// Torrential Torment (Expert 2) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_downpour.pop population { StartingCurrency 700 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Downpour_SentryBuster } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Wave 4 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper } } Mission // Wave 5 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper Item "The Razorback" } } Mission // Wave 6 Fire Mind Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Sniper_Fire Item "The Razorback" } } Mission // Wave 8 Fire Mind Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper_Fire Item "The Razorback" } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 3 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 4 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy_YER } } Mission // Wave 6 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Spy_YER } } Mission // Wave 7 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Spy_HealOnKill } } Mission // Wave 8 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Spy_HealOnKill } } Mission // Wave 3 Engineers { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 6 Engineers { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 7 Engineers { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $700 / W2 $800 / W3 $900 / W4 $800 / W5 $1000 / W6 $600 / W7 $1100 / W8 $400 //START: $900 / DROP: $6100 / TOTAL: $7000 / TOTAL PLUS BONUS: $7700 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 3 Squads; 1 Giant Crit Airblast Pyro, 9 Uber Medics, (450) // Support - Random Spawned Neon Pyros, Demoknights, (250) // Spy mission active // Cash at start is $700 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $1500 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 3 Squads; 1 Giant Crit Airblast Pyro, 9 Uber Medics { TotalCurrency 450 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Pyro_Giant_AirBlast Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // Support - Random Spawned Neon Pyros, Demoknights { TotalCurrency 250 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Neon } TFBot { Template T_TFBot_Downpour_Pyro_Neon } TFBot { Template T_TFBot_Downpour_Demoman_Knight Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Demoman_Knight Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 5 Squads; 1 Giant Deflector Heavy, 3 Demos, 2 Uber Medics, (300) // 1 Tank, (100) // A - 25 Demos, (125) // A - 25 Direct Hit Soldiers, (125) // B - 7 Samurai Demoknights, (70) // B - 40 Force-a-Nature Scouts, (80) // Sniper mission active // Cash at start is $1500 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $2400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 5 Squads; 1 Giant Deflector Heavy, 3 Demos, 2 Uber Medics { TotalCurrency 300 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Deflector } TFBot { Template T_TFBot_Downpour_Demoman } TFBot { Template T_TFBot_Downpour_Demoman } TFBot { Template T_TFBot_Downpour_Demoman } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // 1 Tank { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 25 Demos { Name Wave2a TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right LastSpawnOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman } TFBot { Template T_TFBot_Downpour_Demoman Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 25 Direct Hit Soldiers { Name Wave2a TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_left LastSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_DirectHit } TFBot { Template T_TFBot_Downpour_Soldier_DirectHit Tag flank_front Tag flank_back } } } WaveSpawn // B - 7 Samurai Demoknights { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 70 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Demoman_Samurai } } WaveSpawn // B - 40 Force-a-Nature Scouts { Name Wave2b WaitForAllDead Wave2a TotalCurrency 80 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_FaN } TFBot { Template T_TFBot_Downpour_Scout_FaN } TFBot { Template T_TFBot_Downpour_Scout_FaN Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_FaN Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 4 Squads; 1 Giant Blast Soldier, 3 Uber Medics, (320) // A2 - 36 Burst Fire Demos, (140) // A2 - 40 Crit Dragon's Fury Pyros, (160) // B - 4 Squads; 1 Giant Burst Fire Demo, 1 Giant Quick Fix Medic, (160) // B Support - Heavyweight Champs, (120) // Spy mission active // Cash at start is $2400 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $3400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 4 Squads; 1 Giant Blast Soldier, 3 Uber Medics { Name Wave3a1 TotalCurrency 320 TotalCount 16 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Blast Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // A2 - 36 Burst Fire Demos { Name Wave3a2 TotalCurrency 140 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_BurstFire } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Tag flank_front Tag flank_mid2 } } } WaveSpawn // A2 - 40 Crit Dragon's Fury Pyros { Name Wave3a2 TotalCurrency 160 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Fury Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Pyro_Fury Attributes AlwaysCrit Tag flank_mid1 } } } WaveSpawn // B - 4 Squads; 1 Giant Crit Burst Fire Demo, 1 Giant Quick Fix Medic { Name Wave3b WaitForAllDead Wave3a1 TotalCurrency 160 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Demoman_Giant_BurstFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Giant_QuickFix } } } WaveSpawn // B Support - Heavyweight Champs { WaitForAllSpawned Wave3a2 TotalCurrency 120 TotalCount 60 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_invasion Support 1 StartWaveOutput { Target bomb_relay3 Action Trigger } FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_KGB } TFBot { Template T_TFBot_Downpour_Heavy_KGB } TFBot { Template T_TFBot_Downpour_Heavy_KGB Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_KGB Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Heavy_KGB Tag flank_mid1 Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_KGB Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 4 Tanks, (200) // 15 Super Scouts, (150) // A - 10 Giant Heavyweight Champs, (150) // A - 42 Deflector Heavies, (80) // B - 3 Giant Nuke Demos, (60) // B - 16 Steel Gauntlets, (160) // Sleeper Sniper mission active // Eternal Reward Spy mission active // Engineer mission active // Cash at start is $3400 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $4300 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_3bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 4 Tanks { TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 80 StartWaveOutput { Target downpour_start_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 15 Super Scouts { TotalCurrency 150 TotalCount 15 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Giant_Fast Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout_Giant_Fast Tag flank_mid1 } } } WaveSpawn // A - 10 Giant Heavyweight Champs { Name Wave4a TotalCurrency 150 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Giant_KGB } TFBot { Template T_TFBot_Downpour_Heavy_Giant_KGB Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 42 Deflector Heavies { Name Wave4a TotalCurrency 80 TotalCount 42 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Deflector Skill Normal } TFBot { Template T_TFBot_Downpour_Heavy_Deflector Skill Normal } TFBot { Template T_TFBot_Downpour_Heavy_Deflector Skill Normal Tag flank_front Tag flank_back } } } WaveSpawn // B - 3 Giant Nuke Demos { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 60 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 35 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Demoman_Giant_Nuke } } WaveSpawn // B - 16 Steel Gauntlets { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 160 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_SteelFist Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_SteelFist Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 10 Backup Soldiers, (50) // A - 10 Rapid Fire Bowmen, (50) // A - 2 Giant Rapid Fire Demos, (50) // A - 2 Giant Rapid Fire Demos, (50) // A - 2 Giant Rapid Fire Demos, (50) // B1 - 5 Giant Crit Heal on Kill Pyros, (100) // B2 - 28 Backup Soldiers, (120) // B3 - 64 Rapid Fire Bowmen, (130) // C - 6 Squads; 1 Giant Crit Heal on Kill Pyros, 3 Uber Medics (240) // C - Titanium Gauntlet, (100) // C Support - Crit Soldiers, (60) // Sleeper Sniper mission active // Cash at start is $4300 // Total cash in this wave is $1000 // Running Total cash plus bonus cash is $5400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 10 Backup Soldiers { Name Wave5a TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Backup } TFBot { Template T_TFBot_Downpour_Soldier_Backup Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 10 Rapid Fire Bowmen { Name Wave5a TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Tag flank_front Tag flank_back } } } WaveSpawn // A - 2 Giant Rapid Fire Demos { Name Wave5a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire Tag flank_mid1 Tag flank_mid2 } } WaveSpawn // A - 2 Giant Rapid Fire Demos { Name Wave5a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire } } WaveSpawn // A - 2 Giant Rapid Fire Demos { Name Wave5a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_left LastSpawnOutput { Target bomb_relay2 Action Trigger } TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire Tag flank_front Tag flank_back } } WaveSpawn // B1 - 5 Giant Crit Heal on Kill Pyros { Name Wave5b1 WaitForAllDead Wave5a TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot LastSpawnOutput { Target bomb_relay3 Action Trigger } TFBot { Template T_TFBot_Downpour_Pyro_Giant_HealOnKill Attributes AlwaysCrit } } WaveSpawn // B2 - 28 Backup Soldiers { Name Wave5b2 WaitForAllDead Wave5a TotalCurrency 120 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Backup } TFBot { Template T_TFBot_Downpour_Soldier_Backup Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B3 - 64 Rapid Fire Bowmen { Name Wave5b3 WaitForAllDead Wave5a TotalCurrency 130 TotalCount 64 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Tag flank_front Tag flank_back } } } WaveSpawn // C - 6 Squads; 1 Giant Crit Heal on Kill Pyro, 3 Uber Medics { Name Wave5c WaitForAllSpawned Wave5b1 TotalCurrency 240 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Pyro_Giant_HealOnKill Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // C - Titanium Gauntlet { Name Wave5c WaitForAllSpawned Wave5b3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Downpour_Heavy_Chief_SteelFist } } WaveSpawn // C Support - Crit Soldiers { WaitForAllDead Wave5b2 TotalCurrency 60 TotalCount 60 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier Skill Hard Attributes AlwaysCrit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Soldier Skill Hard Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 8 Giant Bonk Scouts, (80) // A - 16 Crit Natascha Heavies, (80) // A - 32 Conch Soldiers, (100) // B - 35 Crit-a-Cola Scouts, (100) // B - 16 Armoured Scouts, (80) // B - 12 Conch Soldiers, (60) // C - 4 Giant Blackup Soldiers, (100) // Fire Mind Sniper mission active // Eternal Reward Spy mission active // Engineer mission active // Cash at start is $5400 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $6100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_3bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 8 Giant Bonk Scouts { TotalCurrency 80 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Giant_Bonk Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout_Giant_Bonk Tag flank_mid1 } } } WaveSpawn // A - 16 Crit Natascha Heavies { Name Wave6a TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Natascha Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Heavy_Natascha Attributes AlwaysCrit Tag flank_front Tag flank_back } } } WaveSpawn // A - 32 Conch Soldiers { Name Wave6a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_left FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Conch } TFBot { Template T_TFBot_Downpour_Soldier_Conch Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 35 Crit-a-Cola Scouts { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 100 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Cola } TFBot { Template T_TFBot_Downpour_Scout_Cola Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_Cola Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 16 Armoured Scouts { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 80 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_Sandman_Armoured } } WaveSpawn // B - 12 Conch Soldiers { Name Wave6b WaitForAllDead Wave6a TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Conch } TFBot { Template T_TFBot_Downpour_Soldier_Conch Tag flank_front Tag flank_back } } } WaveSpawn // C - 4 Giant Blackup Soldiers { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Downpour_Soldier_Giant_BlackBox_Backup } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Tank, (50) // A - 48 Crit Jumping Scouts, (100) // A - 36 Crit Burst Fire Demos, (70) // B - 2 Squads; 1 Giant Dragon's Fury Pyro, 1 Giant Kritzkrieg Medic, (80) // C - 1 Tank, (50) // C - 48 Crit Pyros, (100) // C - 36 Crit Bowmen, (70) // D - 2 Squads; 1 Giant Bomber Demo, 1 Giant Kritzkrieg Medic, (80) // E - 1 Tank, (50) // E - 48 Rapid Fire Direct Hit Soldiers, (100) // E - 36 Booster Heavies, (70) // F - 2 Squads; 1 Giant Barrage Soldier, 1 Giant Kritzkrieg Medic, (80) // G - Final Tank, (100) // G - 2 Squads; 1 Giant Heal On Kill Deflector, 1 Giant Kritzkrieg Medic, (100) // G Support - Crit Soldiers, (0) // Kunai Spy mission active // Engineer mission active // Cash at start is $6100 // Total cash in this wave is $1100 // Running Total cash plus bonus cash is $7300 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Tank { Name Wave7a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 StartWaveOutput { Target downpour_start_relay Action Trigger } Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 48 Crit Jumping Scouts { Name Wave7a TotalCurrency 100 TotalCount 48 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Jump Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Scout_Jump Skill Expert Attributes AlwaysCrit Tag flank_front Tag flank_mid1 } } } WaveSpawn // A - 36 Crit Burst Fire Demos { Name Wave7a TotalCurrency 70 TotalCount 36 MaxActive 8 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Skill Expert Attributes AlwaysCrit Tag flank_mid2 Tag flank_back } } } WaveSpawn // B - 2 Squads; 1 Giant Dragon's Fury Pyro, 1 Giant Kritzkrieg Medic { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Pyro_Giant_Fury } TFBot { Template T_TFBot_Downpour_Medic_Giant_Kritzkrieg } } } WaveSpawn // C - 1 Tank { Name Wave7c WaitForAllDead Wave7b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 48 Crit Pyros { Name Wave7c WaitForAllDead Wave7b TotalCurrency 100 TotalCount 48 MaxActive 10 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_invasion FirstSpawnOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Crit } TFBot { Template T_TFBot_Downpour_Pyro_Crit Tag flank_front Tag flank_mid2 } } } WaveSpawn // C - 36 Crit Bowmen { Name Wave7c WaitForAllDead Wave7b TotalCurrency 70 TotalCount 36 MaxActive 8 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow_Crit } TFBot { Template T_TFBot_Downpour_Sniper_Bow_Crit Tag flank_mid1 Tag flank_back } } } WaveSpawn // D - 2 Squads; 1 Giant Bomber Demo, 1 Giant Kritzkrieg Medic { Name Wave7d WaitForAllSpawned Wave7c TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Demoman_Giant_Bomber } TFBot { Template T_TFBot_Downpour_Medic_Giant_Kritzkrieg } } } WaveSpawn // E - 1 Tank { Name Wave7e WaitForAllDead Wave7d TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // E - 48 Rapid Fire Direct Hit Soldiers { Name Wave7e WaitForAllDead Wave7d TotalCurrency 100 TotalCount 48 MaxActive 10 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_invasion FirstSpawnOutput { Target bomb_relay3 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_DirectHit_Spammer Skill Expert } TFBot { Template T_TFBot_Downpour_Soldier_DirectHit_Spammer Skill Expert Tag flank_front Tag flank_back } } } WaveSpawn // E - 36 Booster Heavies { Name Wave7e WaitForAllDead Wave7d TotalCurrency 70 TotalCount 36 MaxActive 8 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Booster Skill Expert } TFBot { Template T_TFBot_Downpour_Heavy_Booster Skill Expert Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // F - 2 Squads; 1 Giant Barrage Soldier, 1 Giant Kritzkrieg Medic { Name Wave7f WaitForAllSpawned Wave7e TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Barrage } TFBot { Template T_TFBot_Downpour_Medic_Giant_Kritzkrieg } } } WaveSpawn // G - Final Tank { Name Wave7g WaitForAllDead Wave7f TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 50000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // G - 2 Squads; 1 Giant Heal On Kill Deflector, 1 Giant Kritzkrieg Medic { Name Wave7g WaitForAllDead Wave7f TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Deflector_HealOnKill } TFBot { Template T_TFBot_Downpour_Medic_Giant_Kritzkrieg } } } WaveSpawn // G Support - Crit Soldiers { WaitForAllDead Wave7f TotalCurrency 0 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Crit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Soldier_Crit Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 8 Steel Gauntlets, (22) // A - 8 Steel Gauntlets, (23) // A - 24 Crit Conch Soldiers, (50) // B - 24 Crit Heavies, (50) // B - 10 Crit Shortstop Scouts, (30) // B - 10 Crit Shortstop Scouts, (30) // C - 8 Samurai Demoknights, (25) // Brigadier Barrage #1, (50) // Brigadier Barrage #2, (50) // C Support - Crit Sandman Scouts, (70) // Fire Mind Sniper mission active // Kunai Spy mission active // Cash at start is $7300 // Total cash in this wave is $400 // Running Total cash plus bonus cash is $7700 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 8 Steel Gauntlets { Name Wave8a TotalCurrency 22 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts03.mp3" TFBot { Template T_TFBot_Downpour_Heavy_SteelFist Tag flank_front Tag flank_back } } WaveSpawn // A - 8 Steel Gauntlets { Name Wave8a TotalCurrency 23 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts10.mp3" TFBot { Template T_TFBot_Downpour_Heavy_SteelFist Tag flank_mid1 Tag flank_mid2 } } WaveSpawn // A - 24 Crit Conch Soldiers { Name Wave8a TotalCurrency 50 TotalCount 24 MaxActive 10 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Conch Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Soldier_Conch Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Soldier_Conch Skill Expert Attributes AlwaysCrit Tag flank_mid1 Tag flank_back } } } WaveSpawn // B - 24 Crit Heavies { Name Wave8b WaitForAllDead Wave8a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot StartWaveWarningSound "vo\mvm\mght\soldier_mvm_m_dominationpyro07.mp3" LastSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts07.mp3" RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Crit Skill Expert Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_Crit Skill Expert Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 10 Crit Shortstop Scouts { Name Wave8b WaitForAllDead Wave8a TotalCurrency 30 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_left LastSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_dominationscout03.mp3" TFBot { Template T_TFBot_Downpour_Scout_Shortstop Attributes AlwaysCrit Tag flank_front Tag flank_mid2 } } WaveSpawn // B - 10 Crit Shortstop Scouts { Name Wave8b WaitForAllDead Wave8a TotalCurrency 30 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot_left LastSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts21.mp3" LastSpawnOutput { Target downpour_start_relay Action Trigger } TFBot { Template T_TFBot_Downpour_Scout_Shortstop Attributes AlwaysCrit Tag flank_mid1 Tag flank_back } } WaveSpawn // C - 8 Samurai Demoknights { Name Wave8c WaitForAllSpawned Wave8b TotalCurrency 25 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts17.mp3" LastSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_dominationengineer03.mp3" TFBot { Template T_TFBot_Downpour_Demoman_Samurai } } WaveSpawn // D - Brigadier Barrage #1 { Name Wave8d WaitForAllDead Wave8c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_chief StartWaveWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts05.mp3" FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts15.mp3" FirstSpawnOutput { Target bomb_relay2 Action Trigger } TFBot { Template T_TFBot_Downpour_Soldier_Chief_Barrage } } WaveSpawn // D - Brigadier Barrage #2 { Name Wave8d WaitForAllDead Wave8c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_chief FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_dominationscout05.mp3" FirstSpawnOutput { Target bomb_relay3 Action Trigger } TFBot { Template T_TFBot_Downpour_Soldier_Chief_Barrage } } WaveSpawn // C Support - Crit Sandman Scouts { WaitForAllDead Wave8b TotalCurrency 70 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Sandman Attributes AlwaysCrit Tag flank_front Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Scout_Sandman Attributes AlwaysCrit Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_Sandman Attributes AlwaysCrit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_Sandman Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_Sandman Attributes AlwaysCrit Tag flank_mid1 Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_Sandman Attributes AlwaysCrit Tag flank_mid2 Tag flank_back } } } } }