// Sodden Slaughter (Intermediate 1) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_downpour.pop population { StartingCurrency 900 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Downpour_SentryBuster } } Mission // Waves 2 and 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Wave 4 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Wave 5 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Waves 6 and 7 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper } } Mission // Wave 8 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 5 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 7 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 8 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy_YER } } Mission // Waves 2 and 3 Engineers { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Waves 5 and 6 Engineers { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $600 / W2 $700 / W3 $700 / W4 $700 / W5 $500 / W6 $700 / W7 $700 / W8 $800 //START: $900 / DROP: $5400 / TOTAL: $6300 / TOTAL PLUS BONUS: $7000 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 70 Random Spawned Scouts, Melee Scouts, (250) // 1 Tank, (200) // Support - GRU Heavyweight Champs, (150) // Spy mission active // Cash at start is $900 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $1600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 70 Random Spawned Scouts, Melee Scouts { TotalCurrency 250 TotalCount 70 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout } TFBot { Template T_TFBot_Downpour_Scout } TFBot { Template T_TFBot_Downpour_Scout Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_Melee } TFBot { Template T_TFBot_Downpour_Scout_Melee Tag flank_front Tag flank_back } } } WaveSpawn // 1 Tank { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Lightweight Champs { TotalCurrency 150 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 1 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_GRU } TFBot { Template T_TFBot_Downpour_Heavy_GRU } TFBot { Template T_TFBot_Downpour_Heavy_GRU Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Heavy_GRU Tag flank_mid1 Tag flank_back } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 5 Giant Pyros, (200) // A - 28 Direct Hit Soldiers, (150) // B - 48 Gas Passer Pyros, (250) // Support - Bowmen, (100) // Sniper mission active // Engineer mission active // Cash at start is $1600 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $2400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 5 Giant Pyros { TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Giant Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Downpour_Pyro_Giant Attributes AlwaysFireWeapon Tag flank_front Tag flank_back } } } WaveSpawn // A - 28 Direct Hit Soldiers { Name Wave2a TotalCurrency 150 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left LastSpawnOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_DirectHit } TFBot { Template T_TFBot_Downpour_Soldier_DirectHit } TFBot { Template T_TFBot_Downpour_Soldier_DirectHit Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 48 Gas Passer Pyros { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 250 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_GasPasser } TFBot { Template T_TFBot_Downpour_Pyro_GasPasser } TFBot { Template T_TFBot_Downpour_Pyro_GasPasser Tag flank_front } TFBot { Template T_TFBot_Downpour_Pyro_GasPasser Tag flank_mid2 } } } WaveSpawn // Support - Bowmen { TotalCurrency 100 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow } TFBot { Template T_TFBot_Downpour_Sniper_Bow } TFBot { Template T_TFBot_Downpour_Sniper_Bow Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Sniper_Bow Tag flank_back } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 16 Axemen, (160) // B - 1 Squad; 1 Giant Burst Fire Demo, 4 Scorch Shot Pyros, 4 Quick Fix Medics, (135) // C - 1 Squad; 1 Giant Burst Fire Soldier, 4 Scorch Shot Pyros, 4 Quick Fix Medics, (135) // D - 1 Squad; 1 Giant Heater Heavy, 4 Scorch Shot Pyros, 4 Quick Fix Medics, (135) // B Support - Random Spawned Demoknights, Bowmen, (135) // Sniper mission active // Engineer mission active // Cash at start is $2400 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $3200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 16 Axemen { Name Wave3a TotalCurrency 160 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Skullcutter } TFBot { Template T_TFBot_Downpour_Demoman_Skullcutter } TFBot { Template T_TFBot_Downpour_Demoman_Skullcutter Tag flank_front Tag flank_back } } } WaveSpawn // B - 1 Squad; 1 Giant Burst Fire Demo, 4 Scorch Shot Pyros, 4 Quick Fix Medics { Name Wave3b WaitForAllDead Wave3a TotalCurrency 135 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left StartWaveOutput { Target downpour_start_relay Action Trigger } FirstSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Demoman_Giant_BurstFire } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // C - 1 Squad; 1 Giant Burst Fire Soldier, 4 Scorch Shot Pyros, 4 Quick Fix Medics { Name Wave3c WaitForAllDead Wave3b TotalCurrency 135 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_BurstFire_Light } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // D - 1 Squad; 1 Giant Heater Heavy, 4 Scorch Shot Pyros, 4 Quick Fix Medics { Name Wave3d WaitForAllDead Wave3c TotalCurrency 135 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Heater } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Pyro_ScorchShot } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // B Support - Random Spawned Demoknights, Bowmen { WaitForAllDead Wave3a TotalCurrency 135 TotalCount 60 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Knight } TFBot { Template T_TFBot_Downpour_Demoman_Knight Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Sniper_Bow } TFBot { Template T_TFBot_Downpour_Sniper_Bow Tag flank_front Tag flank_back } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - Conquistador Concussion, (100) // B - 2 Tanks, (200) // B - 2 Giant Rapid Fire Demos, (50) // B - 72 Heavyweight Champs, (140) // B - 2 Giant Rapid Fire Demos, (50) // B - 35 Demos, (70) // B - 2 Giant Rapid Fire Demos, (50) // B Support - Rapid Fire Bowmen, (40) // Sniper mission active // Spy mission active // Cash at start is $3200 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $4000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Conquistador Concussion { Name Wave4a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Template T_TFBot_Downpour_Scout_Chief_Sandman } } WaveSpawn // B - 2 Tanks { Name Wave4b WaitForAllDead Wave4a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 100 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 2 Giant Rapid Fire Demos { Name Wave4b WaitForAllDead Wave4a TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 90 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire Tag flank_front Tag flank_back } } } WaveSpawn // B - 72 Heavyweight Champs { Name Wave4b WaitForAllDead Wave4a TotalCurrency 140 TotalCount 72 MaxActive 12 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_KGB } TFBot { Template T_TFBot_Downpour_Heavy_KGB } TFBot { Template T_TFBot_Downpour_Heavy_KGB Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_KGB Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Heavy_KGB Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 2 Giant Rapid Fire Demos { Name Wave4b WaitForAllDead Wave4a TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 90 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire Tag flank_front Tag flank_back } } } WaveSpawn // B - 35 Demos { Name Wave4b WaitForAllDead Wave4a TotalCurrency 70 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman Skill Hard } TFBot { Template T_TFBot_Downpour_Demoman Skill Hard } TFBot { Template T_TFBot_Downpour_Demoman Skill Hard Tag flank_front Tag flank_back } } } WaveSpawn // B - 2 Giant Rapid Fire Demos { Name Wave4b WaitForAllDead Wave4a TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 90 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire Tag flank_front Tag flank_back } } } WaveSpawn // B Support - Rapid Fire Bowmen { WaitForAllDead Wave4a TotalCurrency 40 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 Where spawnbot FirstSpawnOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Tag flank_front Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Tag flank_mid1 Tag flank_mid2 Tag flank_back } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 54 Scouts, (250) // A - 10 Heater Heavies, (50) // A - 16 Demos, (45) // B - 12 Heater Heavies, (35) // B - 1 Squad; 1 Giant Barrage Soldier, 5 Kritzkrieg Medics, (90) // Support - Airblast Pyros, (30) // Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $4000 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $4600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 54 Scouts { Name Wave5a TotalCurrency 250 TotalCount 54 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 10 Heater Heavies { Name Wave5a TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Heater } TFBot { Template T_TFBot_Downpour_Heavy_Heater Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 16 Demos { Name Wave5a TotalCurrency 45 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman Skill Hard } TFBot { Template T_TFBot_Downpour_Demoman Skill Hard Tag flank_front Tag flank_back } } } WaveSpawn // B - 12 Heater Heavies { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 35 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Heater } TFBot { Template T_TFBot_Downpour_Heavy_Heater } TFBot { Template T_TFBot_Downpour_Heavy_Heater Tag flank_front Tag flank_back } } } WaveSpawn // B - 1 Squad; 1 Giant Barrage Soldier, 5 Kritzkrieg Medics { Name Wave5b WaitForAllDead Wave5a TotalCurrency 90 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Barrage } TFBot { Template T_TFBot_Downpour_Medic_Kritzkrieg } TFBot { Template T_TFBot_Downpour_Medic_Kritzkrieg } TFBot { Template T_TFBot_Downpour_Medic_Kritzkrieg } TFBot { Template T_TFBot_Downpour_Medic_Kritzkrieg } TFBot { Template T_TFBot_Downpour_Medic_Kritzkrieg } } } WaveSpawn // Support - Airblast Pyros { TotalCurrency 30 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Downpour_Pyro_AirBlast } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 30 Squads; 1 Heavyweight Champ, 1 Quick Uber Medic, (300) // B - 16 Squads; 1 Lightweight Champ, 1 Quick Uber Medic, (150) // C - 48 Sandman Scouts, (150) // D - 10 Squads; 1 Lightweight Champ, 1 Quick Uber Medic, (100) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $4600 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $5400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 30 Squads; 1 Heavyweight Champ, 1 Quick Uber Medic { Name Wave6a TotalCurrency 300 TotalCount 60 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot LastSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Heavy_KGB } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } } } WaveSpawn // B - 16 Squads; 1 Lightweight Champ, 1 Quick Uber Medic { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 150 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_right LastSpawnOutput { Target bomb_relay3 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Heavy_GRU } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } } } WaveSpawn // C - 48 Sandman Scouts { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 150 TotalCount 48 MaxActive 20 SpawnCount 16 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_invasion RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Sandman Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout_Sandman Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Scout_Sandman Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_Sandman Tag flank_back } } } WaveSpawn // D - 10 Squads; 1 Lightweight Champ, 1 Quick Uber Medic { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Heavy_GRU } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 3 Squads; 1 Giant Rapid Fire Soldier, 2 Uber Medics, (180) // A2 - 75 Random Spawned Scouts, Demoknights, (225) // A2 - 8 Squads; 1 Heavy, 2 Blast Soldiers, 1 Uber Medic, (100) // B1 - 3 Squads; 1 Giant Demo, 3 Heavies, 1 Uber Medic, (150) // B2 - 12 Blast Soldiers, (45) // Sleeper Sniper mission active // Spy mission active // Cash at start is $5400 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $6200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 3 Squads; 1 Giant Rapid Fire Soldier, 2 Uber Medics { Name Wave7a1 TotalCurrency 180 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // A2 - 75 Random Spawned Scouts, Demoknights { Name Wave7a2 TotalCurrency 225 TotalCount 75 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Demoman_Knight } TFBot { Template T_TFBot_Downpour_Demoman_Knight Tag flank_front Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A2 - 8 Squads; 1 Heavy, 2 Blast Soldiers, 1 Uber Medic { Name Wave7a2 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Soldier_Blast } TFBot { Template T_TFBot_Downpour_Soldier_Blast } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // B1 - 3 Squads; 1 Giant Demo, 3 Heavies, 1 Uber Medic { Name Wave7b1 WaitForAllDead Wave7a1 TotalCurrency 150 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 35 Where spawnbot FirstSpawnOutput { Target bomb_relay3 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Demoman_Giant } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // B2 - 12 Blast Soldiers { Name Wave7b2 WaitForAllDead Wave7a2 TotalCurrency 45 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Blast } TFBot { Template T_TFBot_Downpour_Soldier_Blast Tag flank_mid2 Tag flank_back } } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 2 Tanks, (100) // 8 Super Scouts, (160) // A - 12 Squads; 1 Conch Soldier, 1 Quick Fix Medic, (240) // A - 60 Heal on Kill Pyros, (120) // B - Final Tank, (100) // B - 1 Squad; Major Ignition, 1 Giant Regen Medic, (80) // B Support - Scouts, (0) // Sleeper Sniper mission active // Eternal Reward Spy mission active // Cash at start is $6200 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $7000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 2 Tanks { Name Wave8a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 8 Super Scouts { TotalCurrency 160 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_Giant_Fast } } WaveSpawn // A - 12 Squads; 1 Conch Soldier, 1 Quick Fix Medic { Name Wave8a TotalCurrency 240 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_left LastSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Soldier_Conch } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // A - 60 Heal on Kill Pyros { Name Wave8a TotalCurrency 120 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot_right LastSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_HealOnKill } TFBot { Template T_TFBot_Downpour_Pyro_HealOnKill } TFBot { Template T_TFBot_Downpour_Pyro_HealOnKill Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Pyro_HealOnKill Tag flank_mid1 Tag flank_back } } } WaveSpawn // B - Final Tank { Name Wave8b WaitForAllSpawned Wave8a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 35000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 1 Squad; Major Ignition, 1 Giant Regen Medic { Name Wave8b WaitForAllSpawned Wave8a TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot_chief FirstSpawnOutput { Target bomb_relay3 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Heavy_Chief_Heater } TFBot { Template T_TFBot_Downpour_Medic_Giant_Regen } } } WaveSpawn // B Support - Scouts { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Tag flank_front Tag flank_back } } } } }