//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 2750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 53 TotalCount 21 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon scout Health 125 Name "Scout Vanguard" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.8 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.8 "dmg taken from bullets reduced" 0.8 } Item "Hazard Headgear" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 118 TotalCount 47 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "bonk! atomic punch" Item "bonk helm" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 107 TotalCount 32 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon pyro Health 175 Name "Pyro Capper" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Attributes "AlwaysFireWeapon" CharacterAttributes { "increase player capture value" 4 } } } } WaveSpawn { Name 3 WaitForAllDead 1 TotalCurrency 93 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Shotgun Soldier Vanguard" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "bullets per shot bonus" 2 } CharacterAttributes { "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 } Item "Hazard Headgear" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon scout_giant_fast Health 1800 Name "Giant Scout Vanguard" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.5 "dmg taken from fire reduced" 0.7 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.7 "dmg taken from bullets reduced" 0.7 } Item "Hazard Headgear" } } } WaveSpawn { Name Boss WaitForAllDead 3 TotalCurrency 379 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon soldier_burstfire Health 3800 Name "Giant Soldier Vanguard" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.35 "damage bonus" 0.6 } CharacterAttributes { "dmg taken from fire reduced" 0.3 "dmg taken from crit reduced" 0.15 "dmg taken from blast reduced" 0.3 "dmg taken from bullets reduced" 0.3 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 } Item "Hazard Headgear" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic Vanguard" Class Medic Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 } Item "Hazard Headgear" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic Vanguard " Class Medic Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 } Item "Hazard Headgear" } } } WaveSpawn { WaitForAllSpawned Boss TotalCurrency 0 TotalCount 20 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 80 TotalCount 24 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon demoknight Health 200 Name "Demoknight Vanguard" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" ItemAttributes { ItemName "the eyelander" "critboost on kill" 10 } CharacterAttributes { "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 } Item "the eyelander" Item "Hazard Headgear" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 147 TotalCount 44 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon demoknight Health 175 Name "Demoknight Capper" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" ItemAttributes { ItemName "the eyelander" "critboost on kill" 10 } CharacterAttributes { "increase player capture value" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon heavy_champ Health 5000 Name "Giant Boxer Vanguard" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.2 } Item "the killing gloves of boxing" Item "the eliminators safeguard" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 58 TotalCount 23 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon sniper_bow Health 125 Name "Bowman Vanguard" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_gatebot" CharacterAttributes { "dmg taken from fire reduced" 0.7 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.7 "dmg taken from bullets reduced" 0.7 } Item "the huntsman" Item "Conspicuous Camouflage" Item "Classy Capper" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 165 TotalCount 54 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon soldier Health 400 Name "Hardened Soldier" Class Soldier Skill Hard Tag "bot_gatebot" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.2 "minicritboost on kill" 1000 } } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon pyro Health 3500 Name "Charged Pyro Vanguard" Class Pyro Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 } Item "l4d hat" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Support 1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon sniper Health 125 Name "SMG Vanguard" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.7 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.7 "dmg taken from bullets reduced" 0.7 } Item "Conspicuous Camouflage" Item "Classy Capper" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 157 TotalCount 47 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon soldier Health 200 Name "Soldier Vanguard" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.2 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 } Item "Hazard Headgear" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 70 TotalCount 21 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier Vanguard" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.2 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 } Item "Hazard Headgear" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 190 TotalCount 57 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Demoman Vanguard" Class Demoman Skill Hard Tag "bot_gatebot" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.25 } CharacterAttributes { "dmg taken from fire reduced" 0.4 "dmg taken from crit reduced" 0.2 "dmg taken from blast reduced" 0.4 "dmg taken from bullets reduced" 0.4 } } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon soldier_blackbox Health 3800 Name "Giant Black Box Vanguard" Class Soldier Skill Hard Tag "bot_giant" Tag "bot_gatebot" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.01 "projectile spread angle penalty" 5 "damage bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.2 } Item "the black box" Item "Hazard Headgear" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 93 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Heavy Vanguard" Class HeavyWeapons Skill Normal CharacterAttributes { "dmg taken from fire reduced" 0.3 "dmg taken from crit reduced" 0.3 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.3 } Item "the eliminators safeguard" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 117 TotalCount 35 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon heavy_gru Health 300 Name "Heavy Runner Vanguard" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from fire reduced" 0.3 "dmg taken from crit reduced" 0.2 "dmg taken from blast reduced" 0.3 "dmg taken from bullets reduced" 0.3 } Item "gloves of running urgently" Item "the eliminators safeguard" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 473 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon pyro_flare Health 2800 Name "Charged Pyro Vanguard" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the scorch shot" "faster reload rate" 0.5 "damage bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.2 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.3 } Item "the scorch shot" Item "l4d hat" } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 0 TotalCount 20 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon scout Health 125 Name "Scout Vanguard" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_gatebot" CharacterAttributes { "dmg taken from fire reduced" 0.7 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.7 "dmg taken from bullets reduced" 0.7 } Item "Hazard Headgear" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 60 TotalCount 18 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot_support Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Charged Heavy Vanguard" Class HeavyWeapons Skill Hard Tag "bot_gatebot" Attributes "AlwaysCrit" CharacterAttributes { "dmg taken from fire reduced" 0.3 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.3 "dmg taken from bullets reduced" 0.3 } Item "the eliminators safeguard" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon soldier_crit Health 3800 Name "Giant Charged Vanguard" Class Soldier Skill Hard Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.2 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.2 } Item "the original" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 390 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon demoknight Health 10000 Name "Crit Absorber" Scale 2.5 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "SuppressFire" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.3 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.001 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.2 } Item "the claidheamohmor" Item "Blast Blocker" Item "clan pride" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon demo_burst Health 3500 Name "Supreme Burst Vanguard" Class Demoman Skill Expert Tag "bot_giant" Tag "bot_gatebot" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "faster reload rate" 0.5 "clip size bonus" 15 "damage bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.4 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.2 } } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 400 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Squad { TFBot { ClassIcon heavy_deflector Health 6000 Name "Giant Deflector Vanguard" Class HeavyWeapons Skill Hard Tag "bot_giant" Tag "bot_gatebot" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "attack projectiles" 2 "damage bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 "dmg taken from fire reduced" 0.2 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.2 "dmg taken from bullets reduced" 0.2 "damage force reduction" 0.2 } Item "deflector" } } } WaveSpawn { WaitForAllDead 5 TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_garage Where spawnbot_mensch Where spawnbot_trainstation Squad { TFBot { ClassIcon heavy_chief Health 15000 Name "Vanguard Commander" Scale 2.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "SuppressFire" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "dmg taken from fire reduced" 0.1 "dmg taken from crit reduced" 0.05 "dmg taken from bullets reduced" 0.1 "dmg taken from blast reduced" 0.1 "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "l4d hat" Item "the apparatchik's apparel" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot_garage Squad { TFBot { ClassIcon demo_burst Health 175 Name Bombardier Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "clip size bonus" 15 "Projectile speed increased" 2 "faster reload rate" 0.3 } CharacterAttributes { "move speed bonus" 0.4 } Item "scotch bonnet" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_mensch Squad { TFBot { ClassIcon heavy_shotgun Health 600 Name "Hardened Shotgun Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 800 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "bullets per shot bonus" 4 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot_trainstation Squad { TFBot { ClassIcon soldier Health 400 Name "Charged Hardened Burst Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.25 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 } } } } } } //This file has been generated by http://mvm.tf