitBetweenSpawns 5 Support Limited TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name DemoBurstSupport WaitForAllDead 5C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 58 MaxActive 7 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 1 WaitBetweenSpawns 1 Support Limited TFBot { Class Scout Skill Hard } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 6A Where spawnbot_elevator Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 WaitBeforeStarting 37 WaitBetweenSpawns 6 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater Name "Giant Heater Heavy" } } WaveSpawn { Name 6A Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 WaitBeforeStarting 50 WaitBetweenSpawns 6 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater Name "Giant Heater Heavy" } } WaveSpawn { Name 6A Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 30 MaxActive 6 SpawnCount 6 TotalCurrency 50 WaitBeforeStarting 2 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Pyro_Fire_Spreader Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.5 } } } WaveSpawn { Name 6A Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 5 MaxActive 5 SpawnCount 5 TotalCurrency 50 WaitBeforeStarting 13 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowCritBarrage Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 6B WaitForAllDead 6A Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 5 MaxActive 2 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 2 WaitBetweenSpawns 11 TFBot { Template T_TFBot_Giant_Pyro_Fire_Spreader } } WaveSpawn { Name 6B WaitForAllDead 6A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 24 MaxActive 12 SpawnCount 6 TotalCurrency 100 WaitBeforeStarting 2 WaitBetweenSpawns 11 TFBot { Template T_TFGateBot_Heavyweapons_Heater_normal Name "Heater Heavy" } } WaveSpawn { Name 6B WaitForAllDead 6A Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 28 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitBeforeStarting 2 WaitBetweenSpawns 5 TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name 6C WaitForAllDead 6B Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 6 MaxActive 6 SpawnCount 3 TotalCurrency 100 WaitBeforeStarting 2 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 6C WaitForAllDead 6B Where spawnbot_upper Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 24 MaxActive 7 SpawnCount 7 TotalCurrency 50 WaitBeforeStarting 2 WaitBetweenSpawns 6 TFBot { Template T_TFGateBot_Scout_FAN_Crit } } WaveSpawn { Name 6D WaitForAllDead 6C Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 2 WaitBetweenSpawns 17 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Tag bot_giant } } WaveSpawn { Name 6D WaitForAllDead 6C Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 17 WaitBetweenSpawns 9 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name 6S WaitForAllDead 6C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 50 WaitBeforeStarting 2 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Bleed_on_hit_bow_rapid } } WaveSpawn { Name 6S WaitForAllDead 6C Where spawnbot_upper Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 4 MaxActive 4 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 2 WaitBetweenSpawns 7 Support 1 TFBot { Class Heavy Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name 6S WaitForAllDead 6C Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation TotalCount 4 MaxActive 4 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 2 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name GateCappingBoss Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 2 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Super_Scout_rapid_heal Health 20000 } } WaveSpawn { Name GateCappingBoss Where spawnbot_upper TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 9 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Super_Scout_rapid_heal Health 20000 } } WaveSpawn { Name FinalBoss WaitForAllDead GateCappingBoss Where spawnbot Where spawnbot_garage_giant Where spawnbot_mensch_giant TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 500 WaitBeforeStarting 4 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Mad_Bomber_Boss } TFBot { Template T_TFBot_Giant_Medic_Boss_downtown2 } TFBot { Template T_TFBot_Giant_Medic_Boss_downtown } } } } }